13:14:551 windows\emuthread.cpp:113 I[BOOT]: Done.
13:15:851 core\system.cpp:306 I[BOOT]: PPSSPP v0.9.6-342-gcb28d33
13:15:855 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
13:15:855 common\memarena.cpp:379 I[MM]: Found valid memory base at 08800000 after 31 tries.
13:15:855 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 09A00000 (mirror at 0 @ 10800000, uncached @ 10800000)
13:15:921 core\psploaders.cpp:120 I[LOAD]: ULUS10005 : DARKSTALKERS CHRONICLE The Chaos Tower
13:15:922 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
13:15:922 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
13:15:922 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\test\ppsspp\memstick/
13:15:922 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\test\ppsspp\memstick/
13:15:922 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\test\ppsspp\flash0/
13:15:923 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\test\ppsspp\flash0/
13:15:923 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path E:\project\test\ppsspp\memstick/PSP\PPSSPP_STATE
13:15:923 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists E:\project\test\ppsspp\memstick/PSP\PPSSPP_STATE
13:16:030 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
13:16:030 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
13:16:052 hle\scekernelmodule.cpp:708 D[MODULE]: Decrypting ~PSP file
13:16:247 elf\elfreader.cpp:352 D[LOAD]: String section: 33
13:16:247 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
13:16:247 elf\elfreader.cpp:419 D[LOAD]: 2 segments:
13:16:247 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00267110 Memsz: 00267110 
13:16:249 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00267110
13:16:249 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00267110 Filesz: 000bf5c0 Memsz: 00271230 
13:16:250 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08a6b110, size 00271230
13:16:250 util\blockallocator.cpp:381 I[HLE]: -----------
13:16:250 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
13:16:250 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:16:250 util\blockallocator.cpp:385 I[HLE]: Block: 08cdc400 - 0c000000 size 03323c00 taken=0 tag=(untitled)
13:16:250 util\blockallocator.cpp:387 I[HLE]: -----------
13:16:250 elf\elfreader.cpp:450 D[LOAD]: 35 sections:
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 0025e00c
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=001e6948) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 08a6204c, size 0000001c
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 08a62068, size 00000640
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08a626b0, size 00000004
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08a626b4, size 00000010
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08a626c4, size 00000004
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08a626c8, size 00000004
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08a626cc, size 000001b8
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000210) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08a62884, size 00000004
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08a62888, size 00000034
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08a628bc, size 000001a4
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08a62a60, size 00000320
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08a62d80, size 00000008
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08a62d88, size 00000008
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 08a62d90, size 00000004
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08a62d94, size 00000064
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08a62df8, size 00008318
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00002518) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08a6b110, size 000bf1e4
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0001d218) (flags=00000000)
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sdata     Sitting at 08b2a300, size 000003d0
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 08b2a6d0, size 00000000
13:16:251 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08b2a700, size 001b1c40
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000182) (flags=00000000)
13:16:251 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000562d) (flags=00000000)
13:16:251 elf\elfreader.cpp:471 D[LOAD]: Relocations:
13:16:251 elf\elfreader.cpp:495 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 00326e7c
13:16:251 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
13:16:251 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 249129 relocations on .text : offset = 00326e8c
13:16:251 elf\elfreader.cpp:57 D[LOAD]: Loading 249129 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 0050d7d4
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0050d7dc
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 66 relocations on .lib.stub : offset = 0050d7e4
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 66 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0050d9f4
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0050da1c
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0050da2c
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
13:16:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 1187 relocations on .rodata : offset = 0050da3c
13:16:317 elf\elfreader.cpp:57 D[LOAD]: Loading 1187 relocations...
13:16:318 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 14915 relocations on .data : offset = 0050ff54
13:16:318 elf\elfreader.cpp:57 D[LOAD]: Loading 14915 relocations...
13:19:813 hle\scekernelmodule.cpp:836 I[LOAD]: Module vampire: 08b322f0 08a626b4 08a626cc
13:19:813 hle\scekernelmodule.cpp:866 D[LOAD]: ===================================================
13:19:813 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 08a62278
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputBlocking : 08a62278
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPanned : 08a62280
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08a62288
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChReserve : 08a62290
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChRelease : 08a62298
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioGetChannelRestLen : 08a622a0
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioSetChannelDataLen : 08a622a8
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelConfig : 08a622b0
13:19:813 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelVolume : 08a622b8
13:19:813 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:814 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 08a62578
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCore : 08a62578
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEndFlag : 08a62580
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 08a62588
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 08a62590
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVoice : 08a62598
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetNoise : 08a625a0
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSR : 08a625a8
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSRmode : 08a625b0
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSL : 08a625b8
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08a625c0
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 08a625c8
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasInit : 08a625d0
13:19:814 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOff : 08a625d8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOn : 08a625e0
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevVON : 08a625e8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevEVOL : 08a625f0
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevType : 08a625f8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevParam : 08a62600
13:19:815 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:815 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 08a622c0
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08a622c0
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 08a622c8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 08a622d0
13:19:815 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:815 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 08a622d8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 08a622d8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 08a622e0
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 08a622e8
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblank : 08a622f0
13:19:815 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 08a622f8
13:19:816 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:816 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 08a62300
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 08a62300
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 08a62308
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueueHead : 08a62310
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 08a62318
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListSync : 08a62320
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 08a62328
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeBreak : 08a62330
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeContinue : 08a62338
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 08a62340
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 08a62348
13:19:816 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:816 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 08a62640
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 08a62640
13:19:816 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08a62648
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 08a62650
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08a62658
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08a62660
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08a62668
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08a62670
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08a62678
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskInitStart : 08a62680
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskShutdownStart : 08a62688
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskUpdate : 08a62690
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskGetStatus : 08a62698
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityGetSystemParamString : 08a626a0
13:19:817 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:817 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08a62068
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 08a62068
13:19:817 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 08a62070
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseek : 08a62078
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 08a62080
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoGetstat : 08a62088
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoDevctl : 08a62090
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoChangeAsyncPriority : 08a62098
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoClose : 08a620a0
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoCloseAsync : 08a620a8
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpen : 08a620b0
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRead : 08a620b8
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWrite : 08a620c0
13:19:818 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:818 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 08a620d8
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 08a620d8
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 08a620e0
13:19:818 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:818 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08a620e8
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLoadModuleByID : 08a620e8
13:19:818 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 08a620f0
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 08a620f8
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 08a62100
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 08a62108
13:19:819 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:819 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 08a62140
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 08a62140
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 08a62148
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 08a62150
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 08a62158
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateThread : 08a62160
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateDeleteThread : 08a62168
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 08a62170
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 08a62178
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSleepThread : 08a62180
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWakeupThread : 08a62188
13:19:819 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSuspendThread : 08a62190
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelResumeThread : 08a62198
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitThreadEnd : 08a621a0
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 08a621a8
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 08a621b0
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 08a621b8
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 08a621c0
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 08a621c8
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 08a621d0
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPollSema : 08a621d8
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 08a621e0
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 08a621e8
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 08a621f0
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 08a621f8
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 08a62200
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 08a62208
13:19:820 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 08a62210
13:19:821 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:821 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 08a62218
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08a62218
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08a62220
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08a62228
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 08a62230
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 08a62238
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 08a62240
13:19:821 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:821 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08a62248
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetAtracID : 08a62248
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracReleaseAtracID : 08a62250
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetData : 08a62258
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracDecodeData : 08a62260
13:19:821 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetLoopNum : 08a62268
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08a62270
13:19:822 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:822 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNet, stubs at 08a62460
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInit : 08a62460
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetTerm : 08a62468
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetEtherNtostr : 08a62470
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08a62478
13:19:822 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:822 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08a62480
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocInit : 08a62480
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocTerm : 08a62488
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpCreate : 08a62490
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpSend : 08a62498
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpRecv : 08a624a0
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpDelete : 08a624a8
13:19:822 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpOpen : 08a624b0
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpConnect : 08a624b8
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpListen : 08a624c0
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpAccept : 08a624c8
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpSend : 08a624d0
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpRecv : 08a624d8
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpFlush : 08a624e0
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpClose : 08a624e8
13:19:823 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:823 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08a62530
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlInit : 08a62530
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlTerm : 08a62538
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlConnect : 08a62540
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08a62548
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08a62550
13:19:823 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08a62558
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetState : 08a62560
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 08a62568
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetParameter : 08a62570
13:19:824 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:824 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08a624f0
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingInit : 08a624f0
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08a624f8
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCreate : 08a62500
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStart : 08a62508
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStop : 08a62510
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingDelete : 08a62518
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 08a62520
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCancelTarget : 08a62528
13:19:824 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:824 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 08a623a0
13:19:824 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 08a623a0
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 08a623a8
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInit : 08a623b0
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFinish : 08a623b8
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 08a623c0
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegCreate : 08a623c8
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegDelete : 08a623d0
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 08a623d8
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 08a623e0
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08a623e8
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08a623f0
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08a623f8
13:19:825 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 08a62400
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 08a62408
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 08a62410
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 08a62418
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 08a62420
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 08a62428
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 08a62430
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08a62438
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 08a62440
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 08a62448
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 08a62450
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08a62458
13:19:826 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:826 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 08a62608
13:19:826 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdCheckMedium : 08a62608
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdActivate : 08a62610
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdDeactivate : 08a62618
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 08a62620
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdGetErrorStat : 08a62628
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08a62630
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 08a62638
13:19:827 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:827 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceLibFont, stubs at 08a62350
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontNewLib : 08a62350
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontDoneLib : 08a62358
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetNumFontList : 08a62360
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontList : 08a62368
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontFindOptimumFont : 08a62370
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontOpen : 08a62378
13:19:827 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontClose : 08a62380
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontInfo : 08a62388
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharInfo : 08a62390
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 08a62398
13:19:828 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:828 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 08a620c8
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08a620c8
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 08a620d0
13:19:828 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:828 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 08a62110
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdin : 08a62110
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdout : 08a62118
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStderr : 08a62120
13:19:828 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:828 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08a62128
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08a62128
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 08a62130
13:19:828 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08a62138
13:19:828 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
13:19:828 hle\scekernelmodule.cpp:1034 I[LOAD]: Exporting ent 0 named vampire, 1 funcs, 1 vars, resident 08a62a50
13:19:832 hle\scekernelmodule.cpp:1319 I[LOAD]: Module entry: 0880432c
13:20:168 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/PSP-Darkstalkers_Chronicle_The_Chaos_Tower_PROPER_USA.iso...
13:20:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:169 root         I[KERNEL]: hle\scekernelthread.cpp:2131 276=sceKernelCreateThread(name=user_main, entry=08804128, prio=20, stacksize=262144)
13:20:169 root         I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
13:20:170 root         I[KERNEL]: hle\scekernelthread.cpp:2262 __KernelReturnFromThread: 0
13:20:170 root         D[KERNEL]: hle\scekernelthread.cpp:1569 sceKernelGetThreadExitStatus(275)
13:20:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: root -> user_main (275->276, pc: 08000034->08804128, returned from module) +144us
13:20:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:2394 sceKernelDeleteThread(275)
13:20:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
13:20:170 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
13:20:173 user_main    I[KERNEL]: hle\scekernelthread.cpp:2131 277=sceKernelCreateThread(name=CheckExitGame, entry=08812788, prio=6f, stacksize=4096)
13:20:173 user_main    I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
13:20:174 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
13:20:174 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
13:20:174 user_main    D[DISP]: hle\scedisplay.cpp:633 - screen off
13:20:174 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
13:20:174 user_main    D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
13:20:174 user_main    I[KERNEL]: hle\scekernelthread.cpp:2131 278=sceKernelCreateThread(name=DVDUMD_INOUT, entry=0881f838, prio=32, stacksize=2048)
13:20:174 user_main    I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
13:20:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:2727 sceKernelWaitThreadEnd(278, 00000000)
13:20:175 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> DVDUMD_INOUT (276->278, pc: 0881f988->0881f838, thread wait end) +292us
13:20:175 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2934 279=sceKernelCreateCallback(name=DVDUMD_EXE, entry=08821954, callbackArg=00000000)
13:20:175 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000117)
13:20:175 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
13:20:175 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
13:20:175 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
13:20:175 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:366 0=sceUmdWaitDriveStat(stat = 00000020)
13:20:175 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:300 00000117=sceUmdUnRegisterUMDCallBack(id=00000117)
13:20:176 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2941 sceKernelDeleteCallback(279)
13:20:176 DVDUMD_INOUT I[KERNEL]: hle\scekernelthread.cpp:2275 sceKernelExitThread(0)
13:20:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: DVDUMD_INOUT -> user_main (278->276, pc: 0881f8cc->0881f988, thread exited) +0us
13:20:176 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fbcc->08812788, vblank start waited) +0us
13:20:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2934 280=sceKernelCreateCallback(name=exit, entry=08811fd8, callbackArg=00000000)
13:20:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3736 sceKernelRegisterExitCallback(280)
13:20:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:177 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 0
13:20:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:177 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5514us
13:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:202 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000001, 00000000)
13:20:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:203 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:203 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:203 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 282=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:203 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:203 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 0
13:20:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4281us
13:20:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:204 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1
13:20:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:204 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2197us
13:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:212 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1
13:20:212 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7802us
13:20:212 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:212 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2
13:20:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:212 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8881us
13:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:228 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx, 00000001, 00000000)
13:20:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:228 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:228 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:228 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 284=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:228 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:228 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:229 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2
13:20:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +914us
13:20:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:229 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 3
13:20:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:229 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5564us
13:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:245 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 3
13:20:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4435us
13:20:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:245 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 4
13:20:245 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:245 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:245 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:245 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2247us
13:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:262 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx, 00000001, 00000000)
13:20:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
13:20:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00003884 Memsz: 00003884 
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08800000, size 00003884
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00003890 Filesz: 0000009c Memsz: 000005c0 
13:20:262 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08803890, size 000005c0
13:20:262 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 0bf80000 size 032a3c00 taken=0 tag=(untitled)
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:263 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08800000, size 00003630
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000a60) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08803630, size 00000038
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08803670, size 00000004
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08803674, size 00000020
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08803694, size 00000004
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08803698, size 00000004
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 0880369c, size 00000028
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 088036c4, size 00000004
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 088036c8, size 00000034
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 088036fc, size 00000118
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000e0) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08803814, size 0000001c
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08803830, size 00000054
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000060) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08803890, size 0000009c
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08803930, size 00000000
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08803930, size 00000520
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000001a0) (flags=00000000)
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 332 relocations on .text : offset = 00003e94
13:20:263 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 332 relocations...
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 000048f4
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 0000490c
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000493c
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 28 relocations on .rodata.sceResident : offset = 00004964
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 28 relocations...
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 12 relocations on .rodata : offset = 00004a44
13:20:264 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
13:20:264 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 286=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:264 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:264 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:264 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 4
13:20:264 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7548us
13:20:264 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:264 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 5
13:20:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:264 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +8930us
13:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:278 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 5
13:20:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1068us
13:20:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:278 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 6
13:20:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:278 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5614us
13:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:295 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/ifhandle.prx, 00000001, 00000000)
13:20:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:295 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:295 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:295 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 288=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:295 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:295 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:296 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 6
13:20:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4181us
13:20:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:296 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 7
13:20:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:296 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2297us
13:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:312 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 7
13:20:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7702us
13:20:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 8
13:20:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:312 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8980us
13:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:328 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpegbase.prx, 00000001, 00000000)
13:20:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:328 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:328 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:328 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 290=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:328 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:328 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:329 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 8
13:20:329 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +815us
13:20:329 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:329 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:329 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:329 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 9
13:20:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:329 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5664us
13:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:345 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 9
13:20:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4335us
13:20:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:345 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 10
13:20:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:345 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2347us
13:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:362 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/memab.prx, 00000001, 00000000)
13:20:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:362 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:362 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:362 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 292=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:362 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:362 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:363 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 10
13:20:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7448us
13:20:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:363 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 11
13:20:363 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:363 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:363 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:363 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9030us
13:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:379 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 11
13:20:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +969us
13:20:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:379 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 12
13:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:379 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5713us
13:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:395 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/videocodec.prx, 00000001, 00000000)
13:20:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:395 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:395 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:395 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 294=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:395 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:395 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:396 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 12
13:20:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4081us
13:20:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 13
13:20:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:396 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2397us
13:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:412 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 13
13:20:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7602us
13:20:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:412 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 14
13:20:412 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:412 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:412 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:412 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9080us
13:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:429 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpeg.prx, 00000001, 00000000)
13:20:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:429 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
13:20:429 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:429 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:429 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00007b1c Memsz: 00007b1c 
13:20:429 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cdc400, size 00007b1c
13:20:429 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00007b20 Filesz: 00000084 Memsz: 00000270 
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce3f20, size 00000270
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 0bf80000 size 0329be00 taken=0 tag=(untitled)
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:430 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cdc400, size 00007590
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001460) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ce3990, size 000000c0
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ce3a50, size 00000004
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ce3a54, size 00000020
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ce3a74, size 00000004
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ce3a78, size 00000004
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ce3a7c, size 00000064
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ce3ae0, size 00000004
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ce3ae4, size 00000034
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ce3b18, size 0000017c
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000110) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08ce3c94, size 00000060
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08ce3cf4, size 00000228
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08ce3f20, size 00000084
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08ce3fb0, size 00000000
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08ce3fc0, size 000001d0
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000003a8) (flags=00000000)
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 652 relocations on .text : offset = 000080f8
13:20:430 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 652 relocations...
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009558
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 00009570
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000095e8
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 34 relocations on .rodata.sceResident : offset = 00009610
13:20:431 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 34 relocations...
13:20:431 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 296=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:431 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:431 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:431 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 14
13:20:431 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +715us
13:20:431 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:431 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:431 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:431 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 15
13:20:431 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:431 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:431 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:432 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5763us
13:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 15
13:20:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4236us
13:20:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:445 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 16
13:20:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:445 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2447us
13:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:462 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_auth.prx, 00000001, 00000000)
13:20:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
13:20:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:462 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
13:20:462 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
13:20:462 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 298=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
13:20:462 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(298,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:462 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:463 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 16
13:20:463 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7348us
13:20:463 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:463 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 17
13:20:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:463 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9130us
13:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:479 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 17
13:20:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +869us
13:20:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:479 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 18
13:20:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:479 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5813us
13:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:495 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet.prx, 00000001, 00000000)
13:20:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 24
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 0000a08c Memsz: 0000a08c 
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce4200, size 0000a08c
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 0000a090 Filesz: 000000c0 Memsz: 00001ac0 
13:20:495 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cee290, size 00001ac0
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 0bf80000 size 03290200 taken=0 tag=(untitled)
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:496 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:450 26 sections:
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08ce4200, size 000092f4
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=000030a0) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ced4f4, size 00000150
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ced650, size 00000004
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ced654, size 00000030
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ced684, size 00000004
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ced688, size 00000004
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ced68c, size 0000003c
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000048) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ced6c8, size 00000004
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ced6cc, size 00000034
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ced700, size 000003b0
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000358) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cedab0, size 000000a8
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .eh_frame     Sitting at 08cedb58, size 00000060
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cedbb8, size 000006d4
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000988) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cee290, size 000000c0
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cee350, size 00000000
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cee350, size 00001a00
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000013e) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000618) (flags=00000000)
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 1556 relocations on .text : offset = 0000a720
13:20:496 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 1556 relocations...
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 0000d7c0
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 9 relocations on .lib.stub : offset = 0000d7e8
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 9 relocations...
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000d830
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 107 relocations on .rodata.sceResident : offset = 0000d858
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 107 relocations...
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0000dbb0
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 2 relocations...
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 305 relocations on .rodata : offset = 0000dbc0
13:20:497 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 305 relocations...
13:20:497 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 300=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:497 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(300,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:497 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:497 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 18
13:20:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3982us
13:20:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:498 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:498 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:498 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 19
13:20:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:498 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2496us
13:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 19
13:20:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7502us
13:20:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:512 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 20
13:20:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:512 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9180us
13:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:529 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:529 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc.prx, 00000001, 00000000)
13:20:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
13:20:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:529 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
13:20:529 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:529 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:529 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000073e4 Memsz: 000073e4 
13:20:529 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cefe00, size 000073e4
13:20:529 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000073f0 Filesz: 00000004 Memsz: 00000090 
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf71f0, size 00000090
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 0bf80000 size 03288d00 taken=0 tag=(untitled)
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:530 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cefe00, size 00006f44
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001e18) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cf6d44, size 00000110
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cf6e60, size 00000004
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cf6e64, size 00000030
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cf6e94, size 00000004
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cf6e98, size 00000004
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cf6e9c, size 00000064
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cf6f00, size 00000004
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cf6f04, size 00000034
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cf6f38, size 0000017c
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000100) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cf70b4, size 00000088
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cf713c, size 000000a8
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000120) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cf71f0, size 00000004
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cf7200, size 00000000
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cf7200, size 00000080
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
13:20:530 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000270) (flags=00000000)
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 963 relocations on .text : offset = 0000795c
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 963 relocations...
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00009774
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 0000979c
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009814
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 32 relocations on .rodata.sceResident : offset = 0000983c
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 32 relocations...
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 36 relocations on .rodata : offset = 0000993c
13:20:531 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 36 relocations...
13:20:531 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 302=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:531 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(302,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:531 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:531 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 20
13:20:531 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +615us
13:20:531 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:531 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 21
13:20:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:532 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5863us
13:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:545 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 21
13:20:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4136us
13:20:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:545 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 22
13:20:545 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:545 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:545 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:545 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2546us
13:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:562 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:562 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhocctl.prx, 00000001, 00000000)
13:20:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
13:20:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:562 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
13:20:562 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:562 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:562 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00006810 Memsz: 00006810 
13:20:562 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf7300, size 00006810
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00006810 Filesz: 00000084 Memsz: 00001704 
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cfdb10, size 00001704
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 0bf80000 size 03280d00 taken=0 tag=(untitled)
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:563 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cf7300, size 000061b8
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001a80) (flags=00000000)
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cfd4b8, size 000001b0
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cfd670, size 00000004
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cfd674, size 00000030
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cfd6a4, size 00000004
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cfd6a8, size 00000004
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cfd6ac, size 000000a0
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=000000c0) (flags=00000000)
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cfd74c, size 00000004
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cfd750, size 00000034
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cfd784, size 0000018c
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000d8) (flags=00000000)
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cfd910, size 000000d8
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cfd9e8, size 00000128
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cfdb10, size 00000084
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cfdba0, size 00000000
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cfdba0, size 00001674
13:20:563 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000410) (flags=00000000)
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 848 relocations on .text : offset = 00006dc8
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 848 relocations...
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00008848
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 24 relocations on .lib.stub : offset = 00008870
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 24 relocations...
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00008930
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 27 relocations on .rodata.sceResident : offset = 00008958
13:20:564 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 27 relocations...
13:20:564 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 304=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:564 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(304,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:564 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:564 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 22
13:20:564 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7248us
13:20:564 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:564 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 23
13:20:564 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:565 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9230us
13:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:579 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 23
13:20:579 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +769us
13:20:579 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:579 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:579 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:579 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 24
13:20:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:579 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5913us
13:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:595 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_matching.prx, 00000001, 00000000)
13:20:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
13:20:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:595 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
13:20:595 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:595 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:595 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000033e4 Memsz: 000033e4 
13:20:595 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cff300, size 000033e4
13:20:595 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000033f0 Filesz: 0000000c Memsz: 00000026 
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d026f0, size 00000026
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 0bf80000 size 0327d800 taken=0 tag=(untitled)
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:596 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cff300, size 00002fc4
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000ec8) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d022c4, size 000000f0
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d023c0, size 00000004
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d023c4, size 00000020
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d023e4, size 00000004
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d023e8, size 00000004
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d023ec, size 00000050
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000060) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0243c, size 00000004
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d02440, size 00000034
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d02474, size 000000d4
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000078) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d02548, size 00000078
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d025c0, size 00000124
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000168) (flags=00000000)
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d026f0, size 0000000c
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d02700, size 00000000
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d02700, size 00000016
13:20:596 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=0000016c) (flags=00000000)
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 473 relocations on .text : offset = 00003964
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 473 relocations...
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 0000482c
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 12 relocations on .lib.stub : offset = 00004844
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000048a4
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 15 relocations on .rodata.sceResident : offset = 000048cc
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 45 relocations on .rodata : offset = 00004944
13:20:597 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 45 relocations...
13:20:597 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 306=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:597 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(306,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:597 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:597 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 24
13:20:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3882us
13:20:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:597 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 25
13:20:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:598 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2596us
13:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
13:20:612 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 25
13:20:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7403us
13:20:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 26
13:20:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:612 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9279us
13:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:629 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:629 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libfont.prx, 00000001, 00000000)
13:20:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
13:20:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 23
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000081ac Memsz: 000081ac 
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d02800, size 000081ac
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000081b0 Filesz: 00000178 Memsz: 00000234 
13:20:629 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d0a9b0, size 00000234
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 0bf80000 size 03275400 taken=0 tag=(untitled)
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:630 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:450 25 sections:
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08d02800, size 00007afc
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001558) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d0a2fc, size 00000058
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d0a360, size 00000004
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d0a364, size 00000020
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d0a384, size 00000004
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d0a388, size 00000004
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d0a38c, size 00000028
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0a3b4, size 00000004
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d0a3b8, size 00000034
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d0a3ec, size 00000120
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000f0) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d0a50c, size 0000002c
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d0a538, size 00000474
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=000005a8) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d0a9b0, size 00000178
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.data     Ignoring (size=000000f0) (flags=00000000)
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d0ab30, size 00000000
13:20:630 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d0ab30, size 000000b4
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000130) (flags=00000000)
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000002a4) (flags=00000000)
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 683 relocations on .text : offset = 000088c0
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 683 relocations...
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009e18
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 00009e30
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009e60
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 30 relocations on .rodata.sceResident : offset = 00009e88
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 181 relocations on .rodata : offset = 00009f78
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 181 relocations...
