16:00:323 windows\emuthread.cpp:113 I[BOOT]: Done.
16:01:444 core\system.cpp:297 I[BOOT]: PPSSPP v0.9.6-172-g7189adf
16:01:445 core\psploaders.cpp:99 D[LOAD]: HDRemaster mode is false
16:01:445 common\memarena.cpp:377 I[MM]: Found valid memory base at 08400000 after 30 tries.
16:01:445 core\memmap.cpp:126 I[MM]: Memory system initialized. RAM at 09650000 (mirror at 0 @ 10400000, uncached @ 10400000)
16:01:518 core\psploaders.cpp:118 I[LOAD]: ULJM05770 : 雅恋 ～MIYAKO～
16:01:519 core\psploaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
16:01:519 hle\scekernelmemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
16:01:519 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/
16:01:519 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/
16:01:519 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\flash0/
16:01:520 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\flash0/
16:01:520 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
16:01:520 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
16:01:626 util\ppgedraw.cpp:203 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
16:01:627 hle\scekernel.cpp:142 I[KERNEL]: Kernel initialized.
16:01:638 hle\scekernelmodule.cpp:707 D[MODULE]: Decrypting ~PSP file
16:01:673 elf\elfreader.cpp:352 D[LOAD]: String section: 49
16:01:673 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
16:01:673 elf\elfreader.cpp:419 D[LOAD]: 3 segments:
16:01:673 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 000c9c10 Memsz: 000c9c10 
16:01:673 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 000c9c10
16:01:673 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 000c9c80 Filesz: 00000000 Memsz: 0074bc58 
16:01:677 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 088cdc80, size 0074bc58
16:01:677 elf\elfreader.cpp:427 D[LOAD]: Type: 700000a0 Vaddr: 00000000 Filesz: 0001d368 Memsz: 00000000 
16:01:677 util\blockallocator.cpp:379 I[HLE]: -----------
16:01:677 util\blockallocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
16:01:677 util\blockallocator.cpp:383 I[HLE]: Block: 08804000 - 09019900 size 00815900 taken=1 tag=ELF
16:01:677 util\blockallocator.cpp:383 I[HLE]: Block: 09019900 - 0c000000 size 02fe6700 taken=0 tag=(untitled)
16:01:677 util\blockallocator.cpp:385 I[HLE]: -----------
16:01:677 elf\elfreader.cpp:450 D[LOAD]: 50 sections:
16:01:677 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 08804000, size 00048e00
16:01:677 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00019d68) (flags=00000000)
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884ce00, size 00000010
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884ce10, size 00000008
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884ce18, size 00000030
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884ce48, size 000000c0
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cf08, size 00000020
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cf28, size 00000008
16:01:677 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cf30, size 00000008
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cf38, size 00000058
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cf90, size 00000030
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cfc0, size 00000010
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884cfd0, size 00000040
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d010, size 00000048
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d058, size 00000010
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d068, size 00000028
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d090, size 000000e8
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d178, size 00000030
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d1a8, size 00000018
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d1c0, size 00000028
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d1e8, size 00000010
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d1f8, size 00000028
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d220, size 00000048
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d268, size 00000004
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d26c, size 00000010
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00000008) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d27c, size 00000004
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d280, size 00000004
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d284, size 000001a4
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=000001f8) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d428, size 00000004
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d42c, size 00000034
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00000020) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d460, size 000001ac
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00000030) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d60c, size 00000234
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0884d840, size 0003f640
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00001870) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 0888ce80, size 00040d00
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00001b30) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 088cdb80, size 00000074
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00000010) (flags=00000000)
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 088cdbf8, size 00000008
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 088cdc00, size 00000008
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 088cdc08, size 00000008
16:01:678 elf\elfreader.cpp:463 D[LOAD]: Data Section found:      Sitting at 088cdc80, size 0074bc58
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00000010) (flags=00000000)
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=00000001) (flags=00000000)
16:01:678 elf\elfreader.cpp:467 D[LOAD]: NonData Section found:      Ignoring (size=0000037d) (flags=00000000)
16:01:679 elf\elfreader.cpp:471 D[LOAD]: Relocations:
16:01:679 elf\elfreader.cpp:495 D[LOAD]: : Performing 13229 relocations on  : offset = 000ca8d0
16:01:679 elf\elfreader.cpp:57 D[LOAD]: Loading 13229 relocations...
16:01:682 elf\elfreader.cpp:495 D[LOAD]: : Performing 1 relocations on  : offset = 000e4638
16:01:682 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
16:01:682 elf\elfreader.cpp:495 D[LOAD]: : Performing 63 relocations on  : offset = 000e4640
16:01:682 elf\elfreader.cpp:57 D[LOAD]: Loading 63 relocations...
16:01:682 elf\elfreader.cpp:495 D[LOAD]: : Performing 4 relocations on  : offset = 000e4838
16:01:682 elf\elfreader.cpp:57 D[LOAD]: Loading 4 relocations...
16:01:682 elf\elfreader.cpp:495 D[LOAD]: : Performing 6 relocations on  : offset = 000e4858
16:01:682 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
16:01:682 elf\elfreader.cpp:495 D[LOAD]: : Performing 782 relocations on  : offset = 000e4888
16:01:682 elf\elfreader.cpp:57 D[LOAD]: Loading 782 relocations...
16:01:683 elf\elfreader.cpp:495 D[LOAD]: : Performing 870 relocations on  : offset = 000e60f8
16:01:683 elf\elfreader.cpp:57 D[LOAD]: Loading 870 relocations...
16:01:683 elf\elfreader.cpp:495 D[LOAD]: : Performing 2 relocations on  : offset = 000e7c28
16:01:683 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
16:01:683 hle\scekernelmodule.cpp:835 I[LOAD]: Module miyako: 00000000 0884d26c 0884d284
16:01:683 hle\scekernelmodule.cpp:865 D[LOAD]: ===================================================
16:01:683 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 0884d220
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoWrite : 0884d220
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoDevctl : 0884d228
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoRead : 0884d230
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoRename : 0884d238
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoClose : 0884d240
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoReadAsync : 0884d248
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoOpen : 0884d250
16:01:683 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoLseek : 0884d258
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceIoPollAsync : 0884d260
16:01:684 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:684 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module Kernel_Library, stubs at 0884d1f8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCpuSuspendIntr : 0884d1f8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelGetThreadId : 0884d200
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCpuResumeIntr : 0884d208
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelMemset : 0884d210
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelMemcpy : 0884d218
16:01:684 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:684 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module LoadExecForUser, stubs at 0884d1e8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelExitGame : 0884d1e8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelRegisterExitCallback : 0884d1f0
16:01:684 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:684 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 0884d1c0
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelUnloadModule : 0884d1c0
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelStopModule : 0884d1c8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 0884d1d0
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelGetModuleId : 0884d1d8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 0884d1e0
16:01:684 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:684 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module StdioForUser, stubs at 0884d1a8
16:01:684 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelStdin : 0884d1a8
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelStdout : 0884d1b0
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelStderr : 0884d1b8
16:01:685 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:685 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module SysMemUserForUser, stubs at 0884d178
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelPrintf : 0884d178
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelSetCompilerVersion : 0884d180
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelSetCompiledSdkVersion603_605 : 0884d188
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelAllocPartitionMemory : 0884d190
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 0884d198
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelFreePartitionMemory : 0884d1a0
16:01:685 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:685 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module ThreadManForUser, stubs at 0884d090
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDelayThread : 0884d090
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCreateSema : 0884d098
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelSetEventFlag : 0884d0a0
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCreateCallback : 0884d0a8
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDeleteCallback : 0884d0b0
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDeleteEventFlag : 0884d0b8
16:01:685 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelStartThread : 0884d0c0
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDeleteMutex : 0884d0c8
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelWaitThreadEnd : 0884d0d0
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDeleteSema : 0884d0d8
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelPollEventFlag : 0884d0e0
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCheckCallback : 0884d0e8
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelGetSystemTimeLow : 0884d0f0
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelSignalSema : 0884d0f8
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelWaitEventFlag : 0884d100
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCreateThread : 0884d108
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelWaitSema : 0884d110
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCreateEventFlag : 0884d118
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelPollSema : 0884d120
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDelayThreadCB : 0884d128
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelUnlockMutex : 0884d130
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelWaitSemaCB : 0884d138
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelChangeThreadPriority : 0884d140
16:01:686 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelExitDeleteThread : 0884d148
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelClearEventFlag : 0884d150
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDeleteThread : 0884d158
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelExitThread : 0884d160
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelLockMutex : 0884d168
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelCreateMutex : 0884d170
16:01:687 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:687 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module UtilsForUser, stubs at 0884d068
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelLibcGettimeofday : 0884d068
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDcacheWritebackAll : 0884d070
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelLibcClock : 0884d078
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelLibcTime : 0884d080
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelDcacheWritebackRange : 0884d088
16:01:687 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:687 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceSuspendForUser, stubs at 0884d058
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelPowerUnlock : 0884d058
16:01:687 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceKernelPowerLock : 0884d060
16:01:688 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:688 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceAudio, stubs at 0884d010
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioOutputBlocking : 0884d010
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioOutputPannedBlocking : 0884d018
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioChReserve : 0884d020
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioChRelease : 0884d028
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioChangeChannelConfig : 0884d030
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioGetChannelRestLength : 0884d038
16:01:688 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioChangeChannelVolume : 0884d040
16:01:690 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioSetChannelDataLen : 0884d048
16:01:690 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAudioOutputPanned : 0884d050
16:01:690 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:690 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceAtrac3plus, stubs at 0884cfd0
16:01:690 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracGetStreamDataInfo : 0884cfd0
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracReleaseAtracID : 0884cfd8
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracDecodeData : 0884cfe0
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracSetDataAndGetID : 0884cfe8
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracAddStreamData : 0884cff0
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracSetLoopNum : 0884cff8
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracGetRemainFrame : 0884d000
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 0884d008
16:01:691 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:691 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceCtrl, stubs at 0884cfc0
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceCtrlSetSamplingMode : 0884cfc0
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceCtrlReadBufferPositive : 0884cfc8
16:01:691 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:691 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceDisplay, stubs at 0884cf90
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDisplaySetMode : 0884cf90
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDisplaySetFrameBuf : 0884cf98
16:01:691 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDisplayWaitVblankStartMulti : 0884cfa0
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDisplayWaitVblankStart : 0884cfa8
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDisplayGetVcount : 0884cfb0
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDisplayGetFramePerSec : 0884cfb8
16:01:692 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:692 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceGe_user, stubs at 0884cf38
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeListSync : 0884cf38
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeUnsetCallback : 0884cf40
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeListEnQueueHead : 0884cf48
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeEdramGetSize : 0884cf50
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeContinue : 0884cf58
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeSetCallback : 0884cf60
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeListEnQueue : 0884cf68
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeDrawSync : 0884cf70
16:01:692 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeBreak : 0884cf78
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeListUpdateStallAddr : 0884cf80
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceGeEdramGetAddr : 0884cf88
16:01:693 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:693 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceDmac, stubs at 0884cf30
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceDmacMemcpy : 0884cf30
16:01:693 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:693 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceRtc, stubs at 0884cf28
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 0884cf28
16:01:693 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:693 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceUmdUser, stubs at 0884cf08
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUmdWaitDriveStatCB : 0884cf08
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 0884cf10
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUmdGetDriveStat : 0884cf18
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUmdActivate : 0884cf20
16:01:693 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:693 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceMpeg, stubs at 0884ce48
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegAvcDecode : 0884ce48
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegRingbufferDestruct : 0884ce50
16:01:693 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegInitAu : 0884ce58
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegQueryStreamOffset : 0884ce60
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegRingbufferConstruct : 0884ce68
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegRegistStream : 0884ce70
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegAvcDecodeFlush : 0884ce78
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegUnRegistStream : 0884ce80
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegDelete : 0884ce88
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegQueryStreamSize : 0884ce90
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegInit : 0884ce98
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegAvcDecodeStop : 0884cea0
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegAtracDecode : 0884cea8
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegFinish : 0884ceb0
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 0884ceb8
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegRingbufferPut : 0884cec0
16:01:694 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 0884cec8
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegQueryMemSize : 0884ced0
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 0884ced8
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 0884cee0
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegCreate : 0884cee8
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegGetAtracAu : 0884cef0
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegQueryAtracEsSize : 0884cef8
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceMpegGetAvcAu : 0884cf00
16:01:695 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:695 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceUtility, stubs at 0884ce18
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUtilityLoadModule : 0884ce18
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUtilitySavedataInitStart : 0884ce20
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUtilitySavedataGetStatus : 0884ce28
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 0884ce30
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUtilitySavedataUpdate : 0884ce38
16:01:695 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceUtilityUnloadModule : 0884ce40
16:01:696 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:696 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module sceImpose, stubs at 0884ce10
16:01:696 hle\scekernelmodule.cpp:259 D[LOAD]: Importing sceImposeSetLanguageMode : 0884ce10
16:01:696 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:696 hle\scekernelmodule.cpp:885 D[LOAD]: Importing Module scePower, stubs at 0884ce00
16:01:696 hle\scekernelmodule.cpp:259 D[LOAD]: Importing scePowerRegisterCallback : 0884ce00
16:01:696 hle\scekernelmodule.cpp:259 D[LOAD]: Importing scePowerUnregisterCallback : 0884ce08
16:01:696 hle\scekernelmodule.cpp:956 D[LOAD]: -------------------------------------------------------------
16:01:965 hle\scekernelmodule.cpp:1033 I[LOAD]: Exporting ent 0 named miyako, 2 funcs, 4 vars, resident 0884d5dc
16:01:965 hle\scekernelmodule.cpp:1123 D[LOAD]: Module SDK: 06030010
16:01:966 hle\scekernelmodule.cpp:1318 I[LOAD]: Module entry: 0883d584
16:01:999 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/psp-Miyako_JAP.iso...
16:02:000 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:000 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:000 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:001 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:001 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:001 root         I[KERNEL]: hle\scekernelthread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=0883d6a4, prio=20, stacksize=262144)
16:02:002 root         I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
16:02:002 root         I[KERNEL]: hle\scekernelthread.cpp:2241 __KernelReturnFromThread: 0
16:02:002 root         D[KERNEL]: hle\scekernelthread.cpp:1563 sceKernelGetThreadExitStatus(275)
16:02:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: root -> user_main (275->276, pc: 08000034->0883d6a4, returned from module) +144us
16:02:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:2373 sceKernelDeleteThread(275)
16:02:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
16:02:002 user_main    D[HLE]: util\blockallocator.cpp:222 Merging Blocks
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:379 -----------
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:383 Block: 08804000 - 09019900 size 00815900 taken=1 tag=ELF
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:383 Block: 09019900 - 09d1a000 size 00d00700 taken=1 tag=UserSbrk
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:383 Block: 09d1a000 - 0bfbfc00 size 022a5c00 taken=0 tag=(untitled)
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:383 Block: 0bfbfc00 - 0bfffc00 size 00040000 taken=1 tag=stack/user_main
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:383 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
16:02:003 user_main    I[HLE]: util\blockallocator.cpp:385 -----------
16:02:003 user_main    D[KERNEL]: hle\scekernelmemory.cpp:798 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 13631488, addr= 00001000)
16:02:003 user_main    D[KERNEL]: hle\scekernelmemory.cpp:816 0901a000 = sceKernelGetBlockHeadAddr(277)
16:02:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:2913 278=sceKernelCreateCallback(name=ExitGame, entry=08824100, callbackArg=088cbf00)
16:02:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3715 sceKernelRegisterExitCallback(278)
16:02:006 user_main    D[UTIL]: hle\sceimpose.cpp:69 sceImposeSetLanguageMode(00000000, 00000000)
16:02:006 user_main    I[UTIL]: hle\sceutility.cpp:210 sceUtilityLoadModule(768)
16:02:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08824280->08000000, utility module loaded) +10us
16:02:006 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 0
16:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:910 Found no FBO to display! displayFBPtr = 00000000
16:02:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:024 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 0
16:02:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824280, idle) +25000us
16:02:024 user_main    I[UTIL]: hle\sceutility.cpp:210 sceUtilityLoadModule(770)
16:02:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08824290->08000000, utility module loaded) +0us
16:02:024 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 1
16:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:910 Found no FBO to display! displayFBPtr = 00000000
16:02:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:041 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 1
16:02:041 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 2
16:02:041 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:041 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:041 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:041 idle0        D[SCEGE]: gles\framebuffer.cpp:910 Found no FBO to display! displayFBPtr = 00000000
16:02:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:058 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 2
16:02:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824290, idle) +25000us
16:02:058 user_main    I[UTIL]: hle\sceutility.cpp:210 sceUtilityLoadModule(771)
16:02:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088242a0->08000000, utility module loaded) +0us
16:02:058 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 3
16:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:910 Found no FBO to display! displayFBPtr = 00000000
16:02:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:074 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 3
16:02:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088242a0, idle) +25000us
16:02:074 user_main    D[SCEGE]: hle\scege.cpp:314 04000000 = sceGeEdramGetAddr
16:02:075 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 279=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
16:02:076 user_main    D[SCEGE]: hle\scege.cpp:430 sceGeSetCallback(struct=0bfff630)
16:02:076 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 0884b514, 088cde90)
16:02:076 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
16:02:076 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 0884b494, 088cde90)
16:02:076 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
16:02:076 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=0888ca10, stall=00000000, cbid=ffffffff, param=00000000)
16:02:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0888ca10 - stall = 00000000
16:02:076 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192448 enqueued.
16:02:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08847d18->08000000, interrupt) +3us
16:02:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08847d18, idle) +293us
16:02:077 user_main    D[SCEGE]: hle\scege.cpp:387 sceGeListSync(dlid=35000000, mode=00000000)
16:02:077 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:078 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:078 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192449 enqueued.
16:02:082 user_main    D[DISP]: hle\scedisplay.cpp:615 sceDisplaySetMode(0, 480, 272)
16:02:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec300)
16:02:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec300
16:02:086 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +7us
16:02:086 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088243e8->08000000, vblank start waited) +0us
16:02:087 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 4
16:02:087 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:087 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:087 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 00000000
16:02:087 idle0        D[SCEGE]: gles\framebuffer.cpp:910 Found no FBO to display! displayFBPtr = 00000000
16:02:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088243e8, idle) +7225us
16:02:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:091 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
16:02:091 user_main    D[SCEGE]: hle\scege.cpp:321 00200000 = sceGeEdramGetSize()
16:02:092 user_main    D[SCEGE]: hle\scege.cpp:314 04000000 = sceGeEdramGetAddr
16:02:098 user_main    D[IO]: hle\sceio.cpp:563 1=sceKernelStdout()
16:02:099 user_main    I[IO]: hle\sceio.cpp:834 stdout: EDRAM = 04000000 200000
16:02:099 user_main    D[IO]: hle\sceio.cpp:896 18=sceIoWrite(1, 088cddf8, 18)
16:02:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883de50->08000000, io write) +10us
16:02:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883de50, idle) +100us
16:02:101 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 4
16:02:101 user_main    D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf690, c = 00, n = 00000200)
16:02:101 user_main    D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf890, c = 00, n = 00000200)
16:02:102 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
16:02:102 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
16:02:102 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
16:02:102 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
16:02:102 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 280=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
16:02:103 user_main    I[KERNEL]: hle\scekernelthread.cpp:2110 281=sceKernelCreateThread(name=SceWaveMain, entry=0884c4a8, prio=10, stacksize=512)
16:02:103 user_main    I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=281, argSize=12, argPtr=088cfa90)
16:02:103 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> SceWaveMain (276->281, pc: 0884b8b8->0884c4a8, thread started) +1726us
16:02:103 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:104 SceWaveMain  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(280, 00000001, 32, 00000000, 00000000): waiting
16:02:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> user_main (281->276, pc: 0884c648->0884b8b8, event flag waited) +6us
16:02:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(10000 usec)
16:02:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0884b904->08000000, thread delayed) +0us
16:02:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884b904, idle) +10000us
16:02:112 user_main    D[IO]: hle\sceumd.cpp:243 0=sceUmdActivate(1, disc0:)
16:02:112 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 282=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
16:02:113 user_main    D[IO]: hle\sceumd.cpp:301 0x32=sceUmdGetDriveStat()
16:02:113 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(282, 1, 0)
16:02:113 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
16:02:114 user_main    D[IO]: hle\sceio.cpp:1172 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/RES.DAT, 00000001, 00000000)
16:02:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08834dd0->08000000, file opened) +743us
16:02:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08834dd0, idle) +100us
16:02:114 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
16:02:114 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(282, 1) (count: 0 -> 1)
16:02:115 user_main    D[IO]: hle\sceumd.cpp:301 0x32=sceUmdGetDriveStat()
16:02:115 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(282, 1, 0)
16:02:115 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
16:02:115 user_main    D[IO]: hle\sceio.cpp:784 sceIoRead(4, 0bfff550, 4): deferring result
16:02:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08834f88->08000000, io read) +0us
16:02:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08834f88, idle) +100us
16:02:116 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
16:02:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(282, 1) (count: 0 -> 1)
16:02:118 user_main    D[IO]: hle\sceumd.cpp:301 0x32=sceUmdGetDriveStat()
16:02:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(282, 1, 0)
16:02:118 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
16:02:118 user_main    D[IO]: hle\sceio.cpp:784 sceIoRead(4, 0908da80, 1b4000): deferring result
16:02:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08834f88->08000000, io read) +2us
16:02:118 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 5
16:02:118 idle0        D[DISP]: hle\scedisplay.cpp:537 Setting latched framebuffer 04088000 (prev: 04000000)
16:02:118 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:118 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:118 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:119 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 5
16:02:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08834f88, idle) +17858us
16:02:126 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
16:02:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(282, 1) (count: 0 -> 1)
16:02:126 user_main    D[IO]: hle\sceio.cpp:1180 sceIoClose(4)
16:02:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088298a8->08000000, file closed) +0us
16:02:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088298a8, idle) +100us
16:02:138 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 6
16:02:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883ecf4->08000000, interrupt) +2618us
16:02:138 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:138 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:138 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883ecf4, idle) +28us
16:02:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:139 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:139 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 6
16:02:143 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 7
16:02:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f660->08000000, interrupt) +16655us
16:02:143 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:143 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:143 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:144 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 7
16:02:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f660, idle) +731us
16:02:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:160 user_main    D[CTRL]: hle\scectrl.cpp:452 8=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +8083us
16:02:166 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 8
16:02:166 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:167 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:167 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:167 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 8
16:02:168 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 9
16:02:168 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:168 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:168 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04088000
16:02:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +24551us
16:02:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:174 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:175 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:175 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:175 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192450 enqueued.
16:02:178 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc2dc)
16:02:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2dc
16:02:178 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:02:180 user_main    I[SCEGE]: gles\framebuffer.cpp:778 Creating FBO for 00088000 : 480 x 272 x 3
16:02:180 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
16:02:180 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
16:02:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc2ec)
16:02:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc2dc - stall = 089fc2ec
16:02:182 user_main    D[G3D]: gles\shadermanager.cpp:72 Compiled shader:
#version 110
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


16:02:182 user_main    D[G3D]: gles\shadermanager.cpp:72 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


16:02:182 user_main    I[G3D]: gles\shadermanager.cpp:145 Linked shader: vs 13 fs 14
16:02:183 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +11us
16:02:183 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:184 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 9
16:02:184 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 10
16:02:184 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04000000
16:02:184 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04000000
16:02:184 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04000000
16:02:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:191 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 10
16:02:191 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 11
16:02:191 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04000000
16:02:191 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04000000
16:02:191 idle0        D[SCEGE]: gles\framebuffer.cpp:564 Finding no FBO matching address 04000000
16:02:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +33355us
16:02:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:208 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:208 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:226 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 11
16:02:265 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 12
16:02:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0882ca94->08000000, interrupt) +16683us
16:02:265 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882ca94, idle) +47us
16:02:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:266 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 12
16:02:268 user_main    D[IO]: hle\sceumd.cpp:301 0x32=sceUmdGetDriveStat()
16:02:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(282, 1, 0)
16:02:268 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
16:02:269 user_main    D[IO]: hle\sceio.cpp:1172 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/GRP.DAT, 00000001, 00000000)
16:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08834dd0->08000000, file opened) +1520us
16:02:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08834dd0, idle) +100us
16:02:269 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
16:02:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(282, 1) (count: 0 -> 1)
16:02:269 user_main    D[IO]: hle\sceio.cpp:1043 218114048 = sceIoLseek(4, d002800, 0)
16:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08829b7c->08000000, io seek) +9us
16:02:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08829b7c, idle) +100us
16:02:270 user_main    D[IO]: hle\sceumd.cpp:301 0x32=sceUmdGetDriveStat()
16:02:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(282, 1, 0)
16:02:270 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
16:02:270 user_main    D[IO]: hle\sceio.cpp:784 sceIoRead(4, 095721c0, 1f2520): deferring result
16:02:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08834f88->08000000, io read) +0us
16:02:270 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 13
16:02:270 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 13
16:02:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08834f88, idle) +20411us
16:02:278 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
16:02:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(282, 1) (count: 0 -> 1)
16:02:279 user_main    D[IO]: hle\sceio.cpp:1180 sceIoClose(4)
16:02:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08829c2c->08000000, file closed) +0us
16:02:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08829c2c, idle) +100us
16:02:280 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 14
16:02:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f4f0->08000000, interrupt) +11078us
16:02:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f4f0, idle) +53us
16:02:281 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 14
16:02:283 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 15
16:02:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f4f0->08000000, interrupt) +16629us
16:02:283 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 15
16:02:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f4f0, idle) +731us
16:02:285 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 16
16:02:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f4f0->08000000, interrupt) +15951us
16:02:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f4f0, idle) +59us
16:02:285 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 16
16:02:287 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 17
16:02:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f4f0->08000000, interrupt) +16623us
16:02:287 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 17
16:02:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f4f0, idle) +731us
16:02:290 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 18
16:02:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f4f0->08000000, interrupt) +15951us
16:02:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f4f0, idle) +66us
16:02:290 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 18
16:02:296 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 19
16:02:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0882a4b0->08000000, interrupt) +16617us
16:02:296 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 19
16:02:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882a4b0, idle) +731us
16:02:300 user_main    D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 20
16:02:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0883f4f0->08000000, interrupt) +15951us
16:02:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0883f4f0, idle) +72us
16:02:300 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 20
16:02:304 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:304 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192451 enqueued.
