52:35:319 EmuThread.cpp:113 I[BOOT]: Done. 52:36:711 System.cpp:297 I[BOOT]: PPSSPP v0.9.6-185-gacce50a 52:36:711 MemArena.cpp:377 I[MM]: Found valid memory base at 07C00000 after 28 tries. 52:36:711 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 0FC00000, uncached @ 0FC00000) 52:36:748 PSPLoaders.cpp:118 I[LOAD]: ULJM05821 : CHAOS;HEAD らぶChu☆Chu! 52:36:748 PSPLoaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 52:36:748 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized 52:36:786 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized. 52:36:827 Util\BlockAllocator.cpp:379 I[HLE]: ----------- 52:36:827 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 52:36:827 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 09ec8c00 size 016c4c00 taken=1 tag=ELF 52:36:827 Util\BlockAllocator.cpp:383 I[HLE]: Block: 09ec8c00 - 0c000000 size 02137400 taken=0 tag=(untitled) 52:36:827 Util\BlockAllocator.cpp:385 I[HLE]: ----------- 52:36:837 HLE\sceKernelModule.cpp:835 I[LOAD]: Module simple: 0893ee50 088ffa00 088ffa18 52:36:838 HLE\sceKernelModule.cpp:1033 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 088ffbf4 52:36:838 HLE\sceKernelModule.cpp:1318 I[LOAD]: Module entry: 08804000 52:36:882 root N[BOOT]: EmuScreen.cpp:111 Loading E:/Downloads/jpcsp-3408-windows-x86/jpcsp-windows-x86/umdimages/folder3/PSP-CHAOS-HEAD.LOVE.Chu.Chu.Portable.iso... 52:36:883 root I[KERNEL]: HLE\sceKernelThread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=08804120, prio=20, stacksize=262144) 52:36:883 root I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 52:36:883 root I[KERNEL]: HLE\sceKernelThread.cpp:2241 __KernelReturnFromThread: 0 52:36:883 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768) 52:36:901 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770) 52:36:935 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771) 52:37:003 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Pad Init 52:37:019 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Initialize Libkspr2 52:37:020 user_main E[IO]: HLE\sceIo.cpp:1590 UNIMPL sceIoChangeAsyncPriority(4, -1) 52:37:020 user_main E[IO]: HLE\sceIo.cpp:1590 UNIMPL sceIoChangeAsyncPriority(4, -1) 52:37:021 user_main I[IO]: HLE\sceIo.cpp:834 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA0.AFS" Opened.(sceIoOpen fd = 4 size = 745865216) 52:37:021 user_main I[IO]: HLE\sceIo.cpp:834 stdout: PSPCI: Total 1 files. 52:37:021 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 282=sceKernelCreateThread(name=CRI ADX Audio, entry=0883f0a4, prio=16, stacksize=24576) 52:37:021 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000) 52:37:021 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 283=sceKernelCreateThread(name=CRI ADX File, entry=0883f11c, prio=18, stacksize=8192) 52:37:021 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000) 52:37:021 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 284=sceKernelCreateThread(name=CRI Idle, entry=0883f02c, prio=32, stacksize=1024) 52:37:021 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) 52:37:021 user_main I[IO]: HLE\sceIo.cpp:834 stdout: RootHostDir[0] = "disc0:/PSP_GAME/USRDIR/" 52:37:022 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 286=sceKernelCreateThread(name=SceWaveMain, entry=0882d464, prio=10, stacksize=512) 52:37:022 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=286, argSize=12, argPtr=09a18614) 52:37:022 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 287=sceKernelCreateThread(name=CRI Wave out, entry=0885f688, prio=10, stacksize=8192) 52:37:023 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 52:37:027 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 290=sceKernelCreateThread(name=CRI ADXATR Waveout Thread1, entry=088308bc, prio=10, stacksize=8192) 52:37:029 user_main I[IO]: HLE\sceIo.cpp:834 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/SYSSE.ACX" 52:37:029 user_main E[IO]: HLE\sceIo.cpp:1590 UNIMPL sceIoChangeAsyncPriority(5, 24) 52:37:068 user_main I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit() 52:37:069 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Sodec Alloc Work Size = 002C5C11h/002D0000h 52:37:069 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Fnt_Init Start 52:37:069 user_main I[IO]: HLE\sceIo.cpp:834 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/SYSTEM.CFG" 52:37:069 user_main E[IO]: HLE\sceIo.cpp:1590 UNIMPL sceIoChangeAsyncPriority(5, 24) 52:37:201 user_main I[IO]: HLE\sceIo.cpp:834 stdout: RootHostDir[0] = "afs0:/" 52:37:201 user_main I[IO]: HLE\sceIo.cpp:834 stdout: RootHostDir[1] = "" 52:37:602 user_main I[IO]: HLE\sceIo.cpp:834 stdout: load font files 52:37:902 user_main I[IO]: HLE\sceIo.cpp:834 stdout: load shared textures 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:937 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:987 user_main I[SCEGE]: GLES\Framebuffer.cpp:778 Creating FBO for 00000000 : 480 x 272 x 3 52:37:988 user_main I[G3D]: GLES\ShaderManager.cpp:145 Linked shader: vs 13 fs 14 52:37:990 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:37:990 user_main I[IO]: HLE\sceIo.cpp:834 stdout: **************** system load task start **************** 52:38:019 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09eb6400) : Mode = 8 52:38:054 user_main I[SCEGE]: GLES\Framebuffer.cpp:778 Creating FBO for 00088000 : 480 x 272 x 3 52:38:153 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09eb6400) : Mode = 0 52:38:219 user_main I[UTIL]: Dialog\SavedataParam.cpp:504 Loading file with size 166400 in ms0:/PSP/SAVEDATA/ULJM05821/SYSTEM.DAT 52:38:219 user_main E[FileSys]: FileSystems\DirectoryFileSystem.cpp:456 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 52:38:219 user_main E[UTIL]: Dialog\SavedataParam.cpp:508 Error reading file ms0:/PSP/SAVEDATA/ULJM05821/SYSTEM.DAT 52:38:220 user_main I[G3D]: GLES\ShaderManager.cpp:145 Linked shader: vs 16 fs 17 52:38:252 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Utility Savedata failed - 0x80110307 52:38:252 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09eb6400) : Mode = 8 52:39:654 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:39:654 user_main I[IO]: HLE\sceIo.cpp:834 stdout: **************** logo disp task start **************** 52:39:701 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "logo disp task(0)" : x6.27 *** 52:39:856 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load SCENE00 time:8 52:40:323 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load SE00 time:8 52:40:489 