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.data: Performing 30 relocations on .data : offset = 0000a520
13:20:631 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
13:20:631 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 308=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
13:20:631 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(308,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
13:20:631 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
13:20:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
13:20:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
13:20:631 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +516us
13:20:631 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:632 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 26
13:20:632 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:632 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:632 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 27
13:20:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
13:20:632 idle0        D[SCEGE]: gles\framebuffer.cpp:933 Found no FBO to display! displayFBPtr = 00000000
13:20:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5963us
13:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:645 user_main    D[SCEGE]: hle\scege.cpp:431 sceGeSetCallback(struct=0bfbfa40)
13:20:645 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 08a51d48, 08cb4b74)
13:20:645 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
13:20:645 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 08a51ccc, 08cb4b74)
13:20:645 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
13:20:645 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
13:20:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08a6a62c, stall=00000000, cbid=00000000, param=00000000)
13:20:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a6a62c - stall = 00000000
13:20:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:20:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52134->08000000, interrupt) +2us
13:20:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:20:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52134, left interrupt) +0us
13:20:647 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 309=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000003, 00000000)
13:20:647 user_main    D[SCEGE]: hle\scege.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
13:20:648 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=480,pixelsize=1,sync=1)
13:20:648 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:20:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:20:648 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:20:653 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
13:20:653 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
13:20:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbeff4)
13:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbeff4
13:20:661 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:20:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +13us
13:20:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:20:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:20:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811f50->08000000, vblank start waited) +0us
13:20:661 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 27
13:20:661 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4019us
13:20:661 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:662 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:662 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 28
13:20:662 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
13:20:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811f50, idle) +2646us
13:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:665 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 28
13:20:670 user_main    D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 29
13:20:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a5a3f0->08000000, interrupt) +16683us
13:20:670 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:670 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:670 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:679 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 29
13:20:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a5a3f0, idle) +731us
13:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:682 user_main    E[IO]: hle\sceio.cpp:1598 UNIMPL sceIoChangeAsyncPriority(-1, 16)
13:20:683 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\jpn0.pgf: 4367080
13:20:683 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
13:20:683 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\jpn0.pgf
13:20:683 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\jpn0.pgf: 4367080
13:20:708 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:787 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/jpn0.pgf
13:20:789 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn0.pgf: 67660
13:20:790 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
13:20:790 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn0.pgf
13:20:790 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn0.pgf: 67660
13:20:790 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:794 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn0.pgf
13:20:794 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn1.pgf: 63504
13:20:794 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
13:20:794 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn1.pgf
13:20:794 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn1.pgf: 63504
13:20:795 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:798 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn1.pgf
13:20:798 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn2.pgf: 76692
13:20:798 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
13:20:798 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn2.pgf
13:20:799 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn2.pgf: 76692
13:20:799 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:803 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn2.pgf
13:20:803 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn3.pgf: 71900
13:20:803 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
13:20:803 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn3.pgf
13:20:803 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn3.pgf: 71900
13:20:804 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:807 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn3.pgf
13:20:807 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn4.pgf: 78920
13:20:807 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
13:20:807 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn4.pgf
13:20:808 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn4.pgf: 78920
13:20:808 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:811 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn4.pgf
13:20:812 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn5.pgf: 76216
13:20:812 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
13:20:812 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn5.pgf
13:20:812 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn5.pgf: 76216
13:20:813 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:816 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn5.pgf
13:20:816 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn6.pgf: 88716
13:20:816 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
13:20:816 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn6.pgf
13:20:817 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn6.pgf: 88716
13:20:817 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:820 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn6.pgf
13:20:821 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn7.pgf: 84860
13:20:821 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
13:20:821 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn7.pgf
13:20:821 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn7.pgf: 84860
13:20:822 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:825 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn7.pgf
13:20:825 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn8.pgf: 51432
13:20:825 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
13:20:825 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn8.pgf
13:20:826 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn8.pgf: 51432
13:20:826 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:829 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn8.pgf
13:20:830 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn9.pgf: 50116
13:20:830 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
13:20:830 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn9.pgf
13:20:830 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn9.pgf: 50116
13:20:830 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:834 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn9.pgf
13:20:834 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn10.pgf: 55788
13:20:834 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
13:20:834 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn10.pgf
13:20:834 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn10.pgf: 55788
13:20:835 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:838 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn10.pgf
13:20:838 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn11.pgf: 54572
13:20:838 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
13:20:838 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn11.pgf
13:20:839 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn11.pgf: 54572
13:20:839 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:842 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn11.pgf
13:20:843 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn12.pgf: 58352
13:20:843 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
13:20:843 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn12.pgf
13:20:843 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn12.pgf: 58352
13:20:843 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:847 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn12.pgf
13:20:847 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn13.pgf: 57660
13:20:847 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
13:20:847 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn13.pgf
13:20:847 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn13.pgf: 57660
13:20:848 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:851 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn13.pgf
13:20:851 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn14.pgf: 63388
13:20:851 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
13:20:851 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn14.pgf
13:20:852 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn14.pgf: 63388
13:20:852 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:855 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn14.pgf
13:20:856 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn15.pgf: 62364
13:20:856 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
13:20:856 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\ltn15.pgf
13:20:856 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\ltn15.pgf: 62364
13:20:857 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:860 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn15.pgf
13:20:860 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\kr0.pgf: 883164
13:20:860 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
13:20:860 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\flash0/font\kr0.pgf
13:20:860 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: E:\project\test\ppsspp\flash0/font\kr0.pgf: 883164
13:20:865 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
13:20:903 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/kr0.pgf
13:20:903 user_main    I[FONT]: hle\scefont.cpp:616 sceFontNewLib(08a647f0, 0bfbfa40)
13:20:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3396 Executing mipscall 1
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 08d4ac00 size 00040000 taken=1 tag=block
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d4ac00 - 0bf80000 size 03235400 taken=0 tag=(untitled)
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
13:20:906 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
13:20:906 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 310 = sceKernelAllocPartitionMemory(partition = 2, block, type= 0, size= 262144, addr= 00000000)
13:20:906 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 08d0ac00 = sceKernelGetBlockHeadAddr(310)
13:20:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3443 __KernelReturnFromMipsCall(), returned 08d0ac14
13:20:909 user_main    I[FONT]: hle\scefont.cpp:456 Entering PostAllocCallback::run
13:20:909 user_main    I[FONT]: hle\scefont.cpp:462 Leaving PostAllocCallback::run
13:20:910 user_main    I[FONT]: hle\scefont.cpp:935 sceFontGetNumFontList(08d0ac14, 0bfbfa40)
13:20:910 user_main    I[FONT]: hle\scefont.cpp:923 sceFontGetFontList(08d0ac14, 08b325c8, 18)
13:20:910 user_main    I[FONT]: hle\scefont.cpp:743 sceFontFindOptimumFont(08d0ac14, 0bfbf990, 0bfbfa40)
13:20:910 user_main    I[FONT]: hle\scefont.cpp:649 sceFontOpen(8d0ac14, 0, 0, bfbfa40)
13:20:911 user_main    D[FONT]: hle\scefont.cpp:802 sceFontGetFontInfo(8d0ac18, 8b33978)
13:20:912 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
13:20:912 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
13:20:912 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
13:20:913 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
13:20:913 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08cbe040, 256, 32, 0, 44100)
13:20:914 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000400)
13:20:914 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
13:20:914 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000004, 00000800)
13:20:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fa10->088127c0, vblank start waited) +7058us
13:20:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:916 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 30
13:20:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:916 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8893us
13:20:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:919 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
13:20:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
13:20:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
13:20:920 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bfbf990) : sector = 000510e0
13:20:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
13:20:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 30
13:20:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
13:20:921 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:921 user_main    D[IO]: hle\sceio.cpp:1744 311 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
13:20:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
13:20:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2045us
13:20:922 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +22us
13:20:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
13:20:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:20:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7831us
13:20:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 31
13:20:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5577us
13:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:20:926 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 31
13:20:926 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4422us
13:20:926 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:926 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 32
13:20:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +2260us
13:20:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:929 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
13:20:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
13:20:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
13:20:929 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bfbf990) : sector = 00050ef0
13:20:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
13:20:929 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 32
13:20:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
13:20:930 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:930 user_main    D[IO]: hle\sceio.cpp:1744 312 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
13:20:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:931 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:931 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
13:20:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:931 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:931 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
13:20:932 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1155us
13:20:932 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +892us
13:20:932 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:932 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
13:20:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:933 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:933 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
13:20:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:934 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +522us
13:20:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
13:20:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:20:934 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 33
13:20:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +1948us
13:20:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:20:937 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 33
13:20:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1055us
13:20:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 34
13:20:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5626us
13:20:939 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:939 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:939 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:939 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:939 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:939 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 00000001, 00000000)
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
13:20:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
13:20:940 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 0bfbf9a0) : sector = 000510d0
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
13:20:940 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 34
13:20:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
13:20:940 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:940 user_main    D[IO]: hle\sceio.cpp:1744 313 = sceIoWaitAsync(4, 0bfbfa00): waiting
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
13:20:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:940 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +7us
13:20:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:20:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1113us
13:20:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:20:940 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:940 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 35
13:20:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2310us
13:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:943 user_main    I[KERNEL]: hle\scekernelthread.cpp:2131 314=sceKernelCreateThread(name=sas thread, entry=0881385c, prio=10, stacksize=2048)
13:20:944 user_main    I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
13:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08812e90->0881385c, thread started) +144us
13:20:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:20:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08812e90, sas core) +0us
13:20:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:20:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +239us
13:20:945 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:20:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:945 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:945 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:20:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:945 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 35
13:20:945 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:945 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:20:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:945 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:946 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:20:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:20:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:20:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:20:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:20:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:946 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:20:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:20:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5623us
13:20:947 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:947 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 36
13:20:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8993us
13:20:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:949 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 00000001, 00000000)
13:20:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
13:20:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
13:20:949 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 0bfbf9b0) : sector = 000513b0
13:20:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
13:20:949 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 36
13:20:949 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +902us
13:20:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +97us
13:20:950 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:950 user_main    D[IO]: hle\sceio.cpp:1744 315 = sceIoWaitAsync(4, 0bfbfa10): waiting
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
13:20:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:950 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +79us
13:20:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:20:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4046us
13:20:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:20:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:20:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:951 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:20:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:20:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2667us
13:20:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 37
13:20:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5676us
13:20:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:953 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
13:20:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 088211a8->08000000, vblank start waited) +1us
13:20:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 37
13:20:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4321us
13:20:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9587us
13:20:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
13:20:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
13:20:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:955 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:20:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:20:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 38
13:20:955 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:955 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:955 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211a8, idle) +1811us
13:20:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:958 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
13:20:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 088211cc->08000000, file opened) +3us
13:20:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211cc, idle) +100us
13:20:958 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bfbf910) : sector = 00028650
13:20:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 088211ec->08000000, io getstat) +0us
13:20:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 38
13:20:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211ec, idle) +1000us
13:20:959 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
13:20:959 user_main    D[IO]: hle\sceio.cpp:1744 316 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +0us
13:20:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +162us
13:20:960 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
13:20:960 user_main    D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +55us
13:20:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +1331us
13:20:960 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
13:20:960 user_main    D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +450us
13:20:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +164us
13:20:961 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
13:20:961 user_main    D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bfbf9f0): waiting
13:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +56us
13:20:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +99us
13:20:961 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 088212d0->08000000, file closed) +17us
13:20:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d0, idle) +100us
13:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 088212d8->08000000, vblank start waited) +0us
13:20:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4095us
13:20:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 39
13:20:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d8, idle) +9043us
13:20:964 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:964 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:964 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:964 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:964 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:20:964 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 39
13:20:964 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +956us
13:20:964 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:965 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2803us
13:20:965 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:965 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:965 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:965 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:965 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:965 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:965 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:965 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:965 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:20:965 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6235us
13:20:965 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:965 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 40
13:20:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5726us
13:20:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:20:978 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 00000001, 00000000)
13:20:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
13:20:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
13:20:978 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 0bfbf9b0) : sector = 000286c0
13:20:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
13:20:978 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 40
13:20:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
13:20:979 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:20:979 user_main    D[IO]: hle\sceio.cpp:1744 317 = sceIoWaitAsync(4, 0bfbfa10): waiting
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
13:20:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
13:20:979 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +91us
13:20:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:20:979 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +929us
13:20:979 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:979 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6019us
13:20:979 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:979 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:979 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:979 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:979 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:20:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:979 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:979 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:20:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:20:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:20:980 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:20:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:20:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3019us
13:20:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:20:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:20:980 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 41
13:20:980 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:980 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:980 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:20:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2409us
13:20:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:20:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:20:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:20:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:20:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 318=sceKernelCreateSema(Task Sema, 00000000, 0, 1, 00000000)
13:21:009 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:014 user_main    I[KERNEL]: hle\scekernelthread.cpp:2131 319=sceKernelCreateThread(name=Task Level0, entry=0881f444, prio=32, stacksize=12288)
13:21:014 user_main    I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000)
13:21:014 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:014 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->0881f444, sema waited) +405us
13:21:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +218us
13:21:016 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 41
13:21:016 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6965us
13:21:016 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:016 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 42
13:21:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9093us
13:21:018 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:018 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:018 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:018 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:018 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:019 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 00000001, 00000000)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
13:21:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
13:21:019 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 0bffdde0) : sector = 000246e0
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
13:21:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +38us
13:21:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 42
13:21:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +44us
13:21:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +195us
13:21:019 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +0us
13:21:019 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:019 Task Level0  D[IO]: hle\sceio.cpp:1744 320 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
13:21:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:020 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:020 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
13:21:021 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:021 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:021 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
13:21:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:022 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:022 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
13:21:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1582us
13:21:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +464us
13:21:022 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:21:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +205us
13:21:022 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
13:21:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:21:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 43
13:21:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:028 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +5005us
13:21:028 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:028 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:028 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:028 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:028 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:21:028 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 43
13:21:028 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4223us
13:21:028 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
13:21:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:029 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6587us
13:21:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 44
13:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +2459us
13:21:045 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:045 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:045 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:045 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:045 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:045 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/cock.bin, 00000001, 00000000)
13:21:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
13:21:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
13:21:045 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/cock.bin, 0bffdde0) : sector = 00051160
13:21:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
13:21:045 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 44
13:21:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
13:21:046 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:046 Task Level0  D[IO]: hle\sceio.cpp:1744 321 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
13:21:046 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:046 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:046 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
13:21:047 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:047 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:21:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +526us
13:21:047 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
13:21:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:21:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1021us
13:21:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:047 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5667us
13:21:047 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:048 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:048 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:048 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:048 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:048 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:048 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:048 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:048 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:048 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 45
13:21:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:061 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2514us
13:21:061 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:061 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:061 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:061 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:061 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:21:061 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 45
13:21:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +856us
13:21:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 46
13:21:061 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:061 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:061 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +5826us
13:21:078 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:078 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:078 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:078 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:078 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:078 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 00000001, 00000000)
13:21:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
13:21:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
13:21:078 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 0bffdde0) : sector = 00024830
13:21:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
13:21:078 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 46
13:21:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
13:21:079 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:079 Task Level0  D[IO]: hle\sceio.cpp:1744 322 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
13:21:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1952us
13:21:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:079 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +94us
13:21:079 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:21:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> sas thread (319->314, pc: 0881fb04->08a57c8c, file closed) +166us
13:21:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:079 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +99us
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:21:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
13:21:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:079 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:079 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
13:21:079 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:080 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:080 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:080 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 47
13:21:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:095 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2509us
13:21:095 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:095 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:095 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:095 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:095 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:101 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +118us
13:21:102 user_main    I[KERNEL]: hle\scekernelthread.cpp:2131 323=sceKernelCreateThread(name=Task Level4, entry=088179ec, prio=36, stacksize=8192)
13:21:102 user_main    I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
13:21:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +144us
13:21:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->088179ec, thread slept) +0us
13:21:102 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:105 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:105 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:21:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
13:21:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:107 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:108 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 1
13:21:108 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
13:21:108 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
13:21:108 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
13:21:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
13:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:110 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


13:21:110 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


13:21:111 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
13:21:112 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:112 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:21:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef2c)
13:21:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:21:114 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +6us
13:21:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:114 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:115 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:21:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
13:21:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:116 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:117 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 1
13:21:117 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
13:21:117 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
13:21:117 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
13:21:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
13:21:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:118 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:118 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


13:21:118 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


13:21:119 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
13:21:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:123 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:123 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:123 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
13:21:134 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 47
13:21:135 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +1083us
13:21:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:136 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
13:21:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6107us
13:21:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2099us
13:21:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 48
13:21:137 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:137 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:137 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
13:21:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6132us
13:21:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:140 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:140 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:140 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:140 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +2us
13:21:141 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 48
13:21:141 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +797us
13:21:141 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:141 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:141 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:141 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5314us
13:21:142 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:142 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:142 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:142 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:142 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:142 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 49
13:21:142 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:142 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +80us
13:21:142 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:142 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:142 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:142 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:142 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:142 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 00000001, 00000000)
13:21:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
13:21:142 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
13:21:143 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 0bffdde0) : sector = 00024310
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
13:21:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
13:21:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:143 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 49
13:21:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +704us
13:21:143 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:143 Task Level0  D[IO]: hle\sceio.cpp:1744 324 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
13:21:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:143 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +69us
13:21:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:21:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +802us
13:21:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 50
13:21:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2559us
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:21:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 50
13:21:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5971us
13:21:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:144 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +508us
13:21:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 51
13:21:144 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9242us
13:21:145 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 00000001, 00000000)
13:21:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
13:21:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
13:21:145 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 0bffdde0) : sector = 000243d0
13:21:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
13:21:145 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 51
13:21:145 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +653us
13:21:145 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +346us
13:21:145 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:21:145 Task Level0  D[IO]: hle\sceio.cpp:1744 325 = sceIoWaitAsync(4, 0bffde40): waiting
13:21:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
13:21:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
13:21:145 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:21:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +234us
13:21:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
13:21:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:21:145 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7270us
13:21:145 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1746us
13:21:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:146 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:146 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 52
13:21:146 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +3218us
13:21:148 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:21:148 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:148 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:148 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:148 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:21:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
13:21:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:148 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:148 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:148 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
13:21:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:149 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:149 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:149 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:149 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:21:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef2c)
13:21:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:21:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:21:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:21:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
13:21:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:155 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00044000 : 480 x 272 x 1
13:21:155 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00088000
13:21:156 user_main    W[SCEGE]: gles\framebuffer.cpp:805 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
13:21:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
13:21:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:156 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:156 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:156 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
13:21:156 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:156 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:156 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:156 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:156 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:156 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
13:21:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 52
13:21:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3908us
13:21:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:157 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 53
13:21:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2609us
13:21:157 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:157 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:157 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:157 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:169 Task Level0  D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(08c36b14)
13:21:169 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1255 Name : 000
13:21:170 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1271 Don't Exist
13:21:170 Task Level0  I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08c36b14) : Mode = 0
13:21:170 Task Level0  D[UTIL]: dialog\pspsavedialog.cpp:109 Loading. Title: ULUS10005 Save: 000 File: DATA.BIN
13:21:170 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +110us
13:21:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:170 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:21:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
13:21:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:170 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:170 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:170 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
13:21:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:171 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:171 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:21:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
13:21:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:173 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
13:21:173 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
13:21:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
13:21:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:174 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


13:21:174 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


13:21:174 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
13:21:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
13:21:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
13:21:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
13:21:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
13:21:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
13:21:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
13:21:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
13:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
13:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
13:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
13:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
13:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
13:21:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
13:21:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
13:21:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
13:21:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbec)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
13:21:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:182 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:21:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
13:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:183 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:183 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
13:21:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:183 user_main    D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
13:21:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:183 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 53
13:21:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1898us
13:21:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:184 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4076us
13:21:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 54
13:21:184 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9292us
13:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
13:21:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
13:21:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:21:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
13:21:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:185 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
13:21:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
13:21:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
13:21:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
13:21:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbec)
13:21:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
13:21:190 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
13:21:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:21:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
13:21:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:191 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:191 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
13:21:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:191 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:191 user_main    D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
13:21:191 user_main    D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
13:21:191 user_main    I[UTIL]: dialog\savedataparam.cpp:547 Loading file with size 122880 in ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
13:21:191 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening E:\project\test\ppsspp\memstick/PSP\SAVEDATA\ULUS10005000\DATA.BIN
13:21:191 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
13:21:192 user_main    E[UTIL]: dialog\savedataparam.cpp:551 Error reading file ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 088c6428->08000000, savedata update) +2us
13:21:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +266us
13:21:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:192 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 54
13:21:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c6428, idle) +33us
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +0us
13:21:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8144us
13:21:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:192 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:192 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:192 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:192 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +860us
13:21:193 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 55
13:21:193 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5975us
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:193 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
13:21:193 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
13:21:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:193 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:21:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
13:21:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:194 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:194 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:194 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
13:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
13:21:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
13:21:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
13:21:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbec)
13:21:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
13:21:198 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
13:21:198 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:199 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:199 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:21:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
13:21:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:199 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:199 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
13:21:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:199 user_main    D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
13:21:199 user_main    D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
13:21:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:199 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 55
13:21:199 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3582us
13:21:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1394us
13:21:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:200 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:200 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:200 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:200 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 56
13:21:200 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +303us
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:227 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:227 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:227 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
13:21:227 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
13:21:227 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:227 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:227 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:227 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:227 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:21:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
13:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:227 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:227 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:227 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:228 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:228 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
13:21:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
13:21:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
13:21:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
13:21:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbec)
13:21:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
13:21:232 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
13:21:232 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:21:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
13:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:233 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:233 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
13:21:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:233 user_main    D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
13:21:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 56
13:21:233 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6899us
13:21:233 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 57
13:21:233 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9342us
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:244 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:244 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
13:21:244 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
13:21:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:244 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:244 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:244 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:21:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:244 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:244 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:244 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
13:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:245 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
13:21:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
13:21:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
13:21:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
13:21:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbec)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
13:21:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:21:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
13:21:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:250 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:250 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
13:21:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:250 user_main    D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
13:21:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +216us
13:21:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:250 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 57
13:21:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4610us
13:21:250 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:250 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:251 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4428us
13:21:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 58
13:21:251 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6025us
13:21:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:260 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:260 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:260 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
13:21:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:261 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
13:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:261 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:261 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:261 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
13:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:261 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
13:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
13:21:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
13:21:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
13:21:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
13:21:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
13:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
13:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbec)
13:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
13:21:266 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
13:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:266 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:266 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
13:21:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:266 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:266 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 58
13:21:266 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3529us
13:21:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:267 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7826us
13:21:267 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:267 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:267 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:267 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:267 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:267 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:267 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:267 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:267 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1212us
13:21:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:267 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 59
13:21:267 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2708us
13:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:277 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:277 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:277 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:277 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:277 Task Level0  D[IO]: hle\sceio.cpp:1238 sceIoDevctl("ms0:", 02425818, 0bffde70, 4, 00000000, 0)
13:21:278 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:278 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:278 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:278 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:21:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
13:21:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:278 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:278 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:278 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
13:21:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:279 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
13:21:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:21:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
13:21:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:279 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:279 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
13:21:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 59
13:21:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7140us
13:21:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 60
13:21:280 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9392us
13:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:294 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:294 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:294 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:294 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:301 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:301 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
13:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:301 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:301 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
13:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
13:21:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
13:21:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
13:21:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
13:21:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
13:21:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
13:21:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
13:21:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
13:21:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
13:21:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
13:21:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
13:21:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
13:21:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
13:21:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:310 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:311 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:311 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:21:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
13:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:311 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:311 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
13:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:311 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 60
13:21:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +943us
13:21:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:312 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:312 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:312 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8086us
13:21:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 61
13:21:312 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:312 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:312 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:312 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:312 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:313 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
13:21:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:313 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:313 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:313 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
13:21:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:313 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:313 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
13:21:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
13:21:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
13:21:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
13:21:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
13:21:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
13:21:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
13:21:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
13:21:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
13:21:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:338 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:339 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:21:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
13:21:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:339 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:339 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
13:21:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 61
13:21:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4168us
13:21:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:340 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4870us
13:21:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 62
13:21:340 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:340 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:340 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:340 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:340 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:340 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:340 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:340 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:340 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:340 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:340 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:340 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:340 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:340 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:340 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:340 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:341 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:341 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:341 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:341 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:341 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
13:21:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
13:21:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
13:21:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
13:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
13:21:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
13:21:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
13:21:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
13:21:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:348 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:349 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:349 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:21:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
13:21:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:349 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:349 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
13:21:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:349 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 62
13:21:349 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:349 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:349 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7384us
13:21:349 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:349 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:349 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:350 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:350 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 63
13:21:350 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1006us
13:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:350 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:350 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:350 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:351 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
13:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:351 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
13:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
13:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
13:21:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
13:21:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
13:21:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
13:21:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
13:21:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
13:21:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
13:21:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
13:21:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
13:21:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
13:21:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:359 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:359 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
13:21:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:359 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:359 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
13:21:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:359 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 63
13:21:360 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:21:360 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:360 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 64
13:21:360 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:360 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:360 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:360 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:360 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:361 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:361 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:361 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:361 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
13:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
13:21:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
13:21:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
13:21:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
13:21:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
13:21:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
13:21:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
13:21:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:368 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:21:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
13:21:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
13:21:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 64
13:21:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +550us
13:21:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8488us
13:21:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 65
13:21:370 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:377 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:377 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:377 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:377 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:21:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
13:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:377 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:377 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:377 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:378 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
13:21:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
13:21:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
13:21:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
13:21:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
13:21:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
13:21:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
13:21:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:21:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
13:21:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:386 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
13:21:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 65
13:21:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3766us
13:21:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:387 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 66
13:21:387 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4624us
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:394 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:394 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:394 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:394 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:394 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:394 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:394 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:394 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:394 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:21:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
13:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:394 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:394 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:394 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:395 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
13:21:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
13:21:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
13:21:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
13:21:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
13:21:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
13:21:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
13:21:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:21:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
13:21:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:403 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:403 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
13:21:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 66
13:21:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:21:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 67
13:21:403 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:411 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:411 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:411 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:411 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:411 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:411 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:411 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:411 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:411 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:21:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
13:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:411 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:411 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:411 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:412 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
13:21:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
13:21:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
13:21:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
13:21:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
13:21:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
13:21:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
13:21:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
13:21:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:21:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
13:21:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:421 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:421 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
13:21:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 67
13:21:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +239us
13:21:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:422 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2106us
13:21:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:422 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 68
13:21:422 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:427 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:427 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:427 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:427 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:21:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
13:21:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:428 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:428 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:428 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
13:21:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:428 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
13:21:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
13:21:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
13:21:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
13:21:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
13:21:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
13:21:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
13:21:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
13:21:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
13:21:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
13:21:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
13:21:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
13:21:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
13:21:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
13:21:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 68
13:21:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +148us
13:21:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 69
13:21:437 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8242us
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:444 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:444 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:444 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:444 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:444 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:444 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:444 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:444 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:444 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:21:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
13:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:444 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:444 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:444 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:445 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
13:21:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
13:21:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
13:21:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
13:21:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
13:21:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
13:21:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
13:21:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
13:21:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:21:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
13:21:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:453 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:453 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
13:21:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 69
13:21:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:21:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3314us
13:21:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:454 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 70
13:21:454 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1710us
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:461 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:461 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:461 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:461 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:461 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:461 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:461 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:461 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:461 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:461 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:461 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:21:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
13:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:461 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:461 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:462 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
13:21:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
13:21:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
13:21:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
13:21:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
13:21:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
13:21:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
13:21:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
13:21:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:469 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:21:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
13:21:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:470 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:470 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
13:21:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:470 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 70
13:21:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 71
13:21:470 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:477 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:477 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:477 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:477 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:477 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:21:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
13:21:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:477 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:477 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:477 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:478 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
13:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
13:21:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
13:21:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
13:21:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
13:21:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
13:21:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
13:21:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:21:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
13:21:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
13:21:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 71
13:21:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3154us
13:21:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:486 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2508us
13:21:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 72
13:21:487 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:494 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:494 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:494 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:494 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:494 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:494 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:494 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:494 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:494 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:494 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:494 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:21:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
13:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:494 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:494 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:495 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
13:21:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
13:21:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
13:21:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
13:21:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
13:21:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
13:21:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
13:21:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
13:21:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
13:21:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
13:21:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
13:21:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
13:21:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
13:21:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
13:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
13:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
13:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:511 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
13:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:511 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:511 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
13:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:511 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 72
13:21:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9687us
13:21:512 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:512 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +63us
13:21:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +176us
13:21:512 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:512 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:512 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:512 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 73
13:21:512 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5328us
13:21:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:513 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:513 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:513 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:513 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:513 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:513 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:513 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:21:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
13:21:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:513 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:513 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:513 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
13:21:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:513 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:513 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
13:21:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
13:21:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
13:21:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
13:21:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
13:21:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
13:21:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
13:21:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
13:21:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
13:21:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
13:21:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
13:21:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:521 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:521 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
13:21:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 73
13:21:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:522 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 74
13:21:522 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:527 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:527 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:527 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:527 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:527 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:21:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
13:21:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:527 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:527 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:527 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:528 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
13:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
13:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
13:21:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
13:21:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
13:21:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
13:21:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
13:21:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
13:21:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:21:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:21:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
13:21:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:536 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:536 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
13:21:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 74
13:21:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:21:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:536 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
13:21:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 75
13:21:537 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:544 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:544 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:544 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:544 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:544 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:21:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:544 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:544 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:544 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
13:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:545 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
13:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
13:21:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
13:21:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
13:21:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
13:21:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
13:21:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
13:21:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:21:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
13:21:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:553 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:553 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
13:21:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 75
13:21:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6069us
13:21:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:553 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2960us
13:21:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 76
13:21:554 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:561 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:561 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:561 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:561 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:561 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:561 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:561 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:561 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:561 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:561 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:561 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:21:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
13:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:561 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:561 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:561 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:562 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
13:21:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
13:21:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
13:21:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
13:21:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
13:21:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
13:21:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
13:21:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:21:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
13:21:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:570 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:570 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
13:21:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 76
13:21:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9294us
13:21:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +224us
13:21:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +15us
13:21:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:571 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:571 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:571 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 77
13:21:571 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2413us
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:577 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:577 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:577 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:577 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:21:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
13:21:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:577 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:577 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:577 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:578 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:578 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
13:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
13:21:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
13:21:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
13:21:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
13:21:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
13:21:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
13:21:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
13:21:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
13:21:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
13:21:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
13:21:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
13:21:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:586 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:586 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
13:21:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 77
13:21:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 78
13:21:587 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:594 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:594 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:594 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:594 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:594 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:594 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:594 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:594 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:594 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:594 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:594 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:21:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
13:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:594 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:594 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:594 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:595 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:595 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
13:21:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
13:21:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
13:21:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
13:21:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
13:21:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
13:21:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
13:21:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:21:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
13:21:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:603 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:603 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
13:21:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 78
13:21:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
13:21:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:603 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6578us
13:21:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 79
13:21:604 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:611 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:611 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:611 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:611 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:611 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:611 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:611 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:611 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:21:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
13:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:611 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:611 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:611 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:612 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:612 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
13:21:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
13:21:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
13:21:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
13:21:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
13:21:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
13:21:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
13:21:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
13:21:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:21:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
13:21:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:620 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
13:21:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 79
13:21:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5676us
13:21:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:621 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3362us
13:21:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 80
13:21:621 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:627 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:627 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:627 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:627 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:627 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:627 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:21:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
13:21:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:627 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:627 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:627 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:628 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
13:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
13:21:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
13:21:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
13:21:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
13:21:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
13:21:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
13:21:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:21:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
13:21:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:636 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
13:21:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 80
13:21:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8892us
13:21:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 81
13:21:636 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +219us
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:644 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:644 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:644 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:644 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:644 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
13:21:644 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
13:21:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:644 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:644 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:644 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:21:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
13:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:645 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:645 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:645 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:645 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
13:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
13:21:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
13:21:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
13:21:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
13:21:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
13:21:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
13:21:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
13:21:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:652 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
13:21:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:21:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:21:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
13:21:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:653 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:653 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
13:21:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
13:21:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:653 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 81
13:21:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:21:653 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9769us
13:21:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 82
13:21:653 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
13:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:661 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:661 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:661 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:661 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:661 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:661 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:661 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:662 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:662 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:662 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:662 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
13:21:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
13:21:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
13:21:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
13:21:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
13:21:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
13:21:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
13:21:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
13:21:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:670 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:21:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
13:21:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:670 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:670 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
13:21:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 82
13:21:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
13:21:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2048us
13:21:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:671 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6990us
13:21:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:671 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 83
13:21:671 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:677 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:677 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:677 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:677 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:677 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:677 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:677 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:677 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:677 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:677 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:677 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:21:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
13:21:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:677 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:677 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:677 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:678 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
13:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
13:21:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
13:21:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
13:21:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
13:21:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
13:21:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
13:21:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:21:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
13:21:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:686 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:686 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
13:21:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 83
13:21:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
13:21:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5264us
13:21:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:686 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 84
13:21:687 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3116us
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:694 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:694 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:694 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:694 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:694 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:694 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:694 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:694 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:694 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:21:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
13:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:694 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:694 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:694 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:695 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
13:21:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
13:21:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
13:21:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
13:21:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
13:21:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
13:21:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
13:21:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
13:21:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:21:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
13:21:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:703 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:703 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
13:21:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 84
13:21:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:21:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 85
13:21:703 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:711 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:711 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:711 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:711 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:711 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:711 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:711 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:711 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:711 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:21:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
13:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:711 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:711 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:711 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:712 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:712 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
13:21:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
13:21:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
13:21:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
13:21:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
13:21:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
13:21:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
13:21:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:21:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
13:21:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:720 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:720 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
13:21:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 85
13:21:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1747us
13:21:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:720 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +598us
13:21:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 86
13:21:721 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:727 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:727 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:727 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:727 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:727 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:727 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:727 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:727 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:727 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:21:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
13:21:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:727 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:727 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:727 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:728 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:728 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
13:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
13:21:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
13:21:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
13:21:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
13:21:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
13:21:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
13:21:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
13:21:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:21:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
13:21:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:736 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:736 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
13:21:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 86
13:21:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1656us
13:21:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:737 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 87
13:21:737 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6734us
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:744 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:744 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:744 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:744 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:744 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:744 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:744 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:21:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
13:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:744 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:744 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:744 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:745 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:745 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
13:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
13:21:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
13:21:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
13:21:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
13:21:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
13:21:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
13:21:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:21:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
13:21:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:753 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:753 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
13:21:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 87
13:21:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:21:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4822us
13:21:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:754 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 88
13:21:754 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +202us
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:761 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:761 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:761 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:761 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:761 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:761 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:761 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:761 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:761 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:761 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:761 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:21:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
13:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:761 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:761 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:761 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:762 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:762 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
13:21:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
13:21:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
13:21:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
13:21:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
13:21:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
13:21:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
13:21:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:21:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
13:21:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:770 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:770 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
13:21:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 88
13:21:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 89
13:21:770 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:778 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:778 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:778 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:778 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:778 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:778 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:778 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:778 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:778 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:778 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:21:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
13:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:778 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:778 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:778 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:779 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:779 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
13:21:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
13:21:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
13:21:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
13:21:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
13:21:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
13:21:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
13:21:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:21:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
13:21:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:786 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:786 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
13:21:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 89
13:21:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4662us
13:21:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:787 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1000us
13:21:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 90
13:21:788 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:794 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:794 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:794 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:794 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:794 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:794 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:794 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:794 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:794 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:794 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:21:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
13:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:794 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:794 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:794 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:795 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
13:21:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
13:21:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
13:21:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
13:21:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
13:21:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
13:21:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
13:21:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:21:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
13:21:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:803 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:803 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
13:21:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 90
13:21:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:21:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1204us
13:21:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:803 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 91
13:21:804 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3820us
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:811 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:811 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:811 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:811 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:811 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:811 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:811 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:811 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:811 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:811 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:21:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
13:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:811 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:811 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:811 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:812 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:812 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
13:21:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
13:21:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
13:21:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
13:21:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
13:21:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
13:21:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
13:21:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:21:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
13:21:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:820 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:820 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
13:21:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:820 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 91
13:21:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 92
13:21:820 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:828 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:828 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:828 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:828 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:828 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:828 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:828 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:828 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:828 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:21:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
13:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:828 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:828 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:828 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:829 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:829 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
13:21:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
13:21:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
13:21:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
13:21:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
13:21:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
13:21:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
13:21:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:21:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
13:21:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:836 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:836 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
13:21:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 92
13:21:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1044us
13:21:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4618us
13:21:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 93
13:21:838 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:844 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:844 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:844 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:844 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:844 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:844 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:844 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:844 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:844 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:844 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:21:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:844 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:844 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:844 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
13:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:845 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
13:21:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
13:21:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
13:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
13:21:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
13:21:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
13:21:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
13:21:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:21:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
13:21:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:853 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:853 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
13:21:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 93
13:21:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7577us
13:21:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:853 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1452us
13:21:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 94
13:21:854 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:861 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:861 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:861 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:861 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:861 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:861 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:861 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:861 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:861 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:861 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:861 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:21:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
13:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:861 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:861 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:862 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:862 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
13:21:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
13:21:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
13:21:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
13:21:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
13:21:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
13:21:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
13:21:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:21:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
13:21:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:870 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:870 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
13:21:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 94
13:21:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:21:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +802us
13:21:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:871 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:871 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 95
13:21:871 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +905us
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:878 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:878 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:878 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:878 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:878 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:878 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:878 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:878 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:878 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:878 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:878 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:21:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
13:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:878 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:878 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:878 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:879 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:879 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
13:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
13:21:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
13:21:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
13:21:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
13:21:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
13:21:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
13:21:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:21:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
13:21:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:887 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:887 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
13:21:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 95
13:21:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 96
13:21:887 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:894 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:894 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:894 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:894 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:894 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:894 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:894 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:894 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:894 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:894 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:894 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:21:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
13:21:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:894 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:894 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:894 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:895 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
13:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
13:21:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
13:21:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
13:21:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
13:21:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
13:21:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
13:21:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:21:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
13:21:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:903 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:903 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
13:21:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:903 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 96
13:21:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3959us
13:21:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:903 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5070us
13:21:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:904 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 97
13:21:904 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:911 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:911 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:911 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:911 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:911 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:911 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:911 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:21:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
13:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:911 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:911 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:911 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:912 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
13:21:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
13:21:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
13:21:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
13:21:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
13:21:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
13:21:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
13:21:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:21:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
13:21:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:919 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:919 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
13:21:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 97
13:21:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7184us
13:21:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:920 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1854us
13:21:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:921 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 98
13:21:921 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:929 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:929 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:929 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:929 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:929 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:929 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:929 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:929 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:929 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:929 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:929 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:21:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
13:21:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:929 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:929 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:929 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
13:21:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:929 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:929 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:929 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
13:21:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
13:21:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
13:21:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
13:21:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
13:21:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
13:21:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
13:21:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:937 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:937 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
13:21:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 98
13:21:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:938 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 99
13:21:938 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:944 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:944 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:944 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:944 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:944 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:944 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:944 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:21:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
13:21:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:944 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:945 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:945 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:945 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:945 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
13:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
13:21:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
13:21:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
13:21:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
13:21:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
13:21:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
13:21:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
13:21:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:21:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:21:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
13:21:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:953 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
13:21:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 99
13:21:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +341us
13:21:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:954 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8688us
13:21:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 100
13:21:954 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:961 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:961 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:961 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:961 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:961 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:961 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:961 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:961 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:961 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:961 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:961 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:21:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
13:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:961 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:961 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:961 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:962 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
13:21:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
13:21:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
13:21:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
13:21:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
13:21:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
13:21:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
13:21:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:21:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
13:21:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:970 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:970 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:21:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
13:21:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 100
13:21:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:21:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3566us
13:21:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:970 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:21:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5472us
13:21:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:971 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 101
13:21:971 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:21:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:978 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:21:978 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:978 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:978 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:978 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:978 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:978 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:978 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:978 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:978 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:21:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
13:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:978 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:978 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:978 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:979 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
13:21:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
13:21:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
13:21:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
13:21:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
13:21:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:21:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
13:21:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
13:21:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:21:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:21:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:21:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
13:21:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:986 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:986 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:21:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
13:21:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:21:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:21:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 101
13:21:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:21:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:21:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6782us
13:21:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:21:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:21:987 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:21:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:21:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 102
13:21:988 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:21:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1608us
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:21:994 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:21:994 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:21:994 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:21:994 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:21:994 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:21:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:21:994 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:21:994 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:21:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:21:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:21:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
13:21:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:21:994 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:21:994 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:21:994 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:21:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:21:995 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:21:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:21:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:21:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:21:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
13:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
13:21:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:21:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:21:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
13:21:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:21:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
13:21:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
13:21:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:21:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
13:22:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
13:22:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
13:22:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
13:22:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
13:22:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:025 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:025 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:025 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:025 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
13:22:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 102
13:22:026 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:026 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 103
13:22:026 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:026 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:026 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:026 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:026 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:027 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:027 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:027 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:027 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
13:22:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
13:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
13:22:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
13:22:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
13:22:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
13:22:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
13:22:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
13:22:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:034 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:22:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
13:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
13:22:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 103
13:22:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3255us
13:22:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +51us
13:22:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +188us
13:22:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:036 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9090us
13:22:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:036 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 104
13:22:036 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:036 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:036 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:036 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:036 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:037 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:037 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:037 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
13:22:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
13:22:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
13:22:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
13:22:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
13:22:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
13:22:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
13:22:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
13:22:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:044 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:22:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
13:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:045 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:045 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
13:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:045 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 104
13:22:045 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:045 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:045 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3164us
13:22:045 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:045 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:045 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:046 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:046 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:046 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:046 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 105
13:22:046 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5226us
13:22:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:046 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:046 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:046 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:046 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:046 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:046 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:046 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:047 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:047 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:047 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:047 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:047 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:047 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:047 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
13:22:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
13:22:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
13:22:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
13:22:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
13:22:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
13:22:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
13:22:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
13:22:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:055 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:055 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:055 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:22:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
13:22:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:055 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:055 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
13:22:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 105
13:22:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 106
13:22:055 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:061 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:061 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:061 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:061 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:061 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:061 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:061 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:061 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:061 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:061 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:22:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
13:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:061 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:061 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:061 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:062 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
13:22:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
13:22:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
13:22:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
13:22:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
13:22:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
13:22:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
13:22:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
13:22:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:22:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:22:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
13:22:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:070 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:070 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
13:22:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 106
13:22:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:22:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2355us
13:22:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 107
13:22:071 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:078 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:078 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:078 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:078 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:078 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:078 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:078 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:078 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:078 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:22:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
13:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:078 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:078 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:079 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:079 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
13:22:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
13:22:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
13:22:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
13:22:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
13:22:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
13:22:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
13:22:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:22:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
13:22:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:087 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:087 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
13:22:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 107
13:22:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6170us
13:22:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +213us
13:22:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +26us
13:22:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:088 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 108
13:22:088 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8844us
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:094 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:094 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:094 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:094 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:094 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:094 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:094 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:094 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:094 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:094 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:094 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:22:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
13:22:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:094 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:094 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:094 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:095 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
13:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
13:22:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
13:22:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
13:22:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
13:22:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
13:22:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
13:22:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:22:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
13:22:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:103 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:103 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
13:22:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 108
13:22:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2712us
13:22:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:103 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 109
13:22:104 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2312us
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:111 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:111 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:111 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:111 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:111 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:111 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:111 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:111 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:111 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:22:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
13:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:111 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:111 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:111 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:112 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c8)
13:22:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf108)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf148)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf188)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c8)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf208)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf248)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf288)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2c8)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf308)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf348)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf388)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3c8)
13:22:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf408)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf448)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf488)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4c8)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf508)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf548)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf588)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c8)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf608)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf648)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf688)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6c8)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf708)
13:22:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf748)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf788)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7c8)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf808)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf848)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf888)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8c8)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf908)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf948)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf988)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9c8)
13:22:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa08)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa48)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa88)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac8)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb08)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb48)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb88)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbc8)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc08)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc48)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc88)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcc8)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd08)
13:22:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd48)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd88)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdc8)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe08)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe48)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe88)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec8)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff08)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff48)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff88)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffc8)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0008)
13:22:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0048)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0088)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00c8)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0108)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0148)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0188)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01c8)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0208)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0248)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0288)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02c8)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0308)
13:22:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0348)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0388)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c8)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0408)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0448)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0488)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04c8)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0508)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:22:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
13:22:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:120 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:120 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
13:22:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 109
13:22:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 110
13:22:120 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:128 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:128 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:128 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:128 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:128 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:128 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:128 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:128 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:128 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:128 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:128 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:22:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
13:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:128 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:128 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:128 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:129 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:129 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c8)
13:22:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf108)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf148)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c8)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf208)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf248)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf288)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2c8)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf308)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf348)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf388)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3c8)
13:22:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf408)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf448)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf488)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4c8)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf508)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf548)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf588)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c8)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf608)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf648)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf688)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6c8)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf708)
13:22:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf748)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf788)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7c8)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf808)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf848)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf888)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8c8)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf908)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf948)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf988)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9c8)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa08)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa48)
13:22:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa88)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac8)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb08)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb48)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb88)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbc8)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc08)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc48)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc88)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcc8)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd08)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd48)
13:22:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd88)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdc8)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe08)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe48)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe88)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec8)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff08)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff48)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff88)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffc8)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0008)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0048)
13:22:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0088)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00c8)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0108)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0148)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0188)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01c8)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0208)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0248)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0288)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02c8)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0308)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0348)
13:22:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0388)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c8)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0408)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0448)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0488)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04c8)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0508)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:22:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
13:22:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:136 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:136 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
13:22:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 110
13:22:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2552us
13:22:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3110us
13:22:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 111
13:22:138 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:145 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:145 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:145 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:145 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:145 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:145 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:145 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:22:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
13:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:145 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:145 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:145 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:146 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:146 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c8)
13:22:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf108)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf148)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf188)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c8)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf208)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf248)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf288)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2c8)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf308)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf348)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf388)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3c8)
13:22:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf408)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf448)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf488)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4c8)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf508)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf548)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf588)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c8)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf608)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf648)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf688)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6c8)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf708)
13:22:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf748)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf788)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7c8)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf808)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf848)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf888)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8c8)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf908)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf948)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf988)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9c8)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa08)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa48)
13:22:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa88)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac8)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb08)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb48)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb88)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbc8)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc08)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc48)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc88)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcc8)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd08)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd48)
13:22:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd88)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdc8)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe08)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe48)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe88)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec8)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff08)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff48)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff88)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffc8)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0008)
13:22:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0048)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0088)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00c8)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0108)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0148)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0188)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01c8)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0208)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0248)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0288)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02c8)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0308)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0348)
13:22:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0388)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c8)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0408)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0448)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0488)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04c8)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0508)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
13:22:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:22:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
13:22:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:154 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
13:22:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 111
13:22:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9085us
13:22:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +184us
13:22:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
13:22:155 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 112
13:22:155 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5930us
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:161 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:161 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:161 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:161 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:161 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:161 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:161 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:161 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:161 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:161 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:161 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:22:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
13:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:161 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:161 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:161 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:162 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c8)
13:22:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf108)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf148)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c8)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf208)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf248)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf288)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2c8)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf308)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf348)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf388)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3c8)
13:22:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf408)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf448)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf488)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4c8)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf508)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf548)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf588)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c8)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf608)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf648)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf688)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6c8)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf708)
13:22:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf748)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf788)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7c8)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf808)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf848)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf888)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8c8)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf908)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf948)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf988)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9c8)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa08)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa48)
13:22:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa88)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac8)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb08)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb48)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb88)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbc8)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc08)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc48)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc88)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcc8)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd08)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd48)
13:22:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd88)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdc8)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe08)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe48)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe88)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec8)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff08)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff48)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff88)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffc8)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0008)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0048)
13:22:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0088)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00c8)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0108)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0148)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0188)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01c8)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0208)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0248)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0288)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02c8)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0308)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0348)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0388)
13:22:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c8)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0408)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0448)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0488)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04c8)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0508)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:22:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
13:22:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:169 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
13:22:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 112
13:22:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2310us
13:22:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 113
13:22:170 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +118us
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:178 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:178 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:178 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:178 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
13:22:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
13:22:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:178 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:178 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:178 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:178 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:178 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:22:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
13:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:178 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:178 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:179 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:179 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
13:22:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c8)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf108)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf148)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf188)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c8)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf208)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf248)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf288)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2c8)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf308)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf348)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf388)
13:22:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3c8)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf408)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf448)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf488)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4c8)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf508)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf548)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf588)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c8)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf608)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf648)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf688)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6c8)
13:22:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf708)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf748)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf788)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7c8)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf808)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf848)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf888)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8c8)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf908)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf948)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf988)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9c8)
13:22:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa08)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa48)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa88)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac8)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb08)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb48)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb88)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbc8)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc08)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc48)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc88)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcc8)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd08)
13:22:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd48)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd88)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdc8)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe08)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe48)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe88)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec8)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff08)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff48)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff88)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffc8)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0008)
13:22:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0048)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0088)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00c8)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0108)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0148)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0188)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01c8)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0208)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0248)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0288)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02c8)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0308)
13:22:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0348)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0388)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c8)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0408)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0448)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0488)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04c8)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0508)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
13:22:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
13:22:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:22:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:22:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
13:22:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:187 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:187 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
13:22:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 113
13:22:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:22:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6392us
13:22:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 114
13:22:187 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:195 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:195 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:195 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:195 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:195 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:195 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:195 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:195 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:195 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:195 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:195 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:22:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
13:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:195 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:195 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:196 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:196 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:196 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
13:22:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c8)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf108)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf148)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c8)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf208)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf248)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf288)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2c8)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf308)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf348)
13:22:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf388)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3c8)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf408)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf448)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf488)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4c8)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf508)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf548)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf588)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c8)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf608)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf648)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf688)
13:22:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6c8)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf708)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf748)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf788)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7c8)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf808)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf848)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf888)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8c8)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf908)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf948)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf988)
13:22:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9c8)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa08)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa48)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa88)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac8)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb08)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb48)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb88)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbc8)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc08)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc48)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc88)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcc8)
13:22:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd08)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd48)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd88)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdc8)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe08)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe48)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe88)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec8)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff08)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff48)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff88)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffc8)
13:22:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0008)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0048)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0088)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00c8)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0108)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0148)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0188)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01c8)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0208)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0248)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0288)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02c8)
13:22:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0308)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0348)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0388)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c8)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0408)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0448)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0488)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04c8)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0508)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
13:22:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:203 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:22:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
13:22:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:204 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:204 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
13:22:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 114
13:22:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5467us
13:22:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:205 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3562us
13:22:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 115
13:22:205 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:211 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:211 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:211 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:211 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:211 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:211 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:211 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:211 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:211 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:211 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:211 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:22:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
13:22:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:211 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:211 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:211 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:212 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
13:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c8)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf108)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf148)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf188)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c8)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf208)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf248)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf288)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2c8)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf308)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf348)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf388)
13:22:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3c8)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf408)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf448)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf488)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4c8)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf508)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf548)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf588)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c8)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf608)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf648)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf688)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6c8)
13:22:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf708)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf748)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf788)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7c8)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf808)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf848)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf888)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8c8)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf908)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf948)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf988)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9c8)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa08)
13:22:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa48)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa88)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac8)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb08)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb48)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb88)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbc8)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc08)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc48)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc88)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcc8)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd08)
13:22:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd48)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd88)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdc8)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe08)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe48)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe88)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec8)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff08)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff48)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff88)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffc8)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0008)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0048)
13:22:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0088)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00c8)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0108)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0148)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0188)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01c8)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0208)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0248)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0288)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02c8)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0308)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0348)
13:22:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0388)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c8)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0408)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0448)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0488)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04c8)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0508)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:22:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
13:22:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:220 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:220 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
13:22:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 115
13:22:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8692us
13:22:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:220 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +346us
13:22:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 116
13:22:221 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:228 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:228 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:228 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:228 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:228 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:228 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:228 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:228 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:228 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:228 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:228 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:229 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:229 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:229 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:229 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
13:22:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c8)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf108)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf148)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c8)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf208)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf248)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf288)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2c8)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf308)
13:22:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf348)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf388)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3c8)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf408)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf448)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf488)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4c8)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf508)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf548)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf588)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c8)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf608)
13:22:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf648)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf688)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6c8)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf708)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf748)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf788)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7c8)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf808)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf848)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf888)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8c8)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf908)
13:22:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf948)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf988)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9c8)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa08)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa48)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa88)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac8)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb08)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb48)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb88)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbc8)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc08)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc48)
13:22:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc88)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcc8)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd08)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd48)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd88)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdc8)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe08)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe48)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe88)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec8)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff08)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff48)
13:22:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff88)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffc8)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0008)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0048)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0088)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00c8)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0108)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0148)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0188)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01c8)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0208)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0248)
13:22:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0288)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02c8)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0308)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0348)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0388)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c8)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0408)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0448)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0488)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04c8)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0508)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
13:22:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:236 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:22:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
13:22:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:237 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:237 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
13:22:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 116
13:22:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 117
13:22:237 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:245 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:245 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:245 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:245 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:245 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:245 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:245 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:245 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:245 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:22:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
13:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:245 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:245 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:246 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
13:22:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:246 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:246 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
13:22:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
13:22:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
13:22:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
13:22:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
13:22:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
13:22:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
13:22:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc08)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc48)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc88)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfcc8)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd08)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd48)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd88)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfdc8)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe08)
13:22:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe48)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe88)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfec8)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff08)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff48)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff88)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffc8)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0008)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0048)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0088)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00c8)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0108)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0148)
13:22:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0188)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01c8)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0208)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0248)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0288)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02c8)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0308)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0348)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0388)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03c8)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0408)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0448)
13:22:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0488)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04c8)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0508)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc052c)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:254 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:254 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
13:22:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 117
13:22:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1849us
13:22:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
13:22:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 118
13:22:256 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:261 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:261 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:261 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:261 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:261 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:261 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:261 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:261 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:261 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:22:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
13:22:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:261 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:261 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:262 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:262 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
13:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
13:22:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
13:22:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
13:22:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc08)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc48)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc88)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcc8)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd08)
13:22:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd48)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd88)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdc8)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe08)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe48)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe88)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec8)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff08)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff48)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff88)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffc8)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0008)
13:22:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0048)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0088)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00c8)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0108)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0148)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0188)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01c8)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0208)
13:22:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0248)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0288)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02c8)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0308)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0348)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0388)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c8)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0408)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0448)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0488)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04c8)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0508)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
13:22:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:270 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:22:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
13:22:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:270 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:270 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
13:22:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 118
13:22:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5074us
13:22:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:271 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3964us
13:22:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 119
13:22:271 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:278 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:278 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:278 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:278 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:278 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:278 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:278 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:22:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
13:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:278 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:278 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:278 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:279 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
13:22:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
13:22:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
13:22:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
13:22:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc08)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc48)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc88)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfcc8)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd08)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd48)
13:22:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd88)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfdc8)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe08)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe48)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe88)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfec8)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff08)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff48)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff88)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffc8)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0008)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0048)
13:22:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0088)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00c8)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0108)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0148)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0188)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01c8)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0208)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0248)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0288)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02c8)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0308)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0348)
13:22:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0388)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03c8)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0408)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0448)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0488)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04c8)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0508)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc052c)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:22:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
13:22:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:286 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:287 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
13:22:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 119
13:22:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8290us
13:22:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:287 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 120
13:22:288 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +100us
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:295 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:295 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:295 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:295 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:295 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:295 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:295 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:295 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:295 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:295 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:295 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:22:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
13:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:295 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:296 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:296 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:296 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:296 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
13:22:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
13:22:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
13:22:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
13:22:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc08)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc48)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc88)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcc8)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd08)
13:22:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd48)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd88)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdc8)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe08)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe48)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe88)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec8)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff08)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff48)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff88)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffc8)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0008)
13:22:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0048)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0088)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00c8)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0108)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0148)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0188)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01c8)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0208)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0248)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0288)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02c8)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0308)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0348)
13:22:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0388)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c8)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0408)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0448)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0488)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04c8)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0508)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:22:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
13:22:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:303 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
13:22:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 120
13:22:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:304 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 121
13:22:304 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:311 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:311 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:311 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:311 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:311 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:311 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:311 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:311 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:311 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:311 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:311 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:22:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
13:22:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:311 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:311 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:311 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:312 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
13:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
13:22:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
13:22:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
13:22:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc08)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc48)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc88)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfcc8)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd08)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd48)
13:22:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd88)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfdc8)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe08)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe48)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe88)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfec8)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff08)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff48)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff88)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffc8)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0008)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0048)
13:22:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0088)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00c8)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0108)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0148)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0188)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01c8)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0208)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0248)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0288)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02c8)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0308)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0348)
13:22:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0388)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03c8)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0408)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0448)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0488)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04c8)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0508)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc052c)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
13:22:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 121
13:22:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1456us
13:22:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:320 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7582us
13:22:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 122
13:22:321 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:328 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:328 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:328 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:328 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:328 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:328 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:328 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:328 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:328 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:328 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:328 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:22:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
13:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:328 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:328 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:329 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:329 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:329 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
13:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
13:22:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
13:22:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
13:22:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc08)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc48)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc88)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcc8)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd08)
13:22:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd48)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd88)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdc8)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe08)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe48)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe88)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec8)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff08)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff48)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff88)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffc8)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0008)
13:22:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0048)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0088)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00c8)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0108)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0148)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0188)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01c8)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0208)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0248)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0288)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02c8)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0308)
13:22:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0348)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0388)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c8)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0408)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0448)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0488)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04c8)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0508)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:22:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
13:22:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:337 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:337 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
13:22:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 122
13:22:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4672us
13:22:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:337 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:338 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 123
13:22:338 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3718us
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:345 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:345 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:345 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:345 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:345 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:345 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:345 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:345 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:345 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:345 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:22:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
13:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:345 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:345 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:345 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:346 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:346 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
13:22:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c8)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf108)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf148)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf188)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c8)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf208)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf248)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf288)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf308)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf348)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf388)
13:22:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3c8)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf408)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf448)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf488)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4c8)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf508)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf548)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf588)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5c8)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf608)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf648)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf688)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6c8)
13:22:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf708)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf748)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf788)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7c8)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf808)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf848)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf888)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8c8)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf908)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf948)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf988)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9c8)
13:22:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa08)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa48)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa88)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfac8)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb08)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb48)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb88)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbc8)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc08)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc48)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc88)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfcc8)
13:22:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd08)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd48)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd88)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfdc8)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe08)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe48)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe88)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfec8)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff08)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff48)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff88)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffc8)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0008)
13:22:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0048)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0088)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00c8)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0108)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0148)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0188)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01c8)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0208)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0248)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0288)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02c8)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0308)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0348)
13:22:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0388)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03c8)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0408)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0448)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0488)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04c8)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0508)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc052c)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:22:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
13:22:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:354 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
13:22:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 123
13:22:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 124
13:22:354 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:361 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:361 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:361 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:361 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:361 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:361 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:361 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:361 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:361 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:22:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
13:22:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:361 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:361 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:362 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:362 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
13:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
13:22:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
13:22:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
13:22:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
13:22:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
13:22:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
13:22:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
13:22:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 124
13:22:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1145us
13:22:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1200us
13:22:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 125
13:22:370 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:378 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:378 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:378 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:378 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:378 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:378 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:378 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:378 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:378 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:22:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:378 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:378 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:378 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
13:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:379 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
13:22:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
13:22:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
13:22:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
13:22:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
13:22:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
13:22:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
13:22:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
13:22:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
13:22:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
13:22:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
13:22:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
13:22:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:387 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:22:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
13:22:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:387 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:387 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
13:22:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 125
13:22:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1054us
13:22:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:388 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 126
13:22:388 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7336us
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:395 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:395 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:395 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:395 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:395 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:395 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:395 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:395 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:395 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:395 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:395 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:22:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
13:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:395 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:395 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:395 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:396 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
13:22:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
13:22:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
13:22:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
13:22:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
13:22:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
13:22:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
13:22:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:22:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
13:22:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:404 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:404 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
13:22:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 126
13:22:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4220us
13:22:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:405 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 127
13:22:405 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +804us
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:411 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:411 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:411 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:411 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:411 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:411 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:411 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:411 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:411 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:22:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
13:22:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:411 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:411 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:411 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:412 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
13:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
13:22:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
13:22:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
13:22:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
13:22:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
13:22:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
13:22:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:22:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
13:22:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:420 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:420 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
13:22:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 127
13:22:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 128
13:22:420 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:428 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:428 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:428 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:428 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:428 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:428 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:428 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:428 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:428 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:22:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
13:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:428 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:428 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:428 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:429 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
13:22:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
13:22:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
13:22:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
13:22:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
13:22:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
13:22:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
13:22:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:22:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
13:22:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:437 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
13:22:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 128
13:22:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4060us
13:22:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1602us
13:22:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 129
13:22:438 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:445 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:445 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:445 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:445 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:445 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:445 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:445 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:445 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:445 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:22:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
13:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:445 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:445 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:445 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:446 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:446 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
13:22:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
13:22:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
13:22:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
13:22:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
13:22:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
13:22:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
13:22:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:22:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
13:22:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:453 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:454 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
13:22:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 129
13:22:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +602us
13:22:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:454 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:454 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:454 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 130
13:22:455 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4422us
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:462 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:462 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:462 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:462 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:462 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:462 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:462 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:22:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
13:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:462 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:462 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:462 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:463 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:463 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
13:22:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
13:22:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
13:22:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
13:22:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
13:22:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
13:22:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
13:22:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:22:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
13:22:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:471 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:471 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
13:22:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 130
13:22:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 131
13:22:471 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:478 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:478 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:478 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:478 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:478 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:478 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:478 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:478 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:478 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:22:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
13:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:478 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:478 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:479 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:479 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
13:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
13:22:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
13:22:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
13:22:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
13:22:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
13:22:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
13:22:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:22:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
13:22:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:487 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
13:22:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 131
13:22:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +442us
13:22:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5220us
13:22:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 132
13:22:488 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:495 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:495 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:495 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:495 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:495 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:22:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
13:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:495 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:495 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:495 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:496 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
13:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
13:22:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
13:22:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
13:22:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
13:22:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
13:22:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
13:22:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:22:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
13:22:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:504 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:504 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
13:22:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:504 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 132
13:22:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6975us
13:22:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:504 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2054us
13:22:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 133
13:22:505 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:512 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:512 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:512 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:512 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:512 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:512 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:512 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:22:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
13:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:512 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:512 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:513 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:513 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
13:22:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
13:22:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
13:22:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
13:22:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
13:22:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
13:22:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
13:22:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:520 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:520 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
13:22:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 133
13:22:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:521 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +200us
13:22:521 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:521 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:521 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:521 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:521 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:521 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:521 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:521 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:521 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 134
13:22:521 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1507us
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:528 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:528 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:528 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:528 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:528 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:528 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:528 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:528 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:528 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:528 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:528 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:22:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
13:22:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:528 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:528 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:528 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:529 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
13:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
13:22:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
13:22:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
13:22:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
13:22:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
13:22:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
13:22:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:22:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
13:22:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:537 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:537 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
13:22:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 134
13:22:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 135
13:22:537 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:545 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:545 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:545 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:545 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:545 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:545 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:22:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
13:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:545 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:545 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:545 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:546 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
13:22:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
13:22:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
13:22:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
13:22:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
13:22:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
13:22:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
13:22:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:22:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
13:22:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:553 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:553 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
13:22:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 135
13:22:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3357us
13:22:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:554 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
13:22:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 136
13:22:555 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:563 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:563 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:563 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:563 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:563 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:563 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:563 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:563 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:563 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:563 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:564 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:564 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:564 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:564 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
13:22:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:564 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:564 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:564 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
13:22:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:564 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:564 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
13:22:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
13:22:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
13:22:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
13:22:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
13:22:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
13:22:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
13:22:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
13:22:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
13:22:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:572 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:572 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:572 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:22:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
13:22:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:572 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:572 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
13:22:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 136
13:22:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6582us
13:22:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:573 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2456us
13:22:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 137
13:22:573 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:595 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:595 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:595 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:595 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:596 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:596 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:596 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:596 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:596 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:596 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:596 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:22:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
13:22:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:596 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:596 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:596 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
13:22:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:596 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:596 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:596 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:596 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
13:22:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
13:22:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
13:22:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
13:22:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
13:22:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
13:22:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
13:22:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:604 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:604 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
13:22:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 137
13:22:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 138
13:22:605 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:605 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:605 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:605 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:605 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:605 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:605 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:605 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:606 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:606 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:606 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:606 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
13:22:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
13:22:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
13:22:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
13:22:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
13:22:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
13:22:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
13:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
13:22:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:613 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:613 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
13:22:613 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:22:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:614 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:614 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:22:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
13:22:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:614 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:614 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
13:22:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:614 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
13:22:614 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:614 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 138
13:22:614 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:22:614 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:614 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:614 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:614 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:614 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:615 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9048us
13:22:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:615 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 139
13:22:615 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
13:22:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:615 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:615 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:615 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:615 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:615 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:615 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:616 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:616 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:616 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:616 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:616 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
13:22:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
13:22:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
13:22:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
13:22:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
13:22:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
13:22:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
13:22:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
13:22:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
13:22:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:624 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:624 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:624 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:22:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
13:22:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:624 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:624 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
13:22:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 139
13:22:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
13:22:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2955us
13:22:624 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:625 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:625 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:625 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:625 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:625 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:625 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:625 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:625 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:625 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6084us
13:22:625 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:625 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 140
13:22:625 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:628 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:628 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:628 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:628 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:628 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:628 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:628 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:628 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:628 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:628 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:22:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
13:22:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:628 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:628 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:628 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:629 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
13:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
13:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
13:22:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
13:22:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
13:22:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
13:22:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
13:22:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:636 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
13:22:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 140
13:22:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
13:22:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6170us
13:22:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:637 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 141
13:22:637 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2210us
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:645 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:645 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:645 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:645 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:645 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:645 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:645 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:645 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:22:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
13:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:645 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:645 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:646 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:646 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
13:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
13:22:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
13:22:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
13:22:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
13:22:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
13:22:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
13:22:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
13:22:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:653 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:22:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
13:22:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:654 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:654 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
13:22:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 141
13:22:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 142
13:22:654 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:662 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:662 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:662 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:662 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:662 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:662 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:662 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:662 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:662 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:662 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:662 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:22:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
13:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:662 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:663 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:663 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:663 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:663 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
13:22:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
13:22:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
13:22:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
13:22:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
13:22:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
13:22:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
13:22:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:22:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
13:22:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:671 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:671 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
13:22:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 142
13:22:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2653us
13:22:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
13:22:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
13:22:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:671 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9692us
13:22:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 143
13:22:672 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:678 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:678 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:678 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:678 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:678 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:678 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:678 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:22:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
13:22:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:678 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:679 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:679 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:679 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:679 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
13:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
13:22:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
13:22:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
13:22:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
13:22:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
13:22:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
13:22:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:22:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
13:22:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:687 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:687 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
13:22:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 143
13:22:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2562us
13:22:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:688 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 144
13:22:688 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5828us
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:695 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:695 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:695 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:695 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:695 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:695 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:695 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:22:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
13:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:695 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:695 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:696 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:696 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:696 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
13:22:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
13:22:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
13:22:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
13:22:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
13:22:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
13:22:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
13:22:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
13:22:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:22:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
13:22:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:704 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:704 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
13:22:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 144
13:22:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5728us
13:22:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 145
13:22:705 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +16us
13:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:712 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:712 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:712 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:712 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:712 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
13:22:712 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
13:22:712 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:712 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:712 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:712 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:712 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:712 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:22:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:713 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:713 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:713 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:713 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
13:22:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
13:22:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
13:22:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
13:22:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
13:22:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
13:22:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
13:22:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
13:22:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
13:22:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:22:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:22:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
13:22:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:721 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:721 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