16:02:304 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec2dc)
16:02:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2dc
16:02:304 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:02:306 user_main    I[SCEGE]: gles\framebuffer.cpp:778 Creating FBO for 00000000 : 480 x 272 x 3
16:02:306 user_main    W[SCEGE]: gles\framebuffer.cpp:798 FBO reusing depthbuffer, 00000000/00110000 and 00088000/00110000
16:02:306 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec2ec)
16:02:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec2dc - stall = 089ec2ec
16:02:306 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +9235us
16:02:306 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:307 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 21
16:02:307 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 21
16:02:307 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 22
16:02:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +24058us
16:02:307 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:307 user_main    D[CTRL]: hle\scectrl.cpp:452 8=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:307 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:307 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192452 enqueued.
16:02:307 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc2dc)
16:02:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2dc
16:02:307 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:02:307 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:02:307 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc2ec)
16:02:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc2dc - stall = 089fc2ec
16:02:307 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +11us
16:02:307 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:307 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 22
16:02:307 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 23
16:02:307 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:308 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 23
16:02:308 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 24
16:02:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +33354us
16:02:308 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:308 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:310 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:310 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192453 enqueued.
16:02:310 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec2dc)
16:02:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2dc
16:02:310 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:02:310 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:02:310 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec2ec)
16:02:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec2dc - stall = 089ec2ec
16:02:310 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +248us
16:02:311 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:311 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 24
16:02:311 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 25
16:02:311 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:311 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 25
16:02:311 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 26
16:02:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +33117us
16:02:311 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:311 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:315 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 26
16:02:321 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:321 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192454 enqueued.
16:02:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc2dc)
16:02:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2dc
16:02:321 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:02:322 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:02:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc2ec)
16:02:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc2dc - stall = 089fc2ec
16:02:322 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +12345us
16:02:322 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:322 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 27
16:02:322 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:379 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 27
16:02:379 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 28
16:02:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +21020us
16:02:379 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:379 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:379 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:380 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192455 enqueued.
16:02:380 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec2dc)
16:02:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2dc
16:02:380 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:02:380 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:02:380 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec2ec)
16:02:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec2dc - stall = 089ec2ec
16:02:380 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +11us
16:02:380 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:380 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 28
16:02:380 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 29
16:02:380 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:412 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 29
16:02:412 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 30
16:02:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +33355us
16:02:412 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:412 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:417 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:417 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192456 enqueued.
16:02:418 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +201us
16:02:419 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 30
16:02:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc2a4)
16:02:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:419 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:419 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:419 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 31
16:02:419 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:445 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 31
16:02:445 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 32
16:02:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30802us
16:02:445 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:445 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:445 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:445 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192457 enqueued.
16:02:445 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:446 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 32
16:02:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:446 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec2a4)
16:02:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:446 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:446 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:446 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 33
16:02:446 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:479 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 33
16:02:479 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 34
16:02:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:02:479 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:479 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:489 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:489 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192458 enqueued.
16:02:489 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +473us
16:02:490 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 34
16:02:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:490 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc2a4)
16:02:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:490 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:490 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:490 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 35
16:02:490 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:512 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 35
16:02:512 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 36
16:02:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30530us
16:02:512 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:512 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:512 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:512 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192459 enqueued.
16:02:512 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:544 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 36
16:02:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:544 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec2a4)
16:02:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:545 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:545 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:545 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 37
16:02:545 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:545 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 37
16:02:545 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 38
16:02:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:02:545 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:546 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:554 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(280, 00000001)
16:02:554 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> SceWaveMain (276->281, pc: 0884c040->0884c648, event flag set) +388us
16:02:554 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:555 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:555 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:555 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57bc8, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57bd8, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57be8, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57bf8, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c08, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c18, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c28, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c38, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c48, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c58, size=16)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:557 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c68, size=16)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c78, size=16)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c88, size=16)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57c98, size=16)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ca8, size=16)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:558 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57cb8, size=16)
16:02:558 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> user_main (281->276, pc: 0884c5c8->0884c040, blocking audio) +167us
16:02:558 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:558 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192460 enqueued.
16:02:558 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +3us
16:02:560 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 38
16:02:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:560 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc2a4)
16:02:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:560 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:560 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +7363us
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57cc8, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57cd8, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ce8, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57cf8, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d08, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d18, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d28, size=16)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:560 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d38, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d48, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d58, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d68, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d78, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d88, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57d98, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57da8, size=16)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:561 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57db8, size=16)
16:02:561 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:561 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 39
16:02:561 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:579 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 39
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57dc8, size=16)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57dd8, size=16)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57de8, size=16)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57df8, size=16)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e08, size=16)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:579 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e18, size=16)
16:02:579 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e28, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e38, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e48, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e58, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e68, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e78, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e88, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57e98, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ea8, size=16)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57eb8, size=16)
16:02:580 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:580 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ec8, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ed8, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ee8, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ef8, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f08, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f18, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f28, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f38, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f48, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f58, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f68, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f78, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f88, size=16)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:581 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:582 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57f98, size=16)
16:02:582 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:582 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:582 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57fa8, size=16)
16:02:582 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:582 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:582 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57fb8, size=16)
16:02:582 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:582 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 40
16:02:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +2598us
16:02:582 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:582 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:582 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:582 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192461 enqueued.
16:02:582 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:583 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 40
16:02:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec2a4)
16:02:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:584 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:584 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +5021us
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57fc8, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57fd8, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57fe8, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e57ff8, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58008, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58018, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58028, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58038, size=16)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:584 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58048, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58058, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58068, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58078, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58088, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58098, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e580a8, size=16)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:585 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e580b8, size=16)
16:02:585 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:585 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 41
16:02:585 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:612 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 41
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e580c8, size=16)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e580d8, size=16)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e580e8, size=16)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e580f8, size=16)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58108, size=16)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58118, size=16)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:612 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58128, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58138, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58148, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58158, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58168, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58178, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58188, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58198, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e581a8, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e581b8, size=16)
16:02:613 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e581c8, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:613 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e581d8, size=16)
16:02:613 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e581e8, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e581f8, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58208, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58218, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58228, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58238, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58248, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58258, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58268, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58278, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58288, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58298, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e582a8, size=16)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:614 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e582b8, size=16)
16:02:615 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:615 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 42
16:02:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +5494us
16:02:615 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:615 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:615 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:615 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192462 enqueued.
16:02:615 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:616 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 42
16:02:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc2a4)
16:02:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:616 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:616 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +2125us
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e582c8, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e582d8, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e582e8, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e582f8, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58308, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58318, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58328, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58338, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58348, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58358, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58368, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58378, size=16)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:617 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58388, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58398, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e583a8, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e583b8, size=16)
16:02:618 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e583c8, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e583d8, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e583e8, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e583f8, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58408, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58418, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58428, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58438, size=16)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:618 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58448, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58458, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58468, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58478, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58488, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58498, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e584a8, size=16)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:619 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e584b8, size=16)
16:02:619 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:619 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 43
16:02:619 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:646 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 43
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e584c8, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e584d8, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e584e8, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e584f8, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58508, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58518, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58528, size=16)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:646 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58538, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58548, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58558, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58568, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58578, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58588, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e58598, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08e585a8, size=16)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:647 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +163us
16:02:647 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 44
16:02:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +8393us
16:02:647 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:648 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:648 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(280, 00000001)
16:02:648 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:648 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192463 enqueued.
16:02:648 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +8us
16:02:649 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 44
16:02:649 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +1591us
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38588, size=16)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38598, size=16)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f385a8, size=16)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:649 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f385b8, size=16)
16:02:649 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f385c8, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f385d8, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f385e8, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f385f8, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38608, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38618, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38628, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38638, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38648, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38658, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38668, size=16)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:650 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38678, size=16)
16:02:650 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +600us
16:02:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec2a4)
16:02:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:650 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:651 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9386us
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38688, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38698, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f386a8, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f386b8, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f386c8, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f386d8, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f386e8, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f386f8, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38708, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38718, size=16)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:651 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38728, size=16)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38738, size=16)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38748, size=16)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38758, size=16)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38768, size=16)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:652 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38778, size=16)
16:02:652 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:652 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 45
16:02:652 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:679 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 45
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38788, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38798, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f387a8, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f387b8, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f387c8, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f387d8, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f387e8, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f387f8, size=16)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:679 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38808, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38818, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38828, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38838, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38848, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38858, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38868, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38878, size=16)
16:02:680 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38888, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38898, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f388a8, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f388b8, size=16)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:680 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f388c8, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f388d8, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f388e8, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f388f8, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38908, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38918, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38928, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38938, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38948, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38958, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38968, size=16)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:681 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38978, size=16)
16:02:681 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:681 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 46
16:02:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +1128us
16:02:682 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:682 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:683 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:683 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192464 enqueued.
16:02:683 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +11us
16:02:684 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 46
16:02:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc2a4)
16:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:684 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:684 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +6487us
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38988, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38998, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f389a8, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f389b8, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f389c8, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f389d8, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f389e8, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f389f8, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a08, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a18, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a28, size=16)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:685 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a38, size=16)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a48, size=16)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a58, size=16)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a68, size=16)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:686 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a78, size=16)
16:02:686 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:686 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 47
16:02:686 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:712 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 47
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a88, size=16)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38a98, size=16)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38aa8, size=16)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ab8, size=16)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ac8, size=16)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:712 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ad8, size=16)
16:02:712 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ae8, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38af8, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b08, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b18, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b28, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b38, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b48, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b58, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b68, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b78, size=16)
16:02:713 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b88, size=16)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:713 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38b98, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ba8, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38bb8, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38bc8, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38bd8, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38be8, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38bf8, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c08, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c18, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c28, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c38, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c48, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c58, size=16)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:714 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c68, size=16)
16:02:715 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:715 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:715 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c78, size=16)
16:02:715 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:715 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 48
16:02:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +4024us
16:02:715 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:715 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:715 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:715 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192465 enqueued.
16:02:715 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:716 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 48
16:02:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec2a4)
16:02:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:716 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:716 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:716 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +3595us
16:02:716 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:716 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:716 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c88, size=16)
16:02:716 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:716 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:716 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38c98, size=16)
16:02:716 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ca8, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38cb8, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38cc8, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38cd8, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ce8, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38cf8, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d08, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d18, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d28, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d38, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d48, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d58, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d68, size=16)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:717 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d78, size=16)
16:02:718 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d88, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38d98, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38da8, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38db8, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38dc8, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38dd8, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38de8, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38df8, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e08, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e18, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e28, size=16)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:718 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e38, size=16)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e48, size=16)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e58, size=16)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e68, size=16)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:719 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e78, size=16)
16:02:719 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +167us
16:02:719 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 49
16:02:719 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:746 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 49
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +9989us
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e88, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38e98, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ea8, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38eb8, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ec8, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ed8, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:746 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ee8, size=16)
16:02:746 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38ef8, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f08, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f18, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f28, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f38, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f48, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f58, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[KERNEL]: hle\scekernelinterrupt.cpp:557 sceKernelMemcpy(dest=088ce880, src=08f38f68, size=16)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce810, c = 00, n = 00000070)
16:02:747 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088ce890)
16:02:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +163us
16:02:747 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 50
16:02:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +6923us
16:02:747 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:747 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:748 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:748 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192466 enqueued.
16:02:748 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +86us
16:02:749 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 50
16:02:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc2a4)
16:02:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:749 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:749 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:749 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +620us
16:02:749 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef90, c = 00, n = 00000070)
16:02:749 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf000, c = 00, n = 00000070)
16:02:749 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf070, c = 00, n = 00000070)
16:02:749 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf0e0, c = 00, n = 00000070)
16:02:749 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf150, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf1c0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf230, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf2a0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf310, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf380, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf3f0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf460, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf4d0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf540, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf5b0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cf620, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[KERNEL]: hle\scekerneleventflag.cpp:467 0=sceKernelWaitEventFlag(280, 00000001, 32, 00000000, 00000000)
16:02:750 SceWaveMain  D[AUDIO]: hle\sceaudio.cpp:87 sceAudioOutputBlocking(00000007, 00008000, 088cef90)
16:02:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c5c8->08000000, blocking audio) +6us
16:02:750 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->0884c5c8, idle) +10150us
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce890, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce900, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce970, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ce9e0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cea50, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceac0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceb30, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceba0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec10, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cec80, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cecf0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ced60, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cedd0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cee40, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088ceeb0, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[INTC]: hle\scekernelinterrupt.cpp:550 sceKernelMemset(ptr = 088cef20, c = 00, n = 00000070)
16:02:750 SceWaveMain  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(280, 00000001, 32, 00000000, 00000000): waiting
16:02:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: SceWaveMain -> idle0 (281->272, pc: 0884c648->08000000, event flag waited) +6us
16:02:750 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 51
16:02:751 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:779 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 51
16:02:779 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 52
16:02:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +20133us
16:02:779 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:779 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:780 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:780 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192467 enqueued.
16:02:780 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +75us
16:02:781 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 52
16:02:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:781 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec2a4)
16:02:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:781 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:781 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:781 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 53
16:02:781 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:812 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 53
16:02:812 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 54
16:02:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30928us
16:02:812 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:812 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:812 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:812 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192468 enqueued.
16:02:812 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:813 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 54
16:02:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:814 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc2a4)
16:02:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:814 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:814 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:814 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 55
16:02:814 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:846 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 55
16:02:846 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 56
16:02:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:02:846 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:846 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:850 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:850 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192469 enqueued.
16:02:850 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +226us
16:02:851 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 56
16:02:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec2a4)
16:02:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:851 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:851 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:851 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 57
16:02:851 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:879 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 57
16:02:879 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 58
16:02:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30778us
16:02:879 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:879 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:879 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:879 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192470 enqueued.
16:02:879 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:880 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 58
16:02:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:880 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc2a4)
16:02:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:880 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:880 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:880 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 59
16:02:880 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:912 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 59
16:02:912 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 60
16:02:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:02:912 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:912 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:912 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:912 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192471 enqueued.
16:02:912 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +11us
16:02:913 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 60
16:02:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:913 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec2a4)
16:02:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:913 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:913 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:914 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 61
16:02:914 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:02:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:946 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 61
16:02:946 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 62
16:02:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30993us
16:02:946 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:02:946 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:946 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:02:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:02:946 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192472 enqueued.
16:02:946 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:02:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:02:947 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 62
16:02:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:947 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc2a4)
16:02:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:02:947 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:947 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:947 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 63
16:02:947 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:02:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:02:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:02:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:02:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:02:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:02:979 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 63
16:02:979 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 64
16:02:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30996us
16:02:979 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:02:979 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:02:980 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 64
16:02:980 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:02:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:02:980 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192473 enqueued.
16:02:980 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:02:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +3075us
16:02:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:02:981 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec2a4)
16:02:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:02:981 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:02:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:02:981 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:02:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:02:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:02:981 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 65
16:02:981 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:013 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 65
16:03:013 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 66
16:03:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +27928us
16:03:013 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:013 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:014 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 66
16:03:016 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:017 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192474 enqueued.
16:03:017 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:03:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +11900us
16:03:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc2a4)
16:03:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:03:018 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:018 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:018 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 67
16:03:018 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:046 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 67
16:03:046 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 68
16:03:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +19104us
16:03:046 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:046 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:046 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:046 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192475 enqueued.
16:03:046 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:03:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:047 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 68
16:03:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:047 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec2a4)
16:03:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:03:047 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:047 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:047 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 69
16:03:047 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:079 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 69
16:03:079 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 70
16:03:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:03:079 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:079 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:080 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:080 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192476 enqueued.
16:03:080 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:03:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +136us
16:03:080 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 70
16:03:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:080 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc2a4)
16:03:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:03:081 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:081 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:081 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 71
16:03:081 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:113 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 71
16:03:113 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 72
16:03:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30867us
16:03:113 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:113 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:113 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:113 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192477 enqueued.
16:03:113 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:03:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:114 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 72
16:03:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:114 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec2a4)
16:03:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:03:114 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:114 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:114 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 73
16:03:114 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:146 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 73
16:03:146 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 74
16:03:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30996us
16:03:146 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:146 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:148 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:148 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192478 enqueued.
16:03:148 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:03:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +226us
16:03:149 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 74
16:03:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc2a4)
16:03:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:03:149 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:149 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:150 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 75
16:03:150 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:179 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 75
16:03:179 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 76
16:03:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30777us
16:03:179 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:179 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:179 user_main    D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 76
16:03:182 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:182 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192479 enqueued.
16:03:182 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=09649e00, size=557056)
16:03:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +12334us
16:03:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec2a4)
16:03:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:03:183 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:183 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:183 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 77
16:03:183 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:213 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 77
16:03:214 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 78
16:03:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +18669us
16:03:214 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:214 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:214 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:214 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192480 enqueued.
16:03:214 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=09649e00, size=557056)
16:03:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:215 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 78
16:03:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:215 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc2a4)
16:03:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:03:215 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:215 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:215 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 79
16:03:215 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:246 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 79
16:03:246 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 80
16:03:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:03:246 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:246 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:247 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:247 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192481 enqueued.
16:03:247 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +201us
16:03:248 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 80
16:03:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:248 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec2a4)
16:03:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec2a4
16:03:248 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:248 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:248 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 81
16:03:248 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:279 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 81
16:03:279 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 82
16:03:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30802us
16:03:279 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:279 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:279 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:279 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192482 enqueued.
16:03:279 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:280 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 82
16:03:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:280 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc2a4)
16:03:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc2a4
16:03:280 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1us
16:03:281 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:281 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 83
16:03:281 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:313 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 83
16:03:313 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 84
16:03:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +30997us
16:03:313 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:313 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:324 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:324 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192483 enqueued.
16:03:324 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +264us
16:03:325 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 84
16:03:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:332 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec320)
16:03:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:332 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:332 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:334 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec3a4)
16:03:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a4
16:03:339 user_main    D[G3D]: gles\shadermanager.cpp:72 Compiled shader:
#version 110
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


16:03:339 user_main    D[G3D]: gles\shadermanager.cpp:72 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  fragColor0 = v;
}


16:03:340 user_main    I[G3D]: gles\shadermanager.cpp:145 Linked shader: vs 16 fs 17
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec418)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a4 - stall = 089ec418
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec48c)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec418 - stall = 089ec48c
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec500)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec48c - stall = 089ec500
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec574)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec500 - stall = 089ec574
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec5e8)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec574 - stall = 089ec5e8
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec65c)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5e8 - stall = 089ec65c
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec6d0)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec65c - stall = 089ec6d0
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec744)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6d0 - stall = 089ec744
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec7b8)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec744 - stall = 089ec7b8
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec82c)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7b8 - stall = 089ec82c
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec8a0)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec82c - stall = 089ec8a0
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec914)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8a0 - stall = 089ec914
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec988)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec914 - stall = 089ec988
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec9fc)
16:03:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec988 - stall = 089ec9fc
16:03:341 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eca70)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec9fc - stall = 089eca70
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecae4)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca70 - stall = 089ecae4
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecb58)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecae4 - stall = 089ecb58
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecbcc)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb58 - stall = 089ecbcc
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecc40)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbcc - stall = 089ecc40
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eccb4)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc40 - stall = 089eccb4
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecd28)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccb4 - stall = 089ecd28
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecd9c)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd28 - stall = 089ecd9c
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ece10)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd9c - stall = 089ece10
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ece84)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece10 - stall = 089ece84
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecef8)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece84 - stall = 089ecef8
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecf6c)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecef8 - stall = 089ecf6c
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecfe0)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf6c - stall = 089ecfe0
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed054)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecfe0 - stall = 089ed054
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed0c8)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed054 - stall = 089ed0c8
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed13c)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0c8 - stall = 089ed13c
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed1b0)
16:03:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed13c - stall = 089ed1b0
16:03:342 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed224)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1b0 - stall = 089ed224
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed298)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed224 - stall = 089ed298
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed30c)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed298 - stall = 089ed30c
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed380)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed30c - stall = 089ed380
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed3f4)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed380 - stall = 089ed3f4
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed468)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed3f4 - stall = 089ed468
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed4dc)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed468 - stall = 089ed4dc
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed550)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4dc - stall = 089ed550
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed5c4)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed550 - stall = 089ed5c4
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed638)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5c4 - stall = 089ed638
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed6ac)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed638 - stall = 089ed6ac
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed720)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6ac - stall = 089ed720
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed794)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed720 - stall = 089ed794
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed808)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed794 - stall = 089ed808
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed87c)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed808 - stall = 089ed87c
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed8f0)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed87c - stall = 089ed8f0
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed964)
16:03:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed8f0 - stall = 089ed964
16:03:343 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed9d8)
16:03:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed964 - stall = 089ed9d8
16:03:344 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eda4c)
16:03:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9d8 - stall = 089eda4c
16:03:344 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edac0)
16:03:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda4c - stall = 089edac0
16:03:344 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edb14)
16:03:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edac0 - stall = 089edb14
16:03:347 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1029us
16:03:347 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:348 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 85
16:03:348 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:348 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 85
16:03:348 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 86
16:03:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29712us
16:03:348 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:348 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:348 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:348 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192484 enqueued.
16:03:348 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:350 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 86
16:03:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc320)
16:03:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:350 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:350 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc3a4)
16:03:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a4
16:03:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc418)
16:03:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a4 - stall = 089fc418
16:03:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc48c)
16:03:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc418 - stall = 089fc48c
16:03:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc500)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc48c - stall = 089fc500
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc574)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc500 - stall = 089fc574
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc5e8)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc574 - stall = 089fc5e8
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc65c)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5e8 - stall = 089fc65c
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc6d0)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc65c - stall = 089fc6d0
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc744)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6d0 - stall = 089fc744
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc7b8)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc744 - stall = 089fc7b8
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc82c)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7b8 - stall = 089fc82c
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc8a0)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc82c - stall = 089fc8a0
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc914)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8a0 - stall = 089fc914
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc988)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc914 - stall = 089fc988
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc9fc)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc988 - stall = 089fc9fc
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fca70)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc9fc - stall = 089fca70
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcae4)
16:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca70 - stall = 089fcae4
16:03:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcb58)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcae4 - stall = 089fcb58
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcbcc)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb58 - stall = 089fcbcc
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcc40)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbcc - stall = 089fcc40
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fccb4)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc40 - stall = 089fccb4
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcd28)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccb4 - stall = 089fcd28
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcd9c)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd28 - stall = 089fcd9c
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fce10)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd9c - stall = 089fce10
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fce84)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce10 - stall = 089fce84
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcef8)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce84 - stall = 089fcef8
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcf6c)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcef8 - stall = 089fcf6c
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcfe0)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf6c - stall = 089fcfe0
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd054)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcfe0 - stall = 089fd054
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd0c8)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd054 - stall = 089fd0c8
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd13c)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0c8 - stall = 089fd13c
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd1b0)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd13c - stall = 089fd1b0
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd224)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1b0 - stall = 089fd224
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd298)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd224 - stall = 089fd298
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd30c)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd298 - stall = 089fd30c
16:03:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd380)
16:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd30c - stall = 089fd380
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd3f4)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd380 - stall = 089fd3f4
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd468)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd3f4 - stall = 089fd468
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd4dc)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd468 - stall = 089fd4dc
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd550)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4dc - stall = 089fd550
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd5c4)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd550 - stall = 089fd5c4
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd638)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5c4 - stall = 089fd638
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd6ac)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd638 - stall = 089fd6ac
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd720)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6ac - stall = 089fd720
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd794)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd720 - stall = 089fd794
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd808)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd794 - stall = 089fd808
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd87c)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd808 - stall = 089fd87c
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd8f0)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd87c - stall = 089fd8f0
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd964)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd8f0 - stall = 089fd964
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd9d8)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd964 - stall = 089fd9d8
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fda4c)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9d8 - stall = 089fda4c
16:03:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdac0)
16:03:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda4c - stall = 089fdac0
16:03:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdb14)
16:03:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdac0 - stall = 089fdb14
16:03:356 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1029us
16:03:356 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:356 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 87
16:03:356 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:380 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 87
16:03:380 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 88
16:03:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29969us
16:03:380 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:380 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:382 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:382 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192485 enqueued.
