22:27:300 EmuThread.cpp:113 I[BOOT]: Done.
22:30:299 System.cpp:290 I[BOOT]: PPSSPP v0.9.6-34-g9c7e21c
22:30:300 MemArena.cpp:377 I[MM]: Found valid memory base at 08400000 after 30 tries.
22:30:300 MemMap.cpp:124 I[MM]: Memory system initialized. RAM at 09D80000 (mirror at 0 @ 10400000, uncached @ 10400000)
22:30:300 PSPLoaders.cpp:118 I[LOAD]: ULUS10285 : Silent Hill Origins
22:30:300 PSPLoaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
22:30:301 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
22:30:338 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
22:30:407 Util\BlockAllocator.cpp:379 I[HLE]: -----------
22:30:407 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
22:30:407 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08d8d900 size 00589900 taken=1 tag=ELF
22:30:407 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08d8d900 - 0c000000 size 03272700 taken=0 tag=(untitled)
22:30:407 Util\BlockAllocator.cpp:385 I[HLE]: -----------
22:30:438 HLE\sceKernelModule.cpp:822 I[LOAD]: Module SilentHillOrigins: 00000000 089daaac 089daac4
22:30:439 HLE\sceKernelModule.cpp:1016 I[LOAD]: Exporting ent 0 named SilentHillOrigins, 2 funcs, 4 vars, resident 089dae64
22:30:439 HLE\sceKernelModule.cpp:1301 I[LOAD]: Module entry: 088f8640
22:30:508 root         N[BOOT]: EmuScreen.cpp:110 Loading D:/Documentos - 2/Emuladores/PSP/roms/Silent Hill Origins USA.iso...
22:30:508 root         I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=088f8714, prio=20, stacksize=32768)
22:30:508 root         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
22:30:508 root         I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
22:30:532 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 278=sceKernelCreateThread(name=CBHandler, entry=088dd1d0, prio=10, stacksize=16384)
22:30:532 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
22:30:532 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 285=sceKernelCreateThread(name=main, entry=088dd25c, prio=6f, stacksize=65536)
22:30:532 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
22:30:533 main         I[MODULE]: HLE\sceKernelModule.cpp:692 ~SCE module, skipping header
22:30:533 main         I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
22:30:533 main         I[MODULE]: HLE\sceKernelModule.cpp:1442 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/LIBFONT.PRX,flag=00000000,(...))
22:30:533 main         I[MODULE]: HLE\sceKernelModule.cpp:1473 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=0bff3980,00000000): faked (undecryptable module)
22:30:533 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:30:535 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 288=sceKernelCreateThread(name=RwClimaxVBL, entry=089830b8, prio=10, stacksize=1024)
22:30:535 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
22:30:544 RwClimaxVBL  W[G3D]: GLES\GLES_GPU.cpp:1417 Unsupported texture lod slope: 3e9999
22:30:546 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(769)
22:30:561 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768)
22:30:595 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770)
22:30:611 main         I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08d78cc0, 512, 32, 0, 44100)
22:30:611 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 290=sceKernelCreateThread(name=ATRAC3 play thread, entry=0894080c, prio=12, stacksize=32768)
22:30:611 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=290, argSize=8, argPtr=0bff3a40)
22:30:611 ATRAC3 play  W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
22:30:611 ATRAC3 play  W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
22:30:612 ATRAC3 play  W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
22:30:612 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 291=sceKernelCreateThread(name=ATRAC3 load thread, entry=08940634, prio=12, stacksize=32768)
22:30:612 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000)
22:30:619 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File SPLASH272ENG.JPG not found
22:30:619 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/SPLASH272ENG.JPG, 00000001, 000001ff) - file not found
22:30:628 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File SPLASH272.JPG not found
22:30:628 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/SPLASH272.JPG, 00000001, 000001ff) - file not found
22:30:756 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 040d4000 : 480 x 272 x 0
22:30:758 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 14
22:30:812 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File MAINMENUENG.XML not found
22:30:812 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MAINMENUENG.XML, 00000001, 000001ff) - file not found
22:30:813 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File MAINMENU.XML not found
22:30:813 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MAINMENU.XML, 00000001, 000001ff) - file not found
22:30:815 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File NEWGAMEENG.XML not found
22:30:815 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/NEWGAMEENG.XML, 00000001, 000001ff) - file not found
22:30:815 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File NEWGAME.XML not found
22:30:816 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/NEWGAME.XML, 00000001, 000001ff) - file not found
22:30:818 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File INVENTORYENG.XML not found
22:30:818 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/INVENTORYENG.XML, 00000001, 000001ff) - file not found
22:30:818 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File INVENTORY.XML not found
22:30:818 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/INVENTORY.XML, 00000001, 000001ff) - file not found
22:30:823 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File MAPVIEWERENG.XML not found
22:30:823 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MAPVIEWERENG.XML, 00000001, 000001ff) - file not found
22:30:823 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File MAPVIEWER.XML not found
22:30:823 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MAPVIEWER.XML, 00000001, 000001ff) - file not found
22:30:824 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File PAUSEMENUENG.XML not found
22:30:824 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/PAUSEMENUENG.XML, 00000001, 000001ff) - file not found
22:30:824 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File PAUSEMENU.XML not found
22:30:825 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/PAUSEMENU.XML, 00000001, 000001ff) - file not found
22:30:826 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ANATOMYPUZZLEENG.XML not found
22:30:826 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ANATOMYPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:826 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ANATOMYPUZZLE.XML not found
22:30:826 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ANATOMYPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:827 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File HOSPITALLIFTENG.XML not found
22:30:827 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/HOSPITALLIFTENG.XML, 00000001, 000001ff) - file not found
22:30:827 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File HOSPITALLIFT.XML not found
22:30:827 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/HOSPITALLIFT.XML, 00000001, 000001ff) - file not found
22:30:827 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ORGANBOXPUZZLEENG.XML not found
22:30:827 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ORGANBOXPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:828 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ORGANBOXPUZZLE.XML not found
22:30:828 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ORGANBOXPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:828 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File EXAMINEENG.XML not found
22:30:828 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/EXAMINEENG.XML, 00000001, 000001ff) - file not found
22:30:828 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File EXAMINE.XML not found
22:30:828 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/EXAMINE.XML, 00000001, 000001ff) - file not found
22:30:829 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File GAMEOPTIONSENG.XML not found
22:30:829 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/GAMEOPTIONSENG.XML, 00000001, 000001ff) - file not found
22:30:829 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File GAMEOPTIONS.XML not found
22:30:829 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/GAMEOPTIONS.XML, 00000001, 000001ff) - file not found
22:30:833 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CONTROLS_NORMENG.XML not found
22:30:833 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CONTROLS_NORMENG.XML, 00000001, 000001ff) - file not found
22:30:833 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CONTROLS_NORM.XML not found
22:30:833 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CONTROLS_NORM.XML, 00000001, 000001ff) - file not found
22:30:835 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CONTROLS_COMBATENG.XML not found
22:30:835 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CONTROLS_COMBATENG.XML, 00000001, 000001ff) - file not found
22:30:835 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CONTROLS_COMBAT.XML not found
22:30:835 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CONTROLS_COMBAT.XML, 00000001, 000001ff) - file not found
22:30:837 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ACCOLADESENG.XML not found
22:30:837 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ACCOLADESENG.XML, 00000001, 000001ff) - file not found
22:30:837 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ACCOLADES.XML not found
22:30:837 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ACCOLADES.XML, 00000001, 000001ff) - file not found
22:30:839 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File EXTRAOPTIONSENG.XML not found
22:30:839 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/EXTRAOPTIONSENG.XML, 00000001, 000001ff) - file not found
22:30:839 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File EXTRAOPTIONS.XML not found
22:30:839 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/EXTRAOPTIONS.XML, 00000001, 000001ff) - file not found
22:30:842 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File HINTSENG.XML not found
22:30:842 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/HINTSENG.XML, 00000001, 000001ff) - file not found
22:30:842 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File HINTS.XML not found
22:30:842 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/HINTS.XML, 00000001, 000001ff) - file not found
22:30:843 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ENDGAMEENG.XML not found
22:30:843 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ENDGAMEENG.XML, 00000001, 000001ff) - file not found
22:30:843 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File ENDGAME.XML not found
22:30:843 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/ENDGAME.XML, 00000001, 000001ff) - file not found
22:30:844 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File NOTESENG.XML not found
22:30:844 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/NOTESENG.XML, 00000001, 000001ff) - file not found
22:30:844 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File NOTES.XML not found
22:30:845 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/NOTES.XML, 00000001, 000001ff) - file not found
22:30:846 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File NOTE_EXAMINEENG.XML not found
22:30:846 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/NOTE_EXAMINEENG.XML, 00000001, 000001ff) - file not found
22:30:846 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File NOTE_EXAMINE.XML not found
22:30:846 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/NOTE_EXAMINE.XML, 00000001, 000001ff) - file not found