13:22:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 145
13:22:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:22:721 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3076us
13:22:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 146
13:22:721 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:728 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:728 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:728 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:728 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:728 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:728 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:728 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:728 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:728 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:728 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:728 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:22:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
13:22:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:728 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:728 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:729 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:729 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:729 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
13:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
13:22:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
13:22:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
13:22:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
13:22:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
13:22:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
13:22:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
13:22:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:22:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
13:22:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:737 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:737 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
13:22:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 146
13:22:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5568us
13:22:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:737 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +94us
13:22:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 147
13:22:738 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:745 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:745 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:745 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:745 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:745 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:745 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:745 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:745 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:745 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:745 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:745 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:22:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
13:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:745 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:745 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:746 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:746 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:746 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
13:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
13:22:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
13:22:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
13:22:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
13:22:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
13:22:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
13:22:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
13:22:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:753 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:753 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
13:22:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 147
13:22:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2110us
13:22:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:754 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 148
13:22:754 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2914us
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:762 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:762 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:762 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:762 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:762 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:762 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:762 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:762 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:762 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:762 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:762 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:22:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
13:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:762 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:762 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:762 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:763 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:763 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
13:22:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
13:22:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
13:22:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
13:22:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
13:22:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
13:22:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
13:22:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:22:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
13:22:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:771 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:771 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
13:22:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 148
13:22:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 149
13:22:771 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:778 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:778 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:778 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:778 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:778 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:778 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:778 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:778 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:778 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:778 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:22:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
13:22:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:778 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:778 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:779 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:779 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:779 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
13:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
13:22:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
13:22:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
13:22:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
13:22:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
13:22:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
13:22:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:22:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
13:22:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:786 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:787 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
13:22:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 149
13:22:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1950us
13:22:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:787 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3712us
13:22:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 150
13:22:787 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:795 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:795 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:795 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:795 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:795 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:795 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:795 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:795 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:795 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:795 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:795 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:22:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
13:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:795 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:795 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:796 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:796 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
13:22:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
13:22:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
13:22:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
13:22:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
13:22:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
13:22:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
13:22:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
13:22:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:803 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:22:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
13:22:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:804 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:804 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
13:22:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:804 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 150
13:22:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8483us
13:22:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:805 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +546us
13:22:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 151
13:22:805 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:812 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:812 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:812 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:812 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:812 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:812 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:812 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:812 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:812 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:812 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:22:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
13:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:812 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:812 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:812 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:813 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
13:22:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
13:22:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
13:22:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
13:22:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
13:22:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
13:22:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
13:22:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:22:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
13:22:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:820 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:820 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
13:22:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 151
13:22:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:22:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1708us
13:22:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:822 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 152
13:22:822 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +239us
13:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:829 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:829 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
13:22:829 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
13:22:829 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:829 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +0us
13:22:829 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:829 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:829 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:829 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:829 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:829 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:829 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:22:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:830 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:830 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:830 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:830 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:830 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
13:22:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
13:22:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
13:22:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
13:22:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
13:22:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
13:22:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
13:22:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
13:22:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:837 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:837 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
13:22:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:838 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 152
13:22:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 153
13:22:838 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:845 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:845 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:845 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:845 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:845 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:845 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:845 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:845 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:845 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:22:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
13:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:845 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:845 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:845 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:846 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:846 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
13:22:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
13:22:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
13:22:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
13:22:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
13:22:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
13:22:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
13:22:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
13:22:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:22:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
13:22:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:854 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:854 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
13:22:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 153
13:22:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4865us
13:22:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:855 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4164us
13:22:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 154
13:22:855 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:862 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:862 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:862 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:862 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:862 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:862 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:862 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:862 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:862 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:863 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:863 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:863 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:863 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
13:22:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
13:22:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
13:22:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
13:22:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
13:22:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
13:22:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
13:22:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:22:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
13:22:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:871 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:871 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
13:22:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 154
13:22:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8090us
13:22:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:872 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +948us
13:22:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 155
13:22:872 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:879 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:879 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:879 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:879 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:879 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:879 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:879 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:879 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:879 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:879 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:879 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:22:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
13:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:879 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:879 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:880 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:880 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
13:22:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
13:22:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
13:22:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
13:22:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
13:22:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
13:22:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
13:22:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
13:22:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
13:22:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
13:22:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
13:22:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:888 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:888 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
13:22:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 155
13:22:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 156
13:22:889 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:895 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:895 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:895 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:895 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:895 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:895 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:895 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:895 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:895 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:22:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
13:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:896 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:896 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:896 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:896 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:896 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
13:22:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
13:22:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
13:22:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
13:22:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
13:22:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
13:22:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
13:22:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
13:22:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:903 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:22:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
13:22:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:904 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:904 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
13:22:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:904 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 156
13:22:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1247us
13:22:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:905 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7782us
13:22:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:905 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 157
13:22:905 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:912 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:912 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:912 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:912 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:912 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:912 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:912 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:912 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:912 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:912 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:912 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:22:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
13:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:912 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:913 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:913 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:913 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:913 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
13:22:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
13:22:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
13:22:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
13:22:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
13:22:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
13:22:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
13:22:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
13:22:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
13:22:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
13:22:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
13:22:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
13:22:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:921 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:921 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
13:22:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 157
13:22:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4472us
13:22:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:922 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4566us
13:22:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 158
13:22:922 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:929 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:929 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:929 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:929 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:929 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:929 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:929 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:929 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:929 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:929 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:929 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:22:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
13:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:929 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:929 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:929 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:930 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:930 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
13:22:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
13:22:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
13:22:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
13:22:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
13:22:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
13:22:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
13:22:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:22:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
13:22:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:937 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:938 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
13:22:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:938 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 158
13:22:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:22:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7688us
13:22:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:938 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:938 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:938 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:939 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 159
13:22:939 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +702us
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:945 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:945 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:945 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:945 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:945 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:945 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:945 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:945 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:22:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
13:22:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:945 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:945 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:946 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:946 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
13:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
13:22:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
13:22:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
13:22:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
13:22:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
13:22:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
13:22:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:22:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:22:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
13:22:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:953 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
13:22:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 159
13:22:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:22:958 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:959 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 160
13:22:959 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:962 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:962 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:962 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:962 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:962 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:962 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:962 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:962 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:962 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:22:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
13:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:962 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:962 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:962 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:963 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:963 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
13:22:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
13:22:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
13:22:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
13:22:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
13:22:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
13:22:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
13:22:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:22:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
13:22:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:970 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:970 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:22:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
13:22:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:971 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 160
13:22:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:22:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +854us
13:22:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:971 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8184us
13:22:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 161
13:22:972 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:22:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:979 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:22:979 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:979 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:979 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:979 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:979 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:979 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:979 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:979 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:22:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
13:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:979 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:979 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:979 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:980 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:980 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
13:22:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
13:22:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
13:22:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
13:22:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:22:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
13:22:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:22:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
13:22:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
13:22:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:22:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:22:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:22:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
13:22:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:987 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:987 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:22:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
13:22:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:22:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:22:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 161
13:22:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6624us
13:22:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:22:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4070us
13:22:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:988 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:22:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:22:988 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:22:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:22:988 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 162
13:22:989 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:22:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4320us
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:22:995 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:22:995 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:22:995 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:995 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:22:995 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:22:995 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:22:995 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:22:995 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:22:995 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:22:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:22:995 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:995 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:22:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
13:22:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:22:995 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:22:995 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:22:996 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:22:996 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:22:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:22:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:22:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
13:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:22:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
13:22:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:22:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:22:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
13:22:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:22:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
13:22:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
13:23:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
13:23:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
13:23:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:23:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:003 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:003 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
13:23:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:004 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 162
13:23:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:23:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 163
13:23:004 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:012 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:012 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:012 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:012 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:012 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:012 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:012 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:012 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:23:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
13:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:012 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:012 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:012 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:013 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:013 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
13:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
13:23:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
13:23:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
13:23:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
13:23:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
13:23:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
13:23:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:23:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
13:23:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:020 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:020 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
13:23:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 163
13:23:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +543us
13:23:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:021 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1802us
13:23:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 164
13:23:022 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:029 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:029 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:029 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:029 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:029 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:029 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:029 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:029 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:029 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:029 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:029 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:23:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
13:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:029 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:029 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:030 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:030 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:030 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
13:23:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
13:23:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
13:23:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
13:23:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
13:23:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
13:23:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
13:23:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:23:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
13:23:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:038 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:038 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
13:23:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:038 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 164
13:23:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:23:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +452us
13:23:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:038 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:039 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 165
13:23:039 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7938us
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:045 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:045 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:045 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:045 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:045 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:045 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:045 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:23:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
13:23:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:045 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:045 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:045 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:046 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
13:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
13:23:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
13:23:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
13:23:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
13:23:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
13:23:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
13:23:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:23:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:23:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
13:23:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:053 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:054 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
13:23:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 165
13:23:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:23:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3618us
13:23:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:054 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:054 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:054 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 166
13:23:055 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1406us
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:062 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:062 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:062 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:062 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:062 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:062 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:062 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:062 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:062 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:062 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:062 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:23:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
13:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:062 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:062 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:063 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:063 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
13:23:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
13:23:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
13:23:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
13:23:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
13:23:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
13:23:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
13:23:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
13:23:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:23:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
13:23:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:071 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:071 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
13:23:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 166
13:23:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:23:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 167
13:23:071 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:079 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:079 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:079 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:079 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:079 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:079 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:079 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:079 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:079 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:079 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:079 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:23:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
13:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:079 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:079 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:080 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:080 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
13:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
13:23:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
13:23:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
13:23:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
13:23:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
13:23:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
13:23:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:087 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:087 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
13:23:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 167
13:23:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3458us
13:23:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:088 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2204us
13:23:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 168
13:23:088 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:095 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:095 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:095 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:095 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:095 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:095 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:095 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:095 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:095 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:095 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:095 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:23:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
13:23:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:095 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:095 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:095 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:096 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
13:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
13:23:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
13:23:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
13:23:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
13:23:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
13:23:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
13:23:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:23:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:23:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
13:23:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:104 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:104 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
13:23:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:104 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 168
13:23:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:23:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +0us
13:23:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:105 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 169
13:23:105 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5024us
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:112 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:112 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:112 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:112 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:112 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:112 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:112 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:112 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:112 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:23:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
13:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:112 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:112 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:112 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:113 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:113 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
13:23:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
13:23:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
13:23:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
13:23:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
13:23:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
13:23:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
13:23:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:23:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
13:23:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:121 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:121 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
13:23:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:121 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 169
13:23:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:23:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 170
13:23:121 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:129 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:129 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:129 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:129 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:129 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:129 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:129 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:129 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:129 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:129 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:129 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:23:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
13:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:129 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:129 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:130 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:130 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:130 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
13:23:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
13:23:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
13:23:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
13:23:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
13:23:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
13:23:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
13:23:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
13:23:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:23:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:23:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
13:23:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:138 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:138 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
13:23:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 170
13:23:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:23:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:138 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
13:23:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 171
13:23:139 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:145 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:145 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:145 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:145 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:145 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:145 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:145 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:23:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
13:23:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:145 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:145 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:145 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:146 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:146 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
13:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
13:23:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
13:23:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
13:23:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
13:23:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
13:23:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
13:23:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:23:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:23:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
13:23:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:154 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
13:23:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 171
13:23:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6373us
13:23:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:154 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2656us
13:23:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 172
13:23:155 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:162 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:162 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:162 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:162 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:162 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:162 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:162 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:162 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:162 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:162 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:162 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:23:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
13:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:162 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:162 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:163 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:163 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:163 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
13:23:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
13:23:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
13:23:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
13:23:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
13:23:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
13:23:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
13:23:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:23:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
13:23:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:170 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:171 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
13:23:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 172
13:23:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:23:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9598us
13:23:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +161us
13:23:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +78us
13:23:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:171 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:171 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:172 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:172 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:172 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 173
13:23:172 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2109us
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:179 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:179 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:179 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:179 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:179 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:179 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:179 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:179 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:179 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:23:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
13:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:179 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:179 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:179 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:180 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:180 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
13:23:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c8)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf108)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf148)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf188)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c8)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf208)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf248)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf288)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2c8)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf308)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf348)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf388)
13:23:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3c8)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf408)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf448)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf488)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4c8)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf508)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf548)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf588)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c8)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf608)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf648)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf688)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6c8)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf708)
13:23:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf748)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf788)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7c8)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf808)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf848)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf888)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8c8)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf908)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf948)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf988)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9c8)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa08)
13:23:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa48)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa88)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac8)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb08)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb48)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb88)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbc8)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc08)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc48)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc88)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcc8)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd08)
13:23:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd48)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd88)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdc8)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe08)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe48)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe88)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec8)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff08)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff48)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff88)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffc8)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0008)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0048)
13:23:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0088)
13:23:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00c8)
13:23:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0108)
13:23:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0148)
13:23:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0188)
13:23:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01c8)
13:23:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0208)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0248)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0288)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02c8)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0308)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0348)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0388)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c8)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0408)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0448)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0488)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04c8)
13:23:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0508)
13:23:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
13:23:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:194 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:194 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:194 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:23:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
13:23:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:194 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:194 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
13:23:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:194 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 173
13:23:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:23:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:195 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 174
13:23:195 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:195 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:195 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:195 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:195 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:195 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:195 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:195 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:195 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:195 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:195 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:195 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:23:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
13:23:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:195 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:196 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:196 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:196 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:196 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
13:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c8)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf108)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf148)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c8)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf208)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf248)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf288)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2c8)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf308)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf348)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf388)
13:23:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3c8)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf408)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf448)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf488)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4c8)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf508)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf548)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf588)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c8)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf608)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf648)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf688)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6c8)
13:23:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf708)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf748)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf788)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7c8)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf808)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf848)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf888)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8c8)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf908)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf948)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf988)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9c8)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa08)
13:23:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa48)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa88)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac8)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb08)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb48)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb88)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbc8)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc08)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc48)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc88)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcc8)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd08)
13:23:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd48)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd88)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdc8)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe08)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe48)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe88)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec8)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff08)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff48)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff88)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffc8)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0008)
13:23:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0048)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0088)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00c8)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0108)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0148)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0188)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01c8)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0208)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0248)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0288)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02c8)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0308)
13:23:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0348)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0388)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c8)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0408)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0448)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0488)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04c8)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0508)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:23:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:23:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
13:23:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:204 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:204 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
13:23:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 174
13:23:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2755us
13:23:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:204 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6274us
13:23:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 175
13:23:205 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:212 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:212 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:212 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:212 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:212 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:212 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:212 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:212 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:212 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:212 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:23:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
13:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:212 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:212 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:213 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:213 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:213 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
13:23:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c8)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf108)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf148)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf188)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c8)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf208)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf248)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf288)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2c8)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf308)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf348)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf388)
13:23:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3c8)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf408)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf448)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf488)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4c8)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf508)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf548)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf588)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c8)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf608)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf648)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf688)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6c8)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf708)
13:23:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf748)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf788)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7c8)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf808)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf848)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf888)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8c8)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf908)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf948)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf988)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9c8)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa08)
13:23:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa48)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa88)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac8)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb08)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb48)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb88)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbc8)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc08)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc48)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc88)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcc8)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd08)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd48)
13:23:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd88)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdc8)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe08)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe48)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe88)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec8)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff08)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff48)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff88)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffc8)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0008)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0048)
13:23:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0088)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00c8)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0108)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0148)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0188)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01c8)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0208)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0248)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0288)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02c8)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0308)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0348)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0388)
13:23:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c8)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0408)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0448)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0488)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04c8)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0508)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:23:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
13:23:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:220 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:220 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
13:23:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:221 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 175
13:23:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
13:23:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5980us
13:23:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:221 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3058us
13:23:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 176
13:23:222 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:229 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:229 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:229 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:229 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:229 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:229 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:229 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:229 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:229 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:229 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:229 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:23:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
13:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:229 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:229 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:229 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:230 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:230 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
13:23:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c8)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf108)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf148)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c8)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf208)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf248)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf288)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2c8)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf308)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf348)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf388)
13:23:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3c8)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf408)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf448)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf488)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4c8)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf508)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf548)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf588)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c8)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf608)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf648)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf688)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6c8)
13:23:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf708)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf748)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf788)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7c8)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf808)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf848)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf888)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8c8)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf908)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf948)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf988)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9c8)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa08)
13:23:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa48)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa88)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac8)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb08)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb48)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb88)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbc8)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc08)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc48)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc88)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcc8)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd08)
13:23:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd48)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd88)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdc8)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe08)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe48)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe88)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec8)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff08)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff48)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff88)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffc8)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0008)
13:23:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0048)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0088)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00c8)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0108)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0148)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0188)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01c8)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0208)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0248)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0288)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02c8)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0308)
13:23:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0348)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0388)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c8)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0408)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0448)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0488)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04c8)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0508)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:23:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
13:23:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:238 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:238 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
13:23:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:238 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 176
13:23:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
13:23:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9196us
13:23:238 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:238 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 177
13:23:238 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +155us
13:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:246 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:246 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:246 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:246 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:246 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
13:23:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
13:23:246 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:246 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:246 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:246 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:246 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:246 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:23:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:247 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:247 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:247 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:247 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:247 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
13:23:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c8)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf108)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf148)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf188)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c8)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf208)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf248)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf288)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2c8)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf308)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf348)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf388)
13:23:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3c8)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf408)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf448)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf488)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4c8)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf508)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf548)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf588)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c8)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf608)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf648)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf688)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6c8)
13:23:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf708)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf748)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf788)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7c8)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf808)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf848)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf888)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8c8)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf908)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf948)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf988)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9c8)
13:23:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa08)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa48)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa88)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac8)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb08)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb48)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb88)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbc8)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc08)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc48)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc88)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcc8)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd08)
13:23:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd48)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd88)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdc8)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe08)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe48)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe88)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec8)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff08)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff48)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff88)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffc8)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0008)
13:23:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0048)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0088)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00c8)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0108)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0148)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0188)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01c8)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0208)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0248)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0288)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02c8)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0308)
13:23:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0348)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0388)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c8)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0408)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0448)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0488)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04c8)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0508)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
13:23:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
13:23:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
13:23:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:255 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:23:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
13:23:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:255 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:255 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
13:23:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
13:23:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 177
13:23:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
13:23:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9529us
13:23:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 178
13:23:255 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:262 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:262 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:262 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:262 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:262 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:262 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:262 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:262 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:262 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:262 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:262 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:23:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
13:23:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:262 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:262 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:263 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:263 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:263 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
13:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c8)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf108)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf148)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c8)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf208)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf248)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf288)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2c8)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf308)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf348)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf388)
13:23:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3c8)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf408)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf448)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf488)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4c8)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf508)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf548)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf588)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c8)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf608)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf648)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf688)
13:23:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6c8)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf708)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf748)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf788)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7c8)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf808)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf848)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf888)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8c8)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf908)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf948)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf988)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9c8)
13:23:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa08)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa48)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa88)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac8)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb08)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb48)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb88)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbc8)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc08)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc48)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc88)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcc8)
13:23:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd08)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd48)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd88)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdc8)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe08)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe48)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe88)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec8)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff08)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff48)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff88)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffc8)
13:23:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0008)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0048)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0088)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00c8)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0108)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0148)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0188)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01c8)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0208)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0248)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0288)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02c8)
13:23:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0308)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0348)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0388)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c8)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0408)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0448)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0488)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04c8)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0508)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:23:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
13:23:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:271 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:271 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
13:23:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 178
13:23:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
13:23:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2352us
13:23:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:272 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6686us
13:23:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:272 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 179
13:23:272 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:279 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:279 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:279 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:279 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:279 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:279 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:279 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:279 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:279 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:23:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
13:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:279 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:280 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:280 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:280 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
13:23:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c8)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf108)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf148)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf188)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c8)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf208)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf248)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf288)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2c8)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf308)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf348)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf388)
13:23:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3c8)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf408)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf448)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf488)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4c8)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf508)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf548)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf588)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c8)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf608)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf648)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf688)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6c8)
13:23:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf708)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf748)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf788)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7c8)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf808)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf848)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf888)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8c8)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf908)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf948)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf988)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9c8)
13:23:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa08)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa48)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa88)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac8)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb08)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb48)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb88)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbc8)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc08)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc48)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc88)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcc8)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd08)
13:23:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd48)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd88)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdc8)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe08)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe48)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe88)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec8)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff08)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff48)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff88)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffc8)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0008)
13:23:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0048)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0088)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00c8)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0108)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0148)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0188)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01c8)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0208)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0248)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0288)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02c8)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0308)
13:23:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0348)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0388)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c8)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0408)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0448)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0488)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04c8)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0508)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
13:23:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:23:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
13:23:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:288 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:288 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
13:23:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 179
13:23:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
13:23:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5568us
13:23:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:288 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:288 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:289 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 180
13:23:289 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2812us
13:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:296 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:296 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:296 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:296 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:296 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
13:23:296 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:296 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:296 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:296 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:297 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:297 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:297 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:297 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:297 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
13:23:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
13:23:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c8)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf108)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf148)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c8)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf208)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf248)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf288)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2c8)
13:23:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
13:23:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf308)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf348)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf388)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3c8)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf408)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf448)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf488)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4c8)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf508)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf548)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf588)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c8)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
13:23:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf608)
13:23:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf648)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf688)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6c8)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf708)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf748)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf788)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7c8)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf808)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf848)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf888)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8c8)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf908)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
13:23:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf948)
13:23:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf988)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9c8)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa08)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa48)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa88)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac8)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb08)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb48)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb88)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbc8)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc08)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc48)
13:23:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
13:23:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc88)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcc8)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd08)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd48)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd88)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdc8)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe08)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe48)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe88)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec8)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
13:23:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff08)
13:23:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff48)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff88)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffc8)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0008)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0048)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0088)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00c8)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0108)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0148)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0188)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01c8)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
13:23:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0208)
13:23:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0248)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0288)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02c8)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0308)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0348)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0388)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c8)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0408)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0448)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0488)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04c8)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0508)
13:23:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
13:23:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
13:23:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
13:23:305 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
13:23:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:305 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:305 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:23:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
13:23:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:305 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:305 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
13:23:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 180
13:23:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
13:23:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 181
13:23:306 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:312 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:312 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:312 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:312 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:312 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:23:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
13:23:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:313 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:313 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:313 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
13:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:313 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:313 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef2c)
13:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:23:313 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
13:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:313 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:313 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
13:23:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:314 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 181
13:23:314 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2608us
13:23:314 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:314 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:314 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:314 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:314 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:314 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:314 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:314 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:314 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +294us
13:23:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:314 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:315 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 182
13:23:315 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:329 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:329 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:329 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:329 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:329 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:329 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:329 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:329 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:329 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:329 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:329 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:23:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
13:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:330 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:330 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:330 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
13:23:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:330 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef2c)
13:23:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:23:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:23:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
13:23:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:330 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:330 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
13:23:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:331 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:331 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 182
13:23:331 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
13:23:331 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1960us
13:23:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:331 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:332 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 183
13:23:332 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6430us
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:346 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:346 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:346 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:346 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:346 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:346 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:346 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:346 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:346 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:23:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
13:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:347 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:347 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:347 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
13:23:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:347 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef2c)
13:23:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:23:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:23:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
13:23:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:347 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:347 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
13:23:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:348 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +496us
13:23:348 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 183
13:23:348 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:348 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5176us
13:23:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:348 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:348 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:348 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 184
13:23:349 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +138us
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:362 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:362 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:362 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:362 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:362 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:362 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:362 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:362 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:362 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:362 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:23:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
13:23:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:362 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:363 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:363 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
13:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:363 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:363 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef2c)
13:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +124us
13:23:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56878->08000000, interrupt) +0us
13:23:363 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56878, left interrupt) +0us
13:23:363 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08a52a04, blocking audio) +0us
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:23:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
13:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:364 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:364 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
13:23:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:364 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:364 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 184
13:23:364 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3813us
13:23:364 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:364 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:364 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 185
13:23:364 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2718us
13:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:379 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:379 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:379 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:379 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:379 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:379 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:379 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:379 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:379 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:23:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
13:23:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:380 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:380 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:380 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
13:23:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:380 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef2c)
13:23:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:23:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:23:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
13:23:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:380 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:381 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
13:23:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:381 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 185
13:23:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5522us
13:23:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:381 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:381 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +646us
13:23:381 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:382 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 186
13:23:382 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9402us
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:396 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:396 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:396 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:396 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:396 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:396 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:396 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
13:23:396 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:396 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:396 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:396 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:23:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
13:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:397 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:397 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:397 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
13:23:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:397 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef2c)
13:23:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:23:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:23:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
13:23:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:397 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:397 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
13:23:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +447us
13:23:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:398 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 186
13:23:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:398 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1608us
13:23:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:398 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:398 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:399 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 187
13:23:399 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3516us
13:23:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:412 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:412 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:412 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:412 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:412 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
13:23:412 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (319->276, pc: 08812d50->088128d4, semaphore signaled) +0us
13:23:413 user_main    I[KERNEL]: hle\scekernelthread.cpp:2446 sceKernelTerminateThread(319)
13:23:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:2394 sceKernelDeleteThread(319)
13:23:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
13:23:413 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
13:23:413 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:413 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:23:413 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:413 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:413 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:23:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
13:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:413 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:413 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
13:23:413 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
13:23:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
13:23:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:414 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
13:23:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
13:23:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
13:23:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
13:23:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
13:23:414 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:414 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
13:23:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
13:23:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
13:23:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
13:23:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 187
13:23:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3763us
13:23:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 188
13:23:415 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2768us
13:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:429 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:429 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:429 user_main    I[KERNEL]: hle\scekernelthread.cpp:2131 326=sceKernelCreateThread(name=Task Level0, entry=0885575c, prio=32, stacksize=12288)
13:23:429 user_main    I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=326, argSize=0, argPtr=00000000)
13:23:429 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:429 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->0885575c, sema waited) +151us
13:23:430 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:430 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:431 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:431 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:431 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:432 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:432 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:23:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:23:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:432 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:432 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef34)
13:23:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:23:432 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:432 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:23:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:432 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:23:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:23:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:433 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 188
13:23:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1888us
13:23:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:433 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:433 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:433 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4214us
13:23:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:434 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 189
13:23:434 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9452us
13:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:446 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:446 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:446 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:446 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:448 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 189
13:23:448 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1294us
13:23:448 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:448 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:448 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:448 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:23:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:449 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:449 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef34)
13:23:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:449 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:23:449 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
13:23:449 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:23:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:23:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
13:23:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
13:23:450 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
13:23:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7270us
13:23:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:451 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1760us
13:23:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:451 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 190
13:23:451 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5373us
13:23:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:462 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:462 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:462 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:462 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:464 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:23:464 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:464 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:464 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:464 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:464 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:464 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:23:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:23:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:464 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:464 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef34)
13:23:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:23:464 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:464 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:23:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:465 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:23:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:23:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ccc->08000000, interrupt) +4us
13:23:465 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ccc, left interrupt) +0us
13:23:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:465 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 190
13:23:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4602us
13:23:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +494us
13:23:466 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:466 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:466 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:466 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:466 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:466 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:466 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 191
13:23:466 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +601us
13:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:479 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:479 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:479 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:479 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:480 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 191
13:23:480 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
13:23:480 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:480 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:480 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:480 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:480 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:480 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:23:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:23:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:480 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:480 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef34)
13:23:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:23:480 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:480 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:23:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:480 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:481 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:481 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:23:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:23:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
13:23:481 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
13:23:481 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:23:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
13:23:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7181us
13:23:481 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 192
13:23:481 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8740us
13:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:496 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:496 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:496 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:496 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +210us
13:23:497 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 192
13:23:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1042us
13:23:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3710us
13:23:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:497 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5328us
13:23:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 193
13:23:497 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +5423us
13:23:513 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:513 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:513 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:513 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:513 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:513 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 00000001, 00000000)
13:23:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
13:23:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
13:23:513 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 0bffdd90) : sector = 00028630
13:23:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
13:23:513 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 193
13:23:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
13:23:513 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:23:514 Task Level0  D[IO]: hle\sceio.cpp:1744 327 = sceIoWaitAsync(4, 0bffddf0): waiting
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
13:23:514 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
13:23:514 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +221us
13:23:514 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:23:514 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1103us
13:23:514 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:514 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6926us
13:23:514 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:514 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:514 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:514 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:514 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:514 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:515 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:515 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:515 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:515 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2112us
13:23:515 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:515 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 194
13:23:515 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +2106us
13:23:518 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:23:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:518 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:518 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:23:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:23:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:518 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:518 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
13:23:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
13:23:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
13:23:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
13:23:520 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
13:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:23:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:23:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:520 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
13:23:522 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:522 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:522 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:522 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:522 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:522 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
13:23:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 194
13:23:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7860us
13:23:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:522 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 195
13:23:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8790us
13:23:522 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:522 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:522 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:522 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:522 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:522 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:522 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:522 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:522 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:522 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:522 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:23:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:23:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:523 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:523 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:23:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
13:23:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
13:23:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:529 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:529 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:529 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:23:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:23:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:530 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 195
13:23:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1179us
13:23:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +142us
13:23:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:530 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8896us
13:23:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 196
13:23:530 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:531 idle0        I[SCEGE]: gles\framebuffer.cpp:1520 Decimating FBO for 00088000 (480 x 272 x 1), age 6
13:23:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5473us
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:531 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:531 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:531 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:531 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:531 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:531 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:531 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:531 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:531 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:531 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:531 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:23:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:23:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:531 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:531 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:23:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
13:23:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
13:23:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:532 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:532 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:532 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:532 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:532 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:23:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:23:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:532 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 196
13:23:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4495us
13:23:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3358us
13:23:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:533 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5680us
13:23:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:533 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 197
13:23:533 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2156us
13:23:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:542 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:542 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:542 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:542 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:23:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:543 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:543 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:23:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
13:23:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
13:23:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:23:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:23:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 197
13:23:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7812us
13:23:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6574us
13:23:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:544 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:544 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 198
13:23:544 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1304us
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:568 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:568 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:568 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:568 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:23:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:23:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:568 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:568 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
13:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
13:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:23:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:23:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 198
13:23:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1129us
13:23:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 199
13:23:570 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5523us
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:584 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:584 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:584 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:584 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:584 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:23:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:23:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
13:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
13:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:23:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:23:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 199
13:23:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4235us
13:23:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +209us
13:23:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +30us
13:23:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:586 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9249us
13:23:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 200