16:03:382 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +198us
16:03:383 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 88
16:03:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec320)
16:03:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:383 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:383 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec3a8)
16:03:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec42c)
16:03:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec4a0)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec514)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec588)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec5fc)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec670)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec6e4)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec758)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec7cc)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec840)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec8b4)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec928)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec99c)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eca10)
16:03:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eca84)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecaf8)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecb6c)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecbe0)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecc54)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eccc8)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecd3c)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecdb0)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ece24)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ece98)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecf0c)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecf80)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecff4)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed068)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed0dc)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed150)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed1c4)
16:03:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed238)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed2ac)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed320)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed394)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed408)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed47c)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed4f0)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed564)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed5d8)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed64c)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed6c0)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed734)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed7a8)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed81c)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed890)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed904)
16:03:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:389 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed978)
16:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:390 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed9ec)
16:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:390 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eda60)
16:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:390 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edad4)
16:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:390 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edb48)
16:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:390 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edb9c)
16:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:390 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:390 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:390 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 89
16:03:390 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:413 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 89
16:03:413 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 90
16:03:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29775us
16:03:413 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:413 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:413 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:413 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192486 enqueued.
16:03:413 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:414 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 90
16:03:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:415 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc320)
16:03:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:415 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:415 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:415 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc3a8)
16:03:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:415 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc42c)
16:03:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:415 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc4a0)
16:03:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:415 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc514)
16:03:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc588)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc5fc)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc670)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc6e4)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc758)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc7cc)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc840)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc8b4)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc928)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc99c)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fca10)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fca84)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcaf8)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcb6c)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcbe0)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcc54)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fccc8)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcd3c)
16:03:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcdb0)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fce24)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fce98)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcf0c)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcf80)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcff4)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd068)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd0dc)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd150)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd1c4)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd238)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd2ac)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd320)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd394)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd408)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd47c)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd4f0)
16:03:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd564)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd5d8)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd64c)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd6c0)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd734)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd7a8)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd81c)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd890)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd904)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd978)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd9ec)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fda60)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdad4)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdb48)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdb9c)
16:03:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:419 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:419 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:419 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 91
16:03:419 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:446 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 91
16:03:446 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 92
16:03:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:446 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:446 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:446 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:446 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192487 enqueued.
16:03:446 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:447 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 92
16:03:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:447 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec320)
16:03:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:447 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:447 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:447 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec3a8)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec42c)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec4a0)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec514)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec588)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec5fc)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec670)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec6e4)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec758)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec7cc)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec840)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec8b4)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec928)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec99c)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:448 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eca10)
16:03:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eca84)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecaf8)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecb6c)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecbe0)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecc54)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eccc8)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecd3c)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecdb0)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ece24)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ece98)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecf0c)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecf80)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecff4)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed068)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed0dc)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed150)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed1c4)
16:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed238)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed2ac)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed320)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed394)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed408)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed47c)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed4f0)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed564)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed5d8)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed64c)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed6c0)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed734)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed7a8)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed81c)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed890)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed904)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed978)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed9ec)
16:03:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eda60)
16:03:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edad4)
16:03:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edb48)
16:03:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edb9c)
16:03:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:451 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:451 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:451 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 93
16:03:451 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:480 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 93
16:03:480 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 94
16:03:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:480 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:480 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:480 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:480 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192488 enqueued.
16:03:480 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:03:481 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 94
16:03:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:481 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc320)
16:03:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:481 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:481 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:481 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc3a8)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc42c)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc4a0)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc514)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc588)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc5fc)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc670)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc6e4)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc758)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc7cc)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc840)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc8b4)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc928)
16:03:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc99c)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fca10)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fca84)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcaf8)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcb6c)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcbe0)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcc54)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fccc8)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcd3c)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcdb0)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fce24)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fce98)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcf0c)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcf80)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcff4)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd068)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd0dc)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd150)
16:03:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd1c4)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd238)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd2ac)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd320)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd394)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd408)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd47c)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd4f0)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd564)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd5d8)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd64c)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd6c0)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd734)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd7a8)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd81c)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd890)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd904)
16:03:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd978)
16:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd9ec)
16:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fda60)
16:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fdad4)
16:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fdb48)
16:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fdb9c)
16:03:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:485 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:485 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:485 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 95
16:03:485 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:513 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 95
16:03:513 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 96
16:03:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:03:513 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:513 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:513 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:513 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192489 enqueued.
16:03:513 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:514 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 96
16:03:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:514 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec320)
16:03:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:514 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:514 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:514 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec3a8)
16:03:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec42c)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec4a0)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec514)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec588)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec5fc)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec670)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec6e4)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec758)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec7cc)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec840)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec8b4)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec928)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec99c)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eca10)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eca84)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecaf8)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecb6c)
16:03:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecbe0)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecc54)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eccc8)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecd3c)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecdb0)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ece24)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ece98)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecf0c)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecf80)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecff4)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed068)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed0dc)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed150)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed1c4)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed238)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed2ac)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed320)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed394)
16:03:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed408)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed47c)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed4f0)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed564)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed5d8)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed64c)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed6c0)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed734)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed7a8)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed81c)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed890)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed904)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed978)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed9ec)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eda60)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489edad4)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489edb48)
16:03:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489edb9c)
16:03:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:518 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:518 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:518 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 97
16:03:518 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:546 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 97
16:03:546 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 98
16:03:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:546 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:546 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:546 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:546 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192490 enqueued.
16:03:546 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:547 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 98
16:03:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:547 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc320)
16:03:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:547 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:547 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:547 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc3a8)
16:03:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc42c)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc4a0)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc514)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc588)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc5fc)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc670)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc6e4)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc758)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc7cc)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc840)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc8b4)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc928)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc99c)
16:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:548 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fca10)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fca84)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcaf8)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcb6c)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcbe0)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcc54)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fccc8)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcd3c)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcdb0)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fce24)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fce98)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcf0c)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcf80)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcff4)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd068)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd0dc)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd150)
16:03:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd1c4)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd238)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd2ac)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd320)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd394)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd408)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd47c)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd4f0)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd564)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd5d8)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd64c)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd6c0)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd734)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd7a8)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd81c)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd890)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd904)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd978)
16:03:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd9ec)
16:03:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fda60)
16:03:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fdad4)
16:03:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fdb48)
16:03:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fdb9c)
16:03:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:551 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:551 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:551 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 99
16:03:551 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:580 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 99
16:03:580 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 100
16:03:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:580 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:580 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:580 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:580 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192491 enqueued.
16:03:580 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:03:581 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 100
16:03:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:581 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec320)
16:03:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:582 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:582 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec3a8)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec42c)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec4a0)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec514)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec588)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec5fc)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec670)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec6e4)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec758)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec7cc)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec840)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec8b4)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec928)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec99c)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eca10)
16:03:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eca84)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecaf8)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecb6c)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecbe0)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecc54)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eccc8)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecd3c)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecdb0)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ece24)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ece98)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecf0c)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecf80)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecff4)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed068)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed0dc)
16:03:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed150)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed1c4)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed238)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed2ac)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed320)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed394)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed408)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed47c)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed4f0)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed564)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed5d8)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed64c)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed6c0)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed734)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed7a8)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed81c)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed890)
16:03:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed904)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed978)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed9ec)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eda60)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489edad4)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489edb48)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489edb9c)
16:03:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:585 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:585 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:585 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 101
16:03:585 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:613 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 101
16:03:613 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 102
16:03:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:03:613 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:613 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:613 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:613 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192492 enqueued.
16:03:613 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:614 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 102
16:03:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:614 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc320)
16:03:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:614 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:614 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:614 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc3a8)
16:03:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc42c)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc4a0)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc514)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc588)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc5fc)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc670)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc6e4)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc758)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc7cc)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc840)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc8b4)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc928)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:615 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc99c)
16:03:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fca10)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fca84)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcaf8)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcb6c)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcbe0)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcc54)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fccc8)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcd3c)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcdb0)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fce24)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fce98)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcf0c)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcf80)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcff4)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd068)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd0dc)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd150)
16:03:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd1c4)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd238)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd2ac)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd320)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd394)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd408)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd47c)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd4f0)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd564)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd5d8)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd64c)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd6c0)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd734)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd7a8)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd81c)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd890)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd904)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd978)
16:03:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd9ec)
16:03:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fda60)
16:03:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fdad4)
16:03:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fdb48)
16:03:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fdb9c)
16:03:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:618 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:618 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:618 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 103
16:03:618 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:646 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 103
16:03:646 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 104
16:03:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:646 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:646 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:646 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:646 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192493 enqueued.
16:03:646 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:647 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 104
16:03:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:647 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec320)
16:03:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:647 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:647 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:647 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec3a8)
16:03:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:647 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec42c)
16:03:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec4a0)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec514)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec588)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec5fc)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec670)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec6e4)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec758)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec7cc)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec840)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec8b4)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec928)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec99c)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eca10)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eca84)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecaf8)
16:03:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:648 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecb6c)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecbe0)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecc54)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eccc8)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecd3c)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecdb0)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ece24)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ece98)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecf0c)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecf80)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecff4)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed068)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed0dc)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed150)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed1c4)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed238)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed2ac)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed320)
16:03:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed394)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed408)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed47c)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed4f0)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed564)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed5d8)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed64c)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed6c0)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed734)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed7a8)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed81c)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed890)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed904)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed978)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed9ec)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eda60)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489edad4)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489edb48)
16:03:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489edb9c)
16:03:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:651 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:651 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:651 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 105
16:03:651 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:680 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 105
16:03:680 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 106
16:03:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:680 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:680 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:680 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:680 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192494 enqueued.
16:03:680 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:03:681 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 106
16:03:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:681 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc320)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:682 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:682 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc3a8)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc42c)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc4a0)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc514)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc588)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc5fc)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc670)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc6e4)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc758)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc7cc)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc840)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc8b4)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:682 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc928)
16:03:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc99c)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fca10)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fca84)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcaf8)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcb6c)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcbe0)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcc54)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fccc8)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcd3c)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcdb0)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fce24)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fce98)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcf0c)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcf80)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcff4)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd068)
16:03:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd0dc)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd150)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd1c4)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd238)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd2ac)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd320)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd394)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd408)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd47c)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd4f0)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd564)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd5d8)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd64c)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd6c0)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd734)
16:03:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd7a8)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd81c)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd890)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd904)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd978)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd9ec)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fda60)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fdad4)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fdb48)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fdb9c)
16:03:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:685 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:685 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:686 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 107
16:03:686 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:713 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 107
16:03:713 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 108
16:03:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:03:713 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:713 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:713 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:713 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192495 enqueued.
16:03:713 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:714 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 108
16:03:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:714 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec320)
16:03:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:714 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:714 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:714 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec3a8)
16:03:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:714 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec42c)
16:03:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec4a0)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec514)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec588)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec5fc)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec670)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec6e4)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec758)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec7cc)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec840)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec8b4)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec928)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec99c)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eca10)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eca84)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecaf8)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecb6c)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecbe0)
16:03:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecc54)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eccc8)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecd3c)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecdb0)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ece24)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ece98)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecf0c)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecf80)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecff4)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed068)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed0dc)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed150)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed1c4)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed238)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed2ac)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed320)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed394)
16:03:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed408)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed47c)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed4f0)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed564)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed5d8)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed64c)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed6c0)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed734)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed7a8)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed81c)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed890)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed904)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed978)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed9ec)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eda60)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489edad4)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489edb48)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489edb9c)
16:03:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:718 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:718 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:718 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 109
16:03:718 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:747 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 109
16:03:747 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 110
16:03:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:747 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:747 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:747 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:747 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192496 enqueued.
16:03:747 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:748 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 110
16:03:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:748 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc320)
16:03:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:748 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:748 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:748 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc3a8)
16:03:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:748 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc42c)
16:03:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:748 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc4a0)
16:03:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc514)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc588)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc5fc)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc670)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc6e4)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc758)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc7cc)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc840)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc8b4)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc928)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc99c)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fca10)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fca84)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcaf8)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcb6c)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcbe0)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcc54)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fccc8)
16:03:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcd3c)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcdb0)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fce24)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fce98)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcf0c)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcf80)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcff4)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd068)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd0dc)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd150)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd1c4)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd238)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd2ac)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd320)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd394)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd408)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd47c)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd4f0)
16:03:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd564)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd5d8)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd64c)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd6c0)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd734)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd7a8)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd81c)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd890)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd904)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd978)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd9ec)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fda60)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fdad4)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fdb48)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fdb9c)
16:03:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:751 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:751 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:752 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 111
16:03:752 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:780 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 111
16:03:780 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 112
16:03:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:780 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:780 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:780 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:780 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192497 enqueued.
16:03:780 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:03:781 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 112
16:03:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:781 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec320)
16:03:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:782 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:782 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec3a8)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec42c)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec4a0)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec514)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec588)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec5fc)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec670)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec6e4)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec758)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec7cc)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec840)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec8b4)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec928)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec99c)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:782 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eca10)
16:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eca84)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecaf8)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecb6c)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecbe0)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecc54)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eccc8)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecd3c)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecdb0)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ece24)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ece98)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecf0c)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecf80)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecff4)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed068)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed0dc)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed150)
16:03:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed1c4)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed238)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed2ac)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed320)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed394)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed408)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed47c)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed4f0)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed564)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed5d8)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed64c)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed6c0)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed734)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed7a8)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed81c)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed890)
16:03:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed904)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed978)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed9ec)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eda60)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489edad4)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489edb48)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489edb9c)
16:03:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:785 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:785 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:785 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 113
16:03:785 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:813 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 113
16:03:813 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 114
16:03:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:03:813 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:813 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:813 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:813 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192498 enqueued.
16:03:813 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:814 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 114
16:03:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:814 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc320)
16:03:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:814 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:814 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:814 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc3a8)
16:03:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc42c)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc4a0)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc514)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc588)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc5fc)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc670)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc6e4)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc758)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc7cc)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc840)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc8b4)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc928)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc99c)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fca10)
16:03:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fca84)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcaf8)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcb6c)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcbe0)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcc54)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fccc8)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcd3c)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcdb0)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fce24)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fce98)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcf0c)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcf80)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcff4)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd068)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd0dc)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd150)
16:03:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd1c4)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd238)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd2ac)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd320)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd394)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd408)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd47c)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd4f0)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd564)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd5d8)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd64c)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd6c0)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd734)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd7a8)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd81c)
16:03:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd890)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd904)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd978)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd9ec)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fda60)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fdad4)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fdb48)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fdb9c)
16:03:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:818 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:818 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:819 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 115
16:03:819 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:847 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 115
16:03:847 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 116
16:03:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:847 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:847 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:847 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:847 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192499 enqueued.
16:03:847 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:848 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 116
16:03:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:848 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec320)
16:03:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:848 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:849 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec3a8)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec42c)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec4a0)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec514)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec588)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec5fc)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec670)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec6e4)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec758)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec7cc)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec840)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec8b4)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec928)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec99c)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:849 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eca10)
16:03:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eca84)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecaf8)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecb6c)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecbe0)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecc54)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eccc8)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecd3c)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecdb0)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ece24)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ece98)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecf0c)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecf80)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecff4)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed068)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed0dc)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed150)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed1c4)
16:03:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed238)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed2ac)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed320)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed394)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed408)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed47c)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed4f0)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed564)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed5d8)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed64c)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed6c0)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed734)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed7a8)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed81c)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed890)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed904)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed978)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed9ec)
16:03:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eda60)
16:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489edad4)
16:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489edb48)
16:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489edb9c)
16:03:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:852 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:852 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:852 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 117
16:03:852 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:880 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 117
16:03:880 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 118
16:03:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:880 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:880 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:880 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:880 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192500 enqueued.
16:03:880 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:03:881 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 118
16:03:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:881 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc320)
16:03:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:881 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:881 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc3a8)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc42c)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc4a0)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc514)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc588)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc5fc)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc670)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc6e4)
16:03:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:882 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc758)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc7cc)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc840)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc8b4)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc928)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc99c)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fca10)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fca84)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcaf8)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcb6c)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcbe0)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcc54)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fccc8)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcd3c)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcdb0)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fce24)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fce98)
16:03:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcf0c)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcf80)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcff4)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd068)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd0dc)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd150)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd1c4)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd238)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd2ac)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd320)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd394)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd408)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd47c)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd4f0)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd564)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd5d8)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd64c)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd6c0)
16:03:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd734)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd7a8)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd81c)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd890)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd904)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd978)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd9ec)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fda60)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fdad4)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fdb48)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fdb9c)
16:03:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:885 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:886 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:886 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 119
16:03:886 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:913 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 119
16:03:913 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 120
16:03:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:03:913 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:913 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:913 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:913 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192501 enqueued.
16:03:913 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:914 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 120
16:03:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:914 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec320)
16:03:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:914 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:914 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:914 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec3a8)
16:03:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec42c)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec4a0)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec514)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec588)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec5fc)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec670)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec6e4)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec758)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec7cc)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec840)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec8b4)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec928)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec99c)
16:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eca10)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eca84)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecaf8)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecb6c)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecbe0)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecc54)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eccc8)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecd3c)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecdb0)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ece24)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ece98)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecf0c)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecf80)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecff4)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed068)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed0dc)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed150)
16:03:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed1c4)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed238)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed2ac)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed320)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed394)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed408)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed47c)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed4f0)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed564)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed5d8)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed64c)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed6c0)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed734)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed7a8)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed81c)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed890)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed904)
16:03:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed978)
16:03:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed9ec)
16:03:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eda60)
16:03:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489edad4)
16:03:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489edb48)
16:03:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489edb9c)
16:03:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:918 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:918 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:918 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 121
16:03:918 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:03:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:947 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 121
16:03:947 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 122
16:03:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:947 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:03:947 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:947 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:03:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:03:947 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192502 enqueued.
16:03:947 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:03:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:03:949 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 122
16:03:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc320)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:03:949 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:949 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc3a8)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc42c)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc4a0)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc514)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc588)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:03:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc5fc)
16:03:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:03:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc670)
16:03:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:03:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc6e4)
16:03:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:03:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc758)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc7cc)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc840)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc8b4)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc928)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc99c)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fca10)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fca84)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcaf8)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:03:958 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcb6c)
16:03:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcbe0)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcc54)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fccc8)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcd3c)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcdb0)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fce24)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fce98)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcf0c)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcf80)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcff4)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd068)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd0dc)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd150)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd1c4)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd238)
16:03:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:03:959 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd2ac)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd320)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd394)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd408)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd47c)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd4f0)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd564)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd5d8)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd64c)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd6c0)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd734)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd7a8)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd81c)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd890)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd904)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd978)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd9ec)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fda60)
16:03:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:03:960 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fdad4)
16:03:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:03:961 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fdb48)
16:03:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:03:961 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fdb9c)
16:03:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:03:961 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:961 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:961 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 123
16:03:961 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:03:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:03:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:03:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:03:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:03:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:03:980 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 123
16:03:980 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 124
16:03:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:03:980 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:03:980 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:03:980 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:03:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:03:980 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192503 enqueued.
16:03:980 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:03:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:03:981 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 124
16:03:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec320)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:03:982 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:03:982 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec3a8)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec42c)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec4a0)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec514)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec588)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec5fc)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec670)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec6e4)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec758)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec7cc)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:03:982 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec840)
16:03:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec8b4)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec928)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec99c)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eca10)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eca84)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecaf8)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecb6c)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecbe0)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecc54)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eccc8)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecd3c)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecdb0)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ece24)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:03:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ece98)
16:03:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecf0c)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecf80)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecff4)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed068)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed0dc)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed150)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed1c4)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed238)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed2ac)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed320)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed394)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed408)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed47c)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed4f0)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed564)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:03:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed5d8)
16:03:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed64c)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed6c0)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed734)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed7a8)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed81c)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed890)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed904)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed978)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed9ec)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eda60)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489edad4)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489edb48)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489edb9c)
16:03:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:03:985 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:03:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:03:986 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:03:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:03:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:03:986 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 125
16:03:986 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:014 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 125
16:04:014 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 126
16:04:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:014 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:014 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:014 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:014 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192504 enqueued.
16:04:014 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:015 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 126
16:04:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:015 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc320)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:016 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:016 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc3a8)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc42c)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc4a0)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc514)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc588)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc5fc)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc670)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc6e4)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc758)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc7cc)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc840)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc8b4)
16:04:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc928)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc99c)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fca10)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fca84)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcaf8)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcb6c)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcbe0)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcc54)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fccc8)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcd3c)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcdb0)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fce24)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fce98)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcf0c)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcf80)
16:04:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcff4)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd068)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd0dc)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd150)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd1c4)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd238)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd2ac)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd320)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd394)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd408)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd47c)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd4f0)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd564)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd5d8)
16:04:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd64c)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd6c0)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd734)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd7a8)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd81c)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd890)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd904)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd978)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd9ec)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fda60)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fdad4)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fdb48)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fdb9c)
16:04:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:019 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:020 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:020 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 127
16:04:020 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:047 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 127
16:04:047 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 128
16:04:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:047 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:047 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:047 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:047 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192505 enqueued.
16:04:047 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:048 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 128
16:04:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:048 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec320)
16:04:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:048 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:048 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:048 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec3a8)
16:04:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec42c)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec4a0)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec514)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec588)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec5fc)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec670)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec6e4)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec758)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec7cc)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec840)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec8b4)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec928)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec99c)
16:04:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eca10)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eca84)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecaf8)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecb6c)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecbe0)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecc54)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eccc8)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecd3c)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecdb0)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ece24)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ece98)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecf0c)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecf80)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecff4)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed068)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed0dc)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed150)
16:04:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed1c4)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed238)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed2ac)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed320)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed394)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed408)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed47c)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed4f0)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed564)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed5d8)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed64c)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed6c0)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed734)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed7a8)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed81c)
16:04:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed890)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed904)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed978)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed9ec)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eda60)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489edad4)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489edb48)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489edb9c)
16:04:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:052 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:052 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:053 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 129
16:04:053 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:080 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 129
16:04:080 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 130
16:04:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:080 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:080 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:080 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:080 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192506 enqueued.
16:04:080 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:081 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 130
16:04:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:081 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc320)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:082 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:082 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc3a8)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc42c)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc4a0)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc514)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc588)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc5fc)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc670)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc6e4)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc758)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc7cc)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc840)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc8b4)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc928)
16:04:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc99c)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fca10)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fca84)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcaf8)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcb6c)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcbe0)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcc54)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fccc8)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcd3c)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcdb0)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fce24)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fce98)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcf0c)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcf80)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcff4)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd068)
16:04:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd0dc)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd150)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd1c4)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd238)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd2ac)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd320)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd394)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd408)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd47c)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd4f0)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd564)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd5d8)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd64c)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd6c0)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd734)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd7a8)
16:04:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd81c)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd890)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd904)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd978)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd9ec)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fda60)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fdad4)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fdb48)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fdb9c)
16:04:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:085 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:085 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:086 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 131
16:04:086 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:114 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 131
16:04:114 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 132
16:04:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:114 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:114 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:114 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:114 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192507 enqueued.
16:04:114 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:115 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 132
16:04:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:115 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec320)
16:04:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:116 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:116 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec3a8)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec42c)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec4a0)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec514)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec588)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec5fc)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec670)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec6e4)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec758)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec7cc)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec840)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec8b4)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec928)
16:04:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec99c)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eca10)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eca84)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecaf8)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecb6c)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecbe0)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecc54)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eccc8)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecd3c)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecdb0)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ece24)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ece98)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecf0c)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecf80)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecff4)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed068)
16:04:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed0dc)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed150)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed1c4)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed238)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed2ac)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed320)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed394)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed408)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed47c)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed4f0)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed564)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed5d8)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed64c)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed6c0)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed734)
16:04:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed7a8)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed81c)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed890)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed904)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed978)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed9ec)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eda60)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489edad4)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489edb48)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489edb9c)
16:04:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:119 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:119 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:120 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 133
16:04:120 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:147 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 133
16:04:147 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 134
16:04:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:147 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:147 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:147 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:147 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192508 enqueued.