22:30:846 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File INGAME_EXAMINEENG.XML not found
22:30:846 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/INGAME_EXAMINEENG.XML, 00000001, 000001ff) - file not found
22:30:847 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File INGAME_EXAMINE.XML not found
22:30:847 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/INGAME_EXAMINE.XML, 00000001, 000001ff) - file not found
22:30:847 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File RATINGSENG.XML not found
22:30:847 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/RATINGSENG.XML, 00000001, 000001ff) - file not found
22:30:847 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File RATINGS.XML not found
22:30:847 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/RATINGS.XML, 00000001, 000001ff) - file not found
22:30:849 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CREDITSENG.XML not found
22:30:849 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CREDITSENG.XML, 00000001, 000001ff) - file not found
22:30:849 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CREDITS.XML not found
22:30:849 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CREDITS.XML, 00000001, 000001ff) - file not found
22:30:850 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File PILLDOLLPUZZLEENG.XML not found
22:30:850 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/PILLDOLLPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:850 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File PILLDOLLPUZZLE.XML not found
22:30:850 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/PILLDOLLPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:851 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File IRONLUNGPUZZLEENG.XML not found
22:30:851 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/IRONLUNGPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:851 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File IRONLUNGPUZZLE.XML not found
22:30:851 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/IRONLUNGPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:851 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CIRCUITBRKPUZZLEENG.XML not found
22:30:851 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CIRCUITBRKPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:852 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CIRCUITBRKPUZZLE.XML not found
22:30:852 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CIRCUITBRKPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:852 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File BKDROPPROPPUZZLEENG.XML not found
22:30:852 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/BKDROPPROPPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:852 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File BKDROPPROPPUZZLE.XML not found
22:30:852 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/BKDROPPROPPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:853 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File LAUNDRYPUZZLEENG.XML not found
22:30:853 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/LAUNDRYPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:853 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File LAUNDRYPUZZLE.XML not found
22:30:853 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/LAUNDRYPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:854 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File TILLPUZZLEENG.XML not found
22:30:854 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/TILLPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:854 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File TILLPUZZLE.XML not found
22:30:854 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/TILLPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:855 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CALENDERPUZZLEENG.XML not found
22:30:855 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CALENDERPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:855 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CALENDERPUZZLE.XML not found
22:30:855 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/CALENDERPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:855 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File FLAUROUSPUZZLEENG.XML not found
22:30:855 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/FLAUROUSPUZZLEENG.XML, 00000001, 000001ff) - file not found
22:30:855 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File FLAUROUSPUZZLE.XML not found
22:30:855 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/FLAUROUSPUZZLE.XML, 00000001, 000001ff) - file not found
22:30:857 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File PEEPHOLEENG.XML not found
22:30:857 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/PEEPHOLEENG.XML, 00000001, 000001ff) - file not found
22:30:857 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File PEEPHOLE.XML not found
22:30:857 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/PEEPHOLE.XML, 00000001, 000001ff) - file not found
22:30:860 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 297=sceKernelCreateThread(name=SyncFX VBL, entry=088f4dac, prio=11, stacksize=2048)
22:30:860 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000)
22:30:873 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
22:30:876 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:882 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn0.pgf (67660 bytes)
22:30:882 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:882 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn1.pgf (63504 bytes)
22:30:882 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:882 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn2.pgf (76692 bytes)
22:30:883 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:883 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn3.pgf (71900 bytes)
22:30:883 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:883 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn4.pgf (78920 bytes)
22:30:883 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:884 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn5.pgf (76216 bytes)
22:30:884 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:884 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn6.pgf (88716 bytes)
22:30:884 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:885 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn7.pgf (84860 bytes)
22:30:885 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:885 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn8.pgf (51432 bytes)
22:30:885 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:885 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn9.pgf (50116 bytes)
22:30:886 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:886 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn10.pgf (55788 bytes)
22:30:886 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:886 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn11.pgf (54572 bytes)
22:30:886 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:887 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn12.pgf (58352 bytes)
22:30:887 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:887 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn13.pgf (57660 bytes)
22:30:887 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:887 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn14.pgf (63388 bytes)
22:30:888 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:888 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn15.pgf (62364 bytes)
22:30:888 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:888 main         I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/kr0.pgf (883164 bytes)
22:30:889 main         I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
22:30:891 main         I[FONT]: HLE\sceFont.cpp:615 sceFontNewLib(0bff3824, 0bff3820)
22:30:891 main         I[FONT]: HLE\sceFont.cpp:455 Entering PostAllocCallback::run
22:30:891 main         I[FONT]: HLE\sceFont.cpp:461 Leaving PostAllocCallback::run
22:30:891 main         I[FONT]: HLE\sceFont.cpp:742 sceFontFindOptimumFont(08e3f530, 0bff3864, 0bff3860)
22:30:891 main         I[FONT]: HLE\sceFont.cpp:648 sceFontOpen(8e3f530, e, 0, bff3860)
22:30:919 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File LOCALEUIENG not found
22:30:919 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/LOCALEUIENG, 00000001, 000001ff) - file not found
22:30:921 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:30:921 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File KONAMIENG.PMF not found
22:30:921 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/KONAMIENG.PMF, 00000001, 000001ff) - file not found
22:30:921 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
22:30:921 main         I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
22:30:921 main         I[ME]: HLE\sceMpeg.cpp:447 09180570=sceMpegCreate(08e3c55c, 09180540, 65536, 08a4ee10, 512, 0, 0)
22:30:921 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 0, 0)
22:30:922 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x43800
22:30:922 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 585495
22:30:922 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x43800
22:30:922 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 585495
22:30:922 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 1, 0)
22:30:922 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 304=sceKernelCreateThread(name=soundThread, entry=08889ca4, prio=3d, stacksize=2048)
22:30:922 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=304, argSize=4, argPtr=089ef54c)
22:30:924 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x43800
22:30:924 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 585495
22:30:930 main         I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
22:30:930 main         I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
22:30:934 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,190,95)
22:30:935 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 00020000)
22:30:935 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
22:30:940 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 0404c000 : 480 x 272 x 3
22:30:941 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 17
22:30:941 main         W[G3D]: GLES\GLES_GPU.cpp:1424 Unsupported texture level bias settings: d00000
22:30:941 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 19
22:30:942 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 14
22:30:943 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 23
22:30:995 ATRAC3 play  E[ME]: HLE\sceAtrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet
22:32:595 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:237 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:293 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:303 main         E[ME]: HLE\sceMpeg.cpp:702 sceMpegAvcDecodeStop(08e3c55c, 00000200, 08d06364, 0bff3958)
22:33:307 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2255 sceKernelExitThread(0)
22:33:309 main         I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
22:33:309 main         I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
22:33:309 main         W[UTIL]: HLE\sceUtility.cpp:240 sceUtilityUnloadModule(771): not yet loaded
22:33:309 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:33:309 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File CLIMAXENG.PMF not found
22:33:309 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/CLIMAXENG.PMF, 00000001, 000001ff) - file not found
22:33:309 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
22:33:310 main         I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
22:33:310 main         I[ME]: HLE\sceMpeg.cpp:447 09180570=sceMpegCreate(08e3c55c, 09180540, 65536, 08a4ee10, 512, 0, 0)
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 0, 0)