13:23:586 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2206us
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:601 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:601 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:601 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:601 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:23:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:23:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
13:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
13:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:23:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:23:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 200
13:23:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7762us
13:23:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3005us
13:23:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:603 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:603 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 201
13:23:603 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4922us
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:618 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:618 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:618 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:618 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:618 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:23:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:23:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:618 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:618 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
13:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
13:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:23:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:23:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 201
13:23:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1079us
13:23:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 202
13:23:620 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5573us
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:634 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:634 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:634 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:634 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:23:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:23:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
13:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
13:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:23:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:23:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +617us
13:23:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 202
13:23:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:636 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:636 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:636 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2817us
13:23:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 203
13:23:636 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2256us
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:651 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:651 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:651 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:651 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:23:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:23:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
13:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
13:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:23:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:23:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 203
13:23:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7150us
13:23:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +81us
13:23:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +158us
13:23:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:653 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 204
13:23:653 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8540us
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:668 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:668 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:668 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:668 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:23:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:23:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:668 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
13:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
13:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:23:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:23:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:669 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 204
13:23:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1029us
13:23:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2653us
13:23:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:670 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:670 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 205
13:23:670 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2008us
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:684 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:684 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:684 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:684 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:23:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:23:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
13:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
13:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:23:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:23:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 205
13:23:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4346us
13:23:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 206
13:23:686 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2306us
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:701 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:701 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:701 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:701 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:23:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:23:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
13:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
13:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:23:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:23:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 206
13:23:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3532us
13:23:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:703 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3169us
13:23:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 207
13:23:703 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8989us
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:718 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:718 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:718 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:718 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:23:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:23:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:718 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:718 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
13:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
13:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:23:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:23:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 207
13:23:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +979us
13:23:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9085us
13:23:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +193us
13:23:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +46us
13:23:720 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 208
13:23:720 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5626us
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:734 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:734 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:734 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:734 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:23:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:23:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
13:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
13:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:23:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:23:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:735 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 208
13:23:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4296us
13:23:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2301us
13:23:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 209
13:23:736 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +54us
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:751 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:751 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:751 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:23:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:23:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
13:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
13:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:23:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:23:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:752 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +154us
13:23:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 209
13:23:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:753 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6737us
13:23:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 210
13:23:753 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9039us
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:768 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:768 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:768 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:768 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:23:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:23:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:768 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:768 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
13:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
13:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:769 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:23:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:23:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 210
13:23:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +929us
13:23:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5517us
13:23:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:770 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3521us
13:23:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 211
13:23:770 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5722us
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:785 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:785 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:785 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:785 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:23:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:23:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:785 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
13:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
13:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:23:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:23:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 211
13:23:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4246us
13:23:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8733us
13:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:787 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +305us
13:23:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 212
13:23:787 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2405us
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:801 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:801 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:801 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:801 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:801 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:23:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:23:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
13:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
13:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:23:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:23:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 212
13:23:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7563us
13:23:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 213
13:23:803 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9089us
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:818 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:818 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:818 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:818 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:23:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:23:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:818 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:23:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
13:23:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
13:23:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:23:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:23:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:820 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 213
13:23:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +880us
13:23:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1949us
13:23:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:820 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7089us
13:23:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 214
13:23:820 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5772us
13:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:835 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:835 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:835 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:861 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:862 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:862 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:862 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:23:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:862 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:862 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:23:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
13:23:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
13:23:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:862 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:862 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:863 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:863 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:23:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:863 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 214
13:23:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4196us
13:23:863 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5165us
13:23:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:863 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:863 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:864 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:864 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:864 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3873us
13:23:864 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:864 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 215
13:23:864 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2455us
13:23:864 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:864 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:864 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:864 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:864 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:864 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:864 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:864 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:864 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:864 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:864 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:864 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:864 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:864 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:864 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:865 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:865 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:865 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:865 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:23:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:23:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:866 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 215
13:23:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7513us
13:23:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8381us
13:23:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:866 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:866 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:866 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 216
13:23:866 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +37us
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:868 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:868 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:868 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:868 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:23:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:23:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:868 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:869 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
13:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
13:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:23:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:23:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +171us
13:23:870 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 216
13:23:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +657us
13:23:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 217
13:23:870 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5822us
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:885 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:885 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:885 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:885 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:23:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:885 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:23:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
13:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
13:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:886 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:23:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:23:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 217
13:23:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4146us
13:23:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1597us
13:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7442us
13:23:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 218
13:23:887 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2505us
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:901 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:901 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:901 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:901 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:23:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:901 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:23:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
13:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
13:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:902 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:23:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:23:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 218
13:23:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7463us
13:23:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4813us
13:23:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:903 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 219
13:23:903 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3414us
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:918 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:918 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:918 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:918 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:23:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:23:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
13:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
13:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:23:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:23:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 219
13:23:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +780us
13:23:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 220
13:23:920 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5872us
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:935 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:935 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:935 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:935 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:23:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:23:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:935 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:935 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
13:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
13:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:23:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:23:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:936 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 220
13:23:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2125us
13:23:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:937 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1010us
13:23:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 221
13:23:937 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2555us
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:951 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:951 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:951 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:951 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:23:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:23:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
13:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
13:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:23:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:23:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 221
13:23:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7413us
13:23:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1244us
13:23:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:953 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:23:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 222
13:23:953 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:23:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7032us
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:968 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:23:968 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:968 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:968 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:23:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:23:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:968 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:968 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:23:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
13:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
13:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:969 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:23:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:23:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 222
13:23:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +730us
13:23:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4460us
13:23:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:23:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:23:970 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:23:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:23:971 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 223
13:23:971 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:23:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +500us
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:23:985 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:23:985 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:23:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:23:985 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:23:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:23:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:23:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:23:985 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:23:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:23:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:23:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:23:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:23:985 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:23:985 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:23:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:23:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
13:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:23:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
13:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:23:986 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:23:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:23:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:23:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:23:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:23:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:23:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:23:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:23:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:23:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:23:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:23:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:23:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 223
13:23:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4047us
13:23:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:23:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:23:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:23:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 224
13:23:987 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2605us
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:001 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:001 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:001 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:001 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:24:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:24:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:001 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
13:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
13:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:24:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:24:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 224
13:24:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5040us
13:24:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:003 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1362us
13:24:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:003 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 225
13:24:003 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9288us
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:018 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:018 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:018 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:018 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:24:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:24:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:018 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:018 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
13:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
13:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:019 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:24:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:24:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +680us
13:24:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 225
13:24:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +892us
13:24:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:020 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 226
13:24:020 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4118us
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:035 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:035 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:035 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:035 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:24:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:24:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
13:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
13:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:24:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:24:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 226
13:24:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3997us
13:24:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:037 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 227
13:24:037 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2655us
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:051 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:051 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:051 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:051 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:24:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:24:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:051 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:051 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
13:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
13:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:24:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:24:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 227
13:24:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1422us
13:24:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:053 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4930us
13:24:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 228
13:24:053 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9338us
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:068 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:068 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:068 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:068 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:24:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:24:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:068 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:068 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
13:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
13:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:24:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:24:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +630us
13:24:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 228
13:24:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7324us
13:24:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1714us
13:24:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 229
13:24:070 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6021us
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:085 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:085 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:085 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:085 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:24:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:24:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
13:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
13:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:086 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:24:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:24:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 229
13:24:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3947us
13:24:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +540us
13:24:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:087 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 230
13:24:087 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1203us
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:101 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:101 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:101 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:101 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:24:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:24:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
13:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
13:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:24:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:24:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 230
13:24:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7264us
13:24:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 231
13:24:103 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9388us
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:118 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:118 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:118 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:118 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:24:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:24:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
13:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
13:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:24:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:24:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +580us
13:24:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 231
13:24:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3756us
13:24:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:120 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5282us
13:24:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 232
13:24:120 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6071us
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:135 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:135 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:135 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:135 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:24:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:24:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:135 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:135 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
13:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
13:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:136 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:24:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:24:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 232
13:24:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3897us
13:24:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6972us
13:24:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2066us
13:24:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 233
13:24:137 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2754us
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:152 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:152 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:152 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:152 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:24:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:24:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:152 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:152 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
13:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
13:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:24:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:24:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 233
13:24:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7214us
13:24:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 234
13:24:154 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9438us
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:168 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:168 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:168 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:168 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:24:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:24:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:168 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:168 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
13:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
13:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:24:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:24:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +531us
13:24:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 234
13:24:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +188us
13:24:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:170 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8850us
13:24:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 235
13:24:170 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6121us
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:185 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:24:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:24:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
13:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
13:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:24:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:24:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 235
13:24:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3847us
13:24:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3404us
13:24:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5635us
13:24:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 236
13:24:187 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2804us
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:202 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:202 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:202 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:202 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:24:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:24:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
13:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
13:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:203 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:24:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:24:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:203 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 236
13:24:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7164us
13:24:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6620us
13:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:204 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:204 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 237
13:24:204 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1906us
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:218 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:218 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:218 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:218 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:24:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:24:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
13:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
13:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:219 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:24:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:24:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +481us
13:24:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 237
13:24:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 238
13:24:220 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6171us
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:235 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:235 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:235 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:235 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:24:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:24:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:235 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
13:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
13:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:24:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:24:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 238
13:24:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3633us
13:24:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +163us
13:24:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +76us
13:24:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:237 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9203us
13:24:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 239
13:24:237 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2854us
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:253 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:253 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:253 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:253 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:24:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:253 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:24:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
13:24:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
13:24:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:254 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:24:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:24:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 239
13:24:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7114us
13:24:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3051us
13:24:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 240
13:24:255 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5524us
13:24:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:268 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:268 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:268 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:268 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:24:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:269 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
13:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
13:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:24:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:24:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +431us
13:24:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 240
13:24:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 241
13:24:270 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6221us
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:285 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:285 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:285 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:285 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:24:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:24:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
13:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
13:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:24:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:24:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +15us
13:24:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 241
13:24:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:287 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2771us
13:24:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 242
13:24:287 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2904us
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:302 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:302 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:302 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:302 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:24:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:24:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:302 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
13:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
13:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:24:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:24:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:303 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 242
13:24:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6548us
13:24:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +35us
13:24:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +204us
13:24:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:304 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:304 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 243
13:24:304 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9142us
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:318 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:318 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:318 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:318 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:24:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:24:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:318 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:318 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
13:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
13:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:24:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:24:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +381us
13:24:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 243
13:24:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2699us
13:24:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:320 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 244
13:24:320 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2610us
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:335 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:335 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:335 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:335 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:24:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:24:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
13:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
13:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:24:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:24:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:336 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 244
13:24:336 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3698us
13:24:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 245
13:24:337 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2954us
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:352 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:352 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:352 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:352 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:24:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:24:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:352 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:352 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
13:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
13:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:353 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:24:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:24:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 245
13:24:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2930us
13:24:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:354 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3123us
13:24:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 246
13:24:354 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9637us
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:368 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:368 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:368 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:368 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:24:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:24:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:368 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:368 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
13:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
13:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:24:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:24:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +331us
13:24:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 246
13:24:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9131us
13:24:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +147us
13:24:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +92us
13:24:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 247
13:24:370 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6228us
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:385 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:385 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:385 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:385 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:24:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:385 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:385 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:24:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
13:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
13:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:386 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:24:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:24:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 247
13:24:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3648us
13:24:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2347us
13:24:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 248
13:24:387 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +176us
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:402 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:402 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:402 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:402 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:24:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:24:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:402 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:402 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
13:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
13:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:403 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:24:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:24:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +33us
13:24:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:404 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 248
13:24:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6691us
13:24:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:404 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 249
13:24:404 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9687us
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:418 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:418 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:418 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:418 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:418 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:24:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:24:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
13:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
13:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:24:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:24:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +281us
13:24:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 249
13:24:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5563us
13:24:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:420 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3475us
13:24:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 250
13:24:420 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6370us
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:435 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:435 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:435 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:435 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:435 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:435 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:435 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:435 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:435 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:24:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:24:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:435 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:435 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
13:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
13:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:24:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:24:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 250
13:24:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3598us
13:24:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8779us
13:24:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +259us
13:24:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 251
13:24:437 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3053us
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:452 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:452 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:452 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:24:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:452 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:24:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:24:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:452 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:452 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
13:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
13:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:24:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:24:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:24:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 251
13:24:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6915us
13:24:454 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 252
13:24:454 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9737us
13:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:469 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:469 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:469 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:469 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:470 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:470 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
13:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:24:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:24:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +235us
13:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 252
13:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1995us
13:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:471 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7043us
13:24:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 253
13:24:472 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6420us
13:24:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:485 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:485 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:485 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:485 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:24:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
13:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:24:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:24:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 253
13:24:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3551us
13:24:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5211us
13:24:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3827us
13:24:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 254
13:24:487 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3103us
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:502 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:502 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:502 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:502 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:502 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:502 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:502 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:502 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:502 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:24:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:24:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:502 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:502 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
13:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:503 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:24:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:24:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 254
13:24:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6868us
13:24:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8427us
13:24:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:504 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:504 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:504 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 255
13:24:504 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +398us
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:519 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:519 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:519 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:519 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:24:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:24:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:519 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:519 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
13:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:520 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:24:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:24:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +185us
13:24:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 255
13:24:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 256
13:24:521 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6470us
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:535 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:535 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:535 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:535 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:24:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:24:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
13:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:24:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:24:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 256
13:24:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3501us
13:24:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1643us
13:24:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:537 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7396us
13:24:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 257
13:24:537 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3153us
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:552 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:552 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:552 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:552 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:24:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:24:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:552 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:552 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
13:24:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:553 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:24:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:24:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 257
13:24:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6818us
13:24:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4858us
13:24:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:572 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 258
13:24:572 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4016us
13:24:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:573 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:573 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:573 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:573 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:573 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:573 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:573 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:573 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:573 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:24:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:573 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:573 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
13:24:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:574 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:574 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:574 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:574 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:24:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:24:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +135us
13:24:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 258
13:24:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 259
13:24:574 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6520us
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:585 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:585 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:585 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:585 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:24:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:24:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
13:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:24:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:24:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 259
13:24:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1526us
13:24:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:587 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +964us
13:24:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 260
13:24:587 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3203us
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:602 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:602 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:602 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:602 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:602 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:602 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:602 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:602 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:24:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:24:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:602 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:602 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
13:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:603 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:24:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:24:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 260
13:24:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6768us
13:24:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1290us
13:24:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:604 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 261
13:24:604 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7634us
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:619 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:619 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:619 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:619 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:619 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:24:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:24:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:619 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:619 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
13:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:620 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:24:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:24:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +85us
13:24:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 261
13:24:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4506us
13:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:621 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 262
13:24:621 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1102us
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:635 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:635 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:635 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:635 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:24:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:24:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:635 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:635 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
13:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:636 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:24:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:24:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 262
13:24:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3402us
13:24:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 263
13:24:637 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3253us
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:652 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:652 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:652 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:652 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:24:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:24:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:652 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:652 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
13:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:653 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:24:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:24:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:653 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 263
13:24:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4441us
13:24:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:654 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1316us
13:24:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 264
13:24:654 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9936us
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:669 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:669 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:669 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:669 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:24:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:24:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:669 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:669 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
13:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:670 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:670 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:24:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:24:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +35us
13:24:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 264
13:24:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +938us
13:24:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:671 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:671 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 265
13:24:671 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4720us
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:685 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:685 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:685 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:685 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:24:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:24:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:685 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:686 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
13:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:686 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:24:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:24:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 265
13:24:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3352us
13:24:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 266
13:24:687 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3303us
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:702 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:702 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:702 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:702 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:24:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:24:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:703 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:703 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
13:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:24:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:24:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 266
13:24:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +823us
13:24:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:704 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4884us
13:24:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:704 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 267
13:24:704 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9986us
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:719 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:719 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:719 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:719 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:24:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:24:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:719 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:719 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
13:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:720 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:720 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
13:24:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:24:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:24:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 267
13:24:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7356us
13:24:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:721 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1676us
13:24:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 268
13:24:721 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6662us
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:735 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:735 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:735 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:735 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:24:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:24:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:735 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:735 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
13:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:24:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:24:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 268
13:24:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
13:24:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +579us
13:24:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:737 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 269
13:24:737 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1805us
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:752 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:752 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:752 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:752 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:24:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:24:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:752 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:752 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
13:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:24:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:24:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 269
13:24:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
13:24:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 270
13:24:754 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +28us
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:769 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:769 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:769 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:769 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:24:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:24:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:769 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:769 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
13:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:770 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:24:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:24:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 270
13:24:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3738us
13:24:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:771 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5244us
13:24:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 271
13:24:771 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6712us
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:785 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:785 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:785 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:785 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:24:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:24:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:785 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
13:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:24:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:24:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 271
13:24:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3260us
13:24:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7010us
13:24:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:787 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2028us
13:24:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 272
13:24:787 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3395us
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:802 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:802 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:802 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:802 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:24:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:24:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
13:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:803 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:24:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:24:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 272
13:24:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6576us
13:24:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 273
13:24:804 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +78us
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:819 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:819 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:819 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:819 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:819 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:819 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:819 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:819 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:24:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:24:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:819 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:819 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
13:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:820 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:820 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:24:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:24:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +120us
13:24:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 273
13:24:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:821 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:821 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:821 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8812us
13:24:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 274
13:24:821 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6761us
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:836 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:836 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:836 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:836 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:24:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:24:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:836 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:836 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
13:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:837 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:24:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:24:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 274
13:24:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3210us
13:24:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3442us
13:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:838 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5596us
13:24:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 275
13:24:838 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3445us
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:852 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:852 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:852 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:852 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:24:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:24:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:852 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
13:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:853 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:24:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:24:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 275
13:24:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6527us
13:24:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6658us
13:24:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:854 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2380us
13:24:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 276
13:24:854 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +128us
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:869 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:869 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:869 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:869 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:869 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:869 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:24:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:869 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:869 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:24:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
13:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:870 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:870 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:870 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:24:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:24:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 276
13:24:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9843us
13:24:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 277
13:24:870 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6811us
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:886 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:886 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:886 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:886 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:24:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:24:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:886 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:886 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
13:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:887 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:24:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:24:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 277
13:24:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3035us
13:24:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +125us
13:24:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +114us
13:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:888 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9164us
13:24:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 278
13:24:888 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3495us
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:902 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:902 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:902 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:902 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:24:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:24:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:902 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
13:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:903 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:24:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:24:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:903 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 278
13:24:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6477us
13:24:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3090us
13:24:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:904 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5948us
13:24:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:904 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 279
13:24:904 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +178us
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:919 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:919 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:919 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:919 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:24:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:24:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:919 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:919 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
13:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:920 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:24:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:24:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 279
13:24:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9793us
13:24:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6306us
13:24:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:921 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:921 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:921 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 280
13:24:921 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +74us
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:936 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:936 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:936 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:936 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:936 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:936 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:936 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:936 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:24:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:24:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:936 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:936 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
13:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:937 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:24:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:24:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +137us
13:24:937 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:937 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:938 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 280
13:24:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2732us
13:24:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:938 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:938 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 281
13:24:938 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3544us
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:952 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:952 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:952 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:952 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:24:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:24:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:952 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:952 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
13:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:953 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:24:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:24:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 281
13:24:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5949us
13:24:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:24:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +237us
13:24:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +2us
13:24:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:954 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9516us
13:24:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 282
13:24:954 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:24:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +228us
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:969 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:24:969 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:969 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:969 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:969 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:969 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:969 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:969 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:24:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:24:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:24:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
13:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:970 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:24:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:24:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 282
13:24:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9743us
13:24:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2738us
13:24:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:971 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:24:971 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:24:971 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:24:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:24:971 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 283
13:24:971 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:24:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3212us
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:24:986 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:24:986 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:24:986 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:24:986 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:24:986 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:24:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:24:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:24:986 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:24:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:24:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:24:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:24:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:24:986 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:24:986 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:24:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:24:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
13:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:24:987 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:24:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:24:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:24:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:24:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:24:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:24:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:24:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:24:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:24:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:24:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:24:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:24:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 283
13:24:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3060us
13:24:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:24:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:24:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:24:988 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 284
13:24:988 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3594us
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:002 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:002 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:002 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:002 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:25:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:25:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:002 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:002 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
13:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:003 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:25:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:25:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 284
13:25:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2331us
13:25:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:004 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3084us
13:25:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 285
13:25:004 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +278us
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:019 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:019 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:019 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:019 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:25:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:25:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
13:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:020 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:25:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:25:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 285
13:25:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8864us
13:25:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +109us
13:25:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +130us
13:25:021 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 286
13:25:021 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6830us
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:036 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:036 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:036 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:036 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:036 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:036 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:25:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:25:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:036 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:036 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
13:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:037 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:25:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:25:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:037 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 286
13:25:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3010us
13:25:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2386us
13:25:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:038 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:038 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 287
13:25:038 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +297us
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:052 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:052 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:052 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:052 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:25:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:25:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:052 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:052 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
13:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:053 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:053 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:25:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:25:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 287
13:25:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6327us
13:25:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 288
13:25:054 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +327us
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:069 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:069 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:069 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:069 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:25:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:25:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:069 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:069 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
13:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:070 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:25:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:25:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:070 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 288
13:25:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5246us
13:25:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:071 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3437us
13:25:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 289
13:25:071 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7011us
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:086 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:086 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:086 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:086 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:086 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:086 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:25:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:25:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:086 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:086 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
13:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:087 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:087 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:25:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:25:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 289
13:25:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2960us
13:25:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8817us
13:25:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:088 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:088 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:088 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +221us
13:25:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 290
13:25:088 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3694us
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:102 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:102 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:102 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:102 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:25:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:102 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:102 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:25:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
13:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:103 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:25:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:25:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 290
13:25:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6277us
13:25:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 291
13:25:104 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +377us
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:119 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:119 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:119 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:119 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:25:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:25:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
13:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:120 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:25:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:25:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 291
13:25:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1628us
13:25:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:121 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:121 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:121 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7005us
13:25:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 292
13:25:121 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7060us
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:136 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:136 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:136 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:136 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:25:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:25:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:136 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:136 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
13:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:137 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:137 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:25:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:25:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 292
13:25:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2911us
13:25:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5249us
13:25:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:138 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:138 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:138 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3789us
13:25:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:138 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 293
13:25:138 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3744us
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:152 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:152 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:152 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:152 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:25:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:25:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:153 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:153 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
13:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:25:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:25:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 293
13:25:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6227us
13:25:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8465us
13:25:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:154 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +573us
13:25:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 294
13:25:154 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +427us
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:169 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:169 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:169 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:169 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:25:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:25:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:169 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
13:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:170 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:25:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:25:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 294
13:25:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9544us
13:25:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:171 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 295
13:25:171 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7110us
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:186 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:186 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:186 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:186 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:186 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:186 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:186 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:25:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:25:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:186 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:186 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
13:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:187 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:187 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:25:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:25:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 295
13:25:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2861us
13:25:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1681us
13:25:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:188 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7357us
13:25:188 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 296
13:25:188 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3794us
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:203 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:203 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:203 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:203 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:25:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:203 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:203 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:25:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
13:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:204 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:25:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:25:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 296
13:25:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6178us
13:25:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4897us
13:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:205 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4141us
13:25:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 297
13:25:205 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +477us
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:219 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:219 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:219 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:219 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:25:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:25:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:219 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:219 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
13:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:220 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:25:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:25:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 297
13:25:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9494us
13:25:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 298
13:25:221 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7160us
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:236 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:236 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:236 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:236 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:25:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:25:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:236 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:236 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
13:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:237 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:237 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:25:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:25:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 298
13:25:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +925us
13:25:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:238 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:238 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:238 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:238 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +925us
13:25:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:238 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 299
13:25:238 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3843us
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:253 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:253 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:253 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:253 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:25:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:25:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:253 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
13:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:254 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:25:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:25:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 299
13:25:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6128us
13:25:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1329us
13:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:255 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7709us
13:25:255 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 300
13:25:255 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +527us
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:269 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:269 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:269 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:269 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:25:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:25:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:270 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
13:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:270 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:25:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:25:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 300
13:25:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9444us
13:25:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4545us
13:25:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:271 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 301
13:25:271 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1704us
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:286 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:286 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:286 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:286 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:25:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:286 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:286 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:25:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
13:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:287 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:25:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:25:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 301
13:25:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2761us
13:25:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:288 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 302
13:25:288 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3893us
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:303 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:303 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:303 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:303 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:303 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:303 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:25:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:25:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:304 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
13:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:304 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:25:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:25:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 302
13:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3839us
13:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:305 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1277us
13:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:305 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 303
13:25:305 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +577us
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:319 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:319 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:319 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:319 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:25:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:25:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
13:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:320 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:25:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:25:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 303
13:25:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9395us
13:25:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +977us
13:25:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:321 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 304
13:25:321 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5322us
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:336 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:336 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:336 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:336 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:336 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:336 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:336 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:336 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:25:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:25:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:336 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:336 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
13:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:337 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:337 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:25:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:25:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 304
13:25:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2711us
13:25:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:338 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:338 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:338 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 305
13:25:338 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3943us
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:353 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:353 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:353 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:353 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:353 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:353 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:353 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:353 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:25:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:25:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:353 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:353 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
13:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:354 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:25:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:25:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +221us
13:25:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 305
13:25:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:355 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4846us
13:25:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:355 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 306
13:25:355 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +626us
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:369 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:369 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:369 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:369 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:25:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:25:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
13:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:370 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:25:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:25:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 306
13:25:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6754us
13:25:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:371 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1630us
13:25:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:371 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 307
13:25:371 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7310us
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:386 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:386 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:386 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:386 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:25:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:25:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:386 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
13:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:387 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:25:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:25:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 307
13:25:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2662us
13:25:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +624us
13:25:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:388 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 308
13:25:388 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2407us
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:403 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:403 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:403 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:403 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:403 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:403 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:403 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:403 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:25:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:25:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:403 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:403 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
13:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:404 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:25:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:25:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 308
13:25:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5978us
13:25:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 309
13:25:405 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +676us
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:419 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:419 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:419 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:419 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:25:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:419 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:419 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:25:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
13:25:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:420 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:25:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:25:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 309
13:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3136us
13:25:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:421 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5198us
13:25:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 310
13:25:421 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7360us
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:436 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:436 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:436 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:436 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:25:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:25:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:25:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
13:25:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:437 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:25:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:25:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 310
13:25:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2612us
13:25:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7056us
13:25:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:438 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1982us
13:25:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 311
13:25:438 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4043us
13:25:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:453 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:453 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:453 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:453 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:453 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:25:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:454 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:454 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:25:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
13:25:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:454 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:25:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:25:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 311
13:25:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5928us
13:25:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:455 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +272us
13:25:455 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:455 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:455 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 312
13:25:455 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +213us
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:469 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:469 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:469 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:469 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:25:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:25:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:469 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:469 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:25:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
13:25:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:470 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:25:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:25:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08811b48->08a57c8c, vblank start waited) +2us
13:25:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:471 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 312
13:25:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8765us
13:25:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 313
13:25:471 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7409us
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:486 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:486 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:486 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:486 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:486 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:486 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:486 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:25:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:25:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:25:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
13:25:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:487 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:487 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:25:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:25:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 313
13:25:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2562us
13:25:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3488us
13:25:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:488 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:488 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5550us
13:25:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 314
13:25:488 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4093us
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:503 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:503 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:503 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:503 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:25:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:25:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:503 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:503 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:25:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
13:25:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:504 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:504 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:25:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:25:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:504 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 314
13:25:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5879us
13:25:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6704us
13:25:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:505 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:505 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2334us
13:25:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 315
13:25:505 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +776us
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:519 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:519 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:519 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:519 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:25:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:25:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:519 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:519 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:25:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
13:25:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:520 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:25:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:25:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:520 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 315
13:25:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9195us
13:25:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 316
13:25:521 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7459us
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:536 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:536 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:536 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:536 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:536 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:536 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:25:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:25:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:536 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:536 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:25:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
13:25:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:537 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:537 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:25:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:25:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 316
13:25:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2433us
13:25:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +79us
13:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +160us
13:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:538 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9118us
13:25:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 317
13:25:538 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4142us
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:553 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:553 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:553 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:553 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:25:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:25:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:553 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:553 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:25:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
13:25:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:554 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:554 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:25:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:25:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 317
13:25:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5829us
13:25:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3136us
13:25:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:555 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5902us
13:25:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 318
13:25:555 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +826us
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:570 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:570 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:570 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:570 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:570 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:570 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:570 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:570 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:25:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:25:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:570 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:570 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
13:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:571 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:25:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:25:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 318
13:25:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9145us
13:25:572 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6352us
13:25:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:572 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 319
13:25:572 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +196us
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:586 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:586 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:586 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:586 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:586 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:586 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:25:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:25:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:586 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:586 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:25:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
13:25:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:587 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:587 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:25:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:25:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 319
13:25:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2462us
13:25:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:588 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 320
13:25:588 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4192us
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:603 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:603 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:603 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:603 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:603 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:603 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:25:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:25:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:603 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:603 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
13:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:604 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:604 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:25:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:25:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:604 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 320
13:25:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5347us
13:25:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +191us
13:25:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +48us
13:25:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:605 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9470us
13:25:605 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 321
13:25:605 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +876us
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:620 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:620 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:620 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:620 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:620 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:620 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:620 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:620 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:25:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:25:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:620 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
13:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:621 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:621 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:621 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:621 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:25:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:25:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 321
13:25:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9096us
13:25:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2784us
13:25:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:622 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:622 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:622 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 322
13:25:622 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3814us
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:636 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:636 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:636 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:636 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:636 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:636 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:25:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:25:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:636 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:636 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
13:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:637 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:637 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:25:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:25:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 322
13:25:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2412us
13:25:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:638 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 323
13:25:638 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4242us
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:653 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:653 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:653 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:653 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:25:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:25:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:653 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:653 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
13:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:654 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:654 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:25:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:25:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 323
13:25:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1729us
13:25:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:655 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:655 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:655 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3038us
13:25:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 324
13:25:655 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +925us
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:670 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:670 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:670 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:670 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:670 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:25:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:25:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:670 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:670 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
13:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:671 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:25:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:25:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 324
13:25:671 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8262us
13:25:671 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +63us
13:25:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +176us
13:25:672 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 325
13:25:672 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7432us
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:686 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:686 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:686 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:686 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:686 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:686 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:25:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:25:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:686 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:686 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
13:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:687 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:687 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:687 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:25:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:25:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 325
13:25:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2362us
13:25:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:688 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2432us
13:25:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:688 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:688 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:688 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 326
13:25:688 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +899us
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:703 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:703 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:703 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:703 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:25:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:25:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:703 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:703 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
13:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:704 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:704 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:25:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:25:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:704 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 326
13:25:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5679us
13:25:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 327
13:25:705 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +975us
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:720 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:720 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:720 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:720 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:720 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:720 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:720 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:720 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:720 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:25:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:25:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:720 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:720 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
13:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:721 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:25:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:25:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 327
13:25:721 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4644us
13:25:721 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:722 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3391us
13:25:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:722 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 328
13:25:722 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7659us
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:736 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:736 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:736 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:736 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:25:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:25:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:736 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:736 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
13:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:737 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:737 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:25:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:25:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 328
13:25:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2313us
13:25:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8863us
13:25:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:738 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +175us
13:25:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 329
13:25:738 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4342us
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:753 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:753 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:753 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:753 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:753 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:753 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:25:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:25:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:753 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:753 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
13:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:754 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:754 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:25:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:25:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 329
13:25:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5629us
13:25:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 330
13:25:755 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1025us
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:770 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:770 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:770 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:770 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:770 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:770 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:770 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:770 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:25:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:25:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:770 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:770 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
13:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:771 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:771 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:25:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:25:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 330
13:25:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1026us
13:25:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:772 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6959us
13:25:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 331
13:25:772 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7708us
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:786 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:786 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:786 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:786 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:25:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:25:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:786 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:786 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
13:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:787 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:25:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:25:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 331
13:25:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2263us
13:25:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5295us
13:25:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:788 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3743us
13:25:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 332
13:25:788 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4392us
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:803 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:803 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:803 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:803 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:25:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:25:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:803 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:803 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
13:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:804 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:804 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:25:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:25:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:804 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 332
13:25:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5579us
13:25:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8511us
13:25:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:805 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:805 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +527us
13:25:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 333
13:25:805 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1075us
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:820 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:820 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:820 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:820 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:820 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:820 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:820 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:820 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:820 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:25:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:25:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:820 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:820 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
13:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:821 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:25:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:25:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 333
13:25:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8896us
13:25:821 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:822 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 334
13:25:822 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7758us
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:836 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:836 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:836 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:836 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:836 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:836 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:25:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:25:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:836 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:836 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
13:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:837 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:25:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:25:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 334
13:25:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2213us
13:25:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1727us
13:25:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:838 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7311us
13:25:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:838 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 335
13:25:838 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4442us
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:853 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:853 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:853 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:853 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:853 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:853 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:853 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:853 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:25:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:25:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:853 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:853 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
13:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:854 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:25:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:25:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 335
13:25:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5530us
13:25:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4943us
13:25:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:855 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:855 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:855 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4095us
13:25:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 336
13:25:855 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1125us
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:870 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:870 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:870 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:870 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:870 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:870 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:870 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:870 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:870 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:25:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:25:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:870 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:870 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
13:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:871 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:871 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:25:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:25:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 336
13:25:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8846us
13:25:871 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 337
13:25:872 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7808us
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:887 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:887 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:887 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:887 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:25:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:887 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:887 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:25:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
13:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:888 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:888 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:25:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:25:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +323us
13:25:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 337
13:25:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:889 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +879us
13:25:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 338
13:25:889 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4491us
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:903 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:903 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:903 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:903 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:903 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:903 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:25:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:25:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:903 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:903 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
13:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:904 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:25:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:25:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:904 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 338
13:25:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5480us
13:25:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1375us
13:25:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:905 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7663us
13:25:905 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:905 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 339
13:25:905 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1175us
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:920 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:920 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:920 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:920 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:25:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:25:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:920 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:920 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
13:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:921 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:25:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:25:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:921 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 339
13:25:921 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8797us
13:25:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4591us
13:25:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:922 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 340
13:25:922 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2306us
13:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:938 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:938 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:938 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:938 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:938 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:938 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:938 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:938 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:938 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:938 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:938 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
13:25:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:938 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:939 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:939 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:939 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:25:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:25:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:939 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 340
13:25:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2113us
13:25:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:939 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 341
13:25:939 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4541us
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:953 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:953 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:953 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:953 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:953 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:953 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:953 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:953 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:25:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:25:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:953 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:953 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
13:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:954 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:954 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:25:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:25:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 341
13:25:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3237us
13:25:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:955 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1231us
13:25:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:955 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 342
13:25:955 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:25:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1225us
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:970 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:25:970 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:970 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:970 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:25:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:25:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:970 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:970 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:25:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
13:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:971 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:971 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:25:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:25:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:971 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 342
13:25:971 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8747us
13:25:972 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1023us
13:25:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:972 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:25:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 343
13:25:972 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:25:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5924us
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:25:987 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:25:987 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:25:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:25:987 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:25:987 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:25:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:25:987 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:25:987 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:25:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:25:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:25:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:25:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:25:987 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:25:987 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
13:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:25:988 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:25:988 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:25:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:25:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:25:988 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:25:988 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:25:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:25:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:25:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:25:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:25:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:25:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:25:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 343
13:25:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2063us
13:25:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:25:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:25:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:25:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4239us
13:25:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:25:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:25:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:25:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:25:989 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 344
13:25:989 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +112us
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:003 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:003 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:003 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:003 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:26:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:26:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:003 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:003 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
13:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:004 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:004 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:004 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:26:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:26:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +100us
13:26:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:005 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 344
13:26:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4800us
13:26:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 345
13:26:005 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1274us
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:020 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:020 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:020 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:020 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:020 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:26:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:26:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:020 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:020 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
13:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:021 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:021 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:021 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:021 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:26:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:26:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 345
13:26:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6152us
13:26:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:022 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1584us
13:26:022 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 346
13:26:022 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7958us
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:037 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:037 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:037 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:037 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:037 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:037 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:26:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:26:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:037 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:037 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
13:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:038 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:038 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:038 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:26:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:26:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:038 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 346
13:26:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2014us
13:26:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +670us
13:26:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:039 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:039 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:040 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 347
13:26:040 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3009us
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:053 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:053 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:053 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:053 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:053 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:053 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:053 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:053 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:053 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:26:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:26:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:053 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:053 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
13:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:054 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:054 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:26:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:26:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 347
13:26:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5330us
13:26:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 348
13:26:055 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1324us
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:070 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:070 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:070 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:070 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:070 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:070 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:26:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:26:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:070 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:070 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
13:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:071 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:071 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:26:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:26:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 348
13:26:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2534us
13:26:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:072 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5152us
13:26:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 349
13:26:072 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8007us
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:087 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:087 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:087 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:087 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:087 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:087 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:087 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:087 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:087 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:26:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:26:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:087 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:087 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
13:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:088 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:26:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:26:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 349
13:26:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1964us
13:26:088 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7102us
13:26:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:089 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:089 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:089 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1936us
13:26:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:089 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 350
13:26:089 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4691us
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:103 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:103 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:103 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:103 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:103 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:26:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:26:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:103 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:103 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
13:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:104 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:104 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:26:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:26:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:104 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 350
13:26:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5280us
13:26:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +318us
13:26:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:105 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:105 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:105 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 351
13:26:105 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +94us
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:120 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:120 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:120 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:120 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:120 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:120 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:120 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:26:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:26:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:120 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:120 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
13:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:121 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:121 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:121 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:26:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:26:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:121 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 351
13:26:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8597us
13:26:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 352
13:26:122 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8057us
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:137 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:137 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:137 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:137 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:137 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:137 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:137 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:137 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:137 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:26:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:26:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:137 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:137 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
13:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:138 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:138 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:26:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:26:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 352
13:26:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1914us
13:26:138 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3534us
13:26:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:139 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5504us
13:26:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 353
13:26:139 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4741us
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:153 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:153 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:153 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:153 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:153 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:26:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:26:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:153 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:153 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
13:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:154 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:154 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:26:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:26:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 353
13:26:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5231us
13:26:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6750us
13:26:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:155 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:155 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:155 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2288us
13:26:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 354
13:26:155 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1424us
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:170 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:170 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:170 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:170 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:170 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:26:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:26:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:170 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:170 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
13:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:171 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:171 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:26:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:26:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 354
13:26:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8547us
13:26:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:172 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 355
13:26:172 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8107us
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:187 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:187 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:187 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:187 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:187 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:187 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:187 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:187 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:187 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:26:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:26:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:187 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:187 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
13:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:188 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:26:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:26:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 355
13:26:188 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1831us
13:26:188 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +33us
13:26:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +206us
13:26:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:189 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9072us
13:26:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:189 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 356
13:26:189 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4790us
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:203 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:203 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:203 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:203 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:203 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:203 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:26:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:26:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:203 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:203 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
13:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:204 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:26:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:26:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 356
13:26:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5181us
13:26:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3182us
13:26:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:205 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:205 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5856us
13:26:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 357
13:26:205 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1474us
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:220 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:220 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:220 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:220 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:220 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:220 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:220 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:220 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:26:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:26:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:220 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:220 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
13:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:221 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:221 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:221 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:26:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:26:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:221 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 357
13:26:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8497us
13:26:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6398us
13:26:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:222 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:222 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:222 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 358
13:26:222 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +798us
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:237 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:237 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:237 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:237 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:237 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:237 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:237 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:26:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:26:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:237 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:237 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
13:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:238 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:238 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:26:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:26:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:238 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 358
13:26:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1814us
13:26:238 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:239 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 359
13:26:239 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4840us
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:254 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:254 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:254 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:254 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:26:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:26:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:254 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:254 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
13:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:255 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:255 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:255 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:255 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:26:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:26:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 359
13:26:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4745us
13:26:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +145us
13:26:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +94us
13:26:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:256 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9424us
13:26:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 360
13:26:256 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1524us
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:270 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:270 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:270 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:270 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:26:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:26:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:270 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:270 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
13:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:271 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:271 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:26:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:26:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:271 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 360
13:26:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8448us
13:26:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2830us
13:26:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:272 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:272 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:272 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:272 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 361
13:26:272 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4416us
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:287 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:287 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:287 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:287 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:26:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:26:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:287 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:287 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
13:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:288 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:288 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:288 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:26:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:26:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 361
13:26:288 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1764us
13:26:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 362
13:26:289 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4890us
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:304 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:304 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:304 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:304 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:26:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:26:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:304 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
13:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:305 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:305 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:305 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:305 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:26:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:26:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 362
13:26:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1127us
13:26:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:305 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:305 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:306 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:306 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:306 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2993us
13:26:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:306 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 363
13:26:306 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1573us
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:320 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:320 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:320 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:320 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:320 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:320 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:320 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:320 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:26:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:26:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:320 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:320 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
13:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:321 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:321 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:26:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:26:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 363
13:26:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7660us
13:26:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +17us
13:26:322 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +222us
13:26:322 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 364
13:26:322 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8034us
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:337 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:337 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:337 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:337 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:337 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:337 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:26:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:26:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:337 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:337 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
13:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:338 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:26:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:26:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 364
13:26:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1714us
13:26:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2477us
13:26:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:340 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:340 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 365
13:26:340 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1501us
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:354 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:354 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:354 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:354 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:354 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:354 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:354 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:26:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:26:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:354 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
13:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:355 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:355 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:26:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:26:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 365
13:26:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5031us
13:26:355 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 366
13:26:356 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1623us
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:370 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:370 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:370 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:370 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:370 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:370 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:26:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:26:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:370 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:370 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
13:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:371 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:371 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:26:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:26:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:371 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 366
13:26:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4042us
13:26:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:372 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3345us
13:26:372 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 367
13:26:372 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8307us
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:387 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:387 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:387 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:387 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:387 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:387 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:387 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:387 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:26:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:26:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:387 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:387 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
13:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:388 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:388 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:388 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:388 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:26:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:26:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 367
13:26:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1665us
13:26:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8909us
13:26:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:389 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:389 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:389 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:389 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +129us
13:26:389 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 368
13:26:389 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4990us
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:404 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:404 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:404 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:404 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:404 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:404 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:26:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:26:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:404 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:404 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
13:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:405 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:405 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:405 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:26:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:26:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:405 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 368
13:26:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4981us
13:26:405 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:406 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 369
13:26:406 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1673us
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:420 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:420 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:420 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:420 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:420 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:420 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:420 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:420 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:26:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:26:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:420 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:420 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
13:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:421 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:421 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:421 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:421 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:26:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:26:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +424us
13:26:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:422 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 369
13:26:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:422 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:422 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:422 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6913us
13:26:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:422 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 370
13:26:422 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8356us
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:437 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:437 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:437 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:437 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:437 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:437 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:26:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:26:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:437 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:438 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
13:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:438 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:438 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:26:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:26:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:438 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 370
13:26:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1615us
13:26:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5341us
13:26:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:439 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:439 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:439 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3697us
13:26:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:439 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 371
13:26:439 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5040us
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:454 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:454 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:454 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:454 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:454 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:454 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:454 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:454 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:454 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:454 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:454 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:26:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:26:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:454 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:454 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
13:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:455 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:455 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:26:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:26:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 371
13:26:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4931us
13:26:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8557us
13:26:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:456 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +481us
13:26:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 372
13:26:456 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1723us
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:470 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:470 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:470 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:470 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:470 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:26:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:26:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:470 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:470 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
13:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:471 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:471 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:26:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:26:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 372
13:26:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8248us
13:26:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:472 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 373
13:26:472 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8406us
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:487 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:487 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:487 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:487 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:487 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:487 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:487 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:487 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:487 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:26:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:487 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:487 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:26:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
13:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:488 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:488 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:488 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:488 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:26:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:26:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 373
13:26:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1565us
13:26:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:488 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1773us
13:26:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:489 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7265us
13:26:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 374
13:26:489 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5090us
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:504 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:504 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:504 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:504 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:504 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:504 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:504 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:504 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:504 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:26:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:504 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:504 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:26:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
13:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:505 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:505 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:505 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:26:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:26:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:505 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 374
13:26:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4882us
13:26:505 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:505 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4989us
13:26:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:506 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:506 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4049us
13:26:506 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:506 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 375
13:26:506 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1773us
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:520 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:520 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:520 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:520 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:520 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:26:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:26:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:520 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:520 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
13:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:521 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:521 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:26:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:26:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 375
13:26:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8198us
13:26:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8205us
13:26:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:522 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:522 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:522 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 376
13:26:522 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +10us
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:537 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:537 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:537 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:537 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:537 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:537 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:537 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:26:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:537 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:537 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:26:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
13:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:538 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:538 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:538 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:26:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:26:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:538 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +201us
13:26:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:539 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:539 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:539 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 376
13:26:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +833us
13:26:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 377
13:26:539 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5139us
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:554 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:554 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:554 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:554 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:554 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:554 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:554 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:554 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:554 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:26:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:554 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:554 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:26:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
13:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:555 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:555 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:555 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:555 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:555 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:26:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:26:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:555 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:555 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 377
13:26:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4832us
13:26:555 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1421us
13:26:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:556 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:556 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:556 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:556 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7617us
13:26:556 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:556 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 378
13:26:556 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1823us
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:570 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:570 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:570 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:570 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:570 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:570 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:570 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:570 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:26:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:570 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:570 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:26:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
13:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:571 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:26:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:26:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 378
13:26:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8149us
13:26:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4637us
13:26:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:572 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 379
13:26:572 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2908us
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:587 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:587 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:587 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:587 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:587 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:587 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:587 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:587 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:587 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:26:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:587 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:587 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:26:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
13:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:588 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:588 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:588 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:588 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:26:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:26:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 379
13:26:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1465us
13:26:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 380
13:26:589 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5189us
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:604 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:604 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:604 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:604 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:604 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:604 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:604 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:604 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:604 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:26:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:26:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:604 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:604 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
13:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:605 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:605 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:605 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:605 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:605 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:26:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:26:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:605 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 380
13:26:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2635us
13:26:605 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:605 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:606 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:606 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:606 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:606 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:606 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:606 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:606 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1185us
13:26:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:606 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 381
13:26:606 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1872us
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:621 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:621 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:621 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:621 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:621 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:621 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:621 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:621 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:621 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:621 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:621 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:26:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:26:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:621 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:621 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
13:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:622 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:622 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:26:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:26:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:622 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 381
13:26:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8099us
13:26:622 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1069us
13:26:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:623 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 382
13:26:623 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6526us
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:637 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:637 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:637 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:637 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:637 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:637 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:637 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:26:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:26:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:637 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:637 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
13:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:638 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:638 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:638 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:638 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:638 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:26:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:26:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:638 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:638 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 382
13:26:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1415us
13:26:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4285us
13:26:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:639 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:639 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:639 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 383
13:26:639 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +233us
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:654 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:654 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
13:26:654 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
13:26:654 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:654 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +0us
13:26:654 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:654 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:654 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:654 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:654 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:26:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:26:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:654 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:655 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
13:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:655 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:655 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:655 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:655 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:655 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:26:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:26:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:655 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 383
13:26:655 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4732us
13:26:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:656 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:656 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 384
13:26:656 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1922us
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:671 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:671 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:671 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:671 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:26:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:26:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:671 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:671 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
13:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:672 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:672 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:672 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:672 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:672 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:26:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:26:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:672 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 384
13:26:672 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5550us
13:26:672 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:673 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:673 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:673 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1538us
13:26:673 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 385
13:26:673 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8606us
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:687 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:687 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:687 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:687 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:687 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:687 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:687 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:687 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:687 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:687 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:26:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:26:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:687 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:687 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
13:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:688 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:688 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:688 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:688 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:688 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:26:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:26:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:688 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:689 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 385
13:26:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1366us
13:26:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:689 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +716us
13:26:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:689 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:689 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:689 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 386
13:26:689 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3611us
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:704 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:704 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:704 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:704 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:704 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:704 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:704 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:26:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:26:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:704 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:704 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
13:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:705 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:705 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:705 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:705 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:705 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:26:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:26:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:705 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 386
13:26:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4682us
13:26:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:706 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:706 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 387
13:26:706 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1972us
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:721 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:721 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:721 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:721 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:721 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:721 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:721 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:721 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:26:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:26:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:721 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:721 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
13:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:722 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:722 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:722 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:722 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:26:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:26:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 387
13:26:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1932us
13:26:722 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:723 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:723 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:723 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:723 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:723 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:723 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:723 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5106us
13:26:723 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:723 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 388
13:26:723 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8655us
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:737 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:737 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:737 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:737 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:737 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:737 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:737 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:737 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:737 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:26:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:26:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:737 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:737 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
13:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:738 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:738 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:738 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:738 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:738 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:26:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:26:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:738 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:738 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 388
13:26:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1316us
13:26:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7148us
13:26:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:739 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1890us
13:26:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:739 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 389
13:26:739 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5339us
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:754 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:754 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:754 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:754 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:754 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:754 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:754 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:754 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:754 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:26:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:754 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:754 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:26:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
13:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:755 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:755 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:755 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:755 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:26:755 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:26:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 389
13:26:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4632us
13:26:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:756 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:756 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +364us
13:26:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:756 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:756 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:756 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 390
13:26:756 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +696us
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:771 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:771 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:771 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:771 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:771 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:771 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:771 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:26:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:26:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:771 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:771 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
13:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:772 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:772 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:772 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:772 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:26:772 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:26:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:772 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 390
13:26:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7949us
13:26:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:773 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 391
13:26:773 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8705us
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:787 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:787 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:787 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:787 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:787 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:787 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:787 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:787 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:26:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:787 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:787 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:26:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
13:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:788 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:788 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:788 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:26:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:26:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 391
13:26:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1266us
13:26:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3580us
13:26:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:789 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5458us
13:26:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 392
13:26:789 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5389us
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:804 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:804 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:804 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:804 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:804 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:804 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:804 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:26:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:804 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:804 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:26:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
13:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:805 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:805 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:805 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:805 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:805 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:26:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:26:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:805 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:805 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 392
13:26:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4583us
13:26:805 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:805 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6796us
13:26:806 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:806 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:806 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:806 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:806 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:806 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:806 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2242us
13:26:806 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:806 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 393
13:26:806 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2072us
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:821 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:821 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:821 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:821 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:821 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:821 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:821 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:821 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:821 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:26:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:26:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:821 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:821 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
13:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:822 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:822 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:822 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:822 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:26:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:26:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 393
13:26:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7899us
13:26:822 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 394
13:26:823 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8755us
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:837 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:837 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:837 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:837 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:26:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:837 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:837 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:26:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
13:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:838 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:26:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:26:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:838 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 394
13:26:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1216us
13:26:838 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:838 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +12us
13:26:838 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:839 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9026us
13:26:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:839 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 395
13:26:839 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5438us
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:854 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:854 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:854 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:854 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:854 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:854 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:26:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:26:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:855 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:855 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
13:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:855 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:855 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:855 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:855 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:26:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:26:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:855 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 395
13:26:855 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4533us
13:26:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3228us
13:26:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:856 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:856 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:856 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5810us
13:26:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:856 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 396
13:26:856 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2122us
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:871 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:871 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:871 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:871 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:871 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:871 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:871 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:26:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:26:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:871 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:871 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
13:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:872 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:872 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:872 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:872 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:872 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:26:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:26:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:872 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 396
13:26:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7850us
13:26:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6444us
13:26:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:873 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:873 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:873 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:873 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 397
13:26:873 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1400us
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:887 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:887 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:887 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:887 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:887 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:887 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:26:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:26:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:887 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:887 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
13:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:888 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:888 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:26:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:26:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 397
13:26:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1166us
13:26:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 398
13:26:889 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5488us
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:904 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:904 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:904 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:904 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:904 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:904 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:26:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:904 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:904 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:26:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
13:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:905 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:905 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:905 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:905 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:905 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:26:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:26:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:905 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:905 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 398
13:26:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4143us
13:26:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:905 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:905 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +99us
13:26:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:906 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
13:26:906 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:906 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:906 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:906 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:906 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9378us
13:26:906 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 399
13:26:906 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2172us
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:921 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:921 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:921 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:921 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:921 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:921 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:921 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:921 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:26:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:26:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:921 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:921 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
13:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:922 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:922 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:922 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:922 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:26:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:26:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 399
13:26:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7800us
13:26:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2876us
13:26:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:923 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:923 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:923 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:923 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 400
13:26:923 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5018us
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:937 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:937 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:937 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:937 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:937 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:937 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:26:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:26:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:938 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:938 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
13:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:938 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:938 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:938 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:938 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:938 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:26:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:26:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:938 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 400
13:26:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1116us
13:26:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:939 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:939 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 401
13:26:939 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5538us
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:954 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:954 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:954 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:954 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:954 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:954 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:954 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:954 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:954 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:26:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:26:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:954 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:954 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
13:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:955 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:955 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:955 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:955 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:26:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:26:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +525us
13:26:955 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:955 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 401
13:26:955 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:956 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:956 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:956 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:956 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:956 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:956 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:956 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2947us
13:26:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:956 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 402
13:26:956 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:26:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2221us
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:971 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:26:971 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:971 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:971 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:971 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:971 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:971 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:971 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:971 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:26:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:26:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:971 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:971 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:26:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
13:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:972 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:972 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:972 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:972 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:26:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:26:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:972 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 402
13:26:972 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7058us
13:26:972 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:26:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:26:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:26:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:973 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +211us
13:26:973 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +28us
13:26:973 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:26:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:973 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:973 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:26:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:973 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 403
13:26:973 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:26:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8636us
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:26:988 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:26:988 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:26:988 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:26:988 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:26:988 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:26:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:26:988 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:26:988 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:26:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:26:988 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:988 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:26:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:26:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:26:988 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:26:988 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:26:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:26:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
13:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:26:989 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:26:989 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:26:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:26:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:26:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:26:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:26:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:26:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:26:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:26:989 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 403
13:26:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1067us
13:26:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:26:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2523us
13:26:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:26:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:26:990 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:26:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:26:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 404
13:26:990 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2103us
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:004 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:004 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:004 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:004 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:004 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:004 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:004 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:004 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:27:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:004 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:004 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:27:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
13:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:005 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:005 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:005 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:005 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:005 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:27:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:27:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:005 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 404
13:27:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4383us
13:27:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:005 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:006 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:006 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 405
13:27:006 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2271us
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:021 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:021 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:021 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:021 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:021 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:021 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:021 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:021 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:021 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:021 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:021 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:27:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:27:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:021 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:021 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:27:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
13:27:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:022 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:022 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:022 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:022 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:022 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:27:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:27:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:022 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 405
13:27:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3440us
13:27:022 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:022 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:023 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:023 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:023 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3299us
13:27:023 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 406
13:27:023 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8954us
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:038 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:038 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:038 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:038 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:038 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:038 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:038 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:27:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:038 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:038 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:27:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
13:27:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:039 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:039 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:039 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:039 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:039 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:27:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:27:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:039 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:039 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 406
13:27:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1017us
13:27:039 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8955us
13:27:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:040 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:040 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:040 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +83us
13:27:040 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 407
13:27:040 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5638us
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:054 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:054 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:054 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:054 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:054 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:054 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:054 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:054 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:054 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:27:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:27:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:054 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:054 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:27:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
13:27:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:055 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:055 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:055 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:055 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:27:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:27:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 407
13:27:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4333us
13:27:055 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:056 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:056 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:056 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2171us
13:27:056 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:056 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 408
13:27:056 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +149us
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:071 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:071 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:071 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:071 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:071 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:071 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:071 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:071 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:071 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:27:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:27:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:071 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:071 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:27:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
13:27:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:072 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:072 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:072 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:072 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:072 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:27:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:27:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:072 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:072 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +62us
13:27:072 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:073 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:073 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:073 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:073 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:073 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 408
13:27:073 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:073 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:073 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6867us
13:27:073 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:073 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 409
13:27:073 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9004us
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:088 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:088 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:088 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:088 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:088 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:088 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:088 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:088 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:088 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:27:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:27:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:089 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:089 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:27:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
13:27:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:089 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:089 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:089 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:089 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:27:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:27:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:089 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 409
13:27:089 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +967us
13:27:090 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:090 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5387us
13:27:090 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:090 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:090 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:090 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:090 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:090 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:090 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:090 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:090 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:090 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3651us
13:27:090 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 410
13:27:090 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5688us
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:104 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:104 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:104 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:104 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:104 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:104 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:104 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:104 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:104 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:27:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:27:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:104 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:104 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:27:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
13:27:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:105 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:105 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:105 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:105 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:105 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:27:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:27:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:105 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 410
13:27:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4284us
13:27:105 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8603us
13:27:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:106 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:106 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:106 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:106 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +435us
13:27:106 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:106 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 411
13:27:106 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2371us
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:121 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:121 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:121 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:121 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:121 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:121 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:121 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:121 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:121 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:121 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:27:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:27:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:121 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:121 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:27:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
13:27:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:122 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:122 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:122 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:122 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:27:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:27:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 411
13:27:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7600us
13:27:122 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 412
13:27:122 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9054us
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:138 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:138 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:138 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:138 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:138 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:138 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:138 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:138 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:138 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:27:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:138 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:138 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
13:27:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
13:27:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:139 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:139 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:139 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:139 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:139 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:27:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:27:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:139 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:139 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 412
13:27:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +917us
13:27:139 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1819us
13:27:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:139 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:139 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:140 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:140 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:140 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:140 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:140 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:140 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7219us
13:27:140 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:140 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 413
13:27:140 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5737us
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:154 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:154 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:154 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:154 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:154 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:154 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:154 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:154 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:154 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:27:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:27:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:154 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:154 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
13:27:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
13:27:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:155 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:155 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:155 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:155 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:155 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:27:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:27:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:155 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 413
13:27:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4234us
13:27:155 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5035us
13:27:156 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:156 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:156 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:156 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:156 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:156 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:156 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4003us
13:27:156 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 414
13:27:156 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2421us
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:171 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:171 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:171 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:171 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:171 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:171 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:171 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:171 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:171 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:27:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
13:27:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:171 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:171 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
13:27:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
13:27:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:172 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:172 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:172 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:172 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:27:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
13:27:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:172 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 414
13:27:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7550us
13:27:172 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8251us
13:27:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:173 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:173 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 415
13:27:173 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +132us
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:188 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:188 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:188 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:188 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:188 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:188 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:188 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:188 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:27:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
13:27:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:188 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:188 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
13:27:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
13:27:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:189 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:189 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:189 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:189 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:27:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
13:27:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +79us
13:27:189 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 415
13:27:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +787us
13:27:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:190 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 416
13:27:190 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5787us
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:204 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:204 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:204 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:204 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:204 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:204 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:204 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:27:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:204 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:204 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
13:27:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
13:27:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:205 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:205 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:205 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:205 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:205 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:27:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
13:27:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:205 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:205 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 416
13:27:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4184us
13:27:205 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:205 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1467us
13:27:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:206 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:206 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:206 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7571us
13:27:206 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:206 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 417
13:27:206 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2471us
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:221 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:221 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:221 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:221 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:221 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:221 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:221 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:221 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:221 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:221 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:27:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
13:27:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:221 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:221 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
13:27:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
13:27:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:222 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:222 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:222 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:222 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:27:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
13:27:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 417
13:27:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7501us
13:27:222 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4683us