16:04:147 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:148 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 134
16:04:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:148 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc320)
16:04:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:148 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:149 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc3a8)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc42c)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc4a0)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc514)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc588)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc5fc)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc670)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc6e4)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc758)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc7cc)
16:04:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc840)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc8b4)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc928)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc99c)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fca10)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fca84)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcaf8)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcb6c)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcbe0)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcc54)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fccc8)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcd3c)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcdb0)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fce24)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fce98)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcf0c)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcf80)
16:04:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcff4)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd068)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd0dc)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd150)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd1c4)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd238)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd2ac)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd320)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd394)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd408)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd47c)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd4f0)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd564)
16:04:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd5d8)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd64c)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd6c0)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd734)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd7a8)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd81c)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd890)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd904)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd978)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd9ec)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fda60)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fdad4)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fdb48)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fdb9c)
16:04:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:153 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:153 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:153 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 135
16:04:153 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:180 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 135
16:04:180 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 136
16:04:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:180 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:180 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:180 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:180 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192509 enqueued.
16:04:180 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:181 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 136
16:04:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:181 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec320)
16:04:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:182 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:182 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec3a8)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec42c)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec4a0)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec514)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec588)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec5fc)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec670)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec6e4)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec758)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec7cc)
16:04:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec840)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec8b4)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec928)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec99c)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eca10)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eca84)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecaf8)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecb6c)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecbe0)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecc54)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eccc8)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecd3c)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecdb0)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ece24)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ece98)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecf0c)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecf80)
16:04:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecff4)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed068)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed0dc)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed150)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed1c4)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed238)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed2ac)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed320)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed394)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed408)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed47c)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed4f0)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed564)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed5d8)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed64c)
16:04:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed6c0)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed734)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed7a8)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed81c)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed890)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed904)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed978)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed9ec)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eda60)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489edad4)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489edb48)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489edb9c)
16:04:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:185 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:185 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:186 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 137
16:04:186 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:214 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 137
16:04:214 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 138
16:04:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:214 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:214 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:214 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:214 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192510 enqueued.
16:04:214 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:215 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 138
16:04:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc320)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:216 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:216 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc3a8)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc42c)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc4a0)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc514)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc588)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc5fc)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc670)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc6e4)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc758)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc7cc)
16:04:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:216 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc840)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc8b4)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc928)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc99c)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fca10)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fca84)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcaf8)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcb6c)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcbe0)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcc54)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fccc8)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcd3c)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcdb0)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fce24)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fce98)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcf0c)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcf80)
16:04:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcff4)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd068)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd0dc)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd150)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd1c4)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd238)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd2ac)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd320)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd394)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd408)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd47c)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd4f0)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd564)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd5d8)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd64c)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd6c0)
16:04:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd734)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd7a8)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd81c)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd890)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd904)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd978)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd9ec)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fda60)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fdad4)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fdb48)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fdb9c)
16:04:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:219 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:219 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:220 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 139
16:04:220 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:247 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 139
16:04:247 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 140
16:04:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:247 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:247 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:247 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:247 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192511 enqueued.
16:04:247 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:248 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 140
16:04:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:248 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec320)
16:04:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:248 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:248 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec3a8)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec42c)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec4a0)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec514)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec588)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec5fc)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec670)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec6e4)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec758)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec7cc)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec840)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec8b4)
16:04:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:249 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec928)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec99c)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eca10)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eca84)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecaf8)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecb6c)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecbe0)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecc54)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eccc8)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecd3c)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecdb0)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ece24)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ece98)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecf0c)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecf80)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecff4)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed068)
16:04:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed0dc)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed150)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed1c4)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed238)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed2ac)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed320)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed394)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed408)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed47c)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed4f0)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed564)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed5d8)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed64c)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed6c0)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed734)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed7a8)
16:04:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed81c)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed890)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed904)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed978)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed9ec)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eda60)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489edad4)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489edb48)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489edb9c)
16:04:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:252 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:252 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:253 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 141
16:04:253 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:280 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 141
16:04:280 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 142
16:04:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:280 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:280 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:280 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:280 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192448 enqueued.
16:04:280 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:281 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 142
16:04:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:281 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc320)
16:04:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:282 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:282 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc3a8)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc42c)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc4a0)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc514)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc588)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc5fc)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc670)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc6e4)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc758)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc7cc)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc840)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc8b4)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc928)
16:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc99c)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fca10)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fca84)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcaf8)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcb6c)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcbe0)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcc54)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fccc8)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcd3c)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcdb0)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fce24)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fce98)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcf0c)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcf80)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcff4)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd068)
16:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd0dc)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd150)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd1c4)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd238)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd2ac)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd320)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd394)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd408)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd47c)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd4f0)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd564)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd5d8)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd64c)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd6c0)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd734)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd7a8)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd81c)
16:04:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd890)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd904)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd978)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd9ec)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fda60)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fdad4)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fdb48)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fdb9c)
16:04:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:285 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:285 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:285 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 143
16:04:285 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:314 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 143
16:04:314 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 144
16:04:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29779us
16:04:314 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:314 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:314 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:314 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192449 enqueued.
16:04:314 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:315 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 144
16:04:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:315 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec320)
16:04:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:316 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:316 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec3a8)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec42c)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec4a0)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec514)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec588)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec5fc)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec670)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec6e4)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec758)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec7cc)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec840)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec8b4)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:316 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec928)
16:04:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec99c)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eca10)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eca84)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecaf8)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecb6c)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecbe0)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecc54)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eccc8)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecd3c)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecdb0)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ece24)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ece98)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecf0c)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecf80)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecff4)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed068)
16:04:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed0dc)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed150)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed1c4)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed238)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed2ac)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed320)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed394)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed408)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed47c)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed4f0)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed564)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed5d8)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed64c)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed6c0)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed734)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed7a8)
16:04:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed81c)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed890)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed904)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed978)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed9ec)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eda60)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489edad4)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489edb48)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489edb9c)
16:04:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:319 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:319 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:319 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 145
16:04:320 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:347 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 145
16:04:347 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 146
16:04:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:347 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:347 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:2913 285=sceKernelCreateCallback(name=, entry=08836484, callbackArg=0889276c)
16:04:349 user_main    D[HLE]: hle\scepower.cpp:124 0=scePowerRegisterCallback(-1, 285)
16:04:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:2913 286=sceKernelCreateCallback(name=, entry=088356a4, callbackArg=088cbeec)
16:04:349 user_main    D[IO]: hle\sceio.cpp:1230 sceIoDevctl("fatms0:", 02415821, 0bffefc0, 4, 00000000, 0)
16:04:349 user_main    D[IO]: hle\sceio.cpp:1427 sceIoDevCtl: Memstick FAT callback 286 registered, notifying immediately.
16:04:349 user_main    D[IO]: hle\sceio.cpp:1230 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 0bffefc4, 4)
16:04:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08835990->08000000, check fat state) +5us
16:04:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08835990, idle) +105us
16:04:358 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
16:04:358 user_main    D[UTIL]: hle\sceutility.cpp:124 sceUtilitySavedataInitStart(09019290)
16:04:358 user_main    D[UTIL]: dialog\savedataparam.cpp:1212 Name : 
16:04:358 user_main    D[UTIL]: dialog\savedataparam.cpp:1228 Don't Exist
16:04:358 user_main    I[UTIL]: dialog\pspsavedialog.cpp:58 sceUtilitySavedataInitStart(09019290) : Mode = 0
16:04:358 user_main    D[UTIL]: dialog\pspsavedialog.cpp:106 Loading. Title: ULJM05770 Save:  File: DATA.BIN
16:04:359 user_main    D[UTIL]: hle\sceutility.cpp:150 00000001=sceUtilitySavedataGetStatus()
16:04:360 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:360 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192450 enqueued.
16:04:360 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +250us
16:04:361 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 146
16:04:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc320)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:362 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:362 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc3a8)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc42c)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc4a0)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc514)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc588)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc5fc)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc670)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc6e4)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:362 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc758)
16:04:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc7cc)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc840)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc8b4)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc928)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc99c)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fca10)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fca84)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcaf8)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcb6c)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcbe0)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcc54)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fccc8)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcd3c)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcdb0)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fce24)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:363 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fce98)
16:04:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcf0c)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcf80)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcff4)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd068)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd0dc)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd150)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd1c4)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd238)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd2ac)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd320)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd394)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd408)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd47c)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd4f0)
16:04:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:364 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd564)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd5d8)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd64c)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd6c0)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd734)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd7a8)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd81c)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd890)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd904)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd978)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd9ec)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fda60)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fdad4)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fdb48)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:365 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fdb9c)
16:04:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:366 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:366 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:366 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 147
16:04:366 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:381 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 147
16:04:381 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 148
16:04:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29612us
16:04:381 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 285 into pending mipscall
16:04:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 1
16:04:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3626 sceKernelCheckCallback() - processed a callback.
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 286 into pending mipscall
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3350 Making mipscall pending on thread
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3524 Left callback 285 - 
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 2
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
16:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3524 Left callback 286 - 
16:04:382 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:382 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:382 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192451 enqueued.
16:04:382 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:383 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 148
16:04:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec320)
16:04:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:383 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:383 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec3a8)
16:04:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec42c)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec4a0)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec514)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec588)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec5fc)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec670)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec6e4)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec758)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec7cc)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec840)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec8b4)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec928)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec99c)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eca10)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eca84)
16:04:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecaf8)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecb6c)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecbe0)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecc54)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eccc8)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecd3c)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecdb0)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ece24)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ece98)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecf0c)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecf80)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecff4)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed068)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed0dc)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed150)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed1c4)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed238)
16:04:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed2ac)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed320)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed394)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed408)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed47c)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed4f0)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed564)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed5d8)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed64c)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed6c0)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed734)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed7a8)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed81c)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed890)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed904)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed978)
16:04:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed9ec)
16:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eda60)
16:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489edad4)
16:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489edb48)
16:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489edb9c)
16:04:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:387 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:387 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:387 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 149
16:04:387 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:414 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 149
16:04:414 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 150
16:04:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:414 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:414 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:414 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:414 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192452 enqueued.
16:04:414 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:415 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 150
16:04:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:415 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc320)
16:04:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:415 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:415 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc3a8)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc42c)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc4a0)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc514)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc588)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc5fc)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc670)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc6e4)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:416 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc758)
16:04:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc7cc)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc840)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc8b4)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc928)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc99c)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fca10)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fca84)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcaf8)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcb6c)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcbe0)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcc54)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fccc8)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcd3c)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcdb0)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fce24)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fce98)
16:04:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcf0c)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcf80)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcff4)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd068)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd0dc)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd150)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd1c4)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd238)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd2ac)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd320)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd394)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd408)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd47c)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd4f0)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd564)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd5d8)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd64c)
16:04:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd6c0)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd734)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd7a8)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd81c)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd890)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd904)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd978)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd9ec)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fda60)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fdad4)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fdb48)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fdb9c)
16:04:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:419 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:420 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:420 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 151
16:04:420 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:447 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 151
16:04:447 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 152
16:04:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:447 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:447 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:447 user_main    D[UTIL]: hle\sceutility.cpp:150 00000002=sceUtilitySavedataGetStatus()
16:04:447 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:448 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192453 enqueued.
16:04:448 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:449 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 152
16:04:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec320)
16:04:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:449 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:449 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec3a8)
16:04:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec42c)
16:04:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec4a0)
16:04:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec514)
16:04:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:449 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec588)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec5fc)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec670)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec6e4)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec758)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec7cc)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec840)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec8b4)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec928)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec99c)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eca10)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eca84)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecaf8)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecb6c)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecbe0)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecc54)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eccc8)
16:04:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecd3c)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecdb0)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ece24)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ece98)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecf0c)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecf80)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecff4)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed068)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed0dc)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed150)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed1c4)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed238)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed2ac)
16:04:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed320)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed394)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed408)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed47c)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed4f0)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed564)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed5d8)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed64c)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed6c0)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed734)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed7a8)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed81c)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed890)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed904)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed978)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed9ec)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eda60)
16:04:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489edad4)
16:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489edb48)
16:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489edb9c)
16:04:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:453 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:453 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:453 user_main    D[UTIL]: hle\sceutility.cpp:162 sceUtilitySavedataUpdate(2)
16:04:453 user_main    I[UTIL]: dialog\savedataparam.cpp:504 Loading file with size 472684 in ms0:/PSP/SAVEDATA/ULJM05770/DATA.BIN
16:04:454 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP\SAVEDATA\ULJM05770\DATA.BIN
16:04:454 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:456 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
16:04:454 user_main    E[UTIL]: dialog\savedataparam.cpp:508 Error reading file ms0:/PSP/SAVEDATA/ULJM05770/DATA.BIN
16:04:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08836478->08000000, savedata update) +0us
16:04:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08836478, idle) +300us
16:04:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:454 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 153
16:04:454 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:481 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 153
16:04:481 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 154
16:04:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29478us
16:04:481 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:481 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:481 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:481 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192454 enqueued.
16:04:481 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:482 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 154
16:04:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc320)
16:04:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:482 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:482 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:482 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc3a8)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc42c)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc4a0)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc514)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc588)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc5fc)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc670)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc6e4)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc758)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc7cc)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc840)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc8b4)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc928)
16:04:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc99c)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fca10)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fca84)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcaf8)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcb6c)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcbe0)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcc54)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fccc8)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcd3c)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcdb0)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fce24)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fce98)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcf0c)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcf80)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcff4)
16:04:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd068)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd0dc)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd150)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd1c4)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd238)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd2ac)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd320)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd394)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd408)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd47c)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd4f0)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd564)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd5d8)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd64c)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd6c0)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd734)
16:04:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd7a8)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd81c)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd890)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd904)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd978)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd9ec)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fda60)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fdad4)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fdb48)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fdb9c)
16:04:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:486 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:486 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:487 user_main    D[UTIL]: hle\sceutility.cpp:162 sceUtilitySavedataUpdate(2)
16:04:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:487 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 155
16:04:487 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:514 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 155
16:04:514 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 156
16:04:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:514 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:514 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:514 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:514 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192455 enqueued.
16:04:514 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:515 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 156
16:04:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:515 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec320)
16:04:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:515 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:516 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec3a8)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec42c)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec4a0)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec514)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec588)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec5fc)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec670)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec6e4)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec758)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec7cc)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec840)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec8b4)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec928)
16:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec99c)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eca10)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eca84)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecaf8)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecb6c)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecbe0)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecc54)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eccc8)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecd3c)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecdb0)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ece24)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ece98)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecf0c)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecf80)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecff4)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed068)
16:04:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed0dc)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed150)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed1c4)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed238)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed2ac)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed320)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed394)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed408)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed47c)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed4f0)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed564)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed5d8)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed64c)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed6c0)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed734)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed7a8)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed81c)
16:04:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed890)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed904)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed978)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed9ec)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eda60)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489edad4)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489edb48)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489edb9c)
16:04:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:519 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:519 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:519 user_main    D[UTIL]: hle\sceutility.cpp:162 sceUtilitySavedataUpdate(2)
16:04:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:519 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 157
16:04:519 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:547 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 157
16:04:547 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 158
16:04:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:547 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:547 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:547 user_main    D[UTIL]: hle\sceutility.cpp:150 00000004=sceUtilitySavedataGetStatus()
16:04:547 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:547 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192456 enqueued.
16:04:547 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:548 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 158
16:04:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc320)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:549 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:549 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc3a8)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc42c)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc4a0)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc514)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc588)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc5fc)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc670)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc6e4)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc758)
16:04:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:549 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc7cc)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc840)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc8b4)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc928)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc99c)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fca10)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fca84)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcaf8)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcb6c)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcbe0)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcc54)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fccc8)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcd3c)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcdb0)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fce24)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fce98)
16:04:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcf0c)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcf80)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcff4)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd068)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd0dc)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd150)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd1c4)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd238)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd2ac)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd320)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd394)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd408)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd47c)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd4f0)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd564)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd5d8)
16:04:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd64c)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd6c0)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd734)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd7a8)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd81c)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd890)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd904)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd978)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd9ec)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fda60)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fdad4)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fdb48)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fdb9c)
16:04:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:552 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:553 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:553 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 159
16:04:553 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:581 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 159
16:04:581 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 160
16:04:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:581 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:581 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:581 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:581 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192457 enqueued.
16:04:581 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:582 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 160
16:04:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:582 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec320)
16:04:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:583 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:583 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec3a8)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec42c)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec4a0)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec514)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec588)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec5fc)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec670)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec6e4)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec758)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec7cc)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec840)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec8b4)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec928)
16:04:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:583 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec99c)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eca10)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eca84)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecaf8)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecb6c)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecbe0)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecc54)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eccc8)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecd3c)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecdb0)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ece24)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ece98)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecf0c)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecf80)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecff4)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed068)
16:04:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed0dc)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed150)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed1c4)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed238)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed2ac)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed320)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed394)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed408)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed47c)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed4f0)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed564)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed5d8)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed64c)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed6c0)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed734)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed7a8)
16:04:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed81c)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed890)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed904)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed978)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed9ec)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eda60)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489edad4)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489edb48)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489edb9c)
16:04:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:586 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:586 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:586 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 161
16:04:586 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:614 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 161
16:04:614 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 162
16:04:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:614 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:614 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:616 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:616 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192458 enqueued.
16:04:616 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:617 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 162
16:04:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc320)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:617 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:617 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc3a8)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc42c)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc4a0)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc514)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc588)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc5fc)
16:04:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc670)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc6e4)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc758)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc7cc)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc840)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc8b4)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc928)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc99c)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fca10)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fca84)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcaf8)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcb6c)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcbe0)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcc54)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fccc8)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcd3c)
16:04:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcdb0)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fce24)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fce98)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcf0c)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcf80)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcff4)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd068)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd0dc)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd150)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd1c4)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd238)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd2ac)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd320)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd394)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd408)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd47c)
16:04:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd4f0)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd564)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd5d8)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd64c)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd6c0)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd734)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd7a8)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd81c)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd890)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd904)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd978)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd9ec)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fda60)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fdad4)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fdb48)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fdb9c)
16:04:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:621 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:621 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:621 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 163
16:04:621 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:647 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 163
16:04:647 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 164
16:04:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:647 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:647 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:647 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:04:647 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:647 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192459 enqueued.
16:04:648 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +195us
16:04:648 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 164
16:04:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec320)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:649 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:649 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec3a8)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec42c)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec4a0)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec514)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec588)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec5fc)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec670)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec6e4)
16:04:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:649 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec758)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec7cc)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec840)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec8b4)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec928)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec99c)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eca10)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eca84)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecaf8)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecb6c)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecbe0)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecc54)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eccc8)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecd3c)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecdb0)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ece24)
16:04:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ece98)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecf0c)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecf80)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecff4)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed068)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed0dc)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed150)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed1c4)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed238)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed2ac)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed320)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed394)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed408)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed47c)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed4f0)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed564)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed5d8)
16:04:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed64c)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed6c0)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed734)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed7a8)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed81c)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed890)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed904)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed978)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed9ec)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eda60)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489edad4)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489edb48)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489edb9c)
16:04:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:653 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:653 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:653 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 165
16:04:653 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:681 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 165
16:04:681 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 166
16:04:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:681 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:681 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:681 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:681 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192460 enqueued.
16:04:682 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:683 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 166
16:04:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc320)
16:04:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:683 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:683 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc3a8)
16:04:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc42c)
16:04:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc4a0)
16:04:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc514)
16:04:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc588)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc5fc)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc670)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc6e4)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc758)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc7cc)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc840)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc8b4)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc928)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc99c)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fca10)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fca84)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcaf8)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcb6c)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcbe0)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcc54)
16:04:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fccc8)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcd3c)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcdb0)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fce24)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fce98)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcf0c)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcf80)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcff4)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd068)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd0dc)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd150)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd1c4)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd238)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd2ac)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd320)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd394)
16:04:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd408)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd47c)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd4f0)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd564)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd5d8)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd64c)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd6c0)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd734)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd7a8)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd81c)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd890)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd904)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd978)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd9ec)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fda60)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fdad4)
16:04:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fdb48)
16:04:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fdb9c)
16:04:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:687 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:687 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:687 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 167
16:04:687 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:714 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 167
16:04:714 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 168
16:04:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:714 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:714 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:714 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:714 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192461 enqueued.
16:04:714 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:715 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 168
16:04:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:715 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec320)
16:04:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:715 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:715 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec3a8)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec42c)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec4a0)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec514)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec588)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec5fc)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec670)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec6e4)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec758)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec7cc)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec840)
16:04:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec8b4)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec928)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec99c)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eca10)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eca84)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecaf8)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecb6c)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecbe0)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecc54)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eccc8)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecd3c)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecdb0)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ece24)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ece98)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecf0c)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecf80)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecff4)
16:04:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed068)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed0dc)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed150)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed1c4)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed238)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed2ac)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed320)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed394)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed408)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed47c)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed4f0)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed564)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed5d8)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed64c)
16:04:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed6c0)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed734)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed7a8)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed81c)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed890)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed904)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed978)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed9ec)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eda60)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489edad4)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489edb48)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489edb9c)
16:04:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:719 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:719 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:720 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 169
16:04:720 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:748 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 169
16:04:748 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 170
16:04:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:748 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:748 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:748 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:04:748 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:748 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192462 enqueued.
16:04:748 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:749 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 170
16:04:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:749 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc320)
16:04:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:749 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:749 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc3a8)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc42c)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc4a0)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc514)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc588)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc5fc)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc670)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc6e4)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc758)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc7cc)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc840)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc8b4)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc928)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc99c)
16:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fca10)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fca84)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcaf8)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcb6c)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcbe0)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcc54)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fccc8)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcd3c)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcdb0)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fce24)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fce98)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcf0c)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcf80)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcff4)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd068)
16:04:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd0dc)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd150)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd1c4)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd238)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd2ac)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd320)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd394)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd408)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd47c)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd4f0)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd564)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd5d8)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd64c)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd6c0)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd734)
16:04:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd7a8)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd81c)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd890)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd904)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd978)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd9ec)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fda60)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fdad4)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fdb48)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fdb9c)
16:04:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:753 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:753 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:754 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 171
16:04:754 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:781 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 171
16:04:781 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 172
16:04:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:781 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:781 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:781 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:781 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192463 enqueued.
16:04:781 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:782 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 172
16:04:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec320)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:783 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:783 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec3a8)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec42c)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec4a0)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec514)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec588)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec5fc)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec670)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec6e4)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec758)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec7cc)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec840)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec8b4)
16:04:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec928)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec99c)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eca10)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eca84)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecaf8)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecb6c)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecbe0)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecc54)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eccc8)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecd3c)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecdb0)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ece24)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ece98)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecf0c)
16:04:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecf80)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecff4)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed068)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed0dc)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed150)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed1c4)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed238)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed2ac)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed320)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed394)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed408)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed47c)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed4f0)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed564)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed5d8)
16:04:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed64c)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed6c0)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed734)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed7a8)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed81c)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed890)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed904)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed978)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed9ec)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eda60)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489edad4)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489edb48)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489edb9c)
16:04:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:787 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:787 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:787 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 173
16:04:787 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:814 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 173
16:04:814 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 174
16:04:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:814 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:814 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:814 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:814 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192464 enqueued.
16:04:814 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:815 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 174
16:04:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:815 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc320)
16:04:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:816 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:816 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc3a8)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc42c)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc4a0)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc514)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc588)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc5fc)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc670)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc6e4)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc758)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc7cc)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc840)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc8b4)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc928)
16:04:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc99c)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fca10)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fca84)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcaf8)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcb6c)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcbe0)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcc54)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fccc8)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcd3c)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcdb0)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fce24)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fce98)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcf0c)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcf80)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcff4)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd068)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd0dc)
16:04:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd150)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd1c4)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd238)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd2ac)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd320)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd394)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd408)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd47c)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd4f0)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd564)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd5d8)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd64c)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd6c0)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd734)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd7a8)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd81c)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd890)
16:04:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd904)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd978)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd9ec)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fda60)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fdad4)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fdb48)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fdb9c)
16:04:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:819 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:819 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:819 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 175
16:04:819 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:848 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 175
16:04:848 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 176
16:04:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:848 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:848 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:848 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:04:848 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:848 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192465 enqueued.
