=================================================== GPU Caps Viewer v1.17.2 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: AMD Phenom(tm) 8650 Triple-Core Processor - CPU Core Speed: 2310 MHz - CPU logical cores: 3 - Family: 15 - Model: 2 - Stepping: 3 - Physical Memory Size: 1791 MB - Operating System: Windows XP 32-bit build 2600 [Service Pack 3] - PhysX Version: 9120604 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1024x768 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: GeForce 6150SE nForce 430 - GPU codename: unknown - Device ID: 10DE- 3D0 - Subdevice ID: 1462-7309 - Driver: 6.14.13.783 (R307.83) - Branch: r304_00-454 - BIOS version: 5.61.32.25.00 - Memory type: DDR1 - Memory bus width: 32-bit - PState 0 - GPU clock: 425 MHz, memory: 400 MHz, VDDC: 0.000V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW! - OpenGL Version: 2.1.2 - GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 4 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 63.4 - Max Dynamic Lights: 8 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 1024 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 0 - Max Varying Float: 32 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 4 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 209 extensions (GL=191 and WGL=18)
  • GL_ARB_color_buffer_float
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_copy_buffer
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_ES2_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_object
  • GL_ARB_get_program_binary
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_internalformat_query
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_provoking_vertex
  • GL_ARB_robustness
  • GL_ARB_sampler_objects
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_include
  • GL_ARB_shadow
  • GL_ARB_sync
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_storage
  • GL_ARB_texture_swizzle
  • GL_ARB_timer_query
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXT_gpu_program_parameters
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_format_BGRA8888
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_timer_query
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KTX_buffer_region
  • GL_NV_alpha_test
  • GL_NV_blend_minmax
  • GL_NV_blend_square
  • GL_NV_complex_primitives
  • GL_NV_copy_depth_to_color
  • GL_NV_depth_clamp
  • GL_NV_ES1_1_compatibility
  • GL_NV_fbo_color_attachments
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragdepth
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_expand_normal
  • GL_NV_texture_lod_clamp
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_OES_compressed_paletted_texture
  • GL_OES_depth24
  • GL_OES_depth32
  • GL_OES_depth_texture
  • GL_OES_element_index_uint
  • GL_OES_fbo_render_mipmap
  • GL_OES_get_program_binary
  • GL_OES_mapbuffer
  • GL_OES_packed_depth_stencil
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_rgb8_rgba8
  • GL_OES_read_format
  • GL_OES_standard_derivatives
  • GL_OES_texture_3D
  • GL_OES_texture_float
  • GL_OES_texture_float_linear
  • GL_OES_texture_half_float
  • GL_OES_texture_half_float_linear
  • GL_OES_texture_npot
  • GL_OES_vertex_array_object
  • GL_OES_vertex_half_float
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_create_context_es_profile
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_NV_float_buffer
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle
  • - OpenGL core capabilities: 166 caps listed
  • GL_MAX_LIST_NESTING: 64
  • GL_MAX_EVAL_ORDER: 8
  • GL_MAX_LIGHTS: 8
  • GL_MAX_CLIP_PLANES: 6
  • GL_MAX_TEXTURE_SIZE: 4096
  • GL_MAX_PIXEL_MAP_TABLE: 65536
  • GL_MAX_ATTRIB_STACK_DEPTH: 16
  • GL_MAX_MODELVIEW_STACK_DEPTH: 32
  • GL_MAX_NAME_STACK_DEPTH: 128
  • GL_MAX_PROJECTION_STACK_DEPTH: 4
  • GL_MAX_TEXTURE_STACK_DEPTH: 10
  • GL_MAX_VIEWPORT_DIMS: 4096
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  • GL_MAX_3D_TEXTURE_SIZE: 512
  • GL_MAX_ELEMENTS_VERTICES: 1048576
  • GL_MAX_ELEMENTS_INDICES: 1048576
  • GL_MAX_TEXTURE_UNITS: 4
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
  • GL_MAX_TEXTURE_LOD_BIAS: 15
  • GL_MAX_DRAW_BUFFERS: 4
  • GL_MAX_VERTEX_ATTRIBS: 16
  • GL_MAX_TEXTURE_COORDS: 8
  • GL_MAX_TEXTURE_IMAGE_UNITS: 16
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024
  • GL_MAX_VARYING_FLOATS: 32
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 4
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 20
  • GL_MAX_CLIP_DISTANCES: 6
  • GL_MAX_ARRAY_TEXTURE_LAYERS: 0
  • GL_MAX_VARYING_COMPONENTS: 32
  • GL_MIN_PROGRAM_TEXEL_OFFSET: 0
  • GL_MAX_PROGRAM_TEXEL_OFFSET: 0
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 0
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 0
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0
  • GL_MAX_RENDERBUFFER_SIZE: 4096
  • GL_MAX_COLOR_ATTACHMENTS: 8
  • GL_MAX_SAMPLES: 8
  • GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0
  • GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0
  • GL_RGBA_FLOAT_MODE_ARB: 0
  • GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  • GL_MAX_RENDERBUFFER_SIZE_EXT: 4096
  • GL_MAX_SAMPLES_EXT: 8
  • GL_RGBA_INTEGER_MODE_EXT: 0
  • GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 0
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 0
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 0
  • GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
  • GL_MAX_RECTANGLE_TEXTURE_SIZE: 4096
  • GL_MAX_TEXTURE_BUFFER_SIZE: 0
  • GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0
  • GL_MAX_VERTEX_UNIFORM_BLOCKS: 0
  • GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0
  • GL_MAX_COMBINED_UNIFORM_BLOCKS: 0
  • GL_MAX_UNIFORM_BUFFER_BINDINGS: 0
  • GL_MAX_UNIFORM_BLOCK_SIZE: 0
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0
  • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0
  • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0
  • GL_MAX_SERVER_WAIT_TIMEOUT: -1
  • GL_MAX_SAMPLE_MASK_WORDS: 0
  • GL_MAX_COLOR_TEXTURE_SAMPLES: 8
  • GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
  • GL_MAX_INTEGER_SAMPLES: 1
  • GL_PROVOKING_VERTEX: 36430
  • GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0
  • GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0
  • GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0
  • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0
  • GL_MIN_SAMPLE_SHADING_VALUE: 0
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0
  • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
  • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0
  • GL_MAX_SUBROUTINES: 0
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0
  • GL_MAX_PATCH_VERTICES: 0
  • GL_MAX_TESS_GEN_LEVEL: 0
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0
  • GL_MAX_TESS_PATCH_COMPONENTS: 0
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0
  • GL_MAX_VERTEX_STREAMS: 0
  • GL_MAX_VERTEX_UNIFORM_VECTORS: 256
  • GL_MAX_VARYING_VECTORS: 0
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512
  • GL_MAX_VIEWPORTS: 0
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
  • GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
  • GL_MAX_IMAGE_UNITS: 0
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0
  • GL_MAX_IMAGE_SAMPLES: 0
  • GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
  • GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
  • GL_MIN_MAP_BUFFER_ALIGNMENT: 64
  • GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
  • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
  • GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
  • GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
  • GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
  • GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
  • GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
  • GL_PACK_COMPRESSED_BLOCK_SIZE: 0
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0
  • GL_MAX_VERTEX_ATTRIB_BINDINGS: 0
  • GL_MAX_UNIFORM_LOCATIONS: 0
  • GL_MAX_FRAMEBUFFER_WIDTH: 0
  • GL_MAX_FRAMEBUFFER_HEIGHT: 0
  • GL_MAX_FRAMEBUFFER_LAYERS: 0
  • GL_MAX_FRAMEBUFFER_SAMPLES: 0
  • - OpenGL extension capabilities: 67 caps listed
  • GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
  • GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
  • GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object)
  • GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
  • GL_MAX_RECTANGLE_TEXTURE_SIZE: 4096 (GL_ARB_texture_rectangle)
  • GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
  • GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)
  • GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
  • GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
  • GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
  • GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 4 (GL_ARB_multitexture)
  • GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 4096 (GL_ARB_texture_cube_map)
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS: 13 (GL_ARB_texture_compression)
  • GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 (GL_ARB_vertex_shader)
  • GL_MAX_VARYING_FLOATS: 32 (GL_ARB_vertex_shader)
  • GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
  • GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 4 (GL_ARB_vertex_shader)
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 20 (GL_ARB_vertex_shader)
  • GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)
  • GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
  • GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
  • GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
  • GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0 (GL_ARB_shading_language_100)
  • GL_MAX_DRAW_BUFFERS_ARB: 4 (GL_ARB_draw_buffers)
  • GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
  • GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object)
  • GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)
  • GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
  • GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
  • GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
  • GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
  • GL_POINT_SIZE_MAX_ARB: 63.375000 (GL_ARB_point_parameters)
  • GL_MAX_VERTEX_UNIFORM_VECTORS: 256 (GL_ARB_ES2_compatibility)
  • GL_MAX_VARYING_VECTORS: 0 (GL_ARB_ES2_compatibility)
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)
  • GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)
  • GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
  • GL_MAX_TEXTURE_IMAGE_UNITS_NV: 16 (GL_NV_fragment_program)
  • GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 3 (GL_NV_framebuffer_multisample_coverage)
  • GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
  • GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
  • GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
  • GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 4096 (GL_NV_texture_rectangle)
  • GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
  • GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
  • GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)
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