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x3B800
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 540450
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x3B800
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 540450
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 1, 0)
22:33:311 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 312=sceKernelCreateThread(name=soundThread, entry=08889ca4, prio=3d, stacksize=2048)
22:33:311 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=312, argSize=4, argPtr=089ef54c)
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x3B800
22:33:311 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 540450
22:33:316 main         I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
22:33:316 main         I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
22:33:320 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,190,95)
22:33:383 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:438 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:493 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:499 main         E[ME]: HLE\sceMpeg.cpp:702 sceMpegAvcDecodeStop(08e3c55c, 00000200, 08d06364, 0bff3958)
22:33:503 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2255 sceKernelExitThread(0)
22:33:504 main         I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
22:33:505 main         I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
22:33:505 main         W[UTIL]: HLE\sceUtility.cpp:240 sceUtilityUnloadModule(771): not yet loaded
22:33:505 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:33:505 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File WARNENG.PMF not found
22:33:505 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/WARNENG.PMF, 00000001, 000001ff) - file not found
22:33:505 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
22:33:506 main         I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
22:33:506 main         I[ME]: HLE\sceMpeg.cpp:447 09180570=sceMpegCreate(08e3c55c, 09180540, 65536, 08a4ee10, 512, 0, 0)
22:33:506 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 0, 0)
22:33:507 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0xBF800
22:33:507 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 645555
22:33:507 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0xBF800
22:33:507 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 645555
22:33:507 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0xBF800
22:33:507 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 645555
22:33:514 main         I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
22:33:514 main         I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
22:33:518 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,190,95)
22:33:604 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:682 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:684 main         I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
22:33:684 main         I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
22:33:684 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File RECCENG.PMF not found
22:33:684 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/RECCENG.PMF, 00000001, 000001ff) - file not found
22:33:684 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:447 09180570=sceMpegCreate(08e3c55c, 09180540, 65536, 08a4ee10, 512, 0, 0)
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 0, 0)
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x13A800
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 1005915
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x13A800
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 1005915
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x13A800
22:33:685 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 1005915
22:33:693 main         I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
22:33:693 main         I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
22:33:791 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:873 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:952 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:33:957 main         E[ME]: HLE\sceMpeg.cpp:702 sceMpegAvcDecodeStop(08e3c55c, 00000200, 08d06364, 0bff3958)
22:33:959 main         I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
22:33:959 main         I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
22:33:959 main         W[UTIL]: HLE\sceUtility.cpp:240 sceUtilityUnloadModule(771): not yet loaded
22:33:959 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:33:960 main         E[FileSys]: FileSystems\ISOFileSystem.cpp:358 File BGMOVIEENG.PMF not found
22:33:960 main         E[IO]: HLE\sceIo.cpp:1151 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/BGMOVIEENG.PMF, 00000001, 000001ff) - file not found
22:33:960 main         I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:447 09180570=sceMpegCreate(08e3c55c, 09180540, 65536, 08a4ee10, 512, 0, 0)
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 0, 0)
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x5C0800
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 3861768
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x5C0800
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 3861768
22:33:960 main         I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(08e3c55c, 1, 0)
22:33:960 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 324=sceKernelCreateThread(name=soundThread, entry=08889ca4, prio=3d, stacksize=2048)
22:33:960 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=324, argSize=4, argPtr=089ef54c)
22:33:961 main         I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x5C0800
22:33:961 main         I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 3861768
22:33:971 main         I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
22:33:971 main         I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
22:33:975 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,190,95)
22:33:975 idle0        I[ME]: HW\MediaEngine.cpp:84 FF: error while decoding MB 18 10, bytestream (td)
22:33:975 idle0        I[ME]: HW\MediaEngine.cpp:84 FF: Cannot use next picture in error concealment
22:33:976 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 25
22:34:059 main         I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(2)
22:34:083 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:142 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:202 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:260 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:315 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:322 main         I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09238e10) : Mode = 11
22:34:325 main         I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09238e10) : Mode = 2
22:34:361 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:395 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:428 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:462 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:495 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:529 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:562 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:596 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:629 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:663 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:697 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:730 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:763 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:796 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:830 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:844 main         I[UTIL]: Dialog\SavedataParam.cpp:504 Loading file with size 131072 in ms0:/PSP/SAVEDATA/ULUS10285SILENTHILL002/SECURE.BIN
22:34:871 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:915 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:34:958 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:35:000 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:35:045 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:35:087 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:35:130 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:35:173 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:35:220 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:36:156 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 27 fs 25
22:36:162 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
22:36:162 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
22:36:163 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 29
22:36:163 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 31
22:36:319 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2255 sceKernelExitThread(0)
22:36:321 main         I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
22:36:321 main         I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
22:37:336 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:37:356 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 33
22:37:381 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 35 fs 25
22:37:389 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
22:37:389 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
22:37:390 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 37 fs 38
22:37:412 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 40 fs 41
22:37:424 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 43 fs 38
22:37:432 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 45 fs 46
22:37:444 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 48 fs 38
22:37:455 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 48 fs 41
22:37:464 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 51 fs 52
22:37:469 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 54 fs 55
22:37:475 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
22:37:475 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
22:37:475 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
22:37:475 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
22:37:475 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
22:37:475 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
22:37:476 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 29
22:37:476 idle0        W[G3D]: GLES\TextureCache.cpp:227 Render to texture with different formats 7 != 3 at 0404c000
22:37:478 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 58
22:37:489 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 60 fs 25
22:37:490 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 62 fs 38
22:37:540 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
22:37:924 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:39:608 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:41:291 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:42:975 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:43:661 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
22:43:661 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
22:43:661 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00170000/00000000 and 04000000/00000000
22:43:705 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
22:43:705 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
22:44:578 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:44:779 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
22:44:779 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
22:44:789 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 64 fs 38
22:44:802 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 64 fs 41
22:44:812 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 67 fs 52
22:44:826 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 69 fs 38
22:44:839 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 71 fs 46
22:44:849 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
22:44:849 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
22:44:849 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