16:04:848 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +195us
16:04:849 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 176
16:04:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec320)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:850 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:850 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec3a8)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec42c)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec4a0)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec514)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec588)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec5fc)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec670)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec6e4)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec758)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec7cc)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec840)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:850 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec8b4)
16:04:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec928)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec99c)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eca10)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eca84)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecaf8)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecb6c)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecbe0)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecc54)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eccc8)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecd3c)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecdb0)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ece24)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ece98)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecf0c)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecf80)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecff4)
16:04:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed068)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed0dc)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed150)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed1c4)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed238)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed2ac)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed320)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed394)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed408)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed47c)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed4f0)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed564)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed5d8)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed64c)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed6c0)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed734)
16:04:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed7a8)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed81c)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed890)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed904)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed978)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed9ec)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eda60)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489edad4)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489edb48)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489edb9c)
16:04:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:853 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:853 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:853 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 177
16:04:854 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:881 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 177
16:04:881 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 178
16:04:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:881 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:881 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:881 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:881 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192466 enqueued.
16:04:881 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:882 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 178
16:04:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc320)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:883 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:883 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc3a8)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc42c)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc4a0)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc514)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc588)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc5fc)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc670)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc6e4)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc758)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc7cc)
16:04:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc840)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc8b4)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc928)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc99c)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fca10)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fca84)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcaf8)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcb6c)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcbe0)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcc54)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fccc8)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcd3c)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcdb0)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fce24)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fce98)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcf0c)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcf80)
16:04:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcff4)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd068)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd0dc)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd150)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd1c4)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd238)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd2ac)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd320)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd394)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd408)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd47c)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd4f0)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd564)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd5d8)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd64c)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd6c0)
16:04:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd734)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd7a8)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd81c)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd890)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd904)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd978)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd9ec)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fda60)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fdad4)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fdb48)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fdb9c)
16:04:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:886 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:886 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:887 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 179
16:04:887 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:914 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 179
16:04:914 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 180
16:04:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:914 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:914 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:914 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:914 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192467 enqueued.
16:04:914 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:915 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 180
16:04:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:915 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec320)
16:04:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:915 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:916 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec3a8)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec42c)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec4a0)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec514)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec588)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec5fc)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec670)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec6e4)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec758)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec7cc)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec840)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec8b4)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec928)
16:04:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec99c)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eca10)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eca84)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecaf8)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecb6c)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecbe0)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecc54)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eccc8)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecd3c)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecdb0)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ece24)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ece98)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecf0c)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecf80)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecff4)
16:04:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed068)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed0dc)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed150)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed1c4)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed238)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed2ac)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed320)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed394)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed408)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed47c)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed4f0)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed564)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed5d8)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed64c)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed6c0)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed734)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed7a8)
16:04:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed81c)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed890)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed904)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed978)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed9ec)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eda60)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489edad4)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489edb48)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489edb9c)
16:04:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:919 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:919 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:920 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 181
16:04:920 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:04:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:948 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 181
16:04:948 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 182
16:04:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:04:948 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:04:948 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:948 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:04:948 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:04:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:04:948 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192468 enqueued.
16:04:948 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:04:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:04:949 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 182
16:04:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:949 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc320)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:04:950 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:950 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc3a8)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc42c)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc4a0)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc514)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc588)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc5fc)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc670)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc6e4)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc758)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:04:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc7cc)
16:04:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc840)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc8b4)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc928)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc99c)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fca10)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fca84)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcaf8)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcb6c)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcbe0)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcc54)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fccc8)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcd3c)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcdb0)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fce24)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:04:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fce98)
16:04:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcf0c)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcf80)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcff4)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd068)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd0dc)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd150)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd1c4)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd238)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd2ac)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd320)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd394)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd408)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd47c)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd4f0)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd564)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd5d8)
16:04:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:04:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd64c)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd6c0)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd734)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd7a8)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd81c)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd890)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd904)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd978)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd9ec)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fda60)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fdad4)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fdb48)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:04:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fdb9c)
16:04:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:04:954 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:954 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:954 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 183
16:04:954 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:04:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:04:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:04:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:04:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:04:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:04:981 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 183
16:04:981 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 184
16:04:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:04:981 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:04:981 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:04:981 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:04:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:04:981 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192469 enqueued.
16:04:981 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:04:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:04:982 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 184
16:04:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:04:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec320)
16:04:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:04:983 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:04:983 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:04:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec3a8)
16:04:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:04:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec42c)
16:04:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:04:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec4a0)
16:04:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:04:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec514)
16:04:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:04:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec588)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec5fc)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec670)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec6e4)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec758)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec7cc)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec840)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec8b4)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec928)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec99c)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eca10)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eca84)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecaf8)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecb6c)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecbe0)
16:04:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:04:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecc54)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eccc8)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecd3c)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecdb0)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ece24)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ece98)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecf0c)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecf80)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecff4)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed068)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed0dc)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed150)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed1c4)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed238)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed2ac)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed320)
16:04:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:04:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed394)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed408)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed47c)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed4f0)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed564)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed5d8)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed64c)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed6c0)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed734)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed7a8)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed81c)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed890)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed904)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed978)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed9ec)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eda60)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489edad4)
16:04:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:04:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489edb48)
16:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:04:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489edb9c)
16:04:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:04:987 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:04:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:04:987 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:04:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:04:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:04:987 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 185
16:04:987 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:014 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 185
16:05:014 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 186
16:05:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:014 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:014 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:014 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:014 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192470 enqueued.
16:05:014 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:015 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 186
16:05:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:015 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc320)
16:05:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:015 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:015 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:015 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc3a8)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc42c)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc4a0)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc514)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc588)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc5fc)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc670)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc6e4)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc758)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc7cc)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc840)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc8b4)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc928)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc99c)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:016 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fca10)
16:05:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fca84)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcaf8)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcb6c)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcbe0)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcc54)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fccc8)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcd3c)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcdb0)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fce24)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fce98)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcf0c)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcf80)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcff4)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd068)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd0dc)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd150)
16:05:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd1c4)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd238)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd2ac)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd320)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd394)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd408)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd47c)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd4f0)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd564)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd5d8)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd64c)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd6c0)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd734)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd7a8)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd81c)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd890)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd904)
16:05:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd978)
16:05:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd9ec)
16:05:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fda60)
16:05:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fdad4)
16:05:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fdb48)
16:05:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fdb9c)
16:05:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:019 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:019 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:019 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 187
16:05:019 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:048 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 187
16:05:048 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 188
16:05:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:048 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:048 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:048 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:048 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:048 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192471 enqueued.
16:05:048 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:049 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 188
16:05:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:049 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec320)
16:05:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:050 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:050 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec3a8)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec42c)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec4a0)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec514)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec588)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec5fc)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec670)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec6e4)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec758)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec7cc)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec840)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec8b4)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec928)
16:05:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec99c)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eca10)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eca84)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecaf8)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecb6c)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecbe0)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecc54)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eccc8)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecd3c)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecdb0)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ece24)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ece98)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecf0c)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecf80)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecff4)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed068)
16:05:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed0dc)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed150)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed1c4)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed238)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed2ac)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed320)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed394)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed408)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed47c)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed4f0)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed564)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed5d8)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed64c)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed6c0)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed734)
16:05:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed7a8)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed81c)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed890)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed904)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed978)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed9ec)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eda60)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489edad4)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489edb48)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489edb9c)
16:05:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:053 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:053 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:054 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 189
16:05:054 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:081 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 189
16:05:081 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 190
16:05:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:081 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:081 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:081 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:081 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192472 enqueued.
16:05:081 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:082 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 190
16:05:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc320)
16:05:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:082 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:082 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:082 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc3a8)
16:05:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc42c)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc4a0)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc514)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc588)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc5fc)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc670)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc6e4)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc758)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc7cc)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc840)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc8b4)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc928)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc99c)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fca10)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fca84)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcaf8)
16:05:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcb6c)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcbe0)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcc54)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fccc8)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcd3c)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcdb0)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fce24)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fce98)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcf0c)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcf80)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcff4)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd068)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd0dc)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd150)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd1c4)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd238)
16:05:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd2ac)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd320)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd394)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd408)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd47c)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd4f0)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd564)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd5d8)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd64c)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd6c0)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd734)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd7a8)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd81c)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd890)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd904)
16:05:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd978)
16:05:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd9ec)
16:05:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fda60)
16:05:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fdad4)
16:05:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fdb48)
16:05:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fdb9c)
16:05:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:086 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:086 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:086 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 191
16:05:086 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:115 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 191
16:05:115 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 192
16:05:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:115 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:115 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:115 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:116 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192473 enqueued.
16:05:116 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:116 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 192
16:05:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec320)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:117 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:117 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec3a8)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec42c)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec4a0)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec514)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec588)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec5fc)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec670)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec6e4)
16:05:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec758)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec7cc)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec840)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec8b4)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec928)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec99c)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eca10)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eca84)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecaf8)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecb6c)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecbe0)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecc54)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eccc8)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecd3c)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecdb0)
16:05:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ece24)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ece98)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecf0c)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecf80)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecff4)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed068)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed0dc)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed150)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed1c4)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed238)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed2ac)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed320)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed394)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed408)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed47c)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed4f0)
16:05:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed564)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed5d8)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed64c)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed6c0)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed734)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed7a8)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed81c)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed890)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed904)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed978)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed9ec)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eda60)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489edad4)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489edb48)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489edb9c)
16:05:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:121 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:121 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:121 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 193
16:05:121 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:148 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 193
16:05:148 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 194
16:05:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:148 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:148 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:148 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:148 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:148 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192474 enqueued.
16:05:148 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:149 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 194
16:05:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:149 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc320)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:150 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:150 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc3a8)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc42c)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc4a0)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc514)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc588)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc5fc)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc670)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc6e4)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc758)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc7cc)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc840)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc8b4)
16:05:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc928)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc99c)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fca10)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fca84)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcaf8)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcb6c)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcbe0)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcc54)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fccc8)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcd3c)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcdb0)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fce24)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fce98)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcf0c)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcf80)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcff4)
16:05:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd068)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd0dc)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd150)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd1c4)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd238)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd2ac)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd320)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd394)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd408)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd47c)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd4f0)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd564)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd5d8)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd64c)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd6c0)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd734)
16:05:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd7a8)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd81c)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd890)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd904)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd978)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd9ec)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fda60)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fdad4)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fdb48)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fdb9c)
16:05:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:153 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:153 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:154 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 195
16:05:154 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:181 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 195
16:05:181 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 196
16:05:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:181 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:181 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:181 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:181 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192475 enqueued.
16:05:181 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:182 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 196
16:05:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:182 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec320)
16:05:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:182 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:182 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec3a8)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec42c)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec4a0)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec514)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec588)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec5fc)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec670)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec6e4)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec758)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec7cc)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec840)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec8b4)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec928)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec99c)
16:05:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:183 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eca10)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eca84)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecaf8)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecb6c)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecbe0)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecc54)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eccc8)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecd3c)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecdb0)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ece24)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ece98)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecf0c)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecf80)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecff4)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed068)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed0dc)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed150)
16:05:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed1c4)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed238)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed2ac)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed320)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed394)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed408)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed47c)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed4f0)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed564)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed5d8)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed64c)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed6c0)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed734)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed7a8)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed81c)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed890)
16:05:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed904)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed978)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed9ec)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eda60)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489edad4)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489edb48)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489edb9c)
16:05:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:186 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:186 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:186 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 197
16:05:186 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:215 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 197
16:05:215 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 198
16:05:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:215 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:215 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:215 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:215 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192476 enqueued.
16:05:215 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:216 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 198
16:05:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc320)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:217 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:217 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc3a8)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc42c)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc4a0)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc514)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc588)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc5fc)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc670)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc6e4)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc758)
16:05:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc7cc)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc840)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc8b4)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc928)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc99c)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fca10)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fca84)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcaf8)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcb6c)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcbe0)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcc54)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fccc8)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcd3c)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcdb0)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fce24)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fce98)
16:05:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcf0c)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcf80)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcff4)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd068)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd0dc)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd150)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd1c4)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd238)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd2ac)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd320)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd394)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd408)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd47c)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd4f0)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd564)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd5d8)
16:05:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd64c)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd6c0)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd734)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd7a8)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd81c)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd890)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd904)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd978)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd9ec)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fda60)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fdad4)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fdb48)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fdb9c)
16:05:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:220 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:221 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:221 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 199
16:05:221 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:248 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 199
16:05:248 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 200
16:05:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:248 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:248 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:248 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:248 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:248 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192477 enqueued.
16:05:248 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:249 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 200
16:05:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec320)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:250 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:250 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec3a8)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec42c)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec4a0)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec514)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec588)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec5fc)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec670)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec6e4)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec758)
16:05:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec7cc)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec840)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec8b4)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec928)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec99c)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eca10)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eca84)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecaf8)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecb6c)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecbe0)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecc54)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eccc8)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecd3c)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecdb0)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ece24)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ece98)
16:05:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecf0c)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecf80)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecff4)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed068)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed0dc)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed150)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed1c4)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed238)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed2ac)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed320)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed394)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed408)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed47c)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed4f0)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed564)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed5d8)
16:05:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed64c)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed6c0)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed734)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed7a8)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed81c)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed890)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed904)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed978)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed9ec)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eda60)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489edad4)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489edb48)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489edb9c)
16:05:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:254 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:254 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:254 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 201
16:05:254 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:281 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 201
16:05:281 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 202
16:05:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:281 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:281 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:281 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:281 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192478 enqueued.
16:05:281 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:282 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 202
16:05:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc320)
16:05:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:282 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:282 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:282 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc3a8)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc42c)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc4a0)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc514)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc588)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc5fc)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc670)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc6e4)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc758)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc7cc)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc840)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc8b4)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc928)
16:05:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:283 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc99c)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fca10)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fca84)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcaf8)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcb6c)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcbe0)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcc54)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fccc8)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcd3c)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcdb0)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fce24)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fce98)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcf0c)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcf80)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcff4)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd068)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd0dc)
16:05:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd150)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd1c4)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd238)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd2ac)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd320)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd394)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd408)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd47c)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd4f0)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd564)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd5d8)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd64c)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd6c0)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd734)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd7a8)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd81c)
16:05:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd890)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd904)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd978)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd9ec)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fda60)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fdad4)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fdb48)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fdb9c)
16:05:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:286 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:286 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:286 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 203
16:05:286 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:315 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 203
16:05:315 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 204
16:05:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:315 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:315 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:315 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:316 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192479 enqueued.
16:05:316 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:316 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 204
16:05:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec320)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:317 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:317 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec3a8)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec42c)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec4a0)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec514)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec588)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec5fc)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec670)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec6e4)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec758)
16:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:317 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec7cc)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec840)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec8b4)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec928)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec99c)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eca10)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eca84)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecaf8)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecb6c)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecbe0)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecc54)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eccc8)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecd3c)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecdb0)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ece24)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ece98)
16:05:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecf0c)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecf80)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecff4)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed068)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed0dc)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed150)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed1c4)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed238)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed2ac)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed320)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed394)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed408)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed47c)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed4f0)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed564)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed5d8)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed64c)
16:05:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed6c0)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed734)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed7a8)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed81c)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed890)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed904)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed978)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed9ec)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eda60)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489edad4)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489edb48)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489edb9c)
16:05:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:320 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:320 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:321 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 205
16:05:321 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:348 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 205
16:05:348 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 206
16:05:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:348 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:348 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:348 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:348 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:348 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192480 enqueued.
16:05:348 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:349 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 206
16:05:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:349 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc320)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:350 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:350 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc3a8)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc42c)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc4a0)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc514)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc588)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc5fc)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc670)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc6e4)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc758)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc7cc)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc840)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc8b4)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:350 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc928)
16:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc99c)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fca10)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fca84)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcaf8)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcb6c)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcbe0)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcc54)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fccc8)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcd3c)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcdb0)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fce24)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fce98)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcf0c)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcf80)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcff4)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd068)
16:05:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd0dc)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd150)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd1c4)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd238)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd2ac)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd320)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd394)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd408)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd47c)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd4f0)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd564)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd5d8)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd64c)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd6c0)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd734)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd7a8)
16:05:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd81c)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd890)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd904)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd978)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd9ec)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fda60)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fdad4)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fdb48)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fdb9c)
16:05:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:353 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:353 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:353 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 207
16:05:353 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:381 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 207
16:05:381 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 208
16:05:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:381 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:381 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:381 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:381 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192481 enqueued.
16:05:381 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:382 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 208
16:05:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:382 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec320)
16:05:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:382 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:382 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:382 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec3a8)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec42c)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec4a0)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec514)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec588)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec5fc)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec670)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec6e4)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec758)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec7cc)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec840)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec8b4)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec928)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec99c)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eca10)
16:05:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eca84)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecaf8)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecb6c)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecbe0)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecc54)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eccc8)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecd3c)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecdb0)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ece24)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ece98)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecf0c)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecf80)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecff4)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed068)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed0dc)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed150)
16:05:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed1c4)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed238)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed2ac)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed320)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed394)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed408)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed47c)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed4f0)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed564)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed5d8)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed64c)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed6c0)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed734)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed7a8)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed81c)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed890)
16:05:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed904)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed978)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed9ec)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eda60)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489edad4)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489edb48)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489edb9c)
16:05:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:386 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:386 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:386 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 209
16:05:386 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:415 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 209
16:05:415 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 210
16:05:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:415 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:415 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:415 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:415 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192482 enqueued.
16:05:415 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:416 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 210
16:05:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc320)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:417 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:417 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc3a8)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc42c)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc4a0)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc514)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc588)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc5fc)
16:05:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:417 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc670)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc6e4)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc758)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc7cc)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc840)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc8b4)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc928)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc99c)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fca10)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fca84)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcaf8)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcb6c)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcbe0)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcc54)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fccc8)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcd3c)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcdb0)
16:05:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fce24)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fce98)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcf0c)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcf80)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcff4)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd068)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd0dc)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd150)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd1c4)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd238)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd2ac)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd320)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd394)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd408)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd47c)
16:05:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd4f0)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd564)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd5d8)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd64c)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd6c0)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd734)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd7a8)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd81c)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd890)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd904)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd978)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd9ec)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fda60)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fdad4)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fdb48)
16:05:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fdb9c)
16:05:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:421 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:421 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:421 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 211
16:05:421 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:448 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 211
16:05:448 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 212
16:05:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:448 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:448 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:448 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:448 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:448 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192483 enqueued.
16:05:448 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:449 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 212
16:05:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec320)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:450 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:450 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec3a8)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec42c)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec4a0)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec514)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec588)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec5fc)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec670)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec6e4)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec758)
16:05:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:450 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec7cc)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec840)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec8b4)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec928)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec99c)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eca10)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eca84)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecaf8)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecb6c)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecbe0)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecc54)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eccc8)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecd3c)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecdb0)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ece24)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ece98)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecf0c)
16:05:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecf80)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecff4)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed068)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed0dc)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed150)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed1c4)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed238)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed2ac)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed320)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed394)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed408)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed47c)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed4f0)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed564)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed5d8)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed64c)
16:05:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed6c0)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed734)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed7a8)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed81c)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed890)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed904)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed978)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed9ec)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eda60)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edad4)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edb48)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edb9c)
16:05:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:453 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:454 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:454 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 213
16:05:454 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:482 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 213
16:05:482 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 214
16:05:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:482 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:482 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:482 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:482 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192484 enqueued.
16:05:482 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:483 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 214
16:05:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc320)
16:05:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:483 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:483 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:483 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc3a8)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc42c)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc4a0)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc514)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc588)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc5fc)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc670)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc6e4)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc758)
16:05:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc7cc)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc840)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc8b4)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc928)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc99c)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fca10)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fca84)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcaf8)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcb6c)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcbe0)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcc54)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fccc8)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcd3c)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcdb0)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fce24)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fce98)
16:05:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcf0c)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcf80)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcff4)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd068)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd0dc)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd150)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd1c4)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd238)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd2ac)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd320)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd394)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd408)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd47c)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd4f0)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd564)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd5d8)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd64c)
16:05:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd6c0)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd734)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd7a8)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd81c)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd890)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd904)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd978)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd9ec)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fda60)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdad4)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdb48)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdb9c)
16:05:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:487 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:488 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:488 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 215
16:05:488 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:515 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 215
16:05:515 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 216
16:05:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:515 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:515 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:515 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:515 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192485 enqueued.
16:05:515 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:516 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 216
16:05:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec320)
16:05:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:516 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:516 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:516 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec3a8)
16:05:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec42c)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec4a0)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec514)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec588)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec5fc)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec670)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec6e4)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec758)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec7cc)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:517 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec840)
16:05:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec8b4)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec928)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec99c)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eca10)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eca84)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecaf8)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecb6c)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecbe0)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecc54)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eccc8)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecd3c)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecdb0)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ece24)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ece98)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecf0c)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecf80)
16:05:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecff4)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed068)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed0dc)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed150)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed1c4)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed238)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed2ac)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed320)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed394)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed408)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed47c)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed4f0)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed564)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed5d8)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed64c)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed6c0)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed734)
16:05:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed7a8)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed81c)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed890)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed904)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed978)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed9ec)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eda60)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edad4)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edb48)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edb9c)
16:05:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:520 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:520 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:521 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 217
16:05:521 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:548 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 217
16:05:548 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 218
16:05:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:548 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:548 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:548 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:548 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:548 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192486 enqueued.
16:05:548 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:549 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 218
16:05:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc320)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:550 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:550 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc3a8)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc42c)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc4a0)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc514)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc588)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc5fc)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc670)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc6e4)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc758)
16:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:550 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc7cc)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc840)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc8b4)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc928)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc99c)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fca10)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fca84)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcaf8)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcb6c)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcbe0)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcc54)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fccc8)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcd3c)
16:05:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcdb0)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fce24)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fce98)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcf0c)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcf80)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcff4)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd068)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd0dc)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd150)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd1c4)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd238)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd2ac)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd320)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd394)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd408)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd47c)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd4f0)
16:05:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd564)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd5d8)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd64c)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd6c0)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd734)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd7a8)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd81c)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd890)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd904)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd978)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd9ec)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fda60)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdad4)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdb48)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdb9c)
16:05:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:554 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:554 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:554 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 219
16:05:554 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:582 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 219
16:05:582 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 220
16:05:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:582 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:582 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:582 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:582 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192487 enqueued.
16:05:582 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:583 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 220
16:05:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec320)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:584 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:584 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec3a8)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec42c)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec4a0)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec514)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec588)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec5fc)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec670)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec6e4)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec758)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec7cc)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec840)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec8b4)
16:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:584 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec928)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec99c)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eca10)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eca84)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecaf8)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecb6c)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecbe0)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecc54)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eccc8)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecd3c)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecdb0)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ece24)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ece98)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecf0c)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecf80)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecff4)
16:05:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed068)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed0dc)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed150)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed1c4)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed238)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed2ac)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed320)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed394)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed408)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed47c)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed4f0)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed564)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed5d8)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed64c)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed6c0)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed734)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed7a8)
16:05:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed81c)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed890)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed904)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed978)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed9ec)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eda60)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edad4)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edb48)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edb9c)
16:05:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:587 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:587 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:587 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 221
16:05:587 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:615 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 221
16:05:615 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 222
16:05:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:615 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:615 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:615 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:615 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192488 enqueued.
16:05:615 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:616 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 222
16:05:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:616 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc320)
16:05:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:616 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:616 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc3a8)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc42c)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc4a0)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc514)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc588)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc5fc)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc670)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc6e4)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc758)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc7cc)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc840)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc8b4)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc928)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc99c)
16:05:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:617 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fca10)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fca84)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcaf8)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcb6c)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcbe0)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcc54)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fccc8)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcd3c)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcdb0)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fce24)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fce98)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcf0c)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcf80)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcff4)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd068)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd0dc)
16:05:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd150)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd1c4)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd238)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd2ac)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd320)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd394)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd408)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd47c)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd4f0)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd564)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd5d8)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd64c)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd6c0)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd734)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd7a8)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd81c)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd890)
16:05:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd904)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd978)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fd9ec)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fda60)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fdad4)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fdb48)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fdb9c)
16:05:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:620 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:620 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:620 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 223
16:05:620 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:648 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 223
16:05:648 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 224
16:05:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:648 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:648 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:648 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:648 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:648 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192489 enqueued.