13:27:223 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:223 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:223 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:223 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:223 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:223 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:223 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 418
13:27:223 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3510us
13:27:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:238 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:238 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:238 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:238 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:238 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:238 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:238 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:238 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:238 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:238 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:27:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
13:27:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:239 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:239 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
13:27:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
13:27:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:239 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:239 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:239 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:239 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:27:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
13:27:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:240 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 418
13:27:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +817us
13:27:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:240 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 419
13:27:240 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5837us
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:254 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:254 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:254 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:254 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:254 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:254 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:254 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:27:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
13:27:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:254 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:254 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
13:27:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
13:27:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:255 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:255 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:255 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:255 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:27:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
13:27:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 419
13:27:255 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2033us
13:27:255 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:256 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1140us
13:27:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 420
13:27:256 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2520us
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:271 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:271 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:271 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:271 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:271 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:271 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:271 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:271 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:271 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:27:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
13:27:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:271 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:271 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
13:27:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
13:27:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:272 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:272 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:27:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
13:27:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 420
13:27:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7451us
13:27:272 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1115us
13:27:273 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:273 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:273 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:273 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:273 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:273 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 421
13:27:273 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7128us
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:288 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:288 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:288 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:288 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:288 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:288 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:288 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:288 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:288 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:288 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:27:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
13:27:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:288 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:288 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
13:27:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
13:27:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:289 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:289 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:289 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:289 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:27:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
13:27:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 421
13:27:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +768us
13:27:289 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:290 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4330us
13:27:290 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:290 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:290 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:290 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:290 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:290 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:290 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:290 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:290 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:290 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 422
13:27:290 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +595us
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:305 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:305 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:305 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:305 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:305 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:305 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:305 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:305 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:305 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:305 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:305 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:27:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
13:27:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:305 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:305 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
13:27:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
13:27:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:306 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:306 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:306 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:306 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:27:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
13:27:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 422
13:27:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4084us
13:27:306 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 423
13:27:307 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2570us
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:321 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:321 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:321 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:321 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:321 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:321 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:321 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:27:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
13:27:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:321 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:321 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
13:27:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
13:27:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:322 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:322 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:322 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:322 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:322 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:27:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
13:27:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:322 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 423
13:27:322 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4948us
13:27:322 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:323 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:323 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:323 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:323 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:323 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:323 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:323 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:323 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1492us
13:27:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:323 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 424
13:27:323 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9254us
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:338 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:338 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:338 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:338 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:338 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:338 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:27:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
13:27:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:338 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:338 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
13:27:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
13:27:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:339 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:339 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:339 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:27:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
13:27:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 424
13:27:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +718us
13:27:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:340 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +762us
13:27:340 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:340 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:340 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:340 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:340 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:340 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:340 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:340 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:340 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 425
13:27:340 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4213us
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:355 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:355 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:355 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:355 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:355 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:355 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:355 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:355 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:355 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:27:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
13:27:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:355 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:355 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
13:27:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
13:27:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:356 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:356 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:27:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
13:27:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 425
13:27:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4034us
13:27:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 426
13:27:357 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2620us
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:371 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:371 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:371 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:371 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:371 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:371 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:371 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:27:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
13:27:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:371 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:371 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
13:27:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
13:27:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:372 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:372 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:372 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:372 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:372 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:27:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
13:27:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:372 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:372 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 426
13:27:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1330us
13:27:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:373 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:373 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5060us
13:27:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:373 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 427
13:27:373 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9303us
13:27:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:388 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:406 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:406 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:406 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:406 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:406 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:406 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:406 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:406 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:406 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
13:27:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:407 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:407 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
13:27:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
13:27:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:407 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:407 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:27:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
13:27:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:408 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:408 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +668us
13:27:408 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 427
13:27:408 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7194us
13:27:408 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:408 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:408 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:408 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:408 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:408 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:408 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:408 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:408 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:408 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1844us
13:27:408 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:408 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 428
13:27:409 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5987us
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:409 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:409 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:409 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:409 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:27:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:409 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:409 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
13:27:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
13:27:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:410 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:27:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
13:27:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:410 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 428
13:27:410 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3985us
13:27:410 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:410 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:410 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:410 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +410us
13:27:410 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:411 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:411 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:411 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:411 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:411 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:411 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:411 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:411 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 429
13:27:411 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1298us
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:421 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:421 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:421 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:421 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:421 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:421 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:421 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:421 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:421 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:421 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:421 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:27:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
13:27:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:421 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:421 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
13:27:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
13:27:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:422 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:422 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:422 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:422 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:27:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
13:27:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 429
13:27:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7301us
13:27:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:423 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 430
13:27:423 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9353us
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:438 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:438 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:438 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:438 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:438 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:438 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:438 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:438 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:438 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:27:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
13:27:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:438 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:438 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
13:27:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
13:27:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:439 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:439 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:439 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:439 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:27:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
13:27:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +618us
13:27:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:439 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 430
13:27:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3626us
13:27:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:440 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5412us
13:27:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 431
13:27:440 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6037us
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:455 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:455 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:455 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:455 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:455 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:455 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:455 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:455 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:455 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:27:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
13:27:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:455 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:455 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
13:27:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
13:27:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
13:27:456 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:456 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
13:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:456 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:456 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:27:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
13:27:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 431
13:27:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3935us
13:27:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6842us
13:27:457 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:457 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:457 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:457 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:457 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:457 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2196us
13:27:457 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 432
13:27:457 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2720us
13:27:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:471 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:471 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:471 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:471 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:471 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:471 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:471 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:471 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:471 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:471 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
13:27:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:472 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:472 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
13:27:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
13:27:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
13:27:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:472 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:472 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:473 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:27:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
13:27:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:473 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 432
13:27:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7248us
13:27:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:473 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 433
13:27:473 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9403us
13:27:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:488 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:488 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:488 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:488 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:488 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:489 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:489 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:489 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:489 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:489 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
13:27:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:489 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:489 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
13:27:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
13:27:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
13:27:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:489 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:489 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:490 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:490 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:27:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
13:27:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +565us
13:27:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:490 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +58us
13:27:490 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 433
13:27:490 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:490 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:490 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:490 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:490 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:490 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:491 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:491 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8980us
13:27:491 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 434
13:27:491 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6086us
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:505 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:505 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:505 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:505 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:505 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:505 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:505 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:505 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:505 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:27:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
13:27:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:505 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:505 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
13:27:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
13:27:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
13:27:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:506 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:506 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:27:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
13:27:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:506 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:506 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 434
13:27:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3882us
13:27:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:507 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3274us
13:27:507 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:507 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:507 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:507 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:507 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:507 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:507 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:507 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:507 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5764us
13:27:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 435
13:27:507 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2770us
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:521 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:521 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:521 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:521 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:521 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:521 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:521 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:521 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:521 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:27:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
13:27:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:521 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:521 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
13:27:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
13:27:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
13:27:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:522 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:522 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:27:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
13:27:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:522 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 435
13:27:523 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7199us
13:27:523 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6490us
13:27:523 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:523 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:523 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:523 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:523 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:523 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 436
13:27:523 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2002us
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:538 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:538 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:538 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:538 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:538 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:538 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:538 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:27:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
13:27:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:538 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:538 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
13:27:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
13:27:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
13:27:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:539 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:539 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:27:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
13:27:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:539 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +515us
13:27:540 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:540 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 436
13:27:540 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:540 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:540 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 437
13:27:540 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6136us
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:555 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:555 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:555 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:555 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:555 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:555 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:555 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:555 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:555 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:555 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:555 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:27:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
13:27:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:555 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:555 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
13:27:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
13:27:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
13:27:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:556 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:27:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
13:27:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 437
13:27:557 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3538us
13:27:557 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:557 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:557 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:557 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +53us
13:27:557 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:557 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +186us
13:27:557 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:557 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:557 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:557 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:557 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:557 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9332us
13:27:557 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:557 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 438
13:27:557 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2819us
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:571 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:571 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:571 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:571 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:571 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:571 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:571 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:27:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
13:27:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:571 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:572 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
13:27:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
13:27:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
13:27:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:572 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:27:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
13:27:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 438
13:27:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7149us
13:27:573 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2922us
13:27:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:573 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:573 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:573 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 439
13:27:573 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5620us
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:588 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:588 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:588 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:588 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:588 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:588 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:588 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:588 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:588 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:588 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:588 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:27:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
13:27:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:588 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:588 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
13:27:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
13:27:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
13:27:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:589 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:27:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
13:27:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +465us
13:27:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 439
13:27:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:590 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6138us
13:27:590 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:590 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 440
13:27:590 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +48us
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:605 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:605 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:605 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:605 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:605 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:605 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:605 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:605 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:605 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:27:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
13:27:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:605 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:605 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
13:27:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
13:27:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
13:27:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:606 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:27:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
13:27:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:606 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +160us
13:27:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:607 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 440
13:27:607 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:607 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2901us
13:27:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:607 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:607 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 441
13:27:607 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2869us
13:27:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:621 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:622 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:622 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:622 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:622 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:622 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:622 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:622 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:622 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:622 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:27:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
13:27:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:622 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:622 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
13:27:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
13:27:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
13:27:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:623 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:623 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:623 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:27:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
13:27:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 441
13:27:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6453us
13:27:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:623 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:623 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +165us
13:27:624 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +74us
13:27:624 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:624 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:624 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 442
13:27:624 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9238us
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:638 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:638 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:638 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:638 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:638 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:638 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:638 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:638 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:638 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:638 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:638 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:27:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
13:27:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:638 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:638 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
13:27:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
13:27:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
13:27:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:639 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:639 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:27:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
13:27:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:639 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +415us
13:27:639 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 442
13:27:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:640 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2569us
13:27:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:640 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:640 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:640 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 443
13:27:640 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2705us
13:27:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:655 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:655 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:655 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:655 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:655 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:655 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
13:27:655 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:655 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:655 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:655 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:655 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:656 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:656 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:656 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
13:27:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:27:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
13:27:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:657 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 443
13:27:657 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3732us
13:27:657 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:657 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:657 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:657 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 444
13:27:657 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2919us
13:27:672 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:672 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:672 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:672 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:672 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:672 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:672 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:672 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:672 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:672 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 444
13:27:673 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
13:27:673 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:673 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:673 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:673 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:673 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:673 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:27:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
13:27:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:673 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:673 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef34)
13:27:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:27:673 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:673 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:27:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:673 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:673 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:674 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:27:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
13:27:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:674 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2105us
13:27:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:674 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:674 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:674 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3253us
13:27:674 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 445
13:27:674 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9602us
13:27:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:688 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:688 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:688 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:688 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:689 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +224us
13:27:689 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:689 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
13:27:689 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
13:27:689 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:689 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:689 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:27:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
13:27:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:690 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:690 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
13:27:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
13:27:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
13:27:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef80
13:27:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc0)
13:27:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbefc0
13:27:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf000)
13:27:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc0 - stall = 08cbf000
13:27:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf040)
13:27:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf000 - stall = 08cbf040
13:27:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf080)
13:27:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf040 - stall = 08cbf080
13:27:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c0)
13:27:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf080 - stall = 08cbf0c0
13:27:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf100)
13:27:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c0 - stall = 08cbf100
13:27:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf140)
13:27:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf100 - stall = 08cbf140
13:27:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf180)
13:27:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf140 - stall = 08cbf180
13:27:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c0)
13:27:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf1c0
13:27:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf200)
13:27:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c0 - stall = 08cbf200
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf240)
13:27:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf200 - stall = 08cbf240
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf280)
13:27:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf240 - stall = 08cbf280
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c0)
13:27:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf280 - stall = 08cbf2c0
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
13:27:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c0 - stall = 08cbf2c8
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +65us
13:27:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:27:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
13:27:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +92us
13:27:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 445
13:27:694 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9001us
13:27:694 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:694 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:694 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:694 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:694 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:694 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:694 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:694 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:694 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +37us
13:27:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 446
13:27:695 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6286us
13:27:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:705 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:705 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:705 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:705 Task Level0  I[ME]: hle\scempeg.cpp:369 sceMpegInit()
13:27:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 088219fc->08000000, mpeg init) +0us
13:27:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 446
13:27:706 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088219fc, idle) +750us
13:27:706 Task Level0  D[ME]: hle\scempeg.cpp:377 sceMpegRingbufferQueryMemSize(3200)
13:27:706 Task Level0  D[ME]: hle\scempeg.cpp:1110 sceMpegQueryMemSize()
13:27:706 Task Level0  D[ME]: hle\scempeg.cpp:384 sceMpegRingbufferConstruct(0bffdd40, 3200, 09800000, 6886400, 088225a8, 201317824)
13:27:706 Task Level0  I[ME]: hle\scempeg.cpp:450 09323030=sceMpegCreate(0bffde40, 09323000, 65536, 0bffdd40, 512, 0, 0)
13:27:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821a74->08000000, mpeg create) +0us
13:27:707 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2955us
13:27:707 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:707 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:707 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2217us
13:27:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:707 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:707 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 447
13:27:707 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:722 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:722 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 447
13:27:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6821us
13:27:722 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:722 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821a74, idle) +6044us
13:27:723 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/movie/opning/Omovie06.pmf, 00040001, 00000000)
13:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08822b48->08000000, file opened) +4us
13:27:723 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822b48, idle) +100us
13:27:724 Task Level0  D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(4, 0, 0)
13:27:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +0us
13:27:724 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
13:27:725 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 0bffd520, 800): deferring result
13:27:725 Task Level0  D[IO]: hle\sceio.cpp:1744 328 = sceIoWaitAsync(4, 0bffd500): waiting
13:27:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c6c->08000000, io waited) +0us
13:27:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c6c, idle) +99us
13:27:725 Task Level0  D[ME]: hle\scempeg.cpp:509 sceMpegQueryStreamOffset(0bffde40, 0bffd520, 0bffde48)
13:27:744 Task Level0  I[ME]: hle\scempeg.cpp:306 Stream offset: 2048, Stream size: 0x5CC000
13:27:744 Task Level0  I[ME]: hle\scempeg.cpp:307 First timestamp: 90000, Last timestamp: 4168074
13:27:744 Task Level0  D[ME]: hle\scempeg.cpp:539 sceMpegQueryStreamSize(0bffd520, 0bffde44)
13:27:744 Task Level0  I[ME]: hle\scempeg.cpp:306 Stream offset: 2048, Stream size: 0x5CC000
13:27:744 Task Level0  I[ME]: hle\scempeg.cpp:307 First timestamp: 90000, Last timestamp: 4168074
13:27:745 Task Level0  I[ME]: hle\scempeg.cpp:568 sceMpegRegistStream(0bffde40, 0, 0)
13:27:745 Task Level0  I[ME]: hle\scempeg.cpp:568 sceMpegRegistStream(0bffde40, 1, 0)
13:27:745 Task Level0  D[ME]: hle\scempeg.cpp:608 sceMpegMallocAvcEsBuf(0bffde40)
13:27:745 Task Level0  D[ME]: hle\scempeg.cpp:887 sceMpegInitAu(0bffde40, 1, 0bffdd80)
13:27:745 Task Level0  D[ME]: hle\scempeg.cpp:925 sceMpegQueryAtracEsSize(0bffde40, 0bffde4c, 0bffde50)
13:27:746 Task Level0  D[ME]: hle\scempeg.cpp:887 sceMpegInitAu(0bffde40, 154349568, 0bffdda0)
13:27:746 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 329=sceKernelCreateSema(sync_sema, 00000000, 0, 1, 00000000)
13:27:746 Task Level0  D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
13:27:748 Task Level0  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 448
13:27:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08a5a3f0->08000000, interrupt) +3304us
13:27:748 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a5a3f0, idle) +347us
13:27:748 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 448
13:27:749 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 0882284c->088127c0, vblank start waited) +2969us
13:27:749 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2463us
13:27:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:749 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:749 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:749 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:749 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6575us
13:27:749 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 449
13:27:750 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0882284c, idle) +3366us
13:27:750 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 330=sceKernelCreateSema(start_sema, 00000000, 0, 1, 00000000)
13:27:750 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 331=sceKernelCreateSema(lock_sema, 00000000, 1, 1, 00000000)
13:27:750 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 332=sceKernelCreateSema(display_wait_sema, 00000000, 0, 1, 00000000)
13:27:750 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 333=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
13:27:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 334=sceKernelCreateSema(decode_sleep_sema, 00000000, 0, 1, 00000000)
13:27:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2543 sceKernelChangeThreadPriority(326, 63)
13:27:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> Task Level0 (326->326, pc: 08821c28->08821c28, change thread priority) +3us
13:27:752 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2131 335=sceKernelCreateThread(name=displayThread, entry=088225fc, prio=3e, stacksize=2048)
13:27:752 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2131 336=sceKernelCreateThread(name=readThread, entry=08822490, prio=40, stacksize=2048)
13:27:752 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2131 337=sceKernelCreateThread(name=soundThread, entry=08822d84, prio=3d, stacksize=2048)
13:27:752 Task Level0  D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(4, 800, 0)
13:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +432us
13:27:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
13:27:753 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(330, 1)
13:27:753 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(332, 1)
13:27:753 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(329, 1)
13:27:753 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=337, argSize=32, argPtr=0bffde10)
13:27:753 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> soundThread (326->337, pc: 08821ce8->08822d84, thread started) +0us
13:27:753 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(329, 1, 0)
13:27:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: soundThread -> Task Level0 (337->326, pc: 08822dac->08821ce8, sema waited) +0us
13:27:754 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=335, argSize=40, argPtr=0bffddd0)
13:27:754 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> displayThread (326->335, pc: 08821cf8->088225fc, thread started) +0us
13:27:754 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(330, 1, 0)
13:27:754 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: displayThread -> Task Level0 (335->326, pc: 08822624->08821cf8, sema waited) +0us
13:27:754 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2182 sceKernelStartThread(thread=336, argSize=16, argPtr=0bffde00)
13:27:754 Task Level0  D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08c1ae80, 1)
13:27:755 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(330, 1) (count: 0 -> 1)
13:27:755 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> displayThread (326->335, pc: 08822ae8->08822624, semaphore signaled) +0us
13:27:755 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: displayThread -> Task Level0 (335->326, pc: 08822694->08822ae8, vblank start waited) +0us
13:27:755 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
13:27:755 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> soundThread (326->337, pc: 08823074->08822dac, semaphore signaled) +0us
13:27:756 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2588 sceKernelDelayThread(1000 usec)
13:27:756 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: soundThread -> Task Level0 (337->326, pc: 08822ea8->08823074, thread delayed) +0us
13:27:756 Task Level0  E[ME]: hle\scempeg.cpp:721 sceMpegAvcDecodeStop(0bffde40, 00000200, 08c1ae90, 0bffdd00)
13:27:757 Task Level0  W[ME]: hle\scempeg.cpp:1277 UNIMPL sceMpegFlushAllStream(0bffde40)
13:27:757 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2727 sceKernelWaitThreadEnd(337, 00000000)
13:27:757 readThread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> readThread (326->336, pc: 08821d44->08822490, thread wait end) +0us
13:27:758 readThread   I[KERNEL]: hle\scekernelthread.cpp:2275 sceKernelExitThread(0)
13:27:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: readThread -> idle0 (336->272, pc: 08822584->08000000, thread exited) +0us
13:27:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 449
13:27:758 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> soundThread (272->337, pc: 08000000->08822ea8, idle) +999us
13:27:758 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000004, 00006000, 00006000, 00000000)
13:27:758 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2275 sceKernelExitThread(0)
13:27:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: soundThread -> Task Level0 (337->326, pc: 08822e80->08821d44, thread exited) +0us
13:27:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2727 sceKernelWaitThreadEnd(335, 00000000)
13:27:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821d50->08000000, thread wait end) +0us
13:27:758 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5097us
13:27:758 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:758 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5679us
13:27:758 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:759 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:759 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:759 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:759 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:759 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:759 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:759 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:759 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:759 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3359us
13:27:759 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:759 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 450
13:27:759 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> displayThread (272->335, pc: 08000000->08822694, idle) +49us
13:27:759 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
13:27:759 displayThrea I[KERNEL]: hle\scekernelthread.cpp:2275 sceKernelExitThread(0)
13:27:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: displayThread -> Task Level0 (335->326, pc: 088226cc->08821d50, thread exited) +0us
13:27:760 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2727 sceKernelWaitThreadEnd(336, 00000000)
13:27:760 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2416 sceKernelTerminateDeleteThread(337)
13:27:760 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
13:27:760 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
13:27:760 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
13:27:760 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2416 sceKernelTerminateDeleteThread(335)
13:27:760 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack displayThread
13:27:760 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
13:27:760 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2416 sceKernelTerminateDeleteThread(336)
13:27:760 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack readThread
13:27:760 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
13:27:760 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
13:27:760 Task Level0  D[HLE]: util\blockallocator.cpp:249 Block Alloc found adjacent free blocks - merging
13:27:760 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(334)
13:27:761 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(333)
13:27:761 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(330)
13:27:761 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(331)
13:27:761 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(332)
13:27:761 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(329)
13:27:761 Task Level0  D[ME]: hle\scempeg.cpp:629 sceMpegFreeAvcEsBuf(0bffde40, 1)
13:27:762 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:27:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c2c->08000000, file closed) +0us
13:27:762 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c2c, idle) +100us
13:27:762 Task Level0  D[ME]: hle\scempeg.cpp:462 sceMpegDelete(0bffde40)
13:27:768 Task Level0  D[ME]: hle\scempeg.cpp:1381 sceMpegRingbufferDestruct(0bffdd40)
13:27:768 Task Level0  I[ME]: hle\scempeg.cpp:1101 sceMpegFinish(...)
13:27:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de0->08000000, mpeg finish) +0us
13:27:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de0, idle) +250us
13:27:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de8->08000000, vblank start waited) +0us
13:27:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 450
13:27:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9599us
13:27:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 451
13:27:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de8, idle) +6732us
13:27:769 Task Level0  D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
13:27:769 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 451
13:27:770 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
13:27:770 Task Level0  D[DISP]: hle\scedisplay.cpp:633 - screen off
13:27:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e30->08000000, vblank start waited) +1568us
13:27:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +594us
13:27:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:771 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +143us
13:27:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:771 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:771 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 452
13:27:771 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e30, idle) +3415us
13:27:771 Task Level0  D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:771 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:771 Task Level0  D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:27:771 Task Level0  D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
13:27:771 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
13:27:771 Task Level0  D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef2c)
13:27:771 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
13:27:771 Task Level0  D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08a52a04->08000000, GeDrawSync) +4us
13:27:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:772 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a52a04, left interrupt) +0us
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e84->08000000, vblank start waited) +0us
13:27:772 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 452
13:27:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6578us
13:27:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2111us
13:27:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:772 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:772 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:772 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6927us
13:27:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 453
13:27:772 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
13:27:772 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e84, idle) +99us
13:27:773 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:27:773 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 453
13:27:773 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9900us
13:27:773 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:773 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5327us
13:27:773 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:773 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:773 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:773 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:773 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:773 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:773 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:773 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:773 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:773 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 454
13:27:773 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +494us
13:27:774 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
13:27:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
13:27:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
13:27:774 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bffdc80) : sector = 000510e0
13:27:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
13:27:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 454
13:27:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
13:27:774 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:774 Task Level0  D[IO]: hle\sceio.cpp:1744 338 = sceIoWaitAsync(4, 0bffdce0): waiting
13:27:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
13:27:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
13:27:774 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:27:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +22us
13:27:774 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +42us
13:27:774 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +57us
13:27:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:27:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9942us
13:27:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:775 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 455
13:27:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +3465us
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:27:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 455
13:27:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5077us
13:27:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:775 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:775 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:775 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +495us
13:27:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:775 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:775 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 456
13:27:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +149us
13:27:776 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
13:27:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
13:27:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
13:27:776 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bffdc80) : sector = 00050ef0
13:27:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
13:27:776 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 456
13:27:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
13:27:776 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:776 Task Level0  D[IO]: hle\sceio.cpp:1744 339 = sceIoWaitAsync(4, 0bffdce0): waiting
13:27:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
13:27:777 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
13:27:777 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:777 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
13:27:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
13:27:777 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
13:27:778 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:778 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
13:27:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
13:27:778 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
13:27:778 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:778 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
13:27:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
13:27:779 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +526us
13:27:779 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:779 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1521us
13:27:779 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:779 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
13:27:779 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> sas thread (326->314, pc: 0881fac0->08a56880, io waited) +692us
13:27:779 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:779 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:779 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:780 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:780 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:780 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:780 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:780 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:780 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:780 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1087us
13:27:780 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:27:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +522us
13:27:780 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
13:27:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:27:780 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 457
13:27:780 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +1948us
13:27:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 088211a8->08000000, vblank start waited) +0us
13:27:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 457
13:27:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3167us
13:27:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:781 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:781 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 458
13:27:781 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211a8, idle) +3515us
13:27:781 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
13:27:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 088211cc->08000000, file opened) +3us
13:27:781 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211cc, idle) +100us
13:27:781 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bffdbf0) : sector = 00028650
13:27:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 088211ec->08000000, io getstat) +0us
13:27:782 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 458
13:27:782 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211ec, idle) +1000us
13:27:782 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
13:27:782 Task Level0  D[IO]: hle\sceio.cpp:1744 340 = sceIoWaitAsync(4, 0bffdcd0): waiting
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +0us
13:27:782 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +162us
13:27:782 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
13:27:782 Task Level0  D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffdcd0): waiting
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +55us
13:27:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +136us
13:27:782 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:782 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:782 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:782 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:782 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:782 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:782 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +234us
13:27:783 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
13:27:783 Task Level0  D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bffdcd0): waiting
13:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +450us
13:27:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +164us
13:27:783 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
13:27:783 Task Level0  D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bffdcd0): waiting
13:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +56us
13:27:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +99us
13:27:783 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d0->08000000, file closed) +17us
13:27:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d0, idle) +100us
13:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d8->08000000, vblank start waited) +0us
13:27:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2940us
13:27:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:783 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 459
13:27:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d8, idle) +198us
13:27:784 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:784 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:784 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
13:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
13:27:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
13:27:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
13:27:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
13:27:785 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
13:27:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:27:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
13:27:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:785 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
13:27:785 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:786 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
13:27:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 459
13:27:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7960us
13:27:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:786 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +848us
13:27:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 460
13:27:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6882us
13:27:786 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:786 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:787 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
13:27:787 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:787 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
13:27:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:787 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:787 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
13:27:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
13:27:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
13:27:787 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:27:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
13:27:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 460
13:27:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3091us
13:27:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1407us
13:27:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:788 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:788 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 461
13:27:788 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1197us
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:789 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:789 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:789 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:789 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:789 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:789 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:789 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:789 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:789 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:789 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:27:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
13:27:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:789 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:789 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:789 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef34)
13:27:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:27:790 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:790 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:27:790 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:790 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:790 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:27:790 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
13:27:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 461
13:27:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6411us
13:27:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:790 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 462
13:27:790 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +248us
13:27:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:791 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:791 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:791 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:791 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +555us
13:27:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 462
13:27:792 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3810us
13:27:792 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:792 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:792 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:792 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:792 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:792 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:792 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:792 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:792 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:792 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4416us
13:27:792 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:792 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 463
13:27:792 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +6932us
13:27:825 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:825 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:825 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:825 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:825 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:825 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 00000001, 00000000)
13:27:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
13:27:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
13:27:825 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 0bffddf0) : sector = 00028430
13:27:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
13:27:826 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 463
13:27:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
13:27:826 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:826 Task Level0  D[IO]: hle\sceio.cpp:1744 341 = sceIoWaitAsync(4, 0bffde50): waiting
13:27:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
13:27:826 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1963us
13:27:826 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +84us
13:27:826 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:27:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +458us
13:27:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
13:27:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:27:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7195us
13:27:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:827 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1200us
13:27:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 464
13:27:827 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +3615us
13:27:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
13:27:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 464
13:27:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6384us
13:27:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:828 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 465
13:27:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +298us
13:27:828 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 00000001, 00000000)
13:27:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
13:27:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
13:27:828 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 0bffddf0) : sector = 000284b0
13:27:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
13:27:828 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 465
13:27:828 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +651us
13:27:828 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:828 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:829 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +107us
13:27:829 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
13:27:829 Task Level0  D[IO]: hle\sceio.cpp:1744 342 = sceIoWaitAsync(4, 0bffde50): waiting
13:27:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
13:27:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +132us
13:27:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:829 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:829 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1435us
13:27:830 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
13:27:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +504us
13:27:830 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
13:27:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
13:27:830 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5944us
13:27:830 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 466
13:27:830 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +6981us
13:27:830 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:830 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:830 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:830 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:830 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:830 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:27:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
13:27:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:830 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:830 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef34)
13:27:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:27:831 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:831 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:27:831 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:831 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:831 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:831 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:27:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
13:27:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
13:27:831 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
13:27:831 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:27:831 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:831 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:831 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +10us
13:27:836 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
13:27:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:837 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:837 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
13:27:837 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 466
13:27:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2972us
13:27:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4270us
13:27:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4768us
13:27:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 467
13:27:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3665us
13:27:837 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:838 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:838 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:838 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:838 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:27:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
13:27:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:838 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:838 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
13:27:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
13:27:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
13:27:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:841 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
13:27:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:841 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
13:27:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
13:27:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
13:27:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
13:27:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
13:27:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
13:27:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
13:27:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:27:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
13:27:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 467
13:27:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6267us
13:27:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7486us
13:27:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:853 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1552us
13:27:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 468
13:27:853 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +348us
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:854 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:854 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:854 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:854 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:854 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:854 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:854 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:27:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:854 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:854 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
13:27:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
13:27:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
13:27:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:856 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:856 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:856 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:856 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:856 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:27:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
13:27:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 468
13:27:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9584us
13:27:856 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 469
13:27:857 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7031us
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:857 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:857 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:857 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:857 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:857 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:857 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:857 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:857 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:27:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:857 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:857 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
13:27:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
13:27:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
13:27:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:859 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:859 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:27:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
13:27:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:859 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 469
13:27:859 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2901us
13:27:859 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:859 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +702us
13:27:859 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:859 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:859 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:860 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:860 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:860 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:860 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:860 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:860 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:860 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8336us
13:27:860 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 470
13:27:860 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3715us
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:891 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:891 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:891 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:891 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:891 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:891 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:891 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:891 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:891 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:27:891 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
13:27:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:891 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:891 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
13:27:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
13:27:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
13:27:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:893 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:27:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
13:27:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:893 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 470
13:27:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6217us
13:27:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3918us
13:27:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:894 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5120us
13:27:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 471
13:27:894 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +398us
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:908 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:908 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:908 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:908 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:908 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:27:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
13:27:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:908 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:908 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
13:27:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
13:27:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:910 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:910 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:27:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
13:27:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:910 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 471
13:27:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9534us
13:27:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 472
13:27:911 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7081us
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:924 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:924 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:924 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:924 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:924 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:924 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:924 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:924 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:27:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
13:27:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:924 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:924 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
13:27:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
13:27:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +42us
13:27:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
13:27:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
13:27:926 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
13:27:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:27:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
13:27:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
13:27:926 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
13:27:926 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:927 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 472
13:27:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:927 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:927 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1897us
13:27:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 473
13:27:927 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3764us
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:941 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:941 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:941 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:941 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:941 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:941 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:941 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:941 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:941 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:941 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:27:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
13:27:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:941 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:941 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
13:27:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
13:27:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:943 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:943 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:27:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
13:27:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:943 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 473
13:27:943 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6168us
13:27:943 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +350us
13:27:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:944 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8688us
13:27:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:944 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 474
13:27:944 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +448us
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:958 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:958 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:958 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:958 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:958 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:958 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:958 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:27:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
13:27:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:958 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:958 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
13:27:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
13:27:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:960 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:27:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
13:27:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 474
13:27:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9484us
13:27:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3566us
13:27:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:27:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:27:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:27:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:27:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:961 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:27:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 475
13:27:961 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:27:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2604us
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:974 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:27:974 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:974 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:974 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:974 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:974 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:974 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:974 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:974 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:974 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:27:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:974 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:974 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:27:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
13:27:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
13:27:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
13:27:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:27:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
13:27:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:976 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 475
13:27:976 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2801us
13:27:976 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 476
13:27:977 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:27:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3814us
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:27:991 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:27:991 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:27:991 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:27:991 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:27:991 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:27:991 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:27:991 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:27:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:27:991 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:991 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:27:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
13:27:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:27:991 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:27:991 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:27:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:27:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf180)
13:27:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:27:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
13:27:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:27:993 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:27:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:27:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:27:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:27:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:27:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:27:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:27:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:27:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
13:27:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:27:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:27:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:27:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:27:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:27:993 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 476
13:27:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2900us
13:27:993 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:27:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:993 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:994 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:994 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:994 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:994 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:27:994 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:27:994 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:27:994 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2256us
13:27:994 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:994 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:27:994 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:27:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:27:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 477
13:27:994 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +497us
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:008 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:008 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:008 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:008 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:008 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:008 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:008 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:008 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:28:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
13:28:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:008 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:008 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf180)
13:28:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
13:28:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:010 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:010 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:28:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
13:28:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:010 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 477
13:28:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9433us
13:28:011 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:011 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1us
13:28:011 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:011 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +238us
13:28:011 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:011 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:011 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:011 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:011 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:011 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:011 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:011 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 478
13:28:011 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6222us
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:024 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:024 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:024 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:024 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:024 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:024 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:024 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:024 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:024 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:024 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:28:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
13:28:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:024 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:024 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf180)
13:28:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
13:28:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:026 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:28:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
13:28:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 478
13:28:026 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2751us
13:28:026 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3214us
13:28:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 479
13:28:027 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +170us
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:041 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:041 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:041 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:041 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:041 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:041 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:041 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:28:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
13:28:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:041 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:041 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf180)
13:28:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
13:28:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:043 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:28:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
13:28:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:043 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +2us
13:28:043 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:044 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:044 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:044 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 479
13:28:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5825us
13:28:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 480
13:28:044 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +547us
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:058 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:058 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:058 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:058 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:058 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:058 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:058 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:28:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:058 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:058 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
13:28:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
13:28:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
13:28:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:060 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:060 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:060 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:28:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
13:28:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 480
13:28:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5815us
13:28:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:061 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2609us
13:28:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 481
13:28:061 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7231us
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:074 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:074 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:074 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:074 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:074 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:074 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:074 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:074 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:074 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:074 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:28:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
13:28:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:074 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:074 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
13:28:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
13:28:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:076 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:28:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
13:28:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:076 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 481
13:28:076 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2701us
13:28:076 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9645us
13:28:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +113us
13:28:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +126us
13:28:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:077 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:077 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 482
13:28:077 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3307us
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:091 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:091 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:091 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:091 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:091 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:091 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:091 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:091 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:28:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:091 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:091 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
13:28:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
13:28:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
13:28:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:093 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:093 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:093 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:28:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
13:28:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 482
13:28:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6018us
13:28:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 483
13:28:094 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +597us
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:108 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:108 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:108 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:108 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:108 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:108 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:108 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:28:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
13:28:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:108 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:108 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
13:28:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
13:28:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:110 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:28:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
13:28:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:110 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 483
13:28:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2197us
13:28:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:111 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:111 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:111 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:111 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:111 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:111 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:111 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:111 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:111 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6177us
13:28:111 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:111 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 484
13:28:111 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7280us
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:125 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:125 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:125 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:125 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:125 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:28:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
13:28:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:125 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:125 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
13:28:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
13:28:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:127 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:127 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:127 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:127 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:127 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:28:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
13:28:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:127 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 484
13:28:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2651us
13:28:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6077us
13:28:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:128 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:128 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2961us
13:28:128 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:128 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 485
13:28:128 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3964us
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:141 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:141 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:141 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:141 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:141 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:28:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
13:28:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:141 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:141 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
13:28:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
13:28:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:143 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:143 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:28:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
13:28:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 485
13:28:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5968us
13:28:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9293us
13:28:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +225us
13:28:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +14us
13:28:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:144 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 486
13:28:144 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +392us
13:28:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:158 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:158 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:158 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:158 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:158 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:158 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:159 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:159 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
13:28:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
13:28:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
13:28:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
13:28:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:160 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:28:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
13:28:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:161 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 486
13:28:161 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9285us
13:28:161 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 487
13:28:161 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7330us
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:175 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:175 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:175 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:175 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:28:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
13:28:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:175 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:175 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
13:28:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
13:28:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:177 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:177 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:177 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:28:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
13:28:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:177 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 487
13:28:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2602us
13:28:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2509us
13:28:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:178 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:178 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6529us
13:28:178 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:178 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 488
13:28:178 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4014us
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:191 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:191 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:191 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:191 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:191 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:28:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
13:28:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:191 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:191 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
13:28:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
13:28:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:193 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:28:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
13:28:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:193 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 488
13:28:193 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5918us
13:28:193 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5725us
13:28:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:194 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3313us
13:28:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 489
13:28:194 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +697us
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:208 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:208 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:208 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:208 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:208 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:208 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:208 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:28:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
13:28:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:208 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:208 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
13:28:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
13:28:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:210 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:210 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:28:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
13:28:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:210 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 489
13:28:211 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9235us
13:28:211 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:211 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 490
13:28:211 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7380us
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:225 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:225 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:225 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:225 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:225 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:225 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:28:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
13:28:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:225 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:225 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
13:28:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
13:28:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:227 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:227 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:227 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:227 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:28:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
13:28:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:227 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 490
13:28:227 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1493us
13:28:227 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:228 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:228 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:228 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:228 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:228 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:228 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:228 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:228 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:228 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +97us
13:28:228 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:228 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:228 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:228 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 491
13:28:228 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4063us
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:241 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:241 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:241 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:241 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:241 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:241 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:241 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:28:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
13:28:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:241 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:241 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
13:28:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
13:28:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:243 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:28:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
13:28:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:243 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 491
13:28:243 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5868us
13:28:243 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2157us
13:28:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:244 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:244 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6881us
13:28:244 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:244 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 492
13:28:244 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +747us
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:258 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:258 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:258 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:258 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:258 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:258 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:258 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:258 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:28:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
13:28:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:258 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:258 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
13:28:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
13:28:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:260 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:28:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
13:28:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:260 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 492
13:28:260 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9185us
13:28:260 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:261 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5373us
13:28:261 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:261 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:261 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:261 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:261 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:261 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:261 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:261 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:261 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:261 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 493
13:28:261 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1096us
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:275 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:275 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:275 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:275 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:275 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:275 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:28:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
13:28:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:275 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:275 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
13:28:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
13:28:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:280 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:280 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:280 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:280 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:280 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:28:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
13:28:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 493
13:28:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2502us
13:28:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 494
13:28:280 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4113us
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:291 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:291 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:291 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:291 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:291 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:291 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:291 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:28:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
13:28:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:291 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:291 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
13:28:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
13:28:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:293 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:28:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
13:28:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:293 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 494
13:28:293 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4408us
13:28:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:294 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +449us
13:28:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 495
13:28:294 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +797us
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:308 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:308 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:308 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
13:28:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:308 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:308 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:308 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:308 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:28:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:308 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:308 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
13:28:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf174)
13:28:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:310 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:28:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
13:28:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 495
13:28:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9139us
13:28:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1805us
13:28:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:311 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:311 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 496
13:28:311 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4714us
13:28:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:325 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:325 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:325 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
13:28:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:325 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:325 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:325 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:325 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:326 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:326 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
13:28:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
13:28:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf174)
13:28:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:327 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:327 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:28:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
13:28:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:328 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 496
13:28:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2455us
13:28:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 497
13:28:328 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4163us
13:28:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:341 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:341 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:342 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:342 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:28:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
13:28:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:342 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:342 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
13:28:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
13:28:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
13:28:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1ac)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1ec)
13:28:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf22c)
13:28:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf26c)
13:28:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2ac)
13:28:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2ec)
13:28:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf32c)
13:28:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf36c)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3ac)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3ec)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf42c)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf46c)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4ac)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4ec)
13:28:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf52c)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf56c)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5ac)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5ec)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5f4)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:346 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:346 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:346 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:28:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
13:28:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:347 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 497
13:28:347 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +693us
13:28:347 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:347 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:347 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:347 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:347 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:347 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:347 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:347 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:347 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:347 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4018us
13:28:347 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:347 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:347 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:347 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 498
13:28:347 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +846us
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:358 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:358 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:358 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:358 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:358 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:28:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
13:28:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:358 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:358 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1ac)
13:28:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1ec)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf22c)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf26c)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2ac)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2ec)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf32c)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf36c)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3ac)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3ec)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf42c)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf46c)
13:28:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4ac)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4ec)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf52c)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf56c)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5ac)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5ec)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5f4)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:361 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:361 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:28:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
13:28:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 498
13:28:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7225us
13:28:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:362 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:362 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +802us
13:28:362 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 499
13:28:362 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7530us
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:375 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:375 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:375 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:375 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:375 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:375 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:375 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:28:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
13:28:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:375 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:375 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1ac)
13:28:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1ec)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf22c)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf26c)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2ac)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2ec)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf32c)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf36c)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3ac)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3ec)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf42c)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf46c)
13:28:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4ac)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4ec)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf52c)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf56c)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5ac)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5ec)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5f4)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:378 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:378 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:28:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
13:28:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:379 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 499
13:28:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2305us
13:28:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1452us
13:28:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:379 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:379 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 500
13:28:379 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1799us
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:391 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:391 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:391 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:391 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:391 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:28:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
13:28:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:391 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:391 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1ac)
13:28:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1ec)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf22c)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf26c)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2ac)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2ec)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf32c)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf36c)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3ac)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3ec)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf42c)
13:28:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf46c)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4ac)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4ec)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf52c)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf56c)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5ac)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5ec)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5f4)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:394 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:394 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:395 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:28:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
13:28:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 500
13:28:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5622us
13:28:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 501
13:28:395 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +896us
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:408 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:408 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:408 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:408 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:408 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:28:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
13:28:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:408 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:408 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1ac)
13:28:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1ec)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf22c)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf26c)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2ac)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2ec)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf32c)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf36c)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3ac)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3ec)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf42c)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf46c)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4ac)
13:28:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4ec)
13:28:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf52c)
13:28:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf56c)
13:28:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5ac)
13:28:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5ec)
13:28:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5f4)
13:28:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:411 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:411 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:411 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:28:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
13:28:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 501
13:28:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3608us
13:28:428 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:428 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:429 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:429 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:429 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4370us
13:28:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:429 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 502
13:28:429 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7580us
13:28:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:429 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:429 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:429 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:429 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:430 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:430 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:430 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:430 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:430 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:430 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:430 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
13:28:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
13:28:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
13:28:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
13:28:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
13:28:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1ac)
13:28:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1ec)
13:28:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf22c)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf26c)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2ac)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2ec)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf32c)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf36c)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3ac)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3ec)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf42c)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf46c)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4ac)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4ec)
13:28:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf52c)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf56c)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5ac)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5ec)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5f4)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:28:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
13:28:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 502
13:28:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2255us
13:28:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7884us
13:28:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:437 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:437 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1154us
13:28:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 503
13:28:437 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4263us
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:441 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:441 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:441 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:441 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:441 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:441 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:441 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:28:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
13:28:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:441 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:441 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1ac)
13:28:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1ec)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf22c)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf26c)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2ac)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2ec)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf32c)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf36c)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3ac)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3ec)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf42c)
13:28:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf46c)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4ac)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4ec)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf52c)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf56c)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5ac)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5ec)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5f4)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:444 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:444 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:28:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
13:28:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 503
13:28:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5572us
13:28:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:445 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 504
13:28:445 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +946us
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:458 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:458 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:458 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:458 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:28:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
13:28:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:458 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:458 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1ac)
13:28:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1ec)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf22c)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf26c)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2ac)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2ec)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf32c)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf36c)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3ac)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3ec)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf42c)
13:28:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf46c)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4ac)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4ec)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf52c)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf56c)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5ac)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5ec)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5f4)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:461 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +111us
13:28:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
13:28:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:461 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
13:28:461 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
13:28:461 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:462 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:28:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
13:28:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
13:28:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:462 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
13:28:462 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:462 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:462 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:462 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 504
13:28:462 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:462 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:462 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:462 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7935us
13:28:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 505
13:28:463 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7629us
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:475 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:475 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:475 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:475 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:475 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:475 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:475 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:28:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
13:28:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:475 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:475 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1ac)
13:28:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1ec)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf22c)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf26c)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2ac)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2ec)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf32c)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf36c)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3ac)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3ec)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf42c)
13:28:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf46c)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4ac)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4ec)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf52c)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf56c)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5ac)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5ec)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5f4)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:478 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:478 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:28:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
13:28:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:479 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 505
13:28:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2206us
13:28:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4316us
13:28:479 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:479 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:479 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:479 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:479 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:479 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4722us
13:28:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:480 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 506
13:28:480 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4313us
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:492 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:492 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:492 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:492 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:28:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
13:28:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:492 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:492 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1ac)
13:28:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1ec)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf22c)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf26c)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2ac)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2ec)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf32c)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf36c)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3ac)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3ec)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf42c)
13:28:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf46c)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4ac)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4ec)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf52c)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf56c)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5ac)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5ec)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5f4)
13:28:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:495 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:496 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:496 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:28:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
13:28:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:496 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 506
13:28:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5522us
13:28:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7532us
13:28:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:497 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1506us
13:28:497 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 507
13:28:497 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +996us
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:509 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:509 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:509 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:509 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:28:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
13:28:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:509 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:509 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1ac)
13:28:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1ec)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf22c)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf26c)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ac)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ec)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf32c)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf36c)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3ac)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3ec)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf42c)
13:28:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf46c)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4ac)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4ec)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf52c)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf56c)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5ac)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5ec)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5f4)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:512 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:512 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:28:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
13:28:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:513 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 507
13:28:513 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8839us
13:28:513 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 508
13:28:513 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7679us
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:526 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:526 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:526 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:526 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:28:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:526 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:526 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
13:28:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1ac)
13:28:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1ec)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf22c)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf26c)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2ac)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2ec)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf32c)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf36c)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3ac)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3ec)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf42c)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf46c)
13:28:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4ac)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4ec)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf52c)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf56c)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5ac)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5ec)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5f4)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:529 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:529 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:28:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
13:28:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:530 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 508
13:28:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2156us
13:28:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +748us
13:28:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:530 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8290us
13:28:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:531 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 509
13:28:531 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4362us
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:543 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:543 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:543 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:543 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:28:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
13:28:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:543 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:543 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1ac)
13:28:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1ec)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf22c)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf26c)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2ac)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2ec)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf32c)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf36c)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3ac)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3ec)
13:28:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf42c)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf46c)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4ac)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4ec)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf52c)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf56c)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5ac)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5ec)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5f4)
13:28:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:546 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:546 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:547 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:28:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
13:28:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:547 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:547 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 509
13:28:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5473us
13:28:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3964us
13:28:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:547 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5074us
13:28:548 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:548 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 510
13:28:548 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1046us
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:559 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:559 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:559 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:559 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:559 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:28:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
13:28:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:559 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:559 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1ac)
13:28:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1ec)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf22c)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf26c)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ac)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ec)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf32c)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf36c)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3ac)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3ec)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf42c)
13:28:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf46c)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ac)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ec)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf52c)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf56c)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5ac)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5ec)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5f4)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:562 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:562 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:563 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:28:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
13:28:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:563 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:563 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 510
13:28:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8789us
13:28:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7180us
13:28:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:563 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 511
13:28:563 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +68us
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:576 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:576 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:576 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:576 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:576 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:28:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
13:28:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:576 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:576 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1ac)
13:28:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1ec)
13:28:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf22c)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf26c)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ac)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ec)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf32c)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf36c)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3ac)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3ec)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf42c)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf46c)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ac)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ec)
13:28:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf52c)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf56c)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5ac)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5ec)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5f4)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:583 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:583 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:28:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
13:28:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +7us
13:28:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:584 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 511
13:28:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1858us
13:28:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:584 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 512
13:28:584 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4412us
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:593 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:593 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:593 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
13:28:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:593 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:28:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
13:28:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:593 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:594 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
13:28:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1ac)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1ec)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf22c)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf26c)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ac)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ec)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf32c)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf36c)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3ac)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3ec)
13:28:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
13:28:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf42c)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf46c)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ac)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ec)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf52c)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf56c)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5ac)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5ec)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5f4)
13:28:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:596 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
13:28:596 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:596 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:596 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:597 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:28:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
13:28:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:597 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:597 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 512
13:28:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5423us
13:28:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:597 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +396us
13:28:597 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:597 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:597 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:597 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:597 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:597 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:597 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:597 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:597 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:598 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8642us
13:28:598 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:598 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 513
13:28:598 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1096us
13:28:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:609 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:609 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:609 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:609 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:28:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:610 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:610 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
13:28:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf174)
13:28:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:611 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:611 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:28:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
13:28:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:611 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 513
13:28:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8839us
13:28:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3612us
13:28:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:612 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 514
13:28:612 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3206us
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:626 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:626 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:626 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:626 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:626 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:626 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:626 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:28:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:626 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:626 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
13:28:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf174)
13:28:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:628 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:628 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:628 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:628 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:28:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
13:28:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:628 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 514
13:28:628 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2156us
13:28:628 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:628 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:628 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:628 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 515
13:28:629 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4462us
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:643 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:643 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:643 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:643 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:28:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:643 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:643 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
13:28:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf174)
13:28:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:645 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:645 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:645 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:645 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:28:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
13:28:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:645 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 515
13:28:645 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2301us
13:28:645 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:645 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:645 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:645 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:645 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:646 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:646 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:646 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:646 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2210us
13:28:646 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:646 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:646 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:646 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 516
13:28:646 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1145us
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:659 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:659 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:659 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:659 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:28:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
13:28:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:659 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:659 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf174)
13:28:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:661 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:661 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:661 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:661 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:661 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:28:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
13:28:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:661 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 516
13:28:661 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8790us
13:28:661 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:661 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +44us
13:28:661 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:662 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 517
13:28:662 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6824us
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:676 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:676 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:676 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:676 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:676 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:28:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
13:28:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:676 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:676 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf174)
13:28:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:678 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:678 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:678 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:28:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
13:28:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 517
13:28:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2106us
13:28:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:679 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3260us
13:28:679 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:679 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:679 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:679 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:679 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:679 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:679 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:679 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:679 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:679 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 518
13:28:679 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +291us
13:28:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:693 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:693 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:693 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:693 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:693 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:693 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:694 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:694 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:694 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
13:28:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
13:28:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
13:28:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
13:28:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
13:28:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf174)
13:28:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:695 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:695 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:28:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
13:28:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:696 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:696 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 518
13:28:696 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5423us
13:28:696 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:696 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:696 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:696 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 519
13:28:696 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1195us
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:709 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:709 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:709 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:709 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:28:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
13:28:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:709 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:709 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf174)
13:28:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:711 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:711 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:711 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:28:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
13:28:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:711 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 519
13:28:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5216us
13:28:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:712 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:712 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2563us
13:28:712 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:712 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 520
13:28:712 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7879us
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:726 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:726 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:726 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:726 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:726 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:726 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:726 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:28:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:726 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:726 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
13:28:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf174)
13:28:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:731 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:731 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:731 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:731 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:732 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:732 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:28:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
13:28:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:732 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:732 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 520
13:28:732 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2056us
13:28:732 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:732 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9691us
13:28:732 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:732 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:732 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:732 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +67us
13:28:732 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:732 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +172us
13:28:732 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:732 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:732 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:733 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:733 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:733 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 521
13:28:733 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3909us
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:743 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:743 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:743 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:743 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:743 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
13:28:743 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:743 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:28:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
13:28:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:743 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:743 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf174)
13:28:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:745 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:745 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:745 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:745 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:745 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:745 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:28:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
13:28:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:745 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:745 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 521
13:28:745 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5373us
13:28:745 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:745 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:745 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:746 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 522
13:28:746 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1245us
13:28:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:759 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:759 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:759 Task Level0  D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:760 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:760 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:760 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:760 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:28:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
13:28:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:760 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:760 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
13:28:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf174)
13:28:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
13:28:762 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:762 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
13:28:762 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:762 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:762 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:762 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:28:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
13:28:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08812fd4->08000000, interrupt) +4us
13:28:762 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fd4, left interrupt) +0us
13:28:764 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:764 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:765 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:766 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
13:28:766 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:766 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
13:28:767 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:767 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
13:28:769 user_main    D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cbe040, 1, 09926650, 11808, 0)
13:28:770 user_main    D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cbe040, 1, 2048)
13:28:770 user_main    D[SCESAS]: hle\scesas.cpp:351 0=sceSasSetADSR(08cbe040, 1, 15, 40000000, 00000064, 00000064, 10000000)
13:28:770 user_main    D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cbe040, 1)
13:28:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +8us
13:28:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 522
13:28:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1590us
13:28:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:771 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:771 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:771 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6131us
13:28:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 523
13:28:772 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7928us
13:28:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:776 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:776 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:777 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:777 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:777 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:777 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:777 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:777 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
13:28:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
13:28:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
13:28:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
13:28:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
13:28:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
13:28:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
13:28:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:778 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:778 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:778 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:778 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:779 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:779 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:28:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
13:28:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:779 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:779 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 523
13:28:779 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2003us
13:28:779 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:779 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6123us
13:28:779 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:779 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:779 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:779 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:779 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:779 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:779 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:780 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:780 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:780 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2915us
13:28:780 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:780 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 524
13:28:780 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4612us
13:28:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:793 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:793 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:793 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:793 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:793 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:793 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:793 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:794 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:794 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
13:28:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
13:28:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
13:28:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
13:28:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:795 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:795 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:795 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:795 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:795 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:28:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
13:28:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:796 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 524
13:28:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5320us
13:28:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9339us
13:28:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +179us
13:28:796 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +60us
13:28:796 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:796 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:796 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 525
13:28:797 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +994us
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:809 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:809 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:809 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:809 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:809 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:809 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:28:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:809 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:809 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
13:28:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
13:28:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
13:28:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:811 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:811 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:811 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:811 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:28:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
13:28:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:811 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 525
13:28:811 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8637us
13:28:811 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:811 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 526
13:28:811 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7978us
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:826 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:826 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:826 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:826 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:28:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:826 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:826 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
13:28:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
13:28:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
13:28:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:828 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:828 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:828 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:828 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:828 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:28:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
13:28:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:828 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 526
13:28:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1953us
13:28:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:828 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2555us
13:28:828 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:829 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:829 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6483us
13:28:829 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:829 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 527
13:28:829 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4662us
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:843 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:843 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:843 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:843 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:28:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:843 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
13:28:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
13:28:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
13:28:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:845 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:845 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:845 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:28:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
13:28:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 527
13:28:845 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5270us
13:28:845 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:845 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5771us
13:28:845 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:846 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:846 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3267us
13:28:846 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:846 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 528
13:28:846 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1345us
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:860 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:860 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:860 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:860 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:860 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:860 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:860 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:28:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:860 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:860 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
13:28:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
13:28:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
13:28:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:862 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:862 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:862 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:862 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:862 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:28:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
13:28:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:862 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 528
13:28:862 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8587us
13:28:862 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:863 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 529
13:28:863 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8028us
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:876 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:876 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:876 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:876 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:876 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:28:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
13:28:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:876 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:876 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
13:28:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
13:28:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:878 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:878 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:878 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:878 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:878 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:878 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:28:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
13:28:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:878 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:878 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 529
13:28:878 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +891us
13:28:878 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:879 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:879 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:879 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:879 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:879 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:879 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:879 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:879 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:879 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +51us
13:28:879 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:879 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:879 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:879 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 530
13:28:879 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4711us
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:893 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:893 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:893 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:893 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:28:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:893 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:893 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
13:28:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
13:28:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
13:28:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:895 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:895 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:895 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:895 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:28:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
13:28:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:895 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 530
13:28:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5220us
13:28:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:895 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2203us
13:28:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:896 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:896 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6835us
13:28:896 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:896 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 531
13:28:896 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1395us
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:910 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:910 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:910 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:910 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:910 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:28:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:910 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:910 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
13:28:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
13:28:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
13:28:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:912 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:912 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:912 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:912 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:912 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:28:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
13:28:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:912 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 531
13:28:912 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8537us
13:28:912 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:913 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5419us
13:28:913 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:913 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:913 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:913 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:913 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:913 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:913 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:913 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:913 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:913 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 532
13:28:913 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1698us
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:926 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:926 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:926 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:926 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:926 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:926 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:926 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:28:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
13:28:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:926 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:927 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
13:28:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
13:28:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
13:28:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:928 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:928 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:928 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:928 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:928 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:928 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:28:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
13:28:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:928 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:928 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 532
13:28:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1854us
13:28:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:929 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:929 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:929 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 533
13:28:929 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4761us
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:943 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:943 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:943 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:943 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:943 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:943 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:28:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:943 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:943 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
13:28:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
13:28:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
13:28:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:945 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:945 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:945 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:945 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:945 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:28:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
13:28:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:945 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:945 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 533
13:28:945 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3806us
13:28:945 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:945 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:946 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:946 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:946 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +403us
13:28:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:946 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:946 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 534
13:28:946 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1445us
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:960 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:960 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:960 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:960 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:960 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:960 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:960 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:28:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
13:28:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:960 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:960 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
13:28:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
13:28:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:962 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:962 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:962 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:962 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:28:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
13:28:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:962 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 534
13:28:962 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8487us
13:28:962 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1851us
13:28:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:28:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:28:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:28:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:28:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:963 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:28:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 535
13:28:963 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:28:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5316us
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:976 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:28:976 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:976 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:976 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:28:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
13:28:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:976 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:28:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
13:28:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
13:28:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:978 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:978 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:978 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:978 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:978 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:28:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
13:28:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:978 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:978 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 535
13:28:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1804us
13:28:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:979 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 536
13:28:979 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:28:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4811us
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:28:993 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:28:993 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:28:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:28:993 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:28:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:28:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:28:993 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:28:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:28:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:28:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
13:28:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:28:993 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:28:993 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:28:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
13:28:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:28:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
13:28:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:28:995 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:28:995 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:28:995 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:28:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:28:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:28:995 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:28:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:28:995 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:28:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
13:28:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:28:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:28:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:28:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:28:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:28:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +188us
13:28:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:28:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:996 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:996 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:28:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:996 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 536
13:28:996 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:996 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:28:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:996 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:996 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:28:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:28:996 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:28:996 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:28:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:28:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3972us
13:28:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:28:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:28:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:28:996 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 537
13:28:996 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1494us
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:010 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:010 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:010 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:010 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:010 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:29:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:010 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:010 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
13:29:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
13:29:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
13:29:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:012 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:012 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:012 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:012 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:29:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
13:29:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:012 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 537
13:29:012 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6721us
13:29:012 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:013 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:013 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:013 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:013 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +756us
13:29:013 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:013 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 538
13:29:013 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8178us
13:29:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:026 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:026 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:026 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:026 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:29:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:027 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:027 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
13:29:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
13:29:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
13:29:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:028 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:028 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:028 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:29:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
13:29:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:028 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 538
13:29:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1754us
13:29:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1498us
13:29:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:029 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 539
13:29:030 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2401us
13:29:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:043 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:043 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:043 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:043 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:044 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:044 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
13:29:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
13:29:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
13:29:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
13:29:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:045 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:045 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:045 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:29:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
13:29:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:046 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 539
13:29:046 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5071us
13:29:046 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:046 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:046 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:046 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 540
13:29:046 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1544us
13:29:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:060 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:060 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:060 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:060 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:060 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:060 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:060 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:060 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:061 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:061 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
13:29:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
13:29:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf180)
13:29:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
13:29:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:062 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:062 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:062 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:062 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:062 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:29:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
13:29:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:063 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 540
13:29:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3103us
13:29:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:063 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:063 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:063 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4324us
13:29:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 541
13:29:063 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8227us
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:076 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:076 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:076 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:076 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:076 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:076 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:29:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:076 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:076 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
13:29:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf180)
13:29:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
13:29:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:078 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:078 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:078 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:078 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:078 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:078 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
13:29:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
13:29:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:078 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:078 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 541
13:29:078 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1704us
13:29:078 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7930us
13:29:078 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:079 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:079 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:079 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:079 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1108us
13:29:079 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 542
13:29:079 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4911us
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:093 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:093 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:093 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:093 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:093 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:093 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:093 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:093 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
13:29:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
13:29:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:093 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:093 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf180)
13:29:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
13:29:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:095 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:095 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:095 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:095 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:095 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
13:29:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
13:29:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:095 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 542
13:29:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5021us
13:29:095 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:096 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:096 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:096 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1146us
13:29:096 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:096 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:096 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 543
13:29:096 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +207us
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:110 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:110 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:110 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:110 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
13:29:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
13:29:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:110 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:110 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf180)
13:29:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
13:29:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:112 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +42us
13:29:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
13:29:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
13:29:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
13:29:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
13:29:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
13:29:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:112 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
13:29:112 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
13:29:113 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:113 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:113 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:113 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 543
13:29:113 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7864us
13:29:113 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:113 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 544
13:29:113 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8277us
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:126 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:126 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:126 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:126 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:126 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:126 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
13:29:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:126 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:126 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
13:29:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
13:29:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
13:29:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:128 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:128 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:128 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:128 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:128 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
13:29:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
13:29:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:128 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 544
13:29:128 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1655us
13:29:128 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4362us
13:29:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:129 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:129 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:129 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:129 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4676us
13:29:129 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:129 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 545
13:29:129 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4961us
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:143 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:143 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:143 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:143 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:143 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
13:29:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:143 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:143 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
13:29:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
13:29:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
13:29:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:145 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:145 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:145 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:145 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:145 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:145 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
13:29:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
13:29:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:145 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:145 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 545
13:29:145 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4971us
13:29:145 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7578us
13:29:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:146 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:146 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:146 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:146 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1460us
13:29:146 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:146 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 546
13:29:146 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1644us
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:160 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:160 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:160 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:160 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:160 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:160 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:160 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:160 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
13:29:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:160 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:160 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
13:29:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
13:29:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
13:29:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:162 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:162 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:162 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:162 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:162 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
13:29:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
13:29:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 546
13:29:162 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8288us
13:29:162 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 547
13:29:163 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8327us
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:177 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:177 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:177 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:177 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:177 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:177 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
13:29:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:177 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:177 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
13:29:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
13:29:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
13:29:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:179 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:179 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:179 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
13:29:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
13:29:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:179 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 547
13:29:179 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1605us
13:29:179 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:179 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +794us
13:29:180 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:180 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:180 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:180 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:180 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:180 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:180 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:180 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:180 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:180 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8244us
13:29:180 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:180 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 548
13:29:180 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5010us
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:193 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:193 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:193 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:193 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
13:29:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
13:29:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
13:29:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
13:29:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:195 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:195 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:195 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:195 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:195 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
13:29:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
13:29:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:195 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 548
13:29:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4921us
13:29:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4010us
13:29:196 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:196 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:196 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:196 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:196 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:196 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:196 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5028us
13:29:196 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:196 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 549
13:29:196 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1694us
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:210 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:210 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:210 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:210 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:210 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:210 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:210 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
13:29:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
13:29:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:210 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:210 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
13:29:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
13:29:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:212 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:212 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:212 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:212 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
13:29:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
13:29:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:212 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 549
13:29:212 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8238us
13:29:212 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:213 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7226us
13:29:213 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:213 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:213 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:213 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:213 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:213 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:213 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:213 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:213 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:213 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 550
13:29:213 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +190us
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:227 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:227 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:227 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:227 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:227 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:227 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:227 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:227 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:227 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
13:29:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:227 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:227 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
13:29:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
13:29:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
13:29:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:229 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:229 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:229 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:229 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:229 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
13:29:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
13:29:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:229 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 550
13:29:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1555us
13:29:229 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:230 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:230 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:230 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 551
13:29:230 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5060us
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:243 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:243 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:243 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:243 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
13:29:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:243 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:243 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
13:29:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
13:29:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
13:29:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:245 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:245 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:245 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
13:29:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
13:29:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:245 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 551
13:29:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4872us
13:29:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +442us
13:29:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:246 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:246 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:246 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:246 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8596us
13:29:246 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:246 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 552
13:29:246 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1744us
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:260 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:260 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:260 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:260 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
13:29:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
13:29:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:260 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:260 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
13:29:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
13:29:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:262 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:262 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:262 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:262 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:262 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
13:29:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
13:29:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:262 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 552
13:29:262 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8188us
13:29:262 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3658us
13:29:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:263 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:263 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:263 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:263 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 553
13:29:263 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3808us
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:277 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:277 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:277 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:277 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:277 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:277 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:277 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:277 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
13:29:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:277 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:277 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
13:29:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
13:29:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
13:29:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:279 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:279 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:279 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
13:29:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
13:29:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:279 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 553
13:29:279 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1505us
13:29:279 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:279 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:280 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 554
13:29:280 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5110us
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:293 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:293 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:293 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:293 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
13:29:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:293 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:293 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
13:29:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
13:29:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
13:29:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:295 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:295 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:295 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:295 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:295 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
13:29:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
13:29:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:295 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 554
13:29:295 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1696us
13:29:295 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:295 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:296 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:296 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:296 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2165us
13:29:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:296 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:296 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 555
13:29:296 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1793us
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:310 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:310 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:310 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:310 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
13:29:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
13:29:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:310 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
13:29:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
13:29:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:312 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:312 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
13:29:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
13:29:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:312 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 555
13:29:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8139us
13:29:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +90us
13:29:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:313 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:313 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 556
13:29:313 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7426us
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:327 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:327 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:327 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:327 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:327 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:327 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:327 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
13:29:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
13:29:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
13:29:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
13:29:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
13:29:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
13:29:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:329 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:329 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:329 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
13:29:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
13:29:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:330 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 556
13:29:330 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1455us
13:29:330 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:330 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:330 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3305us
13:29:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:330 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:330 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:331 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:331 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:331 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:331 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 557
13:29:331 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +893us
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:343 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:343 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:343 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:343 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:343 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
13:29:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:343 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:343 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
13:29:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
13:29:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
13:29:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:345 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:345 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:345 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:345 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
13:29:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
13:29:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:345 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 557
13:29:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4772us
13:29:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:346 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:346 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 558
13:29:346 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1843us
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:360 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:360 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:360 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:360 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
13:29:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:360 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:360 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
13:29:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
13:29:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
13:29:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:362 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:362 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:362 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:362 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
13:29:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
13:29:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 558
13:29:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4610us
13:29:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:363 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:363 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:363 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:363 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2517us
13:29:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:363 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 559
13:29:363 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8527us
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:378 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:378 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:378 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:378 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:378 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:378 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:378 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:378 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
13:29:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:378 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:378 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
13:29:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
13:29:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
13:29:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:380 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:380 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:380 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:380 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:380 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
13:29:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
13:29:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:380 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 559
13:29:380 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1405us
13:29:380 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:380 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9737us
13:29:380 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:381 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +21us
13:29:381 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +218us
13:29:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:381 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:381 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:381 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:381 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 560
13:29:381 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4511us
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:393 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:393 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:393 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:393 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:393 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
13:29:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:393 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:393 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
13:29:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
13:29:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
13:29:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:395 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:395 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:395 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:395 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:395 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
13:29:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
13:29:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 560
13:29:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4722us
13:29:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:396 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 561
13:29:396 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1893us
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:410 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:410 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:410 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:410 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:410 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
13:29:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:410 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:410 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
13:29:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
13:29:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
13:29:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:412 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:412 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:412 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
13:29:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
13:29:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:412 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 561
13:29:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +993us
13:29:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:413 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:413 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:413 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:413 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:413 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6085us
13:29:413 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:413 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 562
13:29:413 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8576us
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:427 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:427 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:427 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:427 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
13:29:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:427 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:427 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
13:29:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
13:29:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
13:29:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:429 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:429 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:429 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:429 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:429 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
13:29:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
13:29:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:429 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 562
13:29:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1355us
13:29:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6169us
13:29:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:430 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:430 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:430 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:430 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2869us
13:29:430 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:430 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 563
13:29:430 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5260us
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:443 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:443 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:443 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:443 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:443 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
13:29:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
13:29:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
13:29:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
13:29:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:445 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:445 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:445 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
13:29:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
13:29:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 563
13:29:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4672us
13:29:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9385us
13:29:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +133us
13:29:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +106us
13:29:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:446 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 564
13:29:446 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1596us
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:460 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:460 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:460 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:460 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:460 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:460 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
13:29:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:460 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:460 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
13:29:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
13:29:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
13:29:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:462 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:462 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
13:29:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
13:29:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:462 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 564
13:29:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7989us
13:29:462 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 565
13:29:463 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8626us
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:477 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:477 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:477 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:477 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:477 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
13:29:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
13:29:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:477 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:477 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
13:29:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
13:29:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:479 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:479 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:479 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
13:29:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
13:29:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:479 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 565
13:29:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1306us
13:29:479 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2601us
13:29:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:480 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:480 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:480 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:480 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6437us
13:29:480 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:480 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 566
13:29:480 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5309us
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:493 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:493 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:493 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:493 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:493 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
13:29:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:493 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:493 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
13:29:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
13:29:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
13:29:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:495 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:495 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
13:29:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
13:29:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 566
13:29:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4622us
13:29:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5817us
13:29:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:496 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:496 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:496 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3221us
13:29:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:496 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 567
13:29:496 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1993us
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:510 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:510 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:510 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:510 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:510 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:510 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
13:29:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
13:29:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:510 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:510 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
13:29:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
13:29:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:512 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:512 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:512 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
13:29:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
13:29:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 567
13:29:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7939us
13:29:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 568
13:29:513 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8676us
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:527 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:527 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:527 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:527 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:527 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
13:29:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
13:29:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:527 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:527 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
13:29:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
13:29:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:529 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:529 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:529 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:529 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
13:29:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
13:29:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:529 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +289us
13:29:529 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:529 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 568
13:29:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:530 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:530 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:530 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5us
13:29:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 569
13:29:530 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5359us
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:544 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:544 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:544 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:544 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:544 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
13:29:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:544 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:544 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
13:29:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
13:29:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
13:29:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:546 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:546 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:546 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
13:29:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
13:29:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:546 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 569
13:29:546 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4573us
13:29:546 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:546 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2249us
13:29:546 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:547 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6789us
13:29:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:547 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 570
13:29:547 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2043us
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:560 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:560 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:560 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:560 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
13:29:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:560 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:560 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
13:29:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
13:29:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
13:29:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:562 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:562 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:562 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:562 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
13:29:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
13:29:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:562 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 570
13:29:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7889us
13:29:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:562 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5465us
13:29:562 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
13:29:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
13:29:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
13:29:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
13:29:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:563 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
13:29:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:563 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 571
13:29:563 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2300us
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:577 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:577 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:577 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
13:29:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:577 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
13:29:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
13:29:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:578 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:578 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
13:29:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
13:29:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
13:29:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
13:29:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
13:29:579 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:579 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
13:29:579 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
13:29:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
13:29:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:579 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 571
13:29:579 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1206us
13:29:579 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:580 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:580 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:580 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 572
13:29:580 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00000000
13:29:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5409us
13:29:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:594 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:594 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
13:29:594 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:594 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:594 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:595 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +555us
13:29:595 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:595 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:595 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:595 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:595 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
13:29:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
13:29:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:595 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:595 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
13:29:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef34)
13:29:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:29:595 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:595 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:29:595 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
13:29:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
13:29:596 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
13:29:596 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:596 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
13:29:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
13:29:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
13:29:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
13:29:596 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
13:29:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
13:29:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
13:29:596 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 572
13:29:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2693us
13:29:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
13:29:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
13:29:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
13:29:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:596 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:596 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
13:29:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
13:29:597 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
13:29:597 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
13:29:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
13:29:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +357us
13:29:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
13:29:597 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2578 sceKernelDelayThreadCB(10000 usec)
13:29:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
13:29:597 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 573
13:29:597 idle0        D[SCEGE]: gles\framebuffer.cpp:959 Displaying FBO 00044000
13:29:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2092us
13:29:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
13:29:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
13:29:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
13:29:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
13:29:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
13:29:610 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
13:29:610 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
13:29:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:610 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
13:29:610 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level0 -> user_main (326->276, pc: 08812d50->088128d4, semaphore signaled) +0us
13:29:610 user_main    I[KERNEL]: hle\scekernelthread.cpp:2446 sceKernelTerminateThread(326)
13:29:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:2394 sceKernelDeleteThread(326)
13:29:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
13:29:611 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
13:29:611 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
13:29:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
13:29:611 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
13:29:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
13:29:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
13:29:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
13:29:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
13:29:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
13:29:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
13:29:611 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
13:29:611 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
13:29:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef34)
13:29:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
13:29:611 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
13:29:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3273 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
13:29:611 Task Level4  W[KERNEL]: hle\scekernel.h:458 Kernel: Bad object handle 326 (00000146)
13:29:611 Task Level4  N[HLE]: hle\scekernelthread.cpp:1863 ACK ACK ACK ACK Invalid thread id 326 on thread queue