22:44:849 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
22:44:849 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
22:44:849 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
22:44:856 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 73 fs 25
22:44:857 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 75 fs 38
22:44:924 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
22:46:424 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:46:764 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04170000 : 480 x 272 x 3
22:46:764 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 04170000/00000000 and 040d4000/00000000
22:46:764 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 04170000/00000000 and 04000000/00000000
22:46:857 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04170000 (480 x 272 x 3), age 6
22:47:057 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(222,222,111)
22:47:073 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 77 fs 29
22:47:079 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
22:47:079 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
22:47:079 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00170000/00000000 and 04000000/00000000
22:47:079 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 79
22:47:081 main         W[G3D]: GLES\TextureCache.cpp:231 Render to area containing texture at 04170000
22:47:081 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 23
22:47:147 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
22:47:147 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
22:48:131 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:48:750 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
22:49:629 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 00020000)
22:49:629 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
22:49:834 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:50:568 main         I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(2)
22:51:536 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:53:221 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:54:906 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:55:445 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
22:55:445 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
22:56:248 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
22:56:295 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
22:56:295 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
22:56:300 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 75 fs 82
22:56:312 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 69 fs 82
22:56:320 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 71 fs 85
22:56:329 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 64 fs 82
22:56:338 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 64 fs 88
22:56:348 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 67 fs 90
22:56:353 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 54 fs 29
22:56:359 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
22:56:359 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
22:56:359 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
22:56:359 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
22:56:359 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
22:56:359 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
22:56:406 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
22:56:690 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:58:372 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
22:59:429 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 93 fs 82
22:59:438 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 95 fs 90
22:59:496 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 97 fs 82
22:59:579 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 93 fs 88
22:59:829 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 100 fs 85
23:00:056 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:00:111 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
23:00:111 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
23:00:111 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00170000/00000000 and 04000000/00000000
23:00:155 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:00:155 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:01:394 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:01:394 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:01:400 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 102 fs 85
23:01:407 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 75 fs 88
23:01:414 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:01:414 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:01:414 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:01:414 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
23:01:414 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
23:01:414 idle0        W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:01:422 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 105 fs 25
23:01:428 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:01:428 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:01:428 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:01:490 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
23:01:523 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:01:909 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:02:478 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:02:478 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:02:479 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:02:574 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:03:040 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 107 fs 29
23:03:562 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:03:562 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:03:562 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:03:592 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:03:657 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:04:645 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:04:645 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:04:645 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:04:740 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:05:275 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:05:728 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:05:729 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:05:729 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:05:825 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:06:160 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 328=sceKernelCreateThread(name=IGC Stream Read, entry=0888d124, prio=11, stacksize=16384)
23:06:160 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=328, argSize=4, argPtr=0bff38b0)
23:06:200 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 109 fs 82
23:06:209 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 111 fs 85
23:06:214 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 113 fs 82
23:06:215 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 113 fs 88
23:06:215 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 116 fs 90
23:06:216 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 118 fs 82
23:06:216 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 120 fs 29
23:06:222 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 122 fs 25
23:06:229 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:06:229 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:06:229 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:06:229 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 124 fs 85
23:06:231 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 118 fs 88
23:06:234 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 0001c800)
23:06:234 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
23:06:239 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 127 fs 25
23:06:240 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 129 fs 82
23:06:240 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 131 fs 85
23:06:241 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 129 fs 88
23:06:324 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:06:789 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 134 fs 25
23:06:795 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:06:795 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:06:795 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:06:873 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:06:889 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:06:992 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:07:061 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:07:061 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:07:061 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:07:065 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,80,95)
23:07:126 IGC Stream R I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:07:443 main         I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(2)
23:07:459 IGC Stream R I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 1
23:07:459 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
23:07:494 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:07:494 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:07:494 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:07:511 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:07:511 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:07:511 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:07:512 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 136 fs 82
23:07:513 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 138 fs 85
23:07:522 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 140 fs 25
23:07:610 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:08:123 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 142 fs 82
23:08:124 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 144 fs 90
23:08:373 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 146 fs 82
23:08:440 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 142 fs 88
23:08:595 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:08:595 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:08:595 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:08:694 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:08:763 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:08:806 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 149 fs 85
23:09:611 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:09:612 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:09:612 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:09:712 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:10:448 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:10:628 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:10:628 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:10:628 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:10:740 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:11:095 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:11:095 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:11:095 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:11:115 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:11:191 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:11:253 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
23:11:253 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
23:11:253 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00170000/00000000 and 04000000/00000000
23:11:255 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:11:255 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:11:274 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:11:287 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 151 fs 29
23:11:413 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:11:413 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:11:423 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 153 fs 82