16:05:648 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:650 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 224
16:05:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec320)
16:05:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:650 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:650 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec3a8)
16:05:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec42c)
16:05:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec4a0)
16:05:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:650 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec514)
16:05:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec588)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec5fc)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec670)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec6e4)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec758)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec7cc)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec840)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec8b4)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec928)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ec99c)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eca10)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eca84)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecaf8)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecb6c)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecbe0)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecc54)
16:05:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eccc8)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecd3c)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecdb0)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ece24)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ece98)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecf0c)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecf80)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ecff4)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed068)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed0dc)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed150)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed1c4)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed238)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed2ac)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed320)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed394)
16:05:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed408)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed47c)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed4f0)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed564)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed5d8)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed64c)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed6c0)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed734)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed7a8)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed81c)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed890)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed904)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed978)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ed9ec)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489eda60)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489edad4)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489edb48)
16:05:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489edb9c)
16:05:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:654 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:654 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:654 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 225
16:05:654 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:682 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 225
16:05:682 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 226
16:05:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:682 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:682 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:682 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:682 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192490 enqueued.
16:05:682 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:683 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 226
16:05:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc320)
16:05:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:683 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:683 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:683 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc3a8)
16:05:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc42c)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc4a0)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc514)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc588)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc5fc)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc670)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc6e4)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc758)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc7cc)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc840)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc8b4)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc928)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fc99c)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fca10)
16:05:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:684 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fca84)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcaf8)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcb6c)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcbe0)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcc54)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fccc8)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcd3c)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcdb0)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fce24)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fce98)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcf0c)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcf80)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fcff4)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd068)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd0dc)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd150)
16:05:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd1c4)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd238)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd2ac)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd320)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd394)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd408)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd47c)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd4f0)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd564)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd5d8)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd64c)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd6c0)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd734)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd7a8)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd81c)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd890)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd904)
16:05:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd978)
16:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fd9ec)
16:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fda60)
16:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fdad4)
16:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fdb48)
16:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489fdb9c)
16:05:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:687 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:687 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:687 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 227
16:05:687 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:715 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 227
16:05:715 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 228
16:05:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:715 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:715 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:715 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:715 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192491 enqueued.
16:05:715 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:716 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 228
16:05:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec320)
16:05:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:716 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:716 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:716 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec3a8)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec42c)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec4a0)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec514)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec588)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec5fc)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec670)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec6e4)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec758)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec7cc)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec840)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec8b4)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec928)
16:05:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:717 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ec99c)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eca10)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eca84)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecaf8)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecb6c)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecbe0)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecc54)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eccc8)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecd3c)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecdb0)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ece24)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ece98)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecf0c)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecf80)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ecff4)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed068)
16:05:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed0dc)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed150)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed1c4)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed238)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed2ac)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed320)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed394)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed408)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed47c)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed4f0)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed564)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed5d8)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed64c)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed6c0)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed734)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed7a8)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed81c)
16:05:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed890)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed904)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed978)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ed9ec)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489eda60)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489edad4)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489edb48)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489edb9c)
16:05:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:720 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:720 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:721 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 229
16:05:721 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:748 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 229
16:05:748 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 230
16:05:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:748 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:748 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:748 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:748 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:749 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192492 enqueued.
16:05:749 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +195us
16:05:749 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 230
16:05:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc320)
16:05:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:750 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:750 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc3a8)
16:05:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc42c)
16:05:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc4a0)
16:05:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc514)
16:05:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc588)
16:05:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:750 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc5fc)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc670)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc6e4)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc758)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc7cc)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc840)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc8b4)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc928)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fc99c)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fca10)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fca84)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcaf8)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcb6c)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcbe0)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcc54)
16:05:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fccc8)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcd3c)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcdb0)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fce24)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fce98)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcf0c)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcf80)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fcff4)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd068)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd0dc)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd150)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd1c4)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd238)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd2ac)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd320)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd394)
16:05:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd408)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd47c)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd4f0)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd564)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd5d8)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd64c)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd6c0)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd734)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd7a8)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd81c)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd890)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd904)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd978)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fd9ec)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fda60)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fdad4)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fdb48)
16:05:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489fdb9c)
16:05:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:754 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:754 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:754 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 231
16:05:754 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:782 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 231
16:05:782 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 232
16:05:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:782 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:782 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:782 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:782 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192493 enqueued.
16:05:782 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:783 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 232
16:05:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:783 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec320)
16:05:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:783 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:783 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec3a8)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec42c)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec4a0)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec514)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec588)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec5fc)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec670)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec6e4)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec758)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:784 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec7cc)
16:05:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec840)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec8b4)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec928)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ec99c)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eca10)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eca84)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecaf8)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecb6c)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecbe0)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecc54)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eccc8)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecd3c)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecdb0)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ece24)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ece98)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecf0c)
16:05:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecf80)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ecff4)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed068)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed0dc)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed150)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed1c4)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed238)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed2ac)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed320)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed394)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed408)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed47c)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed4f0)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed564)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed5d8)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed64c)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed6c0)
16:05:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed734)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed7a8)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed81c)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed890)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed904)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed978)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ed9ec)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489eda60)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489edad4)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489edb48)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489edb9c)
16:05:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:787 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:787 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:788 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 233
16:05:788 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:815 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 233
16:05:815 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 234
16:05:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:815 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:815 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:815 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:815 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192494 enqueued.
16:05:815 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:816 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 234
16:05:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc320)
16:05:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:816 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:816 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:816 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc3a8)
16:05:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc42c)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc4a0)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc514)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc588)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc5fc)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc670)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc6e4)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc758)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc7cc)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc840)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc8b4)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc928)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fc99c)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fca10)
16:05:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fca84)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcaf8)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcb6c)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcbe0)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcc54)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fccc8)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcd3c)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcdb0)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fce24)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fce98)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcf0c)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcf80)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fcff4)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd068)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd0dc)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd150)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd1c4)
16:05:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd238)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd2ac)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd320)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd394)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd408)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd47c)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd4f0)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd564)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd5d8)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd64c)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd6c0)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd734)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd7a8)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd81c)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd890)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd904)
16:05:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd978)
16:05:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fd9ec)
16:05:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fda60)
16:05:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fdad4)
16:05:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fdb48)
16:05:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489fdb9c)
16:05:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:820 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:820 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:820 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 235
16:05:820 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:849 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 235
16:05:849 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 236
16:05:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:849 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:849 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:849 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:849 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:849 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192495 enqueued.
16:05:849 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:850 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 236
16:05:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec320)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:851 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:851 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec3a8)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec42c)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec4a0)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec514)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec588)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec5fc)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec670)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec6e4)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec758)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec7cc)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec840)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:851 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec8b4)
16:05:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec928)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ec99c)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eca10)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eca84)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecaf8)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecb6c)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecbe0)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecc54)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eccc8)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecd3c)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecdb0)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ece24)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ece98)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecf0c)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecf80)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ecff4)
16:05:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed068)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed0dc)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed150)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed1c4)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed238)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed2ac)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed320)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed394)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed408)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed47c)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed4f0)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed564)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed5d8)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed64c)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed6c0)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed734)
16:05:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed7a8)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed81c)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed890)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed904)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed978)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ed9ec)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489eda60)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489edad4)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489edb48)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489edb9c)
16:05:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:854 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:854 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:855 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 237
16:05:855 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:882 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 237
16:05:882 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 238
16:05:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:882 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:882 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:882 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:882 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192496 enqueued.
16:05:882 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:883 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 238
16:05:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc320)
16:05:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:883 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:883 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:883 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc3a8)
16:05:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc42c)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc4a0)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc514)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc588)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc5fc)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc670)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc6e4)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc758)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc7cc)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc840)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc8b4)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc928)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fc99c)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fca10)
16:05:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fca84)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcaf8)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcb6c)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcbe0)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcc54)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fccc8)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcd3c)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcdb0)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fce24)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fce98)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcf0c)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcf80)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fcff4)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd068)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd0dc)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd150)
16:05:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd1c4)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd238)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd2ac)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd320)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd394)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd408)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd47c)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd4f0)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd564)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd5d8)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd64c)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd6c0)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd734)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd7a8)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd81c)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd890)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd904)
16:05:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd978)
16:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fd9ec)
16:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fda60)
16:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fdad4)
16:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fdb48)
16:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489fdb9c)
16:05:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:887 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:887 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:887 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 239
16:05:887 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:915 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 239
16:05:915 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 240
16:05:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:915 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:915 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:915 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:915 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192497 enqueued.
16:05:915 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:916 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 240
16:05:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:916 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec320)
16:05:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:916 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:916 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec3a8)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec42c)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec4a0)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec514)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec588)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec5fc)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec670)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec6e4)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec758)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec7cc)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec840)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec8b4)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec928)
16:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ec99c)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eca10)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eca84)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecaf8)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecb6c)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecbe0)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecc54)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eccc8)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecd3c)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecdb0)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ece24)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ece98)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecf0c)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecf80)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ecff4)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed068)
16:05:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed0dc)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed150)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed1c4)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed238)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed2ac)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed320)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed394)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed408)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed47c)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed4f0)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed564)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed5d8)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed64c)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed6c0)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed734)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed7a8)
16:05:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed81c)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed890)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed904)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed978)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ed9ec)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489eda60)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489edad4)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489edb48)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489edb9c)
16:05:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:920 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:920 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:921 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 241
16:05:921 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:05:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:949 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 241
16:05:949 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 242
16:05:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:05:949 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:05:949 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:949 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:05:949 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:05:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:05:949 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192498 enqueued.
16:05:949 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:05:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:05:950 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 242
16:05:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:950 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc320)
16:05:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:05:951 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:951 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc3a8)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc42c)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc4a0)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc514)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc588)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc5fc)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc670)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc6e4)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc758)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc7cc)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc840)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc8b4)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc928)
16:05:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:05:951 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fc99c)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fca10)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fca84)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcaf8)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcb6c)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcbe0)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcc54)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fccc8)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcd3c)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcdb0)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fce24)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fce98)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcf0c)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcf80)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fcff4)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd068)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:05:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd0dc)
16:05:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd150)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd1c4)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd238)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd2ac)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd320)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd394)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd408)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd47c)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd4f0)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd564)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd5d8)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd64c)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd6c0)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd734)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd7a8)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:05:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd81c)
16:05:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd890)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd904)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd978)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fd9ec)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fda60)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fdad4)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fdb48)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489fdb9c)
16:05:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:05:954 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:954 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:954 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 243
16:05:954 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:05:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:05:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:05:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:05:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:05:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:05:982 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 243
16:05:982 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 244
16:05:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:05:982 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:05:982 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:05:982 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:05:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:05:982 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192499 enqueued.
16:05:982 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:05:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:05:983 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 244
16:05:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:05:983 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec320)
16:05:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:05:984 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:05:984 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec3a8)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec42c)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec4a0)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec514)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec588)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec5fc)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec670)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec6e4)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec758)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec7cc)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec840)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:05:984 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec8b4)
16:05:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec928)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ec99c)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eca10)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eca84)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecaf8)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecb6c)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecbe0)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecc54)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eccc8)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecd3c)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecdb0)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ece24)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ece98)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecf0c)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecf80)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:05:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ecff4)
16:05:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed068)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed0dc)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed150)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed1c4)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed238)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed2ac)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed320)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed394)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed408)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed47c)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed4f0)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed564)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed5d8)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:05:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed64c)
16:05:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed6c0)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed734)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed7a8)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed81c)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed890)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed904)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed978)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ed9ec)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489eda60)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489edad4)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489edb48)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:05:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489edb9c)
16:05:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:05:988 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:05:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:05:988 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:05:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:05:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:05:988 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 245
16:05:988 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:015 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 245
16:06:015 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 246
16:06:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:015 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:015 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:016 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:016 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192500 enqueued.
16:06:016 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:017 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 246
16:06:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc320)
16:06:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:017 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:017 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc3a8)
16:06:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc42c)
16:06:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc4a0)
16:06:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc514)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc588)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc5fc)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc670)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc6e4)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc758)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc7cc)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc840)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc8b4)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc928)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fc99c)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fca10)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fca84)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcaf8)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcb6c)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcbe0)
16:06:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcc54)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fccc8)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcd3c)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcdb0)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fce24)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fce98)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcf0c)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcf80)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fcff4)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd068)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd0dc)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd150)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd1c4)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd238)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd2ac)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd320)
16:06:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd394)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd408)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd47c)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd4f0)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd564)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd5d8)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd64c)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd6c0)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd734)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd7a8)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd81c)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd890)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd904)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd978)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fd9ec)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fda60)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fdad4)
16:06:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fdb48)
16:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489fdb9c)
16:06:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:021 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:021 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:021 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 247
16:06:021 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:049 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 247
16:06:049 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 248
16:06:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:049 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:049 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:049 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:049 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:049 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192501 enqueued.
16:06:049 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:050 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 248
16:06:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:050 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec320)
16:06:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:051 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:051 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec3a8)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec42c)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec4a0)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec514)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec588)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec5fc)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec670)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec6e4)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec758)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec7cc)
16:06:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:051 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec840)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec8b4)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec928)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ec99c)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eca10)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eca84)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecaf8)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecb6c)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecbe0)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecc54)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eccc8)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecd3c)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecdb0)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ece24)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ece98)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecf0c)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecf80)
16:06:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ecff4)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed068)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed0dc)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed150)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed1c4)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed238)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed2ac)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed320)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed394)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed408)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed47c)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed4f0)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed564)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed5d8)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed64c)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed6c0)
16:06:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed734)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed7a8)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed81c)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed890)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed904)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed978)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ed9ec)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489eda60)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489edad4)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489edb48)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489edb9c)
16:06:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:054 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:054 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:055 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 249
16:06:055 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:082 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 249
16:06:082 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 250
16:06:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:082 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:082 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:082 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:082 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192502 enqueued.
16:06:082 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:083 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 250
16:06:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:083 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc320)
16:06:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:084 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:084 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc3a8)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc42c)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc4a0)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc514)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc588)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc5fc)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc670)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc6e4)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc758)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc7cc)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc840)
16:06:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc8b4)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc928)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fc99c)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fca10)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fca84)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcaf8)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcb6c)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcbe0)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcc54)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fccc8)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcd3c)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcdb0)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fce24)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fce98)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcf0c)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcf80)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fcff4)
16:06:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd068)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd0dc)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd150)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd1c4)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd238)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd2ac)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd320)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd394)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd408)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd47c)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd4f0)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd564)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd5d8)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd64c)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd6c0)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd734)
16:06:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd7a8)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd81c)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd890)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd904)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd978)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fd9ec)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fda60)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fdad4)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fdb48)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489fdb9c)
16:06:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:087 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:087 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:088 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 251
16:06:088 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:115 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 251
16:06:115 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 252
16:06:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:115 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:115 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:115 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:115 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192503 enqueued.
16:06:115 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:116 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 252
16:06:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec320)
16:06:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:116 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:116 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:116 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec3a8)
16:06:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec42c)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec4a0)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec514)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec588)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec5fc)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec670)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec6e4)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec758)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec7cc)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec840)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec8b4)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec928)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ec99c)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eca10)
16:06:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eca84)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecaf8)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecb6c)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecbe0)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecc54)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eccc8)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecd3c)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecdb0)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ece24)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ece98)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecf0c)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecf80)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ecff4)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed068)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed0dc)
16:06:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed150)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed1c4)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed238)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed2ac)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed320)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed394)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed408)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed47c)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed4f0)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed564)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed5d8)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed64c)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed6c0)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed734)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed7a8)
16:06:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed81c)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed890)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed904)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed978)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ed9ec)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489eda60)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489edad4)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489edb48)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489edb9c)
16:06:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:120 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:120 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:121 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 253
16:06:121 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:149 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 253
16:06:149 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 254
16:06:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:149 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:149 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:149 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:149 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:149 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192504 enqueued.
16:06:149 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:150 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 254
16:06:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc320)
16:06:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:150 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:150 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:150 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc3a8)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc42c)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc4a0)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc514)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc588)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc5fc)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc670)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc6e4)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc758)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc7cc)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc840)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc8b4)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc928)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fc99c)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:151 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fca10)
16:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fca84)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcaf8)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcb6c)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcbe0)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcc54)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fccc8)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcd3c)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcdb0)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fce24)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fce98)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcf0c)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcf80)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fcff4)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd068)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd0dc)
16:06:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd150)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd1c4)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd238)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd2ac)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd320)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd394)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd408)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd47c)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd4f0)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd564)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd5d8)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd64c)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd6c0)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd734)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd7a8)
16:06:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd81c)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd890)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd904)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd978)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fd9ec)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fda60)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fdad4)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fdb48)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489fdb9c)
16:06:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:154 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:154 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:154 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 255
16:06:155 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:182 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 255
16:06:182 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 256
16:06:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:182 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:182 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:182 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:182 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192505 enqueued.
16:06:182 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:183 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 256
16:06:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec320)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:184 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:184 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec3a8)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec42c)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec4a0)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec514)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec588)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec5fc)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec670)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec6e4)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec758)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec7cc)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec840)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec8b4)
16:06:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:184 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec928)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ec99c)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eca10)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eca84)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecaf8)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecb6c)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecbe0)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecc54)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eccc8)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecd3c)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecdb0)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ece24)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ece98)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecf0c)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecf80)
16:06:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ecff4)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed068)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed0dc)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed150)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed1c4)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed238)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed2ac)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed320)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed394)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed408)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed47c)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed4f0)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed564)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed5d8)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed64c)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed6c0)
16:06:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed734)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed7a8)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed81c)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed890)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed904)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed978)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ed9ec)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489eda60)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489edad4)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489edb48)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489edb9c)
16:06:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:187 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:187 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:188 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 257
16:06:188 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:216 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 257
16:06:216 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 258
16:06:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:216 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:216 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:216 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:216 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192506 enqueued.
16:06:216 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:217 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 258
16:06:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:217 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc320)
16:06:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:217 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:217 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc3a8)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc42c)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc4a0)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc514)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc588)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc5fc)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc670)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc6e4)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc758)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc7cc)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc840)
16:06:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:218 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc8b4)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc928)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fc99c)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fca10)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fca84)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcaf8)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcb6c)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcbe0)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcc54)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fccc8)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcd3c)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcdb0)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fce24)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fce98)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcf0c)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcf80)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fcff4)
16:06:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd068)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd0dc)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd150)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd1c4)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd238)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd2ac)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd320)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd394)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd408)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd47c)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd4f0)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd564)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd5d8)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd64c)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd6c0)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd734)
16:06:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd7a8)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd81c)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd890)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd904)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd978)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fd9ec)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fda60)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fdad4)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fdb48)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489fdb9c)
16:06:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:221 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:221 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:221 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 259
16:06:222 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:249 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 259
16:06:249 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 260
16:06:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:249 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:249 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:249 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:249 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:249 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192507 enqueued.
16:06:249 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:250 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 260
16:06:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:250 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec320)
16:06:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:250 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:250 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec3a8)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec42c)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec4a0)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec514)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec588)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec5fc)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec670)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec6e4)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec758)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec7cc)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec840)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec8b4)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec928)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ec99c)
16:06:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:251 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eca10)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eca84)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecaf8)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecb6c)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecbe0)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecc54)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eccc8)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecd3c)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecdb0)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ece24)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ece98)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecf0c)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecf80)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ecff4)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed068)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed0dc)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed150)
16:06:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed1c4)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed238)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed2ac)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed320)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed394)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed408)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed47c)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed4f0)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed564)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed5d8)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed64c)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed6c0)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed734)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed7a8)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed81c)
16:06:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed890)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed904)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed978)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ed9ec)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489eda60)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489edad4)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489edb48)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489edb9c)
16:06:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:254 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:254 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:254 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 261
16:06:255 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:282 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 261
16:06:282 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 262
16:06:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:282 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:282 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:282 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:282 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192508 enqueued.
16:06:282 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:283 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 262
16:06:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc320)
16:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:284 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:284 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc3a8)
16:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc42c)
16:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc4a0)
16:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc514)
16:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc588)
16:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc5fc)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc670)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc6e4)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc758)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc7cc)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc840)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc8b4)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc928)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fc99c)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fca10)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fca84)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcaf8)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcb6c)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcbe0)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcc54)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fccc8)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcd3c)
16:06:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcdb0)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fce24)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fce98)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcf0c)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcf80)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fcff4)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd068)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd0dc)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd150)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd1c4)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd238)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd2ac)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd320)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd394)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd408)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd47c)
16:06:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd4f0)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd564)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd5d8)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd64c)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd6c0)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd734)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd7a8)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd81c)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd890)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd904)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd978)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fd9ec)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fda60)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fdad4)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fdb48)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489fdb9c)
16:06:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:288 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:288 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:288 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 263
16:06:288 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:316 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 263
16:06:316 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 264
16:06:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:316 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:316 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:316 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:316 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192509 enqueued.
16:06:316 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:317 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 264
16:06:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec320)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:318 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:318 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec3a8)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec42c)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec4a0)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec514)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec588)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec5fc)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec670)
16:06:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:318 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec6e4)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec758)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec7cc)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec840)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec8b4)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec928)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ec99c)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eca10)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eca84)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecaf8)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecb6c)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecbe0)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecc54)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eccc8)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecd3c)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecdb0)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ece24)
16:06:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ece98)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecf0c)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecf80)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ecff4)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed068)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed0dc)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed150)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed1c4)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed238)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed2ac)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed320)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed394)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed408)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed47c)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed4f0)
16:06:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed564)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed5d8)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed64c)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed6c0)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed734)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed7a8)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed81c)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed890)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed904)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed978)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ed9ec)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489eda60)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489edad4)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489edb48)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489edb9c)
16:06:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:322 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:322 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:322 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 265
16:06:322 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:349 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 265
16:06:349 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 266
16:06:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:349 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:349 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:349 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:349 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:349 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192510 enqueued.
16:06:349 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:350 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 266
16:06:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc320)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:351 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:351 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc3a8)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc42c)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc4a0)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc514)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc588)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc5fc)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc670)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc6e4)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc758)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc7cc)
16:06:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:351 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc840)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc8b4)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc928)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fc99c)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fca10)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fca84)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcaf8)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcb6c)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcbe0)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcc54)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fccc8)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcd3c)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcdb0)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fce24)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fce98)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcf0c)
16:06:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcf80)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fcff4)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd068)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd0dc)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd150)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd1c4)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd238)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd2ac)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd320)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd394)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd408)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd47c)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd4f0)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd564)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd5d8)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd64c)
16:06:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd6c0)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd734)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd7a8)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd81c)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd890)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd904)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd978)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fd9ec)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fda60)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fdad4)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fdb48)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489fdb9c)
16:06:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:354 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:354 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:355 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 267
16:06:355 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:382 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 267
16:06:382 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 268
16:06:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:382 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:382 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:382 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:382 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192511 enqueued.
16:06:382 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:383 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 268
16:06:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:383 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec320)
16:06:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:384 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:384 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec3a8)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec42c)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec4a0)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec514)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec588)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec5fc)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec670)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec6e4)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec758)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec7cc)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec840)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec8b4)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:384 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec928)
16:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ec99c)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eca10)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eca84)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecaf8)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecb6c)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecbe0)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecc54)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eccc8)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecd3c)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecdb0)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ece24)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ece98)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecf0c)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecf80)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ecff4)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed068)
16:06:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed0dc)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed150)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed1c4)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed238)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed2ac)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed320)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed394)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed408)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed47c)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed4f0)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed564)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed5d8)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed64c)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed6c0)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed734)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed7a8)
16:06:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed81c)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed890)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed904)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed978)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ed9ec)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489eda60)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489edad4)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489edb48)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489edb9c)
16:06:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:387 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:387 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:387 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 269
16:06:387 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:416 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 269
16:06:416 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 270
16:06:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:416 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:416 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:416 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:416 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192448 enqueued.