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load SE01 time:8 52:40:623 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load SE02 time:8 52:42:259 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load VO00 time:82 52:43:560 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load VO01 time:76 52:44:060 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load BGL00 time:12 52:44:194 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load BGL01 time:8 52:44:863 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load CHL00 time:22 52:45:395 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load BGS00 time:12 52:45:562 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load BGS01 time:8 52:46:229 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load CHS00 time:22 52:46:529 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Load Total time:411 52:56:038 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 52:56:038 user_main I[IO]: HLE\sceIo.cpp:834 stdout: **************** menu disp task start **************** 52:56:106 user_main I[G3D]: GLES\ShaderManager.cpp:145 Linked shader: vs 13 fs 19 52:56:174 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "menu disp task(2)" : x12.51 *** 52:56:314 user_main I[G3D]: GLES\ShaderManager.cpp:145 Linked shader: vs 16 fs 21 53:01:182 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c82500, 00004000) 53:01:182 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 53:01:184 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:744 0=sceAtracGetBufferInfoForResetting(0, 96500, 0bfbfa20) 53:01:217 CRI ADX Audi I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=290, argSize=4, argPtr=0bfbfa50) 53:03:751 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 53:05:086 user_main I[IO]: HLE\sceIo.cpp:834 stdout: 53:05:086 user_main I[IO]: HLE\sceIo.cpp:834 stdout: **************** script main task start **************** 53:05:119 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Script Main Task(0) 53:05:146 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 0:094B9100-095388FF(0007F800) 53:05:146 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 1:09538D00-095B84FF(0007F800) 53:05:146 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 2:095B8900-095E58FF(0002D000) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 3:095E5D00-09612CFF(0002D000) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 4:09613100-096400FF(0002D000) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 5:09640500-0966D4FF(0002D000) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 6:0966D900-0969A8FF(0002D000) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Bg Buff 7:0969AD00-096C7CFF(0002D000) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 0:096C8100-096F54FF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 1:09707900-09734CFF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 2:09747100-097744FF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 3:09786900-097B3CFF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 4:097C6100-097F34FF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 5:09805900-09832CFF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 6:09845100-098724FF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Chr Buff 7:09884900-098B1CFF(0002D400) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Part0 Used : 0000D700/00034000(25.84) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Part1 Used : 00117C00/00118000(99.91) 53:05:147 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Part2 Used : 0041E800/00420000(99.86) 53:05:149 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "script main task(0)" : x10.90 *** 53:05:154 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "script main task(100)" : x3.98 *** 53:05:155 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Draw Manager Task(12) 53:05:155 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Char Manager Task(24) 53:05:257 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Bg Manager Task(23) 53:05:290 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Filter Manager Task(29) 53:05:357 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Fade Manager Task(30) 53:05:525 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "script main task(500)" : x2.12 *** 53:05:526 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Script Execute Task(6) 53:05:526 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start SkipIcon Disp Task(17) 53:05:526 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start Date Disp Task(20) 53:05:526 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Start SkipIcon Disp Task(21) 53:05:758 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "task script exec(141)" : x1.99 *** 53:06:259 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading SCENE00.AFS(14) 53:06:592 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading SCENE00.AFS(16) 53:07:726 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(84) 53:10:696 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(86) 53:13:064 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(88) 53:14:866 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(90) 53:16:837 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(92) 53:19:105 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(94) 53:21:373 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(96) 53:23:876 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(98) 53:26:211 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(100) 53:28:680 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(142) 53:31:283 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(54) 53:32:684 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(102) 53:34:587 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c82500, 00004000) 53:34:587 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 53:34:587 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:744 0=sceAtracGetBufferInfoForResetting(0, 510498, 0bfbfa20) 53:41:528 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(56) 53:51:070 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 53:51:642 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 53:52:671 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(163) 53:53:072 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 53:54:340 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 53:55:074 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(176) 53:55:441 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 53:56:742 