23:11:433 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 153 fs 88
23:11:440 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 156 fs 90
23:11:450 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 158 fs 82
23:11:459 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 160 fs 85
23:11:468 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:11:468 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:11:469 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:11:469 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
23:11:469 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
23:11:469 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:11:474 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
23:11:489 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:11:579 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:11:667 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:11:756 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:12:156 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:13:289 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(222,222,111)
23:13:355 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:13:355 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:13:753 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:14:521 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
23:14:577 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:577 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:584 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:14:584 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:14:584 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:14:584 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
23:14:584 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:14:689 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:763 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:763 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:763 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:769 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:784 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:14:796 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:796 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:796 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:803 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:832 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:832 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:832 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:839 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:864 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:864 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:864 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:871 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:896 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:896 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:896 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:900 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:14:903 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:929 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:929 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:929 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:935 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:961 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:961 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:961 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:14:967 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:14:993 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:14:993 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:14:993 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:15:000 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:15:007 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:15:026 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:15:026 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:15:026 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:15:033 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:15:043 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
23:15:043 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
23:15:043 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00170000/00000000 and 04000000/00000000
23:15:045 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:15:060 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:15:087 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:15:145 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:15:145 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:15:150 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 162 fs 163
23:15:158 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 118 fs 165
23:15:163 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 124 fs 46
23:15:164 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 168 fs 169
23:15:170 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:15:175 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 162 fs 171
23:15:178 main         W[G3D]: GLES\FragmentShaderGenerator.cpp:466 Color test function :  != 
23:15:180 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 173 fs 174
23:15:186 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 27 fs 169
23:15:189 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 177 fs 178
23:15:197 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 180 fs 181
23:15:202 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 33
23:15:212 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 184 fs 38
23:15:224 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 184 fs 41
23:15:234 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 187 fs 52
23:15:249 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 189 fs 38
23:15:263 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 191 fs 46
23:15:268 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 27 fs 193
23:15:275 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:15:275 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:15:275 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:15:275 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
23:15:275 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
23:15:275 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:15:275 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 21 fs 195
23:15:276 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 169
23:15:299 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 00020000)
23:15:299 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
23:15:301 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 198 fs 25
23:15:302 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 200 fs 165
23:15:303 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 202 fs 46
23:15:303 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 204 fs 169
23:15:313 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 206 fs 38
23:15:325 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 206 fs 41
23:15:335 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 209 fs 52
23:15:340 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 211 fs 25
23:15:341 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 213 fs 165
23:15:341 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 215 fs 46
23:15:342 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 217 fs 169
23:15:973 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:16:145 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 158 fs 38
23:16:151 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 160 fs 46
23:16:157 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 153 fs 38
23:16:163 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 153 fs 41
23:16:170 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 156 fs 52
23:16:223 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:17:128 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:17:223 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 224 fs 55
23:17:656 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:18:222 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:18:639 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 120 fs 55
23:18:711 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:19:340 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:19:590 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:19:979 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:21:024 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:21:623 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:21:895 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:22:539 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:22:539 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:22:539 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:22:620 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:23:371 main         I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(2)
23:24:424 main         I[KERNEL]: HLE\sceKernelThread.cpp:2111 332=sceKernelCreateThread(name=IGC Stream Read, entry=0888d124, prio=11, stacksize=16384)
23:24:424 main         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=332, argSize=4, argPtr=0bff3970)
23:24:958 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 00014000)
23:24:958 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
23:24:988 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 227 fs 25
23:24:995 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:24:995 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:25:000 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 229 fs 163
23:25:010 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:25:021 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 231 fs 38
23:25:039 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 233 fs 38
23:25:055 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 235 fs 46
23:25:067 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:25:067 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:25:067 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:25:067 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
23:25:067 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00040000/00000000
23:25:067 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:25:072 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 237 fs 25
23:25:078 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:25:078 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:25:078 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:25:079 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 239 fs 165
23:25:080 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 241 fs 169
23:25:081 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 243 fs 181
23:25:094 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 245 fs 38
23:25:110 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 247 fs 38
23:25:128 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 249 fs 46
23:25:190 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:25:207 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:26:255 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 251 fs 25
23:26:261 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:26:261 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:26:261 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:26:357 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:26:891 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:27:327 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:27:327 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:27:327 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:27:423 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:28:361 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:28:361 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:28:361 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:28:456 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:28:573 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:29:394 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:29:394 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:29:394 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:29:489 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:30:256 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:30:357 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 253 fs 163