16:06:416 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:417 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 270
16:06:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc320)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:418 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:418 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc3a8)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc42c)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc4a0)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc514)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc588)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc5fc)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc670)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc6e4)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc758)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc7cc)
16:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:418 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc840)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc8b4)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc928)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fc99c)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fca10)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fca84)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcaf8)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcb6c)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcbe0)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcc54)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fccc8)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcd3c)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcdb0)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fce24)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fce98)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcf0c)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcf80)
16:06:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fcff4)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd068)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd0dc)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd150)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd1c4)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd238)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd2ac)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd320)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd394)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd408)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd47c)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd4f0)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd564)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd5d8)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd64c)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd6c0)
16:06:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd734)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd7a8)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd81c)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd890)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd904)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd978)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fd9ec)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fda60)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fdad4)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fdb48)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489fdb9c)
16:06:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:421 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:421 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:422 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 271
16:06:422 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:449 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 271
16:06:449 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 272
16:06:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:449 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:449 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:449 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:449 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:449 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192449 enqueued.
16:06:449 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:450 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 272
16:06:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec320)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:451 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:451 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec3a8)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec42c)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec4a0)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec514)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec588)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec5fc)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec670)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec6e4)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec758)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec7cc)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:451 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec840)
16:06:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec8b4)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec928)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ec99c)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eca10)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eca84)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecaf8)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecb6c)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecbe0)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecc54)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eccc8)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecd3c)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecdb0)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ece24)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ece98)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecf0c)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecf80)
16:06:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ecff4)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed068)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed0dc)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed150)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed1c4)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed238)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed2ac)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed320)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed394)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed408)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed47c)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed4f0)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed564)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed5d8)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed64c)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed6c0)
16:06:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed734)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed7a8)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed81c)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed890)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed904)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed978)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ed9ec)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489eda60)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489edad4)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489edb48)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489edb9c)
16:06:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:454 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:454 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:455 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 273
16:06:455 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:482 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 273
16:06:482 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 274
16:06:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:482 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:482 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:482 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:482 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192450 enqueued.
16:06:482 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:483 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 274
16:06:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc320)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:484 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:484 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc3a8)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc42c)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc4a0)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc514)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc588)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc5fc)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc670)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc6e4)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc758)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc7cc)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc840)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:484 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc8b4)
16:06:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc928)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fc99c)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fca10)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fca84)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcaf8)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcb6c)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcbe0)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcc54)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fccc8)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcd3c)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcdb0)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fce24)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fce98)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcf0c)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcf80)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fcff4)
16:06:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd068)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd0dc)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd150)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd1c4)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd238)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd2ac)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd320)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd394)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd408)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd47c)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd4f0)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd564)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd5d8)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd64c)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd6c0)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd734)
16:06:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd7a8)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd81c)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd890)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd904)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd978)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fd9ec)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fda60)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fdad4)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fdb48)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489fdb9c)
16:06:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:487 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:487 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:488 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 275
16:06:488 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:516 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 275
16:06:516 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 276
16:06:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:516 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:516 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:516 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:516 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192451 enqueued.
16:06:517 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:517 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 276
16:06:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec320)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:518 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:518 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec3a8)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec42c)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec4a0)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec514)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec588)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec5fc)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec670)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec6e4)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec758)
16:06:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec7cc)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec840)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec8b4)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec928)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ec99c)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eca10)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eca84)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecaf8)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecb6c)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecbe0)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecc54)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eccc8)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecd3c)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecdb0)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ece24)
16:06:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ece98)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecf0c)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecf80)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ecff4)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed068)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed0dc)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed150)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed1c4)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed238)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed2ac)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed320)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed394)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed408)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed47c)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed4f0)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed564)
16:06:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed5d8)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed64c)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed6c0)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed734)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed7a8)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed81c)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed890)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed904)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed978)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ed9ec)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489eda60)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489edad4)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489edb48)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489edb9c)
16:06:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:522 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:522 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:522 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 277
16:06:522 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:549 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 277
16:06:549 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 278
16:06:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:549 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:549 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:549 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:549 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:549 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192452 enqueued.
16:06:550 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:550 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 278
16:06:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc320)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:551 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:551 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc3a8)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc42c)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc4a0)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc514)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc588)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc5fc)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc670)
16:06:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:551 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc6e4)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc758)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc7cc)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc840)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc8b4)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc928)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fc99c)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fca10)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fca84)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcaf8)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcb6c)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcbe0)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcc54)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fccc8)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcd3c)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcdb0)
16:06:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fce24)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fce98)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcf0c)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcf80)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fcff4)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd068)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd0dc)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd150)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd1c4)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd238)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd2ac)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd320)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd394)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd408)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd47c)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd4f0)
16:06:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd564)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd5d8)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd64c)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd6c0)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd734)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd7a8)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd81c)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd890)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd904)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd978)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fd9ec)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fda60)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fdad4)
16:06:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fdb48)
16:06:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489fdb9c)
16:06:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:555 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:555 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:555 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 279
16:06:555 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:584 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 279
16:06:584 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 280
16:06:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:584 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:584 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:584 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:584 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192453 enqueued.
16:06:584 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:585 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 280
16:06:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec320)
16:06:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:585 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:585 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec3a8)
16:06:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:585 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec42c)
16:06:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec4a0)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec514)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec588)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec5fc)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec670)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec6e4)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec758)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec7cc)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec840)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec8b4)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec928)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ec99c)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eca10)
16:06:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eca84)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecaf8)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecb6c)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecbe0)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecc54)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eccc8)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecd3c)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecdb0)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ece24)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ece98)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecf0c)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecf80)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ecff4)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed068)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed0dc)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed150)
16:06:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed1c4)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed238)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed2ac)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed320)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed394)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed408)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed47c)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed4f0)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed564)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed5d8)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed64c)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed6c0)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed734)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed7a8)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed81c)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed890)
16:06:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed904)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed978)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ed9ec)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489eda60)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489edad4)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489edb48)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489edb9c)
16:06:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:589 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:589 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:589 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 281
16:06:589 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:616 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 281
16:06:616 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 282
16:06:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:616 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:616 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:616 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:616 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192454 enqueued.
16:06:616 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:617 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 282
16:06:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc320)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:618 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:618 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc3a8)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc42c)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc4a0)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc514)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc588)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc5fc)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc670)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc6e4)
16:06:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc758)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc7cc)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc840)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc8b4)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc928)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fc99c)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fca10)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fca84)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcaf8)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcb6c)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcbe0)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcc54)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fccc8)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcd3c)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcdb0)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fce24)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fce98)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcf0c)
16:06:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcf80)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fcff4)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd068)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd0dc)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd150)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd1c4)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd238)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd2ac)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd320)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd394)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd408)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd47c)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd4f0)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd564)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd5d8)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd64c)
16:06:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd6c0)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd734)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd7a8)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd81c)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd890)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd904)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd978)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fd9ec)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fda60)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fdad4)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fdb48)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489fdb9c)
16:06:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:621 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:621 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:622 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 283
16:06:622 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:649 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 283
16:06:649 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 284
16:06:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:649 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:649 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:649 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:649 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:649 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192455 enqueued.
16:06:649 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +195us
16:06:650 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 284
16:06:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec320)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:651 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:651 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec3a8)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec42c)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec4a0)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec514)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec588)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec5fc)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec670)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec6e4)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec758)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec7cc)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec840)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:651 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec8b4)
16:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec928)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ec99c)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eca10)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eca84)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecaf8)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecb6c)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecbe0)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecc54)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eccc8)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecd3c)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecdb0)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ece24)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ece98)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecf0c)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecf80)
16:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ecff4)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed068)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed0dc)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed150)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed1c4)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed238)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed2ac)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed320)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed394)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed408)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed47c)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed4f0)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed564)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed5d8)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed64c)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed6c0)
16:06:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed734)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed7a8)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed81c)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed890)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed904)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed978)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ed9ec)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489eda60)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489edad4)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489edb48)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489edb9c)
16:06:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:654 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:654 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:655 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 285
16:06:655 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:683 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 285
16:06:683 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 286
16:06:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:683 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:683 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:683 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:683 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192456 enqueued.
16:06:683 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:684 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 286
16:06:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc320)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:685 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:685 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc3a8)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc42c)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc4a0)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc514)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc588)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc5fc)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc670)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc6e4)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc758)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc7cc)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc840)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc8b4)
16:06:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc928)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fc99c)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fca10)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fca84)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcaf8)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcb6c)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcbe0)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcc54)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fccc8)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcd3c)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcdb0)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fce24)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fce98)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcf0c)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcf80)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fcff4)
16:06:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd068)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd0dc)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd150)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd1c4)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd238)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd2ac)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd320)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd394)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd408)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd47c)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd4f0)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd564)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd5d8)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd64c)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd6c0)
16:06:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd734)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd7a8)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd81c)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd890)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd904)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd978)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fd9ec)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fda60)
16:06:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:688 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fdad4)
16:06:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:689 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fdb48)
16:06:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:689 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489fdb9c)
16:06:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:689 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:689 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:689 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 287
16:06:689 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:716 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 287
16:06:716 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 288
16:06:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:716 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:716 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:716 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:716 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192457 enqueued.
16:06:716 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:717 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 288
16:06:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec320)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:718 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:718 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec3a8)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec42c)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec4a0)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec514)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec588)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec5fc)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec670)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec6e4)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec758)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:718 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec7cc)
16:06:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec840)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec8b4)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec928)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ec99c)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eca10)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eca84)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecaf8)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecb6c)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecbe0)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecc54)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eccc8)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecd3c)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecdb0)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ece24)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ece98)
16:06:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecf0c)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecf80)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ecff4)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed068)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed0dc)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed150)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed1c4)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed238)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed2ac)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed320)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed394)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed408)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed47c)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed4f0)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed564)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed5d8)
16:06:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed64c)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed6c0)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed734)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed7a8)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed81c)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed890)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed904)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed978)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ed9ec)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489eda60)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489edad4)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489edb48)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489edb9c)
16:06:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:721 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:721 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:722 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 289
16:06:722 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:749 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 289
16:06:749 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 290
16:06:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:749 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:749 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:749 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:749 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:750 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192458 enqueued.
16:06:750 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:750 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 290
16:06:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc320)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:751 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:751 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc3a8)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc42c)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc4a0)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc514)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc588)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc5fc)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc670)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc6e4)
16:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:751 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc758)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc7cc)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc840)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc8b4)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc928)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fc99c)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fca10)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fca84)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcaf8)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcb6c)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcbe0)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcc54)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fccc8)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcd3c)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcdb0)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fce24)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fce98)
16:06:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcf0c)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcf80)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fcff4)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd068)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd0dc)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd150)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd1c4)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd238)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd2ac)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd320)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd394)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd408)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd47c)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd4f0)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd564)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd5d8)
16:06:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd64c)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd6c0)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd734)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd7a8)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd81c)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd890)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd904)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd978)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fd9ec)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fda60)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fdad4)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fdb48)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489fdb9c)
16:06:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:754 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:754 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:755 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 291
16:06:755 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:783 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 291
16:06:783 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 292
16:06:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:783 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:783 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:783 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:783 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192459 enqueued.
16:06:783 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:784 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 292
16:06:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec320)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:785 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:785 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec3a8)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec42c)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec4a0)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec514)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec588)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec5fc)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec670)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec6e4)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec758)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec7cc)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec840)
16:06:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:785 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec8b4)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec928)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ec99c)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eca10)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eca84)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecaf8)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecb6c)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecbe0)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecc54)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eccc8)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecd3c)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecdb0)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ece24)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ece98)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecf0c)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecf80)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:786 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ecff4)
16:06:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed068)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed0dc)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed150)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed1c4)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed238)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed2ac)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed320)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed394)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed408)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed47c)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed4f0)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed564)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed5d8)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed64c)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed6c0)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed734)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:787 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed7a8)
16:06:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed81c)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed890)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed904)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed978)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ed9ec)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489eda60)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489edad4)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489edb48)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:788 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489edb9c)
16:06:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:789 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:789 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:789 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 293
16:06:789 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:816 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 293
16:06:816 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 294
16:06:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:816 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:816 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:816 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:816 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192460 enqueued.
16:06:816 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:817 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 294
16:06:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:817 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc320)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:818 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:818 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc3a8)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc42c)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc4a0)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc514)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc588)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc5fc)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc670)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc6e4)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc758)
16:06:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:818 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc7cc)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc840)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc8b4)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc928)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fc99c)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fca10)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fca84)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcaf8)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcb6c)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcbe0)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcc54)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fccc8)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcd3c)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcdb0)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fce24)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fce98)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:819 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcf0c)
16:06:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcf80)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fcff4)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd068)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd0dc)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd150)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd1c4)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd238)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd2ac)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd320)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd394)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd408)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd47c)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd4f0)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd564)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd5d8)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd64c)
16:06:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:820 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd6c0)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd734)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd7a8)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd81c)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd890)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd904)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd978)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fd9ec)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fda60)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fdad4)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fdb48)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489fdb9c)
16:06:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:821 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:822 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:822 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 295
16:06:822 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:850 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 295
16:06:850 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 296
16:06:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:850 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:850 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:850 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:850 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:850 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192461 enqueued.
16:06:850 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:851 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 296
16:06:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec320)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:852 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:852 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec3a8)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec42c)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec4a0)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec514)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec588)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec5fc)
16:06:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:852 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec670)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec6e4)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec758)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec7cc)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec840)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec8b4)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec928)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ec99c)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eca10)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eca84)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecaf8)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecb6c)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecbe0)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecc54)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eccc8)
16:06:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:853 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecd3c)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecdb0)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ece24)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ece98)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecf0c)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecf80)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ecff4)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed068)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed0dc)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed150)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed1c4)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed238)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed2ac)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed320)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed394)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:854 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed408)
16:06:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed47c)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed4f0)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed564)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed5d8)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed64c)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed6c0)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed734)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed7a8)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed81c)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed890)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed904)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed978)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ed9ec)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489eda60)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489edad4)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489edb48)
16:06:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:855 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489edb9c)
16:06:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:856 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:856 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:856 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 297
16:06:856 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:883 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 297
16:06:883 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 298
16:06:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:883 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:883 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:883 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:883 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192462 enqueued.
16:06:883 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:884 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 298
16:06:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:884 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc320)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:885 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:885 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc3a8)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc42c)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc4a0)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc514)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc588)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc5fc)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc670)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc6e4)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc758)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc7cc)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:885 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc840)
16:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc8b4)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc928)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fc99c)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fca10)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fca84)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcaf8)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcb6c)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcbe0)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcc54)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fccc8)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcd3c)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcdb0)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fce24)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fce98)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcf0c)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcf80)
16:06:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:886 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fcff4)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd068)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd0dc)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd150)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd1c4)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd238)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd2ac)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd320)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd394)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd408)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd47c)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd4f0)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd564)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd5d8)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd64c)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd6c0)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:887 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd734)
16:06:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd7a8)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd81c)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd890)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd904)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd978)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fd9ec)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fda60)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fdad4)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fdb48)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489fdb9c)
16:06:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:888 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:888 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:889 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 299
16:06:889 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:916 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 299
16:06:916 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 300
16:06:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:916 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:916 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:916 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:916 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192463 enqueued.
16:06:916 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:917 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 300
16:06:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:917 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec320)
16:06:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:918 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:918 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec3a8)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec42c)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec4a0)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec514)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec588)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec5fc)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec670)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec6e4)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec758)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec7cc)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:918 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec840)
16:06:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec8b4)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec928)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ec99c)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eca10)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eca84)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecaf8)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecb6c)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecbe0)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecc54)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eccc8)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecd3c)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecdb0)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ece24)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ece98)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecf0c)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecf80)
16:06:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:919 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ecff4)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed068)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed0dc)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed150)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed1c4)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed238)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed2ac)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed320)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed394)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed408)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed47c)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed4f0)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed564)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed5d8)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed64c)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed6c0)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:920 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed734)
16:06:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed7a8)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed81c)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed890)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed904)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed978)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ed9ec)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489eda60)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489edad4)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489edb48)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489edb9c)
16:06:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:921 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:921 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:922 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 301
16:06:922 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:06:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:950 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 301
16:06:950 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 302
16:06:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:06:950 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:06:950 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:950 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:06:950 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:06:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:06:950 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192464 enqueued.
16:06:950 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:06:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:06:951 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 302
16:06:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc320)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:06:952 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:952 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc3a8)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc42c)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc4a0)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc514)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc588)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc5fc)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc670)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc6e4)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc758)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc7cc)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc840)
16:06:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:06:952 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc8b4)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc928)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fc99c)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fca10)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fca84)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcaf8)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcb6c)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcbe0)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcc54)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fccc8)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcd3c)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcdb0)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fce24)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fce98)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcf0c)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcf80)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:06:953 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fcff4)
16:06:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd068)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd0dc)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd150)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd1c4)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd238)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd2ac)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd320)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd394)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd408)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd47c)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd4f0)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd564)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd5d8)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd64c)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd6c0)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd734)
16:06:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:06:954 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd7a8)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd81c)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd890)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd904)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd978)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fd9ec)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fda60)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fdad4)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fdb48)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489fdb9c)
16:06:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:06:955 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:955 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:956 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 303
16:06:956 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:06:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:06:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:06:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:06:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:06:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:06:983 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 303
16:06:983 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 304
16:06:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:06:983 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:06:983 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:06:983 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:06:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:06:983 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192465 enqueued.
16:06:983 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:06:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:06:984 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 304
16:06:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec320)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:06:985 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:06:985 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec3a8)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec42c)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec4a0)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec514)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec588)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec5fc)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec670)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec6e4)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec758)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec7cc)
16:06:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:06:985 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec840)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec8b4)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec928)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ec99c)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eca10)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eca84)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecaf8)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecb6c)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecbe0)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecc54)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eccc8)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecd3c)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecdb0)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ece24)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ece98)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecf0c)
16:06:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:06:986 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecf80)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ecff4)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed068)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed0dc)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed150)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed1c4)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed238)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed2ac)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed320)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed394)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed408)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed47c)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed4f0)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed564)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed5d8)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed64c)
16:06:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:06:987 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed6c0)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed734)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed7a8)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed81c)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed890)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed904)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed978)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ed9ec)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489eda60)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489edad4)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489edb48)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489edb9c)
16:06:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:06:988 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:06:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:06:989 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:06:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:06:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:06:989 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 305
16:06:989 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:016 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 305
16:07:016 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 306
16:07:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:016 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:016 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:016 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:016 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192466 enqueued.
16:07:016 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:017 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 306
16:07:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:017 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc320)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:018 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:018 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc3a8)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc42c)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc4a0)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc514)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc588)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc5fc)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc670)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc6e4)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc758)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc7cc)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc840)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc8b4)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:018 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc928)
16:07:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fc99c)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fca10)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fca84)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcaf8)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcb6c)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcbe0)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcc54)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fccc8)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcd3c)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcdb0)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fce24)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fce98)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcf0c)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcf80)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fcff4)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:019 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd068)
16:07:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd0dc)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd150)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd1c4)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd238)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd2ac)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd320)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd394)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd408)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd47c)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd4f0)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd564)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd5d8)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd64c)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd6c0)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:020 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd734)
16:07:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd7a8)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd81c)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd890)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd904)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd978)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fd9ec)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fda60)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fdad4)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fdb48)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489fdb9c)
16:07:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:021 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:021 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:022 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 307
16:07:022 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:050 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 307
16:07:050 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 308
16:07:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:050 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:050 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:050 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:050 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:050 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192467 enqueued.
16:07:050 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:051 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 308
16:07:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec320)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:052 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:052 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec3a8)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec42c)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec4a0)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec514)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec588)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec5fc)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec670)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec6e4)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec758)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec7cc)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec840)
16:07:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:052 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec8b4)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec928)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ec99c)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eca10)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eca84)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecaf8)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecb6c)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecbe0)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecc54)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eccc8)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecd3c)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecdb0)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ece24)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ece98)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecf0c)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecf80)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:053 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ecff4)
16:07:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed068)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed0dc)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed150)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed1c4)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed238)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed2ac)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed320)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed394)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed408)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed47c)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed4f0)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed564)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed5d8)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed64c)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed6c0)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:054 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed734)
16:07:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed7a8)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed81c)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed890)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed904)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed978)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ed9ec)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489eda60)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489edad4)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489edb48)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489edb9c)
16:07:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:055 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:055 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:056 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 309
16:07:056 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:083 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 309
16:07:083 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 310
16:07:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:083 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:083 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:083 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:083 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192468 enqueued.
16:07:083 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:084 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 310
16:07:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:084 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc320)
16:07:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:084 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:085 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc3a8)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc42c)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc4a0)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc514)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc588)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc5fc)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc670)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc6e4)
16:07:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:085 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc758)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc7cc)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc840)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc8b4)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc928)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fc99c)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fca10)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fca84)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcaf8)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcb6c)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcbe0)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcc54)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fccc8)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcd3c)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcdb0)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fce24)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:086 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fce98)
16:07:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcf0c)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcf80)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fcff4)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd068)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd0dc)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd150)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd1c4)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd238)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd2ac)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd320)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd394)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd408)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd47c)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd4f0)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd564)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd5d8)
16:07:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:087 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd64c)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd6c0)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd734)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd7a8)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd81c)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd890)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd904)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd978)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fd9ec)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fda60)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fdad4)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fdb48)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489fdb9c)
16:07:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:088 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:089 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:089 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 311
16:07:089 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:116 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 311
16:07:116 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 312
16:07:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:116 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:116 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:116 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:116 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192469 enqueued.
16:07:116 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:117 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 312
16:07:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:117 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec320)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:118 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:118 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec3a8)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec42c)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec4a0)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec514)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec588)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec5fc)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec670)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec6e4)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec758)
16:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:118 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec7cc)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec840)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec8b4)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec928)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ec99c)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eca10)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eca84)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecaf8)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecb6c)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecbe0)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecc54)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eccc8)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecd3c)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecdb0)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:119 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ece24)
16:07:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ece98)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecf0c)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecf80)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ecff4)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed068)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed0dc)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed150)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed1c4)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed238)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed2ac)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed320)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed394)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed408)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed47c)
16:07:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:120 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed4f0)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed564)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed5d8)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed64c)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed6c0)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed734)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed7a8)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed81c)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed890)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed904)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed978)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ed9ec)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489eda60)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489edad4)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489edb48)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:121 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489edb9c)
16:07:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:122 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:122 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:122 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 313
16:07:122 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:150 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 313
16:07:150 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 314
16:07:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:150 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:150 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:150 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:150 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:150 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192470 enqueued.
16:07:150 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:151 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 314
16:07:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc320)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:152 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:152 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc3a8)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc42c)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc4a0)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc514)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc588)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc5fc)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc670)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc6e4)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc758)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc7cc)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:152 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc840)
16:07:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc8b4)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc928)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fc99c)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fca10)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fca84)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcaf8)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcb6c)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcbe0)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcc54)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fccc8)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcd3c)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcdb0)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fce24)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fce98)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcf0c)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcf80)
16:07:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:153 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fcff4)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd068)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd0dc)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd150)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd1c4)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd238)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd2ac)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd320)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd394)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd408)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd47c)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd4f0)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd564)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd5d8)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd64c)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd6c0)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:154 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd734)
16:07:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd7a8)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd81c)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd890)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd904)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd978)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fd9ec)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fda60)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fdad4)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fdb48)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489fdb9c)
16:07:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:155 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:155 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:156 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 315
16:07:156 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:183 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 315
16:07:183 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 316
16:07:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:183 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:183 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:183 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:183 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192471 enqueued.
16:07:183 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:184 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 316
16:07:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec320)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:185 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:185 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec3a8)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec42c)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec4a0)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec514)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec588)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec5fc)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec670)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec6e4)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec758)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:185 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec7cc)
16:07:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec840)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec8b4)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec928)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ec99c)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eca10)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eca84)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecaf8)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecb6c)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecbe0)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecc54)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eccc8)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecd3c)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecdb0)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ece24)
16:07:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:186 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ece98)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecf0c)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecf80)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ecff4)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed068)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed0dc)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed150)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed1c4)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed238)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed2ac)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed320)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed394)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed408)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed47c)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed4f0)
16:07:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:187 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed564)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed5d8)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed64c)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed6c0)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed734)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed7a8)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed81c)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed890)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed904)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed978)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ed9ec)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489eda60)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489edad4)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489edb48)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:188 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489edb9c)
16:07:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:189 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:189 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:189 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 317
16:07:189 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:217 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 317
16:07:217 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 318
16:07:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:217 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:217 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:217 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:217 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192472 enqueued.