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 53:57:444 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(178) 53:57:843 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 54:11:357 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 54:12:992 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 54:14:660 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c82500, 00004000) 54:14:660 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 54:14:661 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:744 0=sceAtracGetBufferInfoForResetting(0, 1219622, 0bfbfa20) 54:20:899 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(58) 54:22:602 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(60) 54:24:437 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(104) 54:26:672 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(62) 54:28:007 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(64) 54:29:708 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(143) 54:35:815 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(66) 54:36:683 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(106) 54:41:686 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(68) 54:42:722 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(70) 54:43:757 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(72) 54:44:825 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(108) 54:45:792 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(74) 54:47:059 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(144) 54:58:370 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(145) 54:59:938 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(76) 55:06:412 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(78) 55:07:480 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(18) 55:08:347 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 55:08:780 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(384) 55:09:181 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(239) 55:09:548 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(130) 55:11:317 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(110) 55:22:996 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(112) 55:29:102 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Warning snd_message (12)to(6)old(27) 55:29:234 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(114) 55:30:368 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c82500, 00004000) 55:30:368 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 55:30:369 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:744 0=sceAtracGetBufferInfoForResetting(0, 218424, 0bfbfa20) 55:33:938 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(146) 55:34:939 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(116) 55:37:109 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(147) 55:42:882 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(20) 55:43:882 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(118) 55:44:883 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(22) 55:47:119 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 55:47:152 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 55:48:720 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(172) 55:49:120 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 55:50:388 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 55:52:057 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 55:53:726 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(120) 55:54:793 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c82500, 00004000) 55:54:793 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 55:54:793 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:744 0=sceAtracGetBufferInfoForResetting(0, 441445, 0bfbfa20) 55:56:462 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(146) 55:58:431 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(80) 56:02:502 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(122) 56:10:042 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(24) 56:15:347 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(146) 56:18:417 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(26) 56:19:385 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(28) 56:22:888 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(146) 56:23:889 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(374) 56:24:257 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(1603) 56:24:658 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(1797) 56:25:024 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(1798) 56:25:392 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(673) 56:28:728 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(124) 56:30:029 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(82) 56:44:544 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 56:44:642 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(384) 56:45:009 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(129) 56:46:045 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(30) 56:46:979 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(32) 56:48:380 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(133) 56:49:549 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(34) 56:50:482 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(36) 56:51:450 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(108) 56:52:150 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(38) 56:53:218 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(126) 56:54:052 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(114) 56:54:886 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(40) 56:55:788 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(128) 56:56:622 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(42) 56:58:758 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(44) 56:59:625 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(130) 57:00:558 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(132) 57:01:560 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(134) 57:02:393 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(125) 57:03:095 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(46) 57:05:230 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(48) 57:06:031 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(50) 57:07:066 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(136) 57:09:701 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(225) 57:11:837 