23:30:358 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 255 fs 163
23:30:361 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 257 fs 165
23:30:363 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 259 fs 169
23:30:363 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 261 fs 55
23:30:365 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 253 fs 171
23:30:366 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 259 fs 178
23:30:368 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 253 fs 181
23:30:369 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 266 fs 38
23:30:370 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 268 fs 46
23:30:371 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 259 fs 193
23:30:372 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 271 fs 25
23:30:411 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:30:411 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:30:411 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:30:508 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:31:306 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 273 fs 46
23:31:310 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 266 fs 41
23:31:310 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 276 fs 52
23:31:327 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:31:328 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:31:328 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:31:408 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:31:941 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:31:977 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:31:977 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:31:977 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:32:074 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:33:010 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:33:010 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:33:010 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:33:107 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:33:625 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:34:044 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:34:044 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:34:044 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:34:140 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:34:141 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,80,95)
23:34:475 main         I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(2)
23:34:492 IGC Stream R I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 1
23:34:492 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
23:34:525 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 278 fs 55
23:34:526 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 278 fs 280
23:34:529 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 255 fs 282
23:34:533 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 278 fs 284
23:34:537 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 278 fs 286
23:34:541 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 255 fs 288
23:34:561 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:34:561 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:34:561 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:34:563 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 257 fs 38
23:34:564 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 257 fs 41
23:34:564 idle0        I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 292 fs 52
23:34:593 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 00020000)
23:34:593 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
23:34:658 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:35:011 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:35:011 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:35:011 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:35:107 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:35:306 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:35:340 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:35:560 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:35:560 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:35:560 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:35:656 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:36:311 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:36:311 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:36:311 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:36:406 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:36:861 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:36:861 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:36:861 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:36:958 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:36:995 idle0        I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:36:995 idle0        W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:36:995 idle0        W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:37:026 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:37:475 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(190,80,95)
23:37:859 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
23:38:740 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:38:774 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(222,222,111)
23:38:775 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 278 fs 29
23:38:857 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:38:874 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:38:874 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:40:329 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
23:40:446 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:42:131 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:43:815 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:44:038 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
23:44:038 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
23:44:608 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
23:44:656 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:44:656 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:44:677 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:44:677 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:44:677 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:44:677 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
23:44:677 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00040000/00000000
23:44:677 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:44:688 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:44:688 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:44:688 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:44:697 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 257 fs 295
23:44:699 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 259 fs 25
23:44:758 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:44:775 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:44:860 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:44:860 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:44:860 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:44:955 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 261 fs 29
23:44:958 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:44:979 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:44:979 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:44:979 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
23:45:227 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:45:227 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:45:227 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:45:542 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:47:227 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:48:912 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:49:663 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:50:410 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:50:410 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:50:410 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:50:514 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:50:597 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:50:610 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:50:610 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:50:610 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:51:113 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:51:720 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
23:52:287 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:53:437 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:53:877 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:53:877 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:53:877 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:53:971 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:53:988 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:54:397 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:54:397 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:54:397 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:54:505 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:54:981 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00040000 : 480 x 272 x 0
23:54:981 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00040000/00000000 and 040d4000/00000000
23:54:981 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00040000/00000000 and 04000000/00000000
23:55:654 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:55:888 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00040000 (480 x 272 x 0), age 6
23:56:488 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
23:56:488 SyncFX VBL   I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
23:57:321 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:58:410 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
23:58:410 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
23:58:421 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
23:58:421 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
23:58:421 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
23:58:421 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
23:58:421 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
23:58:421 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
23:58:428 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
23:58:428 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
23:58:428 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
23:58:440 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 273 fs 85
23:58:524 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
23:59:288 main         I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(2)
23:59:304 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
23:59:341 ATRAC3 load  I[ME]: HLE\sceAtrac.cpp:1268 2=sceAtracSetDataAndGetID(08d4f780, 00020000)
23:59:341 ATRAC3 load  W[ME]: HLE\sceAtrac.cpp:1145 This is an atrac3 stereo audio
23:59:477 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
23:59:477 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
23:59:477 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
23:59:486 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
23:59:490 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 259 fs 300
23:59:575 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:00:527 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:00:527 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:00:527 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:00:625 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:00:907 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:00:987 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:01:577 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:01:578 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:01:578 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:01:687 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:01:879 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:02:454 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:02:627 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:02:627 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:02:627 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:02:671 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:02:737 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:02:796 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:02:877 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 255 fs 302
24:03:395 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 253 fs 304
24:03:428 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 261 fs 280
24:03:677 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:03:677 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:03:677 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:03:779 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:03:954 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:04:263 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:04:354 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:04:727 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:04:727 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:04:727 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:04:828 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:05:744 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:05:744 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:05:744 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:05:854 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:06:037 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:06:737 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(222,222,111)
24:06:837 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00020000 (480 x 272 x 0), age 6
24:06:837 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 04000000 (480 x 272 x 3), age 6
24:07:803 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:08:038 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170000 (480 x 272 x 3), age 6
24:08:039 main         I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:09:526 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:11:211 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:12:164 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
24:12:164 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
24:12:969 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:13:002 main         I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
24:13:051 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
24:13:051 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
24:13:080 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:13:109 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
24:13:109 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
24:13:109 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
24:13:109 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
24:13:109 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
24:13:109 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
24:13:510 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:13:510 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:13:510 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:13:611 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:14:560 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:14:560 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:14:560 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:14:658 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:14:704 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:14:725 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:15:046 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:15:610 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:15:610 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:15:610 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:15:710 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:16:387 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:16:660 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:16:660 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:16:660 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:16:762 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:17:225 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:17:462 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:17:710 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:17:710 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:17:710 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:17:810 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:18:070 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:18:374 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:18:727 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:18:727 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:18:727 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:18:825 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:19:562 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:19:744 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:19:744 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:19:744 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:19:753 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:19:843 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:20:760 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:20:760 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:20:760 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:20:859 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:21:437 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:21:776 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:21:776 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:21:776 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:21:876 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:22:793 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:22:793 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:22:793 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:22:893 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:23:120 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:23:774 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 195
24:23:776 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 040d4000 : 480 x 272 x 0
24:23:776 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 0404c000 : 480 x 272 x 3
24:23:777 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00170000 : 480 x 272 x 3
24:23:777 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00020000 : 480 x 272 x 0
24:23:777 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 04000000 : 480 x 272 x 3
24:23:777 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00170400 : 480 x 272 x 3
24:23:778 RwClimaxVBL  I[G3D]: GLES\TextureCache.cpp:93 Texture cached cleared from 110 textures
24:23:784 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 040d4000 : 480 x 272 x 0
24:23:791 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 0404c000 : 480 x 272 x 3
24:23:797 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
24:23:797 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
24:23:805 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 0
24:23:805 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170000/00000000 and 040d4000/00000000
24:23:824 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:23:829 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 310 fs 174
24:23:840 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
24:23:841 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
24:23:841 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
24:23:841 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
24:23:841 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00170000/00000000
24:23:841 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
24:23:847 RwClimaxVBL  E[SCEGE]: GLES\Framebuffer.cpp:1311 glReadPixels: GL_INVALID_OPERATION
24:23:848 RwClimaxVBL  E[SCEGE]: GLES\Framebuffer.cpp:1311 glReadPixels: GL_INVALID_OPERATION
24:23:950 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:23:950 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:23:950 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:23:981 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00170000 (480 x 272 x 0), age 6
24:24:116 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:24:140 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:25:317 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:25:347 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:25:347 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:25:347 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:25:513 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:25:537 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:25:631 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:25:632 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 0404c000 (480 x 272 x 0), age 6
24:25:649 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:26:427 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:26:427 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:26:427 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:26:461 main         I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 261 fs 23
24:26:532 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:26:548 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:27:070 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:27:442 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:27:442 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:27:442 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:27:549 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:27:564 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:28:459 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:28:459 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:28:459 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:28:565 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:28:582 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:28:753 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:29:477 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:29:477 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:29:477 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:29:531 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 040d4000 : 480 x 272 x 0
24:29:532 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 0404c000 : 480 x 272 x 3
24:29:532 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00020000 : 480 x 272 x 0
24:29:533 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00170000 : 480 x 272 x 3
24:29:533 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 04000000 : 480 x 272 x 3
24:29:533 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00060000 : 480 x 272 x 0
24:29:534 RwClimaxVBL  I[G3D]: GLES\TextureCache.cpp:93 Texture cached cleared from 148 textures
24:29:543 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 040d4000 : 480 x 272 x 0
24:29:549 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 0404c000 : 480 x 272 x 3
24:29:554 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
24:29:554 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
24:29:566 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
24:29:579 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
24:29:579 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
24:29:579 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
24:29:579 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
24:29:579 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
24:29:623 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:30:454 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:30:510 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:30:510 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:30:510 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:30:616 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:30:632 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:30:957 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:30:957 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170400/001c0000 and 00170000/001c0000
24:31:755 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:31:755 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:31:755 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:31:906 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:31:929 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:32:563 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:32:665 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:32:666 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 0404c000 (480 x 272 x 0), age 6
24:32:683 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:32:993 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:32:993 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:32:993 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:33:099 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:33:116 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:34:010 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:34:010 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:34:010 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:34:115 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:34:131 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:34:237 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:35:026 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:35:026 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:35:026 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:35:133 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:35:149 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:35:658 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 040d4000 : 480 x 272 x 0
24:35:658 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 0404c000 : 480 x 272 x 3
24:35:658 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00020000 : 480 x 272 x 0
24:35:659 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 00170000 : 480 x 272 x 3
24:35:659 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1508 Destroying FBO for 04000000 : 480 x 272 x 3
24:35:661 RwClimaxVBL  I[G3D]: GLES\TextureCache.cpp:93 Texture cached cleared from 288 textures
24:35:676 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 040d4000 : 480 x 272 x 0
24:35:682 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 0404c000 : 480 x 272 x 3
24:35:688 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00020000 : 480 x 272 x 0
24:35:688 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
24:35:700 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170000 : 480 x 272 x 3
24:35:710 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 04000000 : 480 x 272 x 3
24:35:710 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
24:35:710 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
24:35:710 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
24:35:710 main         W[SCEGE]: GLES\Framebuffer.cpp:782 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
24:35:758 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 040d4000 (480 x 272 x 0), age 6
24:35:758 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 0404c000 (480 x 272 x 3), age 6
24:35:759 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00020000 (480 x 272 x 0), age 6
24:35:759 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 00170000 (480 x 272 x 3), age 6
24:35:759 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1492 Decimating FBO for 04000000 (480 x 272 x 3), age 6
24:35:936 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:36:059 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:36:059 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:36:059 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:36:158 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:37:076 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:37:076 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:37:076 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:37:174 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:37:620 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:38:093 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:38:093 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:38:093 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:38:191 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:39:110 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:39:110 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:39:110 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:39:204 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:39:303 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:39:509 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00170400 : 480 x 272 x 3
24:39:509 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00170400/001c0000 and 00170000/001c0000
24:40:126 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:40:126 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:40:126 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:40:224 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:40:271 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00170400 (480 x 272 x 3), age 6
24:40:986 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:41:142 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:41:142 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:41:142 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:41:237 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:42:159 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:42:159 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:42:159 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:42:257 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:42:669 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:43:175 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:43:175 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:43:175 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:43:270 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:44:192 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:44:192 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:44:192 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:44:290 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:44:353 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:45:209 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:45:209 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:45:209 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:45:304 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:46:036 main         I[MODULE]: HLE\sceKernelModule.cpp:1722 sceKernelGetModuleId()
24:46:225 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:46:225 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:46:225 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:46:324 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:47:243 main         I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00060000 : 480 x 272 x 0
24:47:243 main         W[SCEGE]: GLES\Framebuffer.cpp:793 FBO reusing depthbuffer, 00060000/00000000 and 040d4000/00000000
24:47:243 main         W[SCEGE]: GLES\Framebuffer.cpp:787 FBO using existing buffer as depthbuffer, 00060000/00000000 and 04000000/00000000
24:47:338 RwClimaxVBL  I[SCEGE]: GLES\Framebuffer.cpp:1481 Decimating FBO for 00060000 (480 x 272 x 0), age 6
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 274: Module "SilentHillOrigins": name=SilentHillOrigins gp=00000000 entry=088f8640
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 276: Thread "user_main": pc= 088dd5c4 sp= 0bfff690   WAIT    (wt=1 wid=0 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 277: MemoryPart "UserSbrk": MemPart: 08d8e000 - 09f8e700	size: 01200700
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 278: Thread "CBHandler": pc= 088dd1f0 sp= 0bff7ab0   WAIT    (wt=2 wid=278 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 279: CallBack "ExitGame": thread=278, argument= 00000000
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 280: CallBack "UMD": thread=278, argument= 00000000
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 281: CallBack "Power": thread=278, argument= 00000000
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 282: CallBack "MCInsertCB": thread=278, argument= 00000000
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 283: Semaphore "GameRequestPause": -
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 284: Semaphore "GameResume": -
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 285: Thread "main": pc= 0898304c sp= 0bff39b0  READY     (wt=12 wid=1 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 286: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 287: EventFlag "RwPspDLSignal": init=00000001 cur=00000001 numwait=0
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 288: Thread "RwClimaxVBL": pc= 089830d4 sp= 0bfffeb0 RUN      (wt=0 wid=0 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 289: EventFlag "AT3BGMFLAG": init=00000000 cur=00000004 numwait=0
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 290: Thread "ATRAC3 play thread": pc= 08940ce8 sp= 0bfe3a30   WAIT    (wt=20 wid=1 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 291: Thread "ATRAC3 load thread": pc= 08940804 sp= 0bfdbab0   WAIT    (wt=1 wid=0 wv= 00000000 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 292: Semaphore "audio::voiceSemaphore": -
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 293: Semaphore "audio::audioSemaphore": -
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 294: OpenFile "disc0:/PSP_GAME/USRDIR/SH.ARC": Seekpos: 00e77650
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 295: OpenFile "disc0:/PSP_GAME/USRDIR/IGC.ARC": Seekpos: 02e0c9e4
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 296: Semaphore "SyncFX Enable": -
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 297: Thread "SyncFX VBL": pc= 088f4dc8 sp= 0bfd3ab0   WAIT    (wt=3 wid=296 wv= 00000001 )
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 305: Semaphore "UMD_SAMPLE_IO_SEMA": -
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:487 KO 336: OpenFile "disc0:/PSP_GAME/USRDIR/MUSIC/HOSDEG2.RWS": Seekpos: 000e0000
24:47:660 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:153 Shutting down kernel - 27 kernel objects alive
24:47:670 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 040d4000 : 480 x 272 x 0
24:47:670 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 0404c000 : 480 x 272 x 3
24:47:671 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 00020000 : 480 x 272 x 0
24:47:672 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 00170000 : 480 x 272 x 3
24:47:672 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 04000000 : 480 x 272 x 3
24:49:280 Config.cpp:624 I[LOAD]: Config saved: C:\Users\Maxi\Desktop\ppsspp-v0.9.6-34-g9c7e21c-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
24:49:281 Config.cpp:636 I[LOAD]: Controller config saved: C:\Users\Maxi\Desktop\ppsspp-v0.9.6-34-g9c7e21c-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
24:50:287 Config.cpp:624 I[LOAD]: Config saved: C:\Users\Maxi\Desktop\ppsspp-v0.9.6-34-g9c7e21c-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
24:50:288 Config.cpp:636 I[LOAD]: Controller config saved: C:\Users\Maxi\Desktop\ppsspp-v0.9.6-34-g9c7e21c-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