16:07:217 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:218 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 318
16:07:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc320)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:219 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:219 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc3a8)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc42c)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc4a0)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc514)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc588)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc5fc)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc670)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc6e4)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc758)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:219 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc7cc)
16:07:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc840)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc8b4)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc928)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fc99c)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fca10)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fca84)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcaf8)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcb6c)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcbe0)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcc54)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fccc8)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcd3c)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcdb0)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fce24)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fce98)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcf0c)
16:07:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:220 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcf80)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fcff4)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd068)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd0dc)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd150)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd1c4)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd238)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd2ac)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd320)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd394)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd408)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd47c)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd4f0)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd564)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd5d8)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd64c)
16:07:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:221 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd6c0)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd734)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd7a8)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd81c)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd890)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd904)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd978)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fd9ec)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fda60)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fdad4)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fdb48)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489fdb9c)
16:07:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:222 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:222 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:223 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 319
16:07:223 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:250 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 319
16:07:250 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 320
16:07:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:250 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:250 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:250 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:250 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:250 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192473 enqueued.
16:07:250 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:251 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 320
16:07:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec320)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:252 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:252 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec3a8)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec42c)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec4a0)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec514)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec588)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec5fc)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec670)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec6e4)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec758)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec7cc)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec840)
16:07:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:252 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec8b4)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec928)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ec99c)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eca10)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eca84)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecaf8)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecb6c)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecbe0)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecc54)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eccc8)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecd3c)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecdb0)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ece24)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ece98)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecf0c)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecf80)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:253 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ecff4)
16:07:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed068)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed0dc)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed150)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed1c4)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed238)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed2ac)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed320)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed394)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed408)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed47c)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed4f0)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed564)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed5d8)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed64c)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:254 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed6c0)
16:07:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed734)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed7a8)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed81c)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed890)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed904)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed978)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ed9ec)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489eda60)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489edad4)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489edb48)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:255 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489edb9c)
16:07:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:256 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:256 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:256 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 321
16:07:256 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:283 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 321
16:07:283 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 322
16:07:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:283 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:283 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:283 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:283 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192474 enqueued.
16:07:283 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:284 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 322
16:07:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:284 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc320)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:285 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:285 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc3a8)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc42c)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc4a0)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc514)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc588)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc5fc)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc670)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc6e4)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc758)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:285 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc7cc)
16:07:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc840)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc8b4)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc928)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fc99c)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fca10)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fca84)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcaf8)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcb6c)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcbe0)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcc54)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fccc8)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcd3c)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcdb0)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fce24)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fce98)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcf0c)
16:07:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:286 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcf80)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fcff4)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd068)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd0dc)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd150)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd1c4)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd238)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd2ac)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd320)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd394)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd408)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd47c)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd4f0)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd564)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd5d8)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd64c)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:287 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd6c0)
16:07:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd734)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd7a8)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd81c)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd890)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd904)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd978)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fd9ec)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fda60)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fdad4)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fdb48)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489fdb9c)
16:07:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:288 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:289 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:289 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 323
16:07:289 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:317 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 323
16:07:317 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 324
16:07:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:317 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:317 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:317 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:317 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192475 enqueued.
16:07:317 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:318 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 324
16:07:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec320)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:319 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:319 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec3a8)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec42c)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec4a0)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec514)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec588)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec5fc)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec670)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec6e4)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec758)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec7cc)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec840)
16:07:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:319 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec8b4)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec928)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ec99c)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eca10)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eca84)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecaf8)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecb6c)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecbe0)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecc54)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eccc8)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecd3c)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecdb0)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ece24)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ece98)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecf0c)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecf80)
16:07:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:320 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ecff4)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed068)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed0dc)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed150)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed1c4)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed238)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed2ac)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed320)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed394)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed408)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed47c)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed4f0)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed564)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed5d8)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:321 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed64c)
16:07:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed6c0)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed734)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed7a8)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed81c)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed890)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed904)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed978)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ed9ec)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489eda60)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489edad4)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489edb48)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:322 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489edb9c)
16:07:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:323 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:323 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:323 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 325
16:07:323 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:350 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 325
16:07:350 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 326
16:07:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:350 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:350 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:350 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:350 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:350 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192476 enqueued.
16:07:350 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:351 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 326
16:07:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc320)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:352 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:352 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc3a8)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc42c)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc4a0)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc514)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc588)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc5fc)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc670)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:352 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc6e4)
16:07:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc758)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc7cc)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc840)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc8b4)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc928)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fc99c)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fca10)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fca84)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcaf8)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcb6c)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcbe0)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcc54)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fccc8)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcd3c)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcdb0)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fce24)
16:07:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:353 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fce98)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcf0c)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcf80)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fcff4)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd068)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd0dc)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd150)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd1c4)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd238)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd2ac)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd320)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd394)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd408)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd47c)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd4f0)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd564)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd5d8)
16:07:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:354 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd64c)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd6c0)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd734)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd7a8)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd81c)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd890)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd904)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd978)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fd9ec)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fda60)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fdad4)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fdb48)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489fdb9c)
16:07:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:355 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:356 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:356 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 327
16:07:356 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:383 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 327
16:07:383 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 328
16:07:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:383 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:383 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:383 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:383 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192477 enqueued.
16:07:383 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:384 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 328
16:07:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec320)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:385 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:385 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec3a8)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec42c)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec4a0)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec514)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec588)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec5fc)
16:07:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:385 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec670)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec6e4)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec758)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec7cc)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec840)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec8b4)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec928)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ec99c)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eca10)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eca84)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecaf8)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecb6c)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecbe0)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecc54)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eccc8)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecd3c)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:386 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecdb0)
16:07:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ece24)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ece98)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecf0c)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecf80)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ecff4)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed068)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed0dc)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed150)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed1c4)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed238)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed2ac)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed320)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed394)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed408)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed47c)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed4f0)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed564)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:387 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed5d8)
16:07:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed64c)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed6c0)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed734)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed7a8)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed81c)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed890)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed904)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed978)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ed9ec)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489eda60)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489edad4)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489edb48)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489edb9c)
16:07:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:388 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:389 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:389 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 329
16:07:389 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:417 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 329
16:07:417 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 330
16:07:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:417 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:417 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:417 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:417 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192478 enqueued.
16:07:417 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:418 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 330
16:07:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc320)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:419 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:419 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc3a8)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc42c)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc4a0)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc514)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc588)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc5fc)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc670)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc6e4)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc758)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc7cc)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:419 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc840)
16:07:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc8b4)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc928)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fc99c)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fca10)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fca84)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcaf8)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcb6c)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcbe0)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcc54)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fccc8)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcd3c)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcdb0)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fce24)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fce98)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcf0c)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:420 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcf80)
16:07:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fcff4)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd068)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd0dc)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd150)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd1c4)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd238)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd2ac)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd320)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd394)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd408)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd47c)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd4f0)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd564)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd5d8)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd64c)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:421 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd6c0)
16:07:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd734)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd7a8)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd81c)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd890)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd904)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd978)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fd9ec)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fda60)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fdad4)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fdb48)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489fdb9c)
16:07:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:422 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:422 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:423 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 331
16:07:423 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:450 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 331
16:07:450 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 332
16:07:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:450 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:450 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:450 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:450 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:450 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192479 enqueued.
16:07:450 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:451 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 332
16:07:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec320)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:452 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:452 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec3a8)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec42c)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec4a0)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec514)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec588)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec5fc)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec670)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec6e4)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec758)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:452 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec7cc)
16:07:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec840)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec8b4)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec928)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ec99c)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eca10)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eca84)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecaf8)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecb6c)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecbe0)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecc54)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eccc8)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecd3c)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecdb0)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ece24)
16:07:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:453 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ece98)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecf0c)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecf80)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ecff4)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed068)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed0dc)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed150)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed1c4)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed238)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed2ac)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed320)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed394)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed408)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed47c)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed4f0)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed564)
16:07:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:454 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed5d8)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed64c)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed6c0)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed734)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed7a8)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed81c)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed890)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed904)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed978)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ed9ec)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489eda60)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489edad4)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489edb48)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:455 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489edb9c)
16:07:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:456 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:456 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:456 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 333
16:07:456 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:483 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 333
16:07:483 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 334
16:07:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:483 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:483 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:483 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:483 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192480 enqueued.
16:07:483 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:485 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 334
16:07:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc320)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:485 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:485 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc3a8)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc42c)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc4a0)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc514)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc588)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc5fc)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc670)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:485 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc6e4)
16:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc758)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc7cc)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc840)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc8b4)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc928)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fc99c)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fca10)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fca84)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcaf8)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcb6c)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcbe0)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcc54)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fccc8)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcd3c)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:486 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcdb0)
16:07:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fce24)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fce98)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcf0c)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcf80)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fcff4)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd068)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd0dc)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd150)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd1c4)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd238)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd2ac)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd320)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd394)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd408)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd47c)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:487 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd4f0)
16:07:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd564)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd5d8)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd64c)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd6c0)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd734)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd7a8)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd81c)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd890)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd904)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd978)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fd9ec)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fda60)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fdad4)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fdb48)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:488 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489fdb9c)
16:07:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:489 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:489 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:489 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 335
16:07:489 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:517 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 335
16:07:517 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 336
16:07:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:517 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:517 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:517 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:517 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192481 enqueued.
16:07:517 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:518 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 336
16:07:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:518 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec320)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:519 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:519 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec3a8)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec42c)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec4a0)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec514)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec588)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec5fc)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec670)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec6e4)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec758)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec7cc)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec840)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec8b4)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:519 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec928)
16:07:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ec99c)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eca10)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eca84)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecaf8)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecb6c)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecbe0)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecc54)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eccc8)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecd3c)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecdb0)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ece24)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ece98)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecf0c)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecf80)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ecff4)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:520 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed068)
16:07:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed0dc)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed150)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed1c4)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed238)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed2ac)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed320)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed394)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed408)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed47c)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed4f0)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed564)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed5d8)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed64c)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed6c0)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed734)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed7a8)
16:07:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:521 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed81c)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed890)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed904)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed978)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ed9ec)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489eda60)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489edad4)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489edb48)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489edb9c)
16:07:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:522 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:522 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:522 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 337
16:07:523 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:550 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 337
16:07:550 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 338
16:07:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:550 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:550 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:550 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:550 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:550 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192482 enqueued.
16:07:550 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:551 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 338
16:07:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc320)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:552 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:552 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc3a8)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc42c)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc4a0)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc514)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc588)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc5fc)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc670)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc6e4)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc758)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc7cc)
16:07:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:552 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc840)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc8b4)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc928)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fc99c)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fca10)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fca84)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcaf8)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcb6c)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcbe0)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcc54)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fccc8)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcd3c)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcdb0)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fce24)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fce98)
16:07:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:553 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcf0c)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcf80)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fcff4)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd068)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd0dc)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd150)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd1c4)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd238)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd2ac)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd320)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd394)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd408)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd47c)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd4f0)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:554 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd564)
16:07:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd5d8)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd64c)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd6c0)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd734)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd7a8)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd81c)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd890)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd904)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd978)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fd9ec)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fda60)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fdad4)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fdb48)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:555 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489fdb9c)
16:07:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:556 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:556 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:556 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 339
16:07:556 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:584 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 339
16:07:584 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 340
16:07:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:584 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:584 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:584 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:584 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192483 enqueued.
16:07:584 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:585 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 340
16:07:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec320)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:586 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:586 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec3a8)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec42c)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec4a0)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec514)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec588)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec5fc)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec670)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec6e4)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec758)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec7cc)
16:07:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:586 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec840)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec8b4)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec928)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ec99c)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eca10)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eca84)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecaf8)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecb6c)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecbe0)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecc54)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eccc8)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecd3c)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecdb0)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ece24)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:587 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ece98)
16:07:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecf0c)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecf80)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ecff4)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed068)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed0dc)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed150)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed1c4)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed238)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed2ac)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed320)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed394)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed408)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed47c)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed4f0)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed564)
16:07:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:588 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed5d8)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed64c)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed6c0)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed734)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed7a8)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed81c)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed890)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed904)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed978)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ed9ec)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489eda60)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edad4)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edb48)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:589 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489edb9c)
16:07:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:590 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:590 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:590 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 341
16:07:590 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:617 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 341
16:07:617 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 342
16:07:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:617 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:617 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:617 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:617 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192484 enqueued.
16:07:617 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:618 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 342
16:07:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:618 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc320)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:619 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:619 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc3a8)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc42c)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc4a0)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc514)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc588)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc5fc)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc670)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc6e4)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc758)
16:07:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:619 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc7cc)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc840)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc8b4)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc928)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fc99c)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fca10)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fca84)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcaf8)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcb6c)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcbe0)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcc54)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fccc8)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcd3c)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcdb0)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fce24)
16:07:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:620 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fce98)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcf0c)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcf80)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fcff4)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd068)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd0dc)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd150)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd1c4)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd238)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd2ac)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd320)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd394)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd408)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd47c)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd4f0)
16:07:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:621 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd564)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd5d8)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd64c)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd6c0)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd734)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd7a8)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd81c)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd890)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd904)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd978)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fd9ec)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fda60)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdad4)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdb48)
16:07:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:622 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489fdb9c)
16:07:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:623 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:623 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:623 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 343
16:07:623 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:650 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 343
16:07:650 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 344
16:07:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:650 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:650 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:650 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:650 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:650 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192485 enqueued.
16:07:650 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:651 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 344
16:07:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec320)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:652 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:652 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec3a8)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec42c)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec4a0)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec514)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec588)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec5fc)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec670)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:652 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec6e4)
16:07:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec758)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec7cc)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec840)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec8b4)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec928)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ec99c)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eca10)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eca84)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecaf8)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecb6c)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecbe0)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecc54)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eccc8)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecd3c)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecdb0)
16:07:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:653 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ece24)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ece98)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecf0c)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecf80)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ecff4)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed068)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed0dc)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed150)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed1c4)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed238)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed2ac)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed320)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed394)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed408)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed47c)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed4f0)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:654 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed564)
16:07:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed5d8)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed64c)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed6c0)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed734)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed7a8)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed81c)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed890)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed904)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed978)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ed9ec)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489eda60)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edad4)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edb48)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:655 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489edb9c)
16:07:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:656 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:656 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:656 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 345
16:07:656 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:684 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 345
16:07:684 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 346
16:07:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29778us
16:07:684 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:684 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:684 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:684 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192486 enqueued.
16:07:684 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:685 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 346
16:07:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:685 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc320)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:686 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:686 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc3a8)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc42c)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc4a0)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc514)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc588)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc5fc)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc670)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc6e4)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc758)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc7cc)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc840)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc8b4)
16:07:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:686 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc928)
16:07:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fc99c)
16:07:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:687 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fca10)
16:07:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:695 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fca84)
16:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:695 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcaf8)
16:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:695 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcb6c)
16:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:695 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcbe0)
16:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcb6c - stall = 089fcbe0
16:07:695 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcc54)
16:07:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcbe0 - stall = 089fcc54
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fccc8)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcc54 - stall = 089fccc8
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcd3c)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fccc8 - stall = 089fcd3c
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcdb0)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcd3c - stall = 089fcdb0
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fce24)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcdb0 - stall = 089fce24
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fce98)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce24 - stall = 089fce98
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcf0c)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fce98 - stall = 089fcf0c
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcf80)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf0c - stall = 089fcf80
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fcff4)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcf80 - stall = 089fcff4
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd068)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcff4 - stall = 089fd068
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd0dc)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd068 - stall = 089fd0dc
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd150)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd0dc - stall = 089fd150
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd1c4)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd150 - stall = 089fd1c4
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd238)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd1c4 - stall = 089fd238
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd2ac)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd238 - stall = 089fd2ac
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd320)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd2ac - stall = 089fd320
16:07:696 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd394)
16:07:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd320 - stall = 089fd394
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd408)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd394 - stall = 089fd408
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd47c)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd408 - stall = 089fd47c
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd4f0)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd47c - stall = 089fd4f0
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd564)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd4f0 - stall = 089fd564
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd5d8)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd564 - stall = 089fd5d8
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd64c)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd5d8 - stall = 089fd64c
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd6c0)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd64c - stall = 089fd6c0
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd734)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd6c0 - stall = 089fd734
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd7a8)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd734 - stall = 089fd7a8
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd81c)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd7a8 - stall = 089fd81c
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd890)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd81c - stall = 089fd890
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd904)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd890 - stall = 089fd904
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd978)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd904 - stall = 089fd978
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fd9ec)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd978 - stall = 089fd9ec
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fda60)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fd9ec - stall = 089fda60
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdad4)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fda60 - stall = 089fdad4
16:07:697 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdb48)
16:07:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdad4 - stall = 089fdb48
16:07:698 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489fdb9c)
16:07:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fdb48 - stall = 089fdb9c
16:07:698 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:698 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:698 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 347
16:07:698 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00000000
16:07:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:717 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 347
16:07:717 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 348
16:07:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:717 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
16:07:717 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:717 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489ec280, stall=489ec280, cbid=00000000, param=0888cd60)
16:07:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec280
16:07:717 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192487 enqueued.
16:07:717 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04000000, src=096fae00, size=557056)
16:07:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +7us
16:07:718 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 348
16:07:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec320)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec280 - stall = 089ec320
16:07:719 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:719 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00000000: 480 x 272 x 3 
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec3a8)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec320 - stall = 089ec3a8
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec42c)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec3a8 - stall = 089ec42c
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec4a0)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec42c - stall = 089ec4a0
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec514)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec4a0 - stall = 089ec514
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec588)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec514 - stall = 089ec588
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec5fc)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec588 - stall = 089ec5fc
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec670)
16:07:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec5fc - stall = 089ec670
16:07:719 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec6e4)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec670 - stall = 089ec6e4
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec758)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec6e4 - stall = 089ec758
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec7cc)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec758 - stall = 089ec7cc
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec840)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec7cc - stall = 089ec840
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec8b4)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec840 - stall = 089ec8b4
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec928)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec8b4 - stall = 089ec928
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ec99c)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec928 - stall = 089ec99c
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eca10)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ec99c - stall = 089eca10
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eca84)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca10 - stall = 089eca84
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecaf8)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eca84 - stall = 089ecaf8
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecb6c)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecaf8 - stall = 089ecb6c
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecbe0)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecb6c - stall = 089ecbe0
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecc54)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecbe0 - stall = 089ecc54
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eccc8)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecc54 - stall = 089eccc8
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecd3c)
16:07:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eccc8 - stall = 089ecd3c
16:07:720 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecdb0)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecd3c - stall = 089ecdb0
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ece24)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecdb0 - stall = 089ece24
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ece98)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece24 - stall = 089ece98
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecf0c)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ece98 - stall = 089ecf0c
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecf80)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf0c - stall = 089ecf80
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ecff4)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecf80 - stall = 089ecff4
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed068)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ecff4 - stall = 089ed068
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed0dc)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed068 - stall = 089ed0dc
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed150)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed0dc - stall = 089ed150
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed1c4)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed150 - stall = 089ed1c4
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed238)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed1c4 - stall = 089ed238
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed2ac)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed238 - stall = 089ed2ac
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed320)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed2ac - stall = 089ed320
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed394)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed320 - stall = 089ed394
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed408)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed394 - stall = 089ed408
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed47c)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed408 - stall = 089ed47c
16:07:721 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed4f0)
16:07:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed47c - stall = 089ed4f0
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed564)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed4f0 - stall = 089ed564
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed5d8)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed564 - stall = 089ed5d8
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed64c)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed5d8 - stall = 089ed64c
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed6c0)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed64c - stall = 089ed6c0
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed734)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed6c0 - stall = 089ed734
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed7a8)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed734 - stall = 089ed7a8
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed81c)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed7a8 - stall = 089ed81c
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed890)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed81c - stall = 089ed890
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed904)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed890 - stall = 089ed904
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed978)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed904 - stall = 089ed978
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ed9ec)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed978 - stall = 089ed9ec
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489eda60)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089ed9ec - stall = 089eda60
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edad4)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089eda60 - stall = 089edad4
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edb48)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edad4 - stall = 089edb48
16:07:722 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489edb9c)
16:07:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089edb48 - stall = 089edb9c
16:07:723 user_main    D[SCEGE]: hle\scege.cpp:394 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
16:07:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08848de8->08000000, GeDrawSync) +1033us
16:07:723 idle0        D[CPU]: hle\scege.cpp:111 Entering interrupt handler 0884b514
16:07:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08848de8, left interrupt) +0us
16:07:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088247d0->08000000, vblank start multi waited) +0us
16:07:723 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 349
16:07:723 idle0        D[SCEGE]: gles\framebuffer.cpp:936 Displaying FBO 00088000
16:07:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
16:07:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
16:07:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
16:07:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
16:07:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
16:07:750 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 349
16:07:750 idle0        D[DISP]: hle\scedisplay.cpp:503 Enter VBlank 350
16:07:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088247d0, idle) +29965us
16:07:750 user_main    D[DISP]: hle\scedisplay.cpp:630 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
16:07:750 user_main    D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bfff5e0, 8)
16:07:750 user_main    D[UTIL]: hle\sceutility.cpp:150 00000000=sceUtilitySavedataGetStatus()
16:07:750 user_main    D[SCEGE]: hle\scege.cpp:335 sceGeListEnQueue(addr=489fc280, stall=489fc280, cbid=00000000, param=0888cd60)
16:07:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc280
16:07:750 user_main    D[SCEGE]: hle\scege.cpp:342 List 889192488 enqueued.
16:07:750 user_main    D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=096fae00, size=557056)
16:07:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08825f5c->08000000, dmac copy) +194us
16:07:751 idle0        D[DISP]: hle\scedisplay.cpp:602 Leave VBlank 350
16:07:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825f5c, idle) +2360us
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc320)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc280 - stall = 089fc320
16:07:752 user_main    D[SCEGE]: gles\framebuffer.cpp:580 viewport : 0x0, region : 480x272 , scissor: 480x272, stride: 512, 1
16:07:752 user_main    D[SCEGE]: gles\framebuffer.cpp:812 Switching render target to FBO for 00088000: 480 x 272 x 3 
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc3a8)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc320 - stall = 089fc3a8
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc42c)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc3a8 - stall = 089fc42c
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc4a0)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc42c - stall = 089fc4a0
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc514)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc4a0 - stall = 089fc514
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc588)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc514 - stall = 089fc588
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc5fc)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc588 - stall = 089fc5fc
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc670)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc5fc - stall = 089fc670
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc6e4)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc670 - stall = 089fc6e4
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc758)
16:07:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc6e4 - stall = 089fc758
16:07:752 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc7cc)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc758 - stall = 089fc7cc
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc840)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc7cc - stall = 089fc840
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc8b4)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc840 - stall = 089fc8b4
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc928)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc8b4 - stall = 089fc928
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fc99c)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc928 - stall = 089fc99c
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fca10)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fc99c - stall = 089fca10
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fca84)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca10 - stall = 089fca84
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcaf8)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fca84 - stall = 089fcaf8
16:07:753 user_main    D[SCEGE]: hle\scege.cpp:381 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489fcb6c)
16:07:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089fcaf8 - stall = 089fcb6c
16:07:753 user_main    I[G3D]: gles\texturecache.cpp:93 Texture cached cleared from 4 textures
16:07:753 user_main    I[SCEGE]: gles\framebuffer.cpp:1513 Destroying FBO for 00088000 : 480 x 272 x 3
16:07:753 user_main    I[SCEGE]: gles\framebuffer.cpp:1513 Destroying FBO for 00000000 : 480 x 272 x 3
16:07:806 user_main    I[LOAD]: core\config.cpp:638 Config saved: H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
16:07:811 user_main    I[LOAD]: core\config.cpp:650 Controller config saved: H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
16:07:942 user_main    I[LOAD]: core\config.cpp:638 Config saved: H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
16:07:947 user_main    I[LOAD]: core\config.cpp:650 Controller config saved: H:\Downloads\ppsspp-v0.9.6-172-g7189adf-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