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(138) 57:13:572 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(52) 57:14:973 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(140) 57:19:544 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(256) 57:20:513 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(142) 57:22:481 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(228) 57:25:584 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(144) 57:31:423 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Sofdec Create 57:31:441 user_main I[ME]: HLE\sceMpeg.cpp:447 08e938a0=sceMpegCreate(09a25a1c, 08e93870, 65536, 09a25a20, 512, 0, 0) 57:31:456 user_main I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(09a25a1c, 0, 0) 57:31:456 user_main I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(09a25a1c, 1, 0) 57:31:457 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 295=sceKernelCreateThread(name=soundThread, entry=088698c8, prio=11, stacksize=2048) 57:31:457 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 297=sceKernelCreateThread(name=SofdecThread, entry=08867170, prio=32, stacksize=8192) 57:31:457 user_main I[IO]: HLE\sceIo.cpp:834 stdout: *** Warning CPU over load "movie disp task(0)" : x1.75 *** 57:31:457 user_main I[HLE]: HLE\scePower.cpp:379 222=scePowerGetPllClockFrequencyInt() 57:31:457 user_main I[HLE]: HLE\scePower.cpp:384 111=scePowerGetBusClockFrequencyInt() 57:31:457 user_main I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166) 57:31:457 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Change CPU Clock 333MHz < 222MHz 57:31:458 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Sofdec Play Start:disc0:/PSP_GAME/USRDIR/MOV/OPEN.PMF 57:31:458 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=295, argSize=4, argPtr=09a25c98) 57:31:458 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=297, argSize=4, argPtr=0bffee00) 57:31:458 CRI ADX File I[IO]: HLE\sceIo.cpp:834 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/MOV/OPEN.PMF" 57:31:459 CRI ADX File E[IO]: HLE\sceIo.cpp:1590 UNIMPL sceIoChangeAsyncPriority(5, 24) 57:31:487 SofdecThread I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0xF18800 57:31:487 SofdecThread I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 10150050 57:31:487 SofdecThread I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0xF18800 57:31:487 SofdecThread I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 10150050 57:31:487 SofdecThread I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0xF18800 57:31:487 SofdecThread I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 10150050 57:31:509 SofdecThread I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 59:23:294 SofdecThread E[ME]: HLE\sceMpeg.cpp:702 sceMpegAvcDecodeStop(09a25a1c, 00000200, 0bfb2f30, 0bfb2f34) 59:23:294 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2254 sceKernelExitThread(0) 59:23:294 SofdecThread W[ME]: HLE\sceMpeg.cpp:1217 UNIMPL sceMpegFlushAllStream(09a25a1c) 59:23:294 SofdecThread E[ME]: HLE\sceMpeg.cpp:848 UNIMPL sceMpegAvcDecodeFlush(09a25a1c) 59:23:294 SofdecThread I[KERNEL]: HLE\sceKernelThread.cpp:2254 sceKernelExitThread(0) 59:23:295 user_main I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(222,222,111) 59:23:295 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Change CPU Clock 222MHz < 333MHz 59:23:623 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading SCENE00.AFS(17) 59:24:157 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(225) 59:34:533 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(228) 59:38:470 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(384) 59:42:341 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(386) 59:43:676 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 59:45:277 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(280) 59:45:678 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c82500, 00004000) 59:45:678 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 59:45:679 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:744 0=sceAtracGetBufferInfoForResetting(0, 0, 0bfbfa20) 59:46:278 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 59:47:046 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(388) 59:48:314 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 59:49:015 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(398) 59:49:416 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(675) 59:50:183 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(390) 59:51:316 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 59:52:985 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(654) 59:54:653 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(184) 59:55:954 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading BGL00.AFS(256) 59:56:321 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(125) 59:57:290 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(392) 59:58:192 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading CHL00.AFS(122) 59:59:026 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(186) 59:59:960 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(394) 00:00:894 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(396) 00:02:061 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(188) 00:04:297 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(190) 00:05:331 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(398) 00:06:199 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(400) 00:08:234 user_main I[IO]: HLE\sceIo.cpp:834 stdout: Now Loading VO00.AFS(402) 00:17:243 CRI ADX Audi I[G3D]: GLES\TextureCache.cpp:93 Texture cached cleared from 19 textures 00:17:243 CRI ADX Audi I[SCEGE]: GLES\Framebuffer.cpp:1513 Destroying FBO for 00000000 : 480 x 272 x 3 00:17:243 CRI ADX Audi I[SCEGE]: GLES\Framebuffer.cpp:1513 Destroying FBO for 00088000 : 480 x 272 x 3 00:17:270 CRI ADX Audi I[LOAD]: Config.cpp:637 Config saved: H:\Downloads\ppsspp-v0.9.6-185-gacce50a-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 00:17:271 CRI ADX Audi I[LOAD]: Config.cpp:649 Controller config saved: H:\Downloads\ppsspp-v0.9.6-185-gacce50a-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini 00:17:306 CRI ADX Audi I[LOAD]: Config.cpp:637 Config saved: H:\Downloads\ppsspp-v0.9.6-185-gacce50a-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 00:17:306 CRI ADX Audi I[LOAD]: Config.cpp:649 Controller config saved: H:\Downloads\ppsspp-v0.9.6-185-gacce50